Infinite Damage Galvaknuckles
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Cool idea
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so I figured it out! Using BO2 Reimagined's code as a base, I put
if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "tazer_knuckles_zm") { final_damage = level.zombie_health; }
into actor_damage_override and then I put
#include scripts\zm\replaced\_zm; main() { replaceFunc(maps\mp\zombies\_zm::actor_damage_override, scripts\zm\replaced\_zm::actor_damage_override); }
into my own script. Might release the pair of scripts (with all of BO2 Reimagined's code removed obviously).
btw all of those 5 lines took FIVE. HOURS. -
5 hours isn't that long when coding, even simple scripts can take hours.
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hindercanrun it was only long imo because i didn't know anything about the language
if i knew what required what and what code went where, it would've been a lot faster. -
smooshie cant wait for the script release
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smooshie Learning from Treyarch's scripts is a good way to start learning GSC and looking up community guides like the ones that plutonium provides.
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Great, so before I was banned for modifing Treyarch Scripts and not going into LAN, I did have some potential.
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@ForumMaster2009 You did it the wrong way... Doesn't even have to be in LAN. You only use LAN if your trying to inject or mess with memory, etc. There is a proper way of loading mods without getting banned. Only works for the host though. You can't use your own mods on someone else server
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Did I forget to add wait...
BO2Z toolbox but I wasn't in LAN mode. I think this was the main reason for my eternal doom! Thanks for your assistance. I believe I used the BO2Z Toolbox without going into LAN mode first.
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@ForumMaster2009 That's to sad you're banned.. Reading your afterlife post makes me even more sad.... I had also experienced a one month ban..But it was nothing still compared to your ban..
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It sure is tough, but that's the outcome.