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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • CircuitWPundefined Offline
    CircuitWPundefined Offline
    CircuitWP
    wrote on last edited by
    #183

    Is it possible? or is it just not an idea you'd like to add?

    Jbleezyundefined 1 Reply Last reply
    0
    • SegmentWolfundefined Offline
      SegmentWolfundefined Offline
      SegmentWolf
      wrote on last edited by
      #184

      Hey Jbleezy,

      I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

      I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

      I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

      If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

      Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

      Jbleezyundefined 1 Reply Last reply
      0
      • CircuitWPundefined CircuitWP

        Is it possible? or is it just not an idea you'd like to add?

        Jbleezyundefined Offline
        Jbleezyundefined Offline
        Jbleezy
        wrote on last edited by
        #185

        CircuitWP Anything is possible, just not adding those.

        1 Reply Last reply
        0
        • SegmentWolfundefined SegmentWolf

          Hey Jbleezy,

          I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation 😕 )

          I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.

          I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.

          If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?

          Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.

          Jbleezyundefined Offline
          Jbleezyundefined Offline
          Jbleezy
          wrote on last edited by
          #186

          SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.

          I would say my mod is a great place to look to learn how to work on BO2 mods yourself.

          1 Reply Last reply
          1
          • spc.1undefined Offline
            spc.1undefined Offline
            spc.1
            wrote on last edited by
            #187

            almost at 200 post. Insane-

            1 Reply Last reply
            0
            • UltraWafflesundefined Offline
              UltraWafflesundefined Offline
              UltraWaffles
              wrote on last edited by UltraWaffles
              #188

              where do i go to find to restore some of the original weapons?

              1 Reply Last reply
              0
              • UltraWafflesundefined Offline
                UltraWafflesundefined Offline
                UltraWaffles
                wrote on last edited by
                #189

                ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?

                1 Reply Last reply
                0
                • FriedChuddyundefined Offline
                  FriedChuddyundefined Offline
                  FriedChuddy
                  wrote last edited by
                  #190

                  Im kinda retarded. How do you download this?

                  GhostRider0125undefined 1 Reply Last reply
                  2
                  • FriedChuddyundefined FriedChuddy

                    Im kinda retarded. How do you download this?

                    GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    wrote last edited by GhostRider0125
                    #191

                    FriedChuddy its Ez click the blue colored DOWNLOAD link it will take you to the github then press Assets then click zm_reimagined.zip which says its 391 MB😁

                    1 Reply Last reply
                    1
                    • HexifY2689undefined Offline
                      HexifY2689undefined Offline
                      HexifY2689
                      wrote last edited by HexifY2689
                      #192
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • CRgame_undefined Offline
                        CRgame_undefined Offline
                        CRgame_
                        wrote last edited by
                        #193

                        how do i install themodi dont find a tutorial

                        Cawldwinkundefined 1 Reply Last reply
                        0
                        • CRgame_undefined CRgame_

                          how do i install themodi dont find a tutorial

                          Cawldwinkundefined Offline
                          Cawldwinkundefined Offline
                          Cawldwink
                          wrote last edited by
                          #194

                          CRgame_ Download the zm_reimagined.zip from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in %localappdata%\Plutonium\storage\t6 which will open a file explorer window. There you'll see a folder called mods or if it doesn't exist there already, create a folder named mods and then extract the zm_reimagined.zip over there

                          CRgame_undefined 1 Reply Last reply
                          0
                          • Cawldwinkundefined Cawldwink

                            CRgame_ Download the zm_reimagined.zip from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in %localappdata%\Plutonium\storage\t6 which will open a file explorer window. There you'll see a folder called mods or if it doesn't exist there already, create a folder named mods and then extract the zm_reimagined.zip over there

                            CRgame_undefined Offline
                            CRgame_undefined Offline
                            CRgame_
                            wrote last edited by
                            #195

                            Cawldwink it doesntwork 😕

                            Cawldwinkundefined 1 Reply Last reply
                            0
                            • CRgame_undefined CRgame_

                              Cawldwink it doesntwork 😕

                              Cawldwinkundefined Offline
                              Cawldwinkundefined Offline
                              Cawldwink
                              wrote last edited by
                              #196

                              CRgame_ When you launch BO2, click on ONLINE > MODS > Reimaginedd05ddbc4-193c-495f-a09e-a375f4665293-image.png and then press enter to launch the mod

                              1 Reply Last reply
                              0
                              • Robinmistundefined Offline
                                Robinmistundefined Offline
                                Robinmist
                                wrote last edited by
                                #197

                                this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

                                AdrX003undefined 1 Reply Last reply
                                0
                                • Robinmistundefined Robinmist

                                  this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.

                                  AdrX003undefined Offline
                                  AdrX003undefined Offline
                                  AdrX003
                                  wrote last edited by
                                  #198

                                  Robinmist if theres nothing wrong with your gamefiles, it could be that some of the FFs in the mod is not being loaded or maybe even corrupted in the place they are in the disk (kinda low chance but ive seen it in the past), and probably the one with most chance of happening is that you have some/alot of custom scripts already in the scripts folder that could be interfering with the mods own scripts. just rename that scripts folder so you dont need to delete them.

                                  1 Reply Last reply
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