Black Ops 2 Zombies Reimagined
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Hey there! I was wondering a few things
- Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
- Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?
Thankyou! I love the mod
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Hey there! I was wondering a few things
- Could you make it so the galven knuckles power perk machines temporarily when they're meleed,
- Could you add support (idk if it's possible) to packapunch the Bowie knife & the Galven knuckles?
Thankyou! I love the mod
CircuitWP No and no.
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Is it possible? or is it just not an idea you'd like to add?
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Hey Jbleezy,
I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation
)
I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.
I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.
If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?
Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.
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CircuitWP Anything is possible, just not adding those.
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Hey Jbleezy,
I'm relatively new to Plutonium BO2 modding so forgive my ignorance. I've found a few mods such as single player EE's and [mystery box] + [perk expansions] on each map. (I can't hyperlink until I have 1 reputation
)
I recently found your mod and it's full of excellent modifications but there are a few things I'd like to try and change for my own experience.
I understand there's no config for your mod's changes (and that implementing it would be a lot of unnecessary work) but I was wondering if it's even possible to change / remove your mods solo Easter egg changes (starting with all the Guillotine parts on Buried for example) without breaking other aspects of the mod.
If it is possible, would you mind sharing where I would have to look to learn how to work on BO2 mods myself?
Thank you very much for your hard work creating this, I absolutely love the changes on TranZit (again aside from the EE stuff) and many of the other maps.
SegmentWolf You would have to find where I changed that within the source, I don't know off the top of my head.
I would say my mod is a great place to look to learn how to work on BO2 mods yourself.
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almost at 200 post. Insane-
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where do i go to find to restore some of the original weapons?
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ok so i cloned the git and made some changes. now i have no idea how to compile it. any pointers?
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Im kinda retarded. How do you download this?
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Im kinda retarded. How do you download this?
FriedChuddy its Ez click the blue colored DOWNLOAD link it will take you to the github then press Assets then click zm_reimagined.zip which says its 391 MB
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This post is deleted!
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how do i install themodi dont find a tutorial
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CRgame_ Download the
zm_reimagined.zip
from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in%localappdata%\Plutonium\storage\t6
which will open a file explorer window. There you'll see a folder calledmods
or if it doesn't exist there already, create a folder namedmods
and then extract thezm_reimagined.zip
over there -
CRgame_ Download the
zm_reimagined.zip
from here and then search for an app called "Run" in your windows search box. This will open a small box in the bottom left side of your window in which you are to type in%localappdata%\Plutonium\storage\t6
which will open a file explorer window. There you'll see a folder calledmods
or if it doesn't exist there already, create a folder namedmods
and then extract thezm_reimagined.zip
over thereCawldwink it doesntwork
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CRgame_ When you launch BO2, click on ONLINE > MODS > Reimagined
and then press enter to launch the mod
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this mod doesn't work for me. the only 3 maps that work fine are nuketown, trenches and bus depot. loading any of the tranzit based maps (except bus depot) spawns you at the bus depot, except that all the props are invisible and attempting to run through the fog kills you. loading any of the die rise maps just gives you an error. loading any of the motd spawns you on the bridge with an invisible box. loading any of the buried maps spawns you in a buggy version of the map where all the perks are gone and the big hole in processing doesn't kill you. loading into any of the origins maps (except trenches) spawns you in a death barrier. if anyone can help solve my problem that would be very cool and awesome sauce as these maps look pretty radical.