Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
244 Posts 66 Posters 136.2k Views 17 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ivobardolfundefined Ivobardolf

    Hadi77KSA where should I put this function at? it doesn't work for me as it still shows the balls having the pickup trigger with and without the fix

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by
    #215

    Ivobardolf apparently array_wait_any doesn’t work for whatever reason. Use the code from the edited message.

    1 Reply Last reply
    1
    • fluxationundefined Offline
      fluxationundefined Offline
      fluxation
      wrote on last edited by
      #216

      Should the scripts comes with the latest release download or are they downloaded separately?

      Hadi77KSAundefined 1 Reply Last reply
      0
      • fluxationundefined fluxation

        Should the scripts comes with the latest release download or are they downloaded separately?

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #217

        fluxation the main installation and complete scripts folder alternative installation will make the following scripts load automatically:

        • tranzit_maxis_any_player_ee.gsc
        • die_rise_any_player_ee.gsc
        • buried_any_player_ee.gsc
        • super_any_player_ee.gsc
        • origins_any_player_ee.gsc

        For any other script (patches/extras/Mob of the Dead), you'd have to follow additional steps, which those would be exactly or close to the individual files alternative installation instructions.

        1 Reply Last reply
        0
        • fluxationundefined Offline
          fluxationundefined Offline
          fluxation
          wrote on last edited by
          #218

          Thanks for clarifying 🙂

          1 Reply Last reply
          0
          • Juanlaverga1234undefined Offline
            Juanlaverga1234undefined Offline
            Juanlaverga1234
            wrote on last edited by
            #219

            Tranzit and Die Rise have worked for me, but in Buried I always get stuck on the last step of the EE. Can someone help me?

            Hadi77KSAundefined 1 Reply Last reply
            0
            • Juanlaverga1234undefined Juanlaverga1234

              Tranzit and Die Rise have worked for me, but in Buried I always get stuck on the last step of the EE. Can someone help me?

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #220

              Juanlaverga1234 if you’re able to start the sharpshooter, then make sure to hit the required number of targets. Otherwise, you haven’t completed the previous step.

              1 Reply Last reply
              0
              • Hadi77KSAundefined Hadi77KSA referenced this topic on
              • Hadi77KSAundefined Hadi77KSA

                [KI]Val09 yes, that means the motd_solo script is loaded, and that you’ll be able to do the Easter Egg for Mob of the Dead in solo.

                Robert2532Mundefined Offline
                Robert2532Mundefined Offline
                Robert2532M
                wrote on last edited by
                #221

                Hadi77KSA I get the same result, and in the end it says "raw," , and the bot doesn't appear. What can I do?

                Hadi77KSAundefined 1 Reply Last reply
                0
                • Robert2532Mundefined Robert2532M

                  Hadi77KSA I get the same result, and in the end it says "raw," , and the bot doesn't appear. What can I do?

                  Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA
                  Contributor
                  wrote on last edited by
                  #222

                  Robert2532M the bot spawns in after entering the prisoner numbers.

                  1 Reply Last reply
                  0
                  • tallynxdundefined Offline
                    tallynxdundefined Offline
                    tallynxd
                    wrote on last edited by
                    #223

                    Hey! was just wondering it was possible to merge this mod with the BO2 Remix mod or any other mod in general, thanks!

                    Hadi77KSAundefined 1 Reply Last reply
                    0
                    • tallynxdundefined tallynxd

                      Hey! was just wondering it was possible to merge this mod with the BO2 Remix mod or any other mod in general, thanks!

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #224

                      tallynxd as long as they don’t change how Easter Eggs work, they should be compatible. If they're a fs_game mod that requires loading from the Mods menu, then for my mod instead of following the main installation instructions, you could follow one of the alternative installation methods so that it loads automatically without needing to load it from the Mods menu.

