Black Ops 2 Zombies Reimagined
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Nice mod, but i have a issue
Hellhound round on town crashes my game xc
Any fix?Ivan_Feik Hellhound rounds are only supported on Nuketown.
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GhostRider0125 said in Black Ops 2 Zombies Reimagined:
Holy Fucking Shit WHAT?! this it fucking outstanding man best thing i have ever seen in a game like bo2 with limited modding ability love the fact that mr avocado can give you drops now and you can call elevators now (which lex would be happy bout that
) a better whos who (Love leroy dance
) no more the gramaphone hassle AND FUCKING GRIEF WITH ALL DIFFRENT MODES OMG I WANT TO KISS YOU but some questions tombstone in solo works ok but it gives you back quick revive too?! thats just infinite downs my guy and for shield i hope only the owner can break it cuz if not then its not going to be a good feature and how would electric trap work it better have time break or it will be broken and i didnt get what you did to staffs revive parts and you dont have to do this one but can you make dedzens 4 knife hit so that Bowie and knuckles have more value to them in map then again i couldnt be happier for bo2 zombies you sir made down right perfect
followed
also you just gave me a new fav song thanks
That's a Good Boy.
UnknownDFW Quick Revive is no longer what gives you self revive in solo, having any perk gives you a self revive. It is still limited to 3 self revives per game though.
The electric trap is only active for 30 seconds and costs 1000 points.
Bowie Knife and Galvaknuckles still each decrease the amount of knifes to kill the denizens by 1. The normal knife being 3 knives to kill feels great, wouldn't want to make it any more than that.
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I have a problem when it comes to motd the game crashes with the mod around round 7 and above dont know why this happens it worked fine and ive done multiple highrounds in different maps but motd is the only one ive encountered crashing. more specifically the game closes and it shows the plutonium console and i cant alt tab back to the game.
lomosa12 Try updating Plutonium and see if it happens.
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Jbleezy Could you add electric cherry in all maps please
Mattlleo10 No.
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way2sexy What new text font?
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Will you ever add the Crazy Place and the Golden Gate Bridge as survival maps? I think those two are the only ones missing, and I would love to see them.
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Will you ever add the Crazy Place and the Golden Gate Bridge as survival maps? I think those two are the only ones missing, and I would love to see them.
freepalestine4ev
Golden Gate Bridge - no
The Crazy Place - yes -
Denizens:
- Decreased number of melees to kill from 5 to 3
- Decreased number of melees to kill with Bowie Knife from 3 to 2
- Decreased number of melees to kill with Galvaknuckles from 2 to 1
Jbleezy sir, how can i add blundergat in mystery box to every map
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ONIMXRU You will have to do that yourself.
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Jbleezy whenever i run the mod and try to select a survival map, it spawns me at the bus depot with missing textures. any attempts to leave results in a game over. any fixes, or a known bug?
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Hey there! I was wondering a few things
- Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
- Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?
Thankyou! I love the mod
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Hey there! I was wondering a few things
- Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
- Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?
Thankyou! I love the mod
CircuitWP No and no.
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Is it possible? or is it just not an idea you'd like to add?
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Hey Jbleezy,
I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation
)
I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.
I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.
If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?
Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.
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CircuitWP Anything is possible, just not adding those.
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Hey Jbleezy,
I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation
)
I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.
I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.
If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?
Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.
SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.
I would say my mod is a great place to look to learn how to work on BO2 mods yourself.
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almost at 200 post. Insane-
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where do i go to find to restore some of the original weapons?
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ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?
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Im kinda retarded. How do you download this?