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  3. [RELEASE] [ZM] Black Ops 2 Custom Perks

[RELEASE] [ZM] Black Ops 2 Custom Perks

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  • chicken emojiundefined Offline
    chicken emojiundefined Offline
    chicken emoji
    replied to FPSSovietRussia on last edited by
    #11

    FPSSovietRussia Yes for each perk that the mod adds it calls the function perk_system which has these parameters

    perk_system( script, pos, model, angles, type, sound, name, cost, fx, perk, bottle)
    

    Find the one of the perk you want to change the price of and change the cost argument

    For example:

    perk_system( "script_model", (847, -1037, 120), "zombie_vending_revive_on", ( 0, 326, 0 ), "custom", "mus_perks_sleight_sting", "Downer's Delight", 3000, "revive_light", "Downers_Delight","zombie_perk_bottle_revive" );
    

    Here the cost is 3000 for the perk called "Downer's Delight" you can change the value to change the cost

    1 Reply Last reply
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    • DJseanyBundefined Offline
      DJseanyBundefined Offline
      DJseanyB
      wrote on last edited by
      #12

      Any issues with rampage making you invincible, or just me

      1 Reply Last reply
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      • C0NFU510Nundefined Offline
        C0NFU510Nundefined Offline
        C0NFU510N
        wrote on last edited by
        #13
        This post is deleted!
        1 Reply Last reply
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        • TheGreatReaperundefined Offline
          TheGreatReaperundefined Offline
          TheGreatReaper Contributor
          wrote on last edited by
          #14

          Awesome

          1 Reply Last reply
          0
          • EnriqueZ.Vundefined EnriqueZ.V referenced this topic on
          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt Plutonium Staff
            wrote on last edited by
            #15

            You seem to have declared the same function twice which throws an error
            https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L523C1-L523C1
            https://github.com/Viren070/BO2-Zombies-Custom-Perks/blob/main/src/custom_perk_machines.gsc#L1006

            See https://forum.plutonium.pw/topic/33655/help-error-mod

            Viren_7undefined 1 Reply Last reply
            2
            • XResident21undefined Offline
              XResident21undefined Offline
              XResident21
              wrote on last edited by
              #16

              Yes, it's giving me the same error:
              [ERROR]:compiler:scripts/zm/custom_perk_machines.gsc:1006:1:funciotn name 'custom_get_player_weapon_limit' already defined as local function

              Resxtundefined 1 Reply Last reply
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              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt Plutonium Staff
                replied to XResident21 on last edited by
                #17

                XResident21 see the post I linked for a solution

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                • XResident21undefined Offline
                  XResident21undefined Offline
                  XResident21
                  wrote on last edited by
                  #18

                  It works now, thank you very much ❤ ❤ ❤

                  1 Reply Last reply
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                  • C0NFU510Nundefined Offline
                    C0NFU510Nundefined Offline
                    C0NFU510N
                    wrote on last edited by
                    #19

                    Viren_7 is it possible for you to try add perks to die rise and motd?

                    Viren_7undefined 1 Reply Last reply
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                    • ZioMarkundefined Offline
                      ZioMarkundefined Offline
                      ZioMark
                      wrote on last edited by
                      #20

                      b9eb879c-8a2f-4060-b5a6-f809ad634bd3-image.png

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                      • Xerxesundefined Offline
                        Xerxesundefined Offline
                        Xerxes Plutonium Staff
                        wrote on last edited by
                        #21

                        just read what already got posted? you don't even need to scroll up

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                        • coreosivundefined Offline
                          coreosivundefined Offline
                          coreosiv
                          replied to Viren_7 on last edited by
                          #22

                          Viren_7 I've tried your mod and it's insane ! Thanks you for making it ! I have a quick question tho, how do you start a zombie game with a million points ? Your screeenshots shows that you have like 950000 points xD. Thanks

                          Viren_7undefined 1 Reply Last reply
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                          • Viren_7undefined Offline
                            Viren_7undefined Offline
                            Viren_7
                            replied to Resxt on last edited by
                            #23

                            Resxt thanks for pointing that out, ill fix it now.

                            1 Reply Last reply
                            0
                            • Viren_7undefined Offline
                              Viren_7undefined Offline
                              Viren_7
                              replied to coreosiv on last edited by Viren_7
                              #24

                              coreosiv Thanks. I'm not too sure, but it might have been self.points = 99999 on the onPlayerSpawned function
                              79ac807e-59b1-490a-bad4-ec6394b4c426-image.png

                              coreosivundefined 1 Reply Last reply
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                              • Viren_7undefined Offline
                                Viren_7undefined Offline
                                Viren_7
                                replied to C0NFU510N on last edited by Viren_7
                                #25

                                C0NFU510N nah. although i could add the perks to motd, i remember having some trouble with the afterlife system and the perks.

                                like i said before, i dont play plutonium that much anymore and don't have time to work on this.

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                                • coreosivundefined Offline
                                  coreosivundefined Offline
                                  coreosiv
                                  replied to Viren_7 on last edited by coreosiv
                                  #26

                                  Viren_7 Tried adding it to your code in the file but it didn't work. Maybe there is something else I need to add ?

                                  Viren_7undefined 1 Reply Last reply
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                                  • Viren_7undefined Offline
                                    Viren_7undefined Offline
                                    Viren_7
                                    replied to coreosiv on last edited by
                                    #27

                                    coreosiv my bad, it was self.score, not self.points

                                    coreosivundefined 2 Replies Last reply
                                    1
                                    • coreosivundefined Offline
                                      coreosivundefined Offline
                                      coreosiv
                                      replied to Viren_7 on last edited by
                                      #28

                                      Viren_7 Awesome, it works ! Thank you bro, I am going to try to create a simple script to start with more points, I am very new to coding gsc so it's going to be tough.

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                                      • coreosivundefined Offline
                                        coreosivundefined Offline
                                        coreosiv
                                        replied to Viren_7 on last edited by
                                        #29

                                        Viren_7 I've tried adding a new perk using the code you gave at the bottom of the first post but something isn't working. I first wrote this :
                                        8ba52863-43fd-41ce-806c-ea7f217fe88d-image.png
                                        Then I wrote this right aboce the init_custom_map :
                                        93777b9c-ec06-47f4-aab8-23b01ee66c12-image.png
                                        And I added a perk next to one already existing, but the perk doesn't appear and the game spams me with Angles and positions message on the left :
                                        6539034a-3dee-435e-8f48-c6d881e2a5bc-e42bfa50-2593-4c1e-9f2e-aae2a6df102a.gif
                                        Any idea why this is happening ? Thanks for your help 😊

                                        Viren_7undefined 1 Reply Last reply
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                                        • Viren_7undefined Offline
                                          Viren_7undefined Offline
                                          Viren_7
                                          replied to coreosiv on last edited by Viren_7
                                          #30

                                          coreosiv the code i gave allows you to see your current position and angle, which you can then use to add new perks. To add another perk, you need to add the code for that perk and create a perk machine using the perk_machine_system function. Then you need to add it the shader handling under another function which i forgot the name of.

                                          The game spamming angles and positions is to be used for the perk machine system function which requires angles and position as a parameter.

                                          You can then remove the self thread doGetposition to stop the game from spamming you.

                                          1 Reply Last reply
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