                      1 Reply Last reply
                      0
                      • Ivobardolfundefined Ivobardolf referenced this topic on
                      • ceresianundefined Offline
                        ceresianundefined Offline
                        ceresian
                        wrote last edited by
                        #225

                        When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • ceresianundefined ceresian

                          When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote last edited by
                          #226

                          ceresian it would depend on what is exactly shown. If it says in the error message nothing inside the parentheses for the server but shows some value for the client, then the host didn’t load it as a mod from the mods menu while the other person did. This can happen if the host followed one of the alternative installation methods while the other person followed the main installation. At this point, it’s not necessary for the other person to install/load the mod. Example error:

                          fs_game mismatch between server () and client (mods/zm_any_player_ee)

                          If it’s the opposite, where the parentheses of the server have a value but the ones of the client don’t, then that indicates the host loaded it as a mod from the mods menu while the other person didn’t. This can happen if host followed the main installation while the other person didn’t follow it or didn’t load the mod from the mods menu. Example error:

                          fs_game mismatch between server (mods/zm_any_player_ee) and client ()

                          Otherwise, if it shows different values in the two sets of parentheses, then someone between the host and the other person didn’t install it correctly or didn’t load the correct mod.

                          In any case, the fix is to either get the host to follow one of the alternative installation methods so the other people don’t have to install/load the mod, or have everyone follow the main installation.

                          1 Reply Last reply
                          0
                          • SimMachinexQcundefined Offline
                            SimMachinexQcundefined Offline
                            SimMachinexQc
                            wrote last edited by
                            #227

                            im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • SimMachinexQcundefined SimMachinexQc

                              im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote last edited by
                              #228

                              SimMachinexQc you have to install the TranZit Extra script for Richtofen solo mod. I don’t include it with the other files because TranZit Richtofen is possible solo without mods although it is difficult.

                              1 Reply Last reply
                              0
                              • SimMachinexQcundefined Offline
                                SimMachinexQcundefined Offline
                                SimMachinexQc
                                wrote last edited by
                                #229

                                Hadi77KSA thanks youuuu!

                                1 Reply Last reply
                                0
                                • johnjohnson13undefined Offline
                                  johnjohnson13undefined Offline
                                  johnjohnson13
                                  wrote last edited by johnjohnson13
                                  #230

                                  Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                                  Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                                  What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                                  Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                                  Hope this helps!

                                  OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                                  Cobrausmasterundefined Hadi77KSAundefined 2 Replies Last reply
                                  1
                                  • johnjohnson13undefined johnjohnson13

                                    Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                                    Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                                    What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                                    Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                                    Hope this helps!

                                    OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                                    Cobrausmasterundefined Offline
                                    Cobrausmasterundefined Offline
                                    Cobrausmaster
                                    wrote last edited by
                                    #231

                                    johnjohnson13 This was really helpful, thanks man!

                                    1 Reply Last reply
                                    0
                                    • Traingoboom76undefined Offline
                                      Traingoboom76undefined Offline
                                      Traingoboom76
                                      wrote last edited by
                                      #232

                                      do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                                      Hadi77KSAundefined 1 Reply Last reply
                                      0
                                      • Traingoboom76undefined Traingoboom76

                                        do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                                        Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA
                                        Contributor
                                        wrote last edited by
                                        #233

                                        Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                                        Traingoboom76undefined 1 Reply Last reply
                                        0
                                        • johnjohnson13undefined johnjohnson13

                                          Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                                          Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                                          What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                                          Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                                          Hope this helps!

                                          OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                                          Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA
                                          Contributor
                                          wrote last edited by
                                          #234

                                          johnjohnson13 I appreciate your interest in contributing. However, it’s not required to use the scripts folder provided with the mod to load the extra scripts since their latest versions can be used as standalone. To load them, you can simply follow the official Plutonium tutorial for loading gsc mods, but I’d advise to perform an additional step of placing them in their respective map-specific folders although doing so is not necessary.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Unread 0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups