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Plutonium

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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ivan_Feikundefined Ivan_Feik

    Nice mod, but i have a issue
    Hellhound round on town crashes my game xc
    Any fix?

    Jbleezyundefined Offline
    Jbleezyundefined Offline
    Jbleezy
    wrote on last edited by
    #171

    Ivan_Feik Hellhound rounds are only supported on Nuketown.

    1 Reply Last reply
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    • UnknownDFWundefined UnknownDFW

      GhostRider0125 said in Black Ops 2 Zombies Reimagined:

      Holy Fucking Shit WHAT?! this it fucking outstanding man best thing i have ever seen in a game like bo2 with limited modding ability love the fact that mr avocado can give you drops now and you can call elevators now (which lex would be happy bout that😄) a better whos who (Love leroy dance 🙂 ) no more the gramaphone hassle AND FUCKING GRIEF WITH ALL DIFFRENT MODES OMG I WANT TO KISS YOU but some questions tombstone in solo works ok but it gives you back quick revive too?! thats just infinite downs my guy and for shield i hope only the owner can break it cuz if not then its not going to be a good feature and how would electric trap work it better have time break or it will be broken and i didnt get what you did to staffs revive parts and you dont have to do this one but can you make dedzens 4 knife hit so that Bowie and knuckles have more value to them in map then again i couldnt be happier for bo2 zombies you sir made down right perfect👌 followed😁 also you just gave me a new fav song thanks😆

      That's a Good Boy.

      Jbleezyundefined Offline
      Jbleezyundefined Offline
      Jbleezy
      wrote on last edited by
      #172

      UnknownDFW Quick Revive is no longer what gives you self revive in solo, having any perk gives you a self revive. It is still limited to 3 self revives per game though.

      The electric trap is only active for 30 seconds and costs 1000 points.

      Bowie Knife and Galvaknuckles still each decrease the amount of knifes to kill the denizens by 1. The normal knife being 3 knives to kill feels great, wouldn't want to make it any more than that.

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      • lomosa12undefined lomosa12

        I have a problem when it comes to motd the game crashes with the mod around round 7 and above dont know why this happens it worked fine and ive done multiple highrounds in different maps but motd is the only one ive encountered crashing. more specifically the game closes and it shows the plutonium console and i cant alt tab back to the game.

        Jbleezyundefined Offline
        Jbleezyundefined Offline
        Jbleezy
        wrote on last edited by
        #173

        lomosa12 Try updating Plutonium and see if it happens.

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        • Mattlleo10undefined Mattlleo10

          Jbleezy Could you add electric cherry in all maps please

          Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          wrote on last edited by
          #174

          Mattlleo10 No.

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          • way2sexyundefined way2sexy

            is there a way to have the original text font and not the new one?

            Jbleezyundefined Offline
            Jbleezyundefined Offline
            Jbleezy
            wrote on last edited by
            #175

            way2sexy What new text font?

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            • freepalestine4evundefined Offline
              freepalestine4evundefined Offline
              freepalestine4ev
              wrote on last edited by
              #176

              Will you ever add the Crazy Place and the Golden Gate Bridge as survival maps? I think those two are the only ones missing, and I would love to see them.

              Jbleezyundefined 1 Reply Last reply
              1
              • freepalestine4evundefined freepalestine4ev

                Will you ever add the Crazy Place and the Golden Gate Bridge as survival maps? I think those two are the only ones missing, and I would love to see them.

                Jbleezyundefined Offline
                Jbleezyundefined Offline
                Jbleezy
                wrote on last edited by
                #177

                freepalestine4ev
                Golden Gate Bridge - no
                The Crazy Place - yes

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                • Jbleezyundefined Jbleezy

                  GhostRider0125

                  Denizens:

                  • Decreased number of melees to kill from 5 to 3
                  • Decreased number of melees to kill with Bowie Knife from 3 to 2
                  • Decreased number of melees to kill with Galvaknuckles from 2 to 1
                  ONIMXRUundefined Offline
                  ONIMXRUundefined Offline
                  ONIMXRU
                  wrote on last edited by
                  #178

                  Jbleezy sir, how can i add blundergat in mystery box to every map

                  Jbleezyundefined 1 Reply Last reply
                  0
                  • ONIMXRUundefined ONIMXRU

                    Jbleezy sir, how can i add blundergat in mystery box to every map

                    Jbleezyundefined Offline
                    Jbleezyundefined Offline
                    Jbleezy
                    wrote on last edited by
                    #179

                    ONIMXRU You will have to do that yourself.

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                    • throwawayghundefined Offline
                      throwawayghundefined Offline
                      throwawaygh
                      wrote on last edited by
                      #180

                      Jbleezy whenever i run the mod and try to select a survival map, it spawns me at the bus depot with missing textures. any attempts to leave results in a game over. any fixes, or a known bug?

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                      • CircuitWPundefined Offline
                        CircuitWPundefined Offline
                        CircuitWP
                        wrote last edited by
                        #181

                        Hey there! I was wondering a few things

                        • Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
                        • Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?

                        Thankyou! I love the mod

                        Jbleezyundefined 1 Reply Last reply
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                        • CircuitWPundefined CircuitWP

                          Hey there! I was wondering a few things

                          • Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
                          • Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?

                          Thankyou! I love the mod

                          Jbleezyundefined Offline
                          Jbleezyundefined Offline
                          Jbleezy
                          wrote last edited by
                          #182

                          CircuitWP No and no.

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                          • CircuitWPundefined Offline
                            CircuitWPundefined Offline
                            CircuitWP
                            wrote last edited by
                            #183

                            Is it possible? or is it just not an idea you'd like to add?

                            Jbleezyundefined 1 Reply Last reply
                            0
                            • SegmentWolfundefined Offline
                              SegmentWolfundefined Offline
                              SegmentWolf
                              wrote last edited by
                              #184

                              Hey Jbleezy,

                              I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

                              I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

                              I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

                              If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

                              Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

                              Jbleezyundefined 1 Reply Last reply
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                              • CircuitWPundefined CircuitWP

                                Is it possible? or is it just not an idea you'd like to add?

                                Jbleezyundefined Offline
                                Jbleezyundefined Offline
                                Jbleezy
                                wrote last edited by
                                #185

                                CircuitWP Anything is possible, just not adding those.

                                1 Reply Last reply
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                                • SegmentWolfundefined SegmentWolf

                                  Hey Jbleezy,

                                  I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

                                  I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

                                  I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

                                  If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

                                  Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

                                  Jbleezyundefined Offline
                                  Jbleezyundefined Offline
                                  Jbleezy
                                  wrote last edited by
                                  #186

                                  SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.

                                  I would say my mod is a great place to look to learn how to work on BO2 mods yourself.

                                  1 Reply Last reply
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                                  • spc.1undefined Offline
                                    spc.1undefined Offline
                                    spc.1
                                    wrote last edited by
                                    #187

                                    almost at 200 post. Insane-

                                    1 Reply Last reply
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                                    • UltraWafflesundefined Offline
                                      UltraWafflesundefined Offline
                                      UltraWaffles
                                      wrote last edited by UltraWaffles
                                      #188

                                      where do i go to find to restore some of the original weapons?

                                      1 Reply Last reply
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                                      • UltraWafflesundefined Offline
                                        UltraWafflesundefined Offline
                                        UltraWaffles
                                        wrote last edited by
                                        #189

                                        ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?

                                        1 Reply Last reply
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                                        • FriedChuddyundefined Offline
                                          FriedChuddyundefined Offline
                                          FriedChuddy
                                          wrote last edited by
                                          #190

                                          Im kinda retarded. How do you download this?

                                          GhostRider0125undefined 1 Reply Last reply
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