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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • fluxationundefined Offline
    fluxationundefined Offline
    fluxation
    wrote on last edited by
    #218

    Thanks for clarifying 🙂

    1 Reply Last reply
    0
    • Juanlaverga1234undefined Offline
      Juanlaverga1234undefined Offline
      Juanlaverga1234
      wrote on last edited by
      #219

      Tranzit and Die Rise have worked for me, but in Buried I always get stuck on the last step of the EE. Can someone help me?

      Hadi77KSAundefined 1 Reply Last reply
      0
      • Juanlaverga1234undefined Juanlaverga1234

        Tranzit and Die Rise have worked for me, but in Buried I always get stuck on the last step of the EE. Can someone help me?

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #220

        Juanlaverga1234 if you’re able to start the sharpshooter, then make sure to hit the required number of targets. Otherwise, you haven’t completed the previous step.

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        0
        • Hadi77KSAundefined Hadi77KSA referenced this topic on
        • Hadi77KSAundefined Hadi77KSA

          [KI]Val09 yes, that means the motd_solo script is loaded, and that you’ll be able to do the Easter Egg for Mob of the Dead in solo.

          Robert2532Mundefined Offline
          Robert2532Mundefined Offline
          Robert2532M
          wrote on last edited by
          #221

          Hadi77KSA I get the same result, and in the end it says "raw," , and the bot doesn't appear. What can I do?

          Hadi77KSAundefined 1 Reply Last reply
          0
          • Robert2532Mundefined Robert2532M

            Hadi77KSA I get the same result, and in the end it says "raw," , and the bot doesn't appear. What can I do?

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote on last edited by
            #222

            Robert2532M the bot spawns in after entering the prisoner numbers.

            1 Reply Last reply
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            • tallynxdundefined Offline
              tallynxdundefined Offline
              tallynxd
              wrote on last edited by
              #223

              Hey! was just wondering it was possible to merge this mod with the BO2 Remix mod or any other mod in general, thanks!

              Hadi77KSAundefined 1 Reply Last reply
              0
              • tallynxdundefined tallynxd

                Hey! was just wondering it was possible to merge this mod with the BO2 Remix mod or any other mod in general, thanks!

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by
                #224

                tallynxd as long as they don’t change how Easter Eggs work, they should be compatible. If they're a fs_game mod that requires loading from the Mods menu, then for my mod instead of following the main installation instructions, you could follow one of the alternative installation methods so that it loads automatically without needing to load it from the Mods menu.

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                • Ivobardolfundefined Ivobardolf referenced this topic on
                • ceresianundefined Offline
                  ceresianundefined Offline
                  ceresian
                  wrote last edited by
                  #225

                  When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

                  Hadi77KSAundefined 1 Reply Last reply
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                  • ceresianundefined ceresian

                    When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote last edited by
                    #226

                    ceresian it would depend on what is exactly shown. If it says in the error message nothing inside the parentheses for the server but shows some value for the client, then the host didn’t load it as a mod from the mods menu while the other person did. This can happen if the host followed one of the alternative installation methods while the other person followed the main installation. At this point, it’s not necessary for the other person to install/load the mod. Example error:

                    fs_game mismatch between server () and client (mods/zm_any_player_ee)

                    If it’s the opposite, where the parentheses of the server have a value but the ones of the client don’t, then that indicates the host loaded it as a mod from the mods menu while the other person didn’t. This can happen if host followed the main installation while the other person didn’t follow it or didn’t load the mod from the mods menu. Example error:

                    fs_game mismatch between server (mods/zm_any_player_ee) and client ()

                    Otherwise, if it shows different values in the two sets of parentheses, then someone between the host and the other person didn’t install it correctly or didn’t load the correct mod.

                    In any case, the fix is to either get the host to follow one of the alternative installation methods so the other people don’t have to install/load the mod, or have everyone follow the main installation.

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                    • SimMachinexQcundefined Offline
                      SimMachinexQcundefined Offline
                      SimMachinexQc
                      wrote last edited by
                      #227

                      im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • SimMachinexQcundefined SimMachinexQc

                        im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #228

                        SimMachinexQc you have to install the TranZit Extra script for Richtofen solo mod. I don’t include it with the other files because TranZit Richtofen is possible solo without mods although it is difficult.

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                        • SimMachinexQcundefined Offline
                          SimMachinexQcundefined Offline
                          SimMachinexQc
                          wrote last edited by
                          #229

                          Hadi77KSA thanks youuuu!

                          1 Reply Last reply
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                          • johnjohnson13undefined Offline
                            johnjohnson13undefined Offline
                            johnjohnson13
                            wrote last edited by johnjohnson13
                            #230

                            Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                            Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                            What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                            Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                            Hope this helps!

                            OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                            Cobrausmasterundefined Hadi77KSAundefined 2 Replies Last reply
                            1
                            • johnjohnson13undefined johnjohnson13

                              Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                              Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                              What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                              Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                              Hope this helps!

                              OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                              Cobrausmasterundefined Offline
                              Cobrausmasterundefined Offline
                              Cobrausmaster
                              wrote last edited by
                              #231

                              johnjohnson13 This was really helpful, thanks man!

                              1 Reply Last reply
                              0
                              • Traingoboom76undefined Offline
                                Traingoboom76undefined Offline
                                Traingoboom76
                                wrote last edited by
                                #232

                                do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                                Hadi77KSAundefined 1 Reply Last reply
                                0
                                • Traingoboom76undefined Traingoboom76

                                  do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote last edited by
                                  #233

                                  Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                                  Traingoboom76undefined 1 Reply Last reply
                                  0
                                  • johnjohnson13undefined johnjohnson13

                                    Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                                    Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                                    What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                                    Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                                    Hope this helps!

                                    OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                                    Hadi77KSAundefined Offline
                                    Hadi77KSAundefined Offline
                                    Hadi77KSA
                                    Contributor
                                    wrote last edited by
                                    #234

                                    johnjohnson13 I appreciate your interest in contributing. However, it’s not required to use the scripts folder provided with the mod to load the extra scripts since their latest versions can be used as standalone. To load them, you can simply follow the official Plutonium tutorial for loading gsc mods, but I’d advise to perform an additional step of placing them in their respective map-specific folders although doing so is not necessary.

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                                    0
                                    • Hadi77KSAundefined Hadi77KSA

                                      Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                                      Traingoboom76undefined Offline
                                      Traingoboom76undefined Offline
                                      Traingoboom76
                                      wrote last edited by
                                      #235

                                      Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                                      Hadi77KSAundefined 1 Reply Last reply
                                      0
                                      • Traingoboom76undefined Traingoboom76

                                        Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                                        Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA
                                        Contributor
                                        wrote last edited by
                                        #236

                                        Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                                        Traingoboom76undefined 1 Reply Last reply
                                        0
                                        • Hadi77KSAundefined Hadi77KSA

                                          Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                                          Traingoboom76undefined Offline
                                          Traingoboom76undefined Offline
                                          Traingoboom76
                                          wrote last edited by
                                          #237

                                          Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?

                                          Hadi77KSAundefined 1 Reply Last reply
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