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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • ceresianundefined Offline
    ceresianundefined Offline
    ceresian
    wrote last edited by
    #225

    When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

    Hadi77KSAundefined 1 Reply Last reply
    0
    • ceresianundefined ceresian

      When any of my friends try to join me, or vice versa, we get an error that says fs_game mismatch between server () and client, and we all checked and made sure we had the mod loaded, and installed correctly.

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote last edited by
      #226

      ceresian it would depend on what is exactly shown. If it says in the error message nothing inside the parentheses for the server but shows some value for the client, then the host didn’t load it as a mod from the mods menu while the other person did. This can happen if the host followed one of the alternative installation methods while the other person followed the main installation. At this point, it’s not necessary for the other person to install/load the mod. Example error:

      fs_game mismatch between server () and client (mods/zm_any_player_ee)

      If it’s the opposite, where the parentheses of the server have a value but the ones of the client don’t, then that indicates the host loaded it as a mod from the mods menu while the other person didn’t. This can happen if host followed the main installation while the other person didn’t follow it or didn’t load the mod from the mods menu. Example error:

      fs_game mismatch between server (mods/zm_any_player_ee) and client ()

      Otherwise, if it shows different values in the two sets of parentheses, then someone between the host and the other person didn’t install it correctly or didn’t load the correct mod.

      In any case, the fix is to either get the host to follow one of the alternative installation methods so the other people don’t have to install/load the mod, or have everyone follow the main installation.

      1 Reply Last reply
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      • SimMachinexQcundefined Offline
        SimMachinexQcundefined Offline
        SimMachinexQc
        wrote last edited by
        #227

        im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

        Hadi77KSAundefined 1 Reply Last reply
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        • SimMachinexQcundefined SimMachinexQc

          im tryin do to tranzit ee richtofen side and when i load the match it say scripts/zm/zm_transit/tranzit_maxis_solo.gsc so the mods is it only for maxis side? because at the last step i throw my emp and it dosent work and yes i was throwing my emp fast and try it 3 time and still dosent valid the ee richtofen side plssss help

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote last edited by
          #228

          SimMachinexQc you have to install the TranZit Extra script for Richtofen solo mod. I don’t include it with the other files because TranZit Richtofen is possible solo without mods although it is difficult.

          1 Reply Last reply
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          • SimMachinexQcundefined Offline
            SimMachinexQcundefined Offline
            SimMachinexQc
            wrote last edited by
            #229

            Hadi77KSA thanks youuuu!

            1 Reply Last reply
            0
            • johnjohnson13undefined Offline
              johnjohnson13undefined Offline
              johnjohnson13
              wrote last edited by johnjohnson13
              #230

              Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

              Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

              What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

              Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

              Hope this helps!

              OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

              Cobrausmasterundefined Hadi77KSAundefined 2 Replies Last reply
              1
              • johnjohnson13undefined johnjohnson13

                Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                Hope this helps!

                OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                Cobrausmasterundefined Offline
                Cobrausmasterundefined Offline
                Cobrausmaster
                wrote last edited by
                #231

                johnjohnson13 This was really helpful, thanks man!

                1 Reply Last reply
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                • Traingoboom76undefined Offline
                  Traingoboom76undefined Offline
                  Traingoboom76
                  wrote last edited by
                  #232

                  do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • Traingoboom76undefined Traingoboom76

                    do i need tranzit extra ric and maxis solo both loaded at the same time? or do i only need one of them? i loaded them both at the transit folder and when i reached the part with the lamps and emp i deactivated 2 lamps and nothing happend.

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote last edited by
                    #233

                    Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                    Traingoboom76undefined 1 Reply Last reply
                    0
                    • johnjohnson13undefined johnjohnson13

                      Hey, just wanted to post something to help out with my troubles trying to install the Tranzit Richtofen EE - 2 emp mod.

                      Originally, the file we downloaded is a .iwd file, which is what confused me when the instructions said to "extract" the scripts file from the .iwd file. Turns out, you can just rename the .iwd file to a .zip file, which will then grant access to the files inside of it. (Before, when I tried to open the .iwd file, it would open the notepad app with a bunch of gibberish text which was super confusing)

                      What I did to make the mod work was to change the .iwd file to a .zip file, and then I could extract the contents of the file, and then paste the scripts file (from the now uncompressed .zip file) into the T6 folder. The original mod still works as intended, but now we can install the additional mods (like the 2 emp mod for tranzit) by going into the scripts/zm/zm_tranzit directory and pasting the .gsc file into there.

                      Sorry if this is a double post, but I just wanted to save anybody else the time who may have ran into this issue. It took about half an hour of troubleshooting for me to figure it out.

                      Hope this helps!

                      OP, if you need more info/screenshots to help improve the "individual file" instructions in your original post, I'd be happy to get them for you.

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote last edited by
                      #234

                      johnjohnson13 I appreciate your interest in contributing. However, it’s not required to use the scripts folder provided with the mod to load the extra scripts since their latest versions can be used as standalone. To load them, you can simply follow the official Plutonium tutorial for loading gsc mods, but I’d advise to perform an additional step of placing them in their respective map-specific folders although doing so is not necessary.

                      1 Reply Last reply
                      0
                      • Hadi77KSAundefined Hadi77KSA

                        Traingoboom76 you can have both or just the one for the mod you’re interested in, just make sure what you’re looking for is getting loaded. Check the FAQ entry for “Q: How do I make sure the scripts are loaded?”

                        Traingoboom76undefined Offline
                        Traingoboom76undefined Offline
                        Traingoboom76
                        wrote last edited by
                        #235

                        Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • Traingoboom76undefined Traingoboom76

                          Hadi77KSA Screenshot_46.png it tells me the scripts are loaded when i load into transit with maxis script being green and ric being yellow. typing in the command showes me the game recognizes them, and i put them both in the zm_transit folder. i dont know what to change to make this work i put an image of the script, maybe it's missing something? idk i'm pretty clueless as to what could have gone wrong.

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote last edited by
                          #236

                          Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                          Traingoboom76undefined 1 Reply Last reply
                          0
                          • Hadi77KSAundefined Hadi77KSA

                            Traingoboom76 there’s nothing to change. If it’s loaded, the mod will do its thing when playing alone. For the TranZit Richtofen modification to take effect, make sure that the map symbol and tower are not glowing blue, play alone, successfully complete the steps before attempting the final step of the Easter Egg, and that the EMPs on the last step detonate within 5 seconds of the first one (in other words, be fast once you throw the first EMP).

                            Traingoboom76undefined Offline
                            Traingoboom76undefined Offline
                            Traingoboom76
                            wrote last edited by
                            #237

                            Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?

                            Hadi77KSAundefined 1 Reply Last reply
                            0
                            • Traingoboom76undefined Traingoboom76

                              Hadi77KSA so how do i do that? do i just get a denizen first to teleport to the next lamp?

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote last edited by
                              #238

                              Traingoboom76 that’s one way, yeah.

                              Traingoboom76undefined 1 Reply Last reply
                              0
                              • Hadi77KSAundefined Hadi77KSA

                                Traingoboom76 that’s one way, yeah.

                                Traingoboom76undefined Offline
                                Traingoboom76undefined Offline
                                Traingoboom76
                                wrote last edited by
                                #239

                                Hadi77KSA would you recomend another way which might be faster?

                                Hadi77KSAundefined 1 Reply Last reply
                                0
                                • Traingoboom76undefined Traingoboom76

                                  Hadi77KSA would you recomend another way which might be faster?

                                  Hadi77KSAundefined Offline
                                  Hadi77KSAundefined Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote last edited by
                                  #240

                                  Traingoboom76 the other way is more difficult. So, not really.

                                  Traingoboom76undefined 1 Reply Last reply
                                  0
                                  • Hadi77KSAundefined Hadi77KSA

                                    Traingoboom76 the other way is more difficult. So, not really.

                                    Traingoboom76undefined Offline
                                    Traingoboom76undefined Offline
                                    Traingoboom76
                                    wrote last edited by
                                    #241

                                    Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?

                                    Hadi77KSAundefined 1 Reply Last reply
                                    0
                                    • Traingoboom76undefined Traingoboom76

                                      Hadi77KSA is there anything i can do to maybe extend that timer to something more reasonable like 10 seconds?

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote last edited by
                                      #242

                                      Traingoboom76 no, it’s the way the devs programmed the step. To increase the time window, you’d need a custom script to change the logic of the step. The TranZit Richtofen solo mod by teh-bandit completely eliminates the time limit in solo: link
                                      Without modifying the logic of the step through a custom script, you’d just have to do it until you do it fast enough. Search for video guides if you don’t want to use a different script.

                                      1 Reply Last reply
                                      0
                                      • Hadi77KSAundefined Hadi77KSA

                                        The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

                                        Installation

                                        1. Download the latest release.
                                        2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
                                        3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.

                                        run window

                                        1. Move the zm_any_player_ee folder to inside the mods folder.
                                        2. Start the game and load the mod through the in-game Mods menu.

                                        mods menu

                                        Patches

                                        Can be found in zm_any_player_ee.iwd\scripts\zm\Patches

                                        • die_rise_extra_no_reset_floor_puzzle.gsc can be used along with die_rise_any_player_ee.gsc
                                          The file goes in scripts\zm\zm_highrise
                                          This patch makes the floor symbols not reset once an incorrect symbol is stepped on.
                                        • nav_autocomplete.gsc to go in scripts\zm
                                          This patch builds the Nav Tables and applies the Navcards to all maps for all players.

                                        Alternative Installation Methods

                                        Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

                                        All Scripts

                                        • Follow steps 1 & 2 from the main installation instructions.
                                        • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
                                        • Open the zm_any_player_ee folder and copy the zm_any_player_ee.iwd file from inside of it.
                                        • Paste the zm_any_player_ee.iwd file into the t6 folder.

                                        Individual Files

                                        • Follow steps 1 & 2 from the main installation instructions.
                                        • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK, and open the scripts\zm directory. Create the scripts\zm directory if it does not exist.
                                        • Open the zm_any_player_ee folder then the zm_any_player_ee.iwd file from inside of it, and extract the scripts folder.
                                        • Find the files from the extracted scripts folder and place them into their respective map's folder. If the map's folder does not exist, create it and place it into the directory %localappdata%\Plutonium\storage\t6\scripts\zm.
                                          • TranZit's scripts go to scripts\zm\zm_transit
                                          • Die Rise's scripts go to scripts\zm\zm_highrise
                                          • Buried's scripts go to scripts\zm\zm_buried
                                          • Origins' scripts go to scripts\zm\zm_tomb

                                        Features

                                        TranZit

                                        - Tower Step and Lamp Post Step for the Maxis Side

                                        For solo, only require 1 Turbine.

                                        Die Rise

                                        - Nav Table

                                        The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

                                        set any_player_ee_highrise_nav "0"
                                        

                                        - Elevators Step and Dragon Puzzle

                                        Require the same amount as the number of players.
                                        If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

                                        - Trample Steam Step

                                        a) Maxis Side
                                        • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
                                        • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
                                        • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
                                        b) Richtofen Side

                                        Requires the players to place Trample Steams only on the same amount of symbols as players.

                                        Buried

                                        a) Maxis Side

                                        - Wisp Step

                                        For less than 3p, wisp will no longer rely on zombies getting near it.

                                        - Bells Step

                                        For less than 3p, time limit will be removed. Will only reset if it is failed.

                                        b) Richtofen Side

                                        - Round Infinity A.K.A. the Time Bomb Step

                                        On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
                                        If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

                                        Sharpshooter

                                        Minimum number of required targets:

                                        • 1p: 20 targets (Candy Shop)
                                        • 2p: 39 targets (Candy Shop + Saloon (19))
                                        • Otherwise: all 84 targets

                                        Super Easter Egg

                                        Allows for the Super Easter Egg button to be accessible with any number of players as long as:

                                        • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
                                        • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
                                        • the completed side across all players is the same.

                                        For more than 4 players, the mod will only check the player progress that is shown on the box.

                                        Origins

                                        Spawns stone tablets near the challenge boxes for players to grab the One Inch Punch from. This allows for matches of 5+ players to be able to obtain the One Inch Punch to complete Step 6: Wield a Fist of Iron of the Easter Egg.

                                        Alternative Mods With Extra Features + Other Maps

                                        • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
                                          tranzit_extra_richtofen_solo.gsc
                                        • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
                                          die_rise_extra_springpads_maxis.gsc
                                        • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
                                          motd_solo.gsc
                                          To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison
                                        • Buried Extra: different versions have been provided containing the following features:-
                                          • Richtofen maze levers step notifies the players whether each lever has sparked or not.
                                            buried_extra_richtofen_maze_lever_sparks.gsc
                                          • Maxis bells step auto-completes once started on solo.
                                            buried_extra_maxis_solo_bells.gsc
                                          • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
                                            buried_extra_sharpshooter_3p.gsc

                                        FAQ

                                        Q: Do I/we need all of these mods to do all the EEs?

                                        A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

                                        • 1p:-
                                          • TranZit Maxis: tranzit_maxis_any_player_ee.gsc
                                          • Die Rise: die_rise_any_player_ee.gsc
                                          • Buried and Super: buried_any_player_ee.gsc
                                        • 2p:-
                                          • Die Rise: die_rise_any_player_ee.gsc
                                          • Buried and Super: buried_any_player_ee.gsc
                                        • 3p:-
                                          • Die Rise: die_rise_any_player_ee.gsc
                                          • Buried Richtofen and Super: buried_any_player_ee.gsc
                                        • 4p:- None
                                        • More than 4p:-
                                          • Super: buried_any_player_ee.gsc
                                          • Origins: origins_any_player_ee.gsc

                                        Q: I am stuck on some Easter Egg step. Could you help?

                                        A: Generally, if you ask for help with any Easter Egg step, I will try to assist you. Note that the scripts do not modify anything outside of what is mentioned. Refer to the Features section for the changes made by the scripts, otherwise you could check existing guides such as the ones from the CoD Fandom Wiki.

                                        Q: How do I make sure the scripts are loaded?

                                        A: Most of my scripts come with a message in green/blue/yellow colours that appears when the player loads in indicating the scripts are loaded. Another method of checking is to get the host to execute the Plutonium console commands:

                                        flashScriptHashes; scriptHashes
                                        

                                        If the scripts are loaded, they will appear in the list of scripts.

                                        Q: I want to use this without loading it as a mod so that I can have my normal stats or play with a different mod loaded. How do I load these scripts without loading them as a mod from the Mods menu?

                                        A: Since my mod is composed of only .gsc script files, it can be loaded without the need to select it from the in-game Mods menu. To do so, follow one of the Alternative Installation Methods to make the scripts able to be loaded automatically.

                                        Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

                                        A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

                                        Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

                                        A: Vanilla game problem. You need to make sure the Nav Table is fully built.

                                        Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

                                        A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, get another player—who does not have a melee weapon nor has bled out—to do the step.

                                        Credits

                                        • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
                                        • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
                                        • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
                                        • shyperson0/znchi: Die Rise Richtofen mod.
                                        • Stick Gaming/Nathan3197: Buried Richtofen mod.
                                        • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
                                        SquareTVundefined Offline
                                        SquareTVundefined Offline
                                        SquareTV
                                        wrote last edited by
                                        #243

                                        Hadi77KSA said:

                                        buried_any_player_ee.gsc

                                        Im a little confused as to where im supposed to download this .gsc file from is the link broken or somthing? any help would be greatly appreciated

                                        Hadi77KSAundefined 1 Reply Last reply
                                        0
                                        • SquareTVundefined SquareTV

                                          Hadi77KSA said:

                                          buried_any_player_ee.gsc

                                          Im a little confused as to where im supposed to download this .gsc file from is the link broken or somthing? any help would be greatly appreciated

                                          Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA
                                          Contributor
                                          wrote last edited by
                                          #244

                                          SquareTV it’s bundled inside the file zm_any_player_ee.iwd as that file is basically a ZIP file with the extension renamed. The "individual files" alternative installation instructions let you obtain the individual .gsc files.

                                          1 Reply Last reply
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