Black Ops 2 Zombies Reimagined
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How do I add the Galil back?
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Jbleezy does the mod include the DLC maps or do I need to get them from steam first?
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Jbleezy, love the mod but was wondering if you could add back in fog and depth of field. At least some fog since while Tranzit looks clearer it looks a bit weird now with the lighting and skybox. If you don't want to do that at least add DOF back in, it was a very nice effect. It can be pretty much disabled by default anyhow by setting it to the lowest setting.
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D_Guy454 you can edit it in the script im certain. I’ve searched every file in hope I could fix bank but i spoke to him and he said the bank resets every game and i can’t just remove the code
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why did the BO1 weapons got removed? i miss them
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So I uninstalled the mod and now zombies takes 4 hits to kill me... is there any way to fix that? I tried reinstalling plutonium and the game itself, and I even deleted the t6 storage folder and reinstalled that, too. I don't know what else I could possibly do.
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Goofie A little bit late,but if you were playing on victis maps (tranzit, buried, die rise) you probably had the jugg perma-perk active.
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Jbleezy can i play this with my friends?
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raynox1 Yes you can .... me and my brother downloaded this mod and ran it... and we were able to play it together on lan ping ...it felt amazing
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Your discord link no longer seems to work, unless its just me.
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Joseph_F_1 Where?
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Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
I would also like to know how to add th galil or the python back. -
Also how can carpenter be added back?
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You can add it back by building the mod yourself, you have to comment this line out before building:
https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618 -
squirtle_gaming Heavily agreed, I understand that the intent is to focus more on actual BO2 weapons, but the BO1 weapons (especially the Python, Galil, M16, and MP5) are classics to Black Ops zombies even though they're not as awesome as they were on actual Black Ops 1. I could even make the argument that the Olympia should be buffed and moved elsewhere on the maps as a valid replacer for WaW's Double Barrel. The campaign weapons held a purpose and choosing to completely remove them is a controversial decision in an otherwise stellar mod to improve the state of BO2 zombies.
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How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?
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GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it
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TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod