[Release][ZM] Any Player Easter Egg Mods
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CAW TRICKSHOT if you’re not using the Die Rise Extra script, then that behaviour is intended. Check the Features for how the step works.
If you are using Die Rise Extra, then you need to be on the Trample Steam step, as explained here:Trample Steam step: Maxis Side
If the number of players is less than 4, the players will be able to obtain at least 4 trample steams from the equipment table during the Maxis Trample Steams step, but they must place one down before being able to equip the next one. Zombies will ignore your buildables during the step.
Make sure to search the external console/terminal window for if it says that it got the script named
die_rise_extra_springpads_maxis.gsc
loaded successfully.Hadi77KSA the multiple tramplesteam gsc did not activate for me and i can only use one, any idea how to fix this?
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Hadi77KSA the multiple tramplesteam gsc did not activate for me and i can only use one, any idea how to fix this?
Ln3p refer to comment #17.
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1 more thing if I have this Richtofen side mod (Tranzit) I can still do 2 emp if still there are 2 players right?
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1 more thing if I have this Richtofen side mod (Tranzit) I can still do 2 emp if still there are 2 players right?
Mr_Noble54321 not with
tranzit_any_player_ee-extra.gsc
, no. -
Mr_Noble54321 not with
tranzit_any_player_ee-extra.gsc
, no.Hadi77KSA Ahh okay
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This post is deleted!
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This post is deleted!
obamayomama_ could you elaborate on how it isn’t working, such as what you have done to try to get it to work and what you expect to happen when placing the Trample Steams?
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Nah its good he streamed it and he was putting it on the maxis one not the nuketown zombies ty tho
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Did anyone else get this issue when installing the Origins 8 player fix? -
gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes
/
to backslashes\
, and after that use “replace all” again to change the double backslashes\\
to double slashes//
.You’ll also have to write double slashes
//
at the start of lines 5 and 7.Update
To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".
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gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes
/
to backslashes\
, and after that use “replace all” again to change the double backslashes\\
to double slashes//
.You’ll also have to write double slashes
//
at the start of lines 5 and 7.Update
To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".
Hadi77KSA Thanks, it works!
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undefined G0LD3N 4RM referenced this topic on
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Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))
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Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))
Antonio Vivaldi hi there! I’m glad to hear you appreciate the mod!
Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work
The console command provided in the main post is for disabling the mod from automatically building the Nav Table. It doesn’t unbuild the table. If you’d like to unbuild the table, below is a list of console commands related to the Victis Easter Eggs which includes a set of commands for building/unbuilding the Nav Table. Use the relevant console command and modify to match your needs:
Hadi77KSA said in BO2 Victios Easter egs Cheat:
Easter Egg
statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
Values:
0
: clears the completion.1
: sets the completion to Richtofen.2
: sets the completion to Maxis.
Nav Table
statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
Values:
0
: marks the Nav Table as unbuilt for the map.1
: marks the Nav Table as built for the map.
Applied Navcard
statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
Values:
0
: clears the Navcard application status for the map.1
: sets the Navcard application status for the map as applied.
Held Navcard
statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
Values:
0
: removes the Navcard.1
: gives the Navcard.
Bank
statWriteDDL PlayerStatsByMap zm_transit depositBox 250
Values: anywhere from
0
to2147483647
. Represents the number of thousands in the player’s bank. So,250
is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.0
: empty bank.250
: full bank.
Persistent Upgrades (Permaperks)
You have to either copy and paste them line by line, or paste them into the external console.
statSetByName pers_boarding 74; statSetByName pers_revivenoperk 17; statSetByName pers_multikill_headshots 5; statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15; statSetByName pers_insta_kill 2; statSetByName pers_jugg 3; statSetByName pers_carpenter 1; statSetByName pers_flopper_counter 1; statSetByName pers_perk_lose_counter 3; statSetByName pers_pistol_points_counter 1; statSetByName pers_double_points_counter 1; statSetByName pers_sniper_counter 1; statSetByName pers_box_weapon_counter 5; statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
Values:
- As provided: awards the persistent upgrade.
- Note: the value of
pers_max_round_reached
does not affect the ability to be awarded with thenube
persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
- Note: the value of
- Less than what is provided: takes away the persistent upgrade.
Weapon Locker/Fridge
You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):
statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename"; statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647; statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
Values:
- Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
- PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
- For setting a weapon with one of its provided PaP attachment options, write the weapon codename as
"weaponCodename+attachment"
. Example:"galil_upgraded_zm+reflex"
- For setting a weapon with one of its provided PaP attachment options, write the weapon codename as
- Ammo counts: between
0
and2147483647
. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.
Weapons Which Cannot be Placed in the Locker/Fridge
Limited weapons:
m1911_zm knife_ballistic_zm // Ballistic Knife knife_ballistic_upgraded_zm knife_ballistic_bowie_zm knife_ballistic_bowie_upgraded_zm knife_ballistic_no_melee_zm knife_ballistic_no_melee_upgraded_zm ray_gun_zm ray_gun_upgraded_zm raygun_mark2_zm raygun_mark2_upgraded_zm jetgun_zm slipgun_zm // Sliquifier slipgun_upgraded_zm slowgun_zm // Paralyzer slowgun_upgraded_zm time_bomb_zm
Offhand weapons:
// Lethal Grenades frag_grenade_zm sticky_grenade_zm // Semtex // Tactical Grenades cymbal_monkey_zm // Monkey Bombs emp_grenade_zm time_bomb_zm // Place-able Mines claymore_zm // Melee Weapons knife_zm bowie_knife_zm tazer_knuckles_zm // Galvaknuckles // Equipment jetgun_zm riotshield_zm // Zombie Shield slipgun_zm // Sliquifier
Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:
the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether.
On solo, only one floor puzzle symbol is required. This is the intended behaviour for solo. Read the section in the main post titled: "Elevators Step and Dragon Puzzle".
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Now I understand and now works all good. I love you mate and thanks again for this amazing mod!
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can you do solo tranzit richtofen easter egg? and how?
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JaviKat yes, the Richtofen side of the TranZit Easter Egg is possible solo without mods, as can be seen in this guide: https://youtu.be/KSqeivsx_2U
If you’d like to make the last step easier on solo, I have a mod under the name of “TranZit Extra” which you can find in the main post that reduces the number of required EMPs on the last step to be 2. -
is it still working? i'm putting them in the correct path but the game doesn't even loads them
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is it still working? i'm putting them in the correct path but the game doesn't even loads them
Fyahir22 refer to comment #10.
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The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.
Installation
- Download the latest release.
- Extract the
zm_any_player_ee
folder from the ZIP file that was downloaded. - Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then pressing OK, and open themods
folder. If themods
folder does not exist, create it. - Move the
zm_any_player_ee
folder to inside themods
folder. - Start the game and load the mod through the in-game
Mods
menu.
Patches
Can be found in
zm_any_player_ee\scripts\zm\Patches
die_rise_any_player_ee-no_reset.gsc
to avoid conflict, not to be used withdie_rise_any_player_ee.gsc
The file goes inscripts\zm\zm_highrise
This version makes the floor symbols not reset once an incorrect symbol is stepped on.Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.buried_body_fix.gsc
can be used along withburied_any_player_ee.gsc
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.nav_autocomplete.gsc
to go inscripts\zm
This patch builds the Nav Tables and applies the Navcards to all maps for all players.
Alternative Installation Methods
Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game
Mods
menu.Complete Scripts Folder
- Follow steps 1 & 2 from the main installation instructions.
- Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then press OK. - Open the
zm_any_player_ee
folder and copy thescripts
folder from inside of it. - Paste the
scripts
folder into thet6
folder.
Individual Files
- Navigate to the Releases page and download the script you desire.
- Navigate to
%localappdata%\Plutonium\storage\t6\scripts\zm
- Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
- TranZit's scripts go to
scripts\zm\zm_transit
- Die Rise's scripts go to
scripts\zm\zm_highrise
- Buried's scripts go to
scripts\zm\zm_buried
super_ee_any_player.gsc
goes toscripts\zm\zm_buried
Features
TranZit
- Tower Step and Lamp Post Step for the Maxis Side
For solo, only require 1 Turbine.
Die Rise
- Nav Table
The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:
set any_player_ee_highrise_nav "0"
- Elevators Step and Dragon Puzzle
Require the same amount as the number of players.
If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.- Trample Steam Step
a) Maxis Side
- On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
- If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
- On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
b) Richtofen Side
Requires the players to place Trample Steams only on the same amount of symbols as players.
Buried
a) Maxis Side
- Wisp Step
For less than 3p, wisp will no longer rely on zombies getting near it.
- Bells Step
For less than 3p, time limit will be removed. Will only reset if it is failed.
b) Richtofen Side
- Round Infinity A.K.A. the Time Bomb Step
On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.Sharpshooter
Minimum number of required targets:
- 1p: 20 targets (Candy Shop)
- 2p: 39 targets (Candy Shop + Saloon (19))
- Otherwise: all 84 targets
Super Easter Egg
Allows for the Super Easter Egg button to be accessible with any number of players as long as:
- the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
- each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
- the completed side across all players is the same.
For more than 4 players, the mod will only use the player progress that is shown on the box.
Alternative Mods With Extra Features + Other Maps
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TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra -
Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra -
Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_prison
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Buried Extra: different versions have been provided containing some or all of the following features:-
- Richtofen maze levers step notifies the players whether each lever has sparked or not.
- Maxis bells step auto-completes once started on solo.
- On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra
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Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_tomb
FAQ
- Q: Do I/we need all of these mods to do all the Victis EEs?
A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:
- 1p:-
- TranZit Maxis:
tranzit_maxis_any_player_ee.gsc
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- TranZit Maxis:
- 2p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 3p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried Richtofen:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 4p:- None
- More than 4p:-
- Super EE:
super_ee_any_player.gsc
- Super EE:
- Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?
A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.
- Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?
A: Vanilla game problem. You need to make sure the Nav Table is fully built.
- Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?
A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.
Credits
- CCDeroga: TranZit Maxis mod, Buried Maxis mod.
- teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
- DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
- shyperson0/znchi: Die Rise Richtofen mod.
- Stick Gaming/Nathan3197: Buried Richtofen mod.
- theclashingfritz: Origins 8-player challenges/reward box mod.
- Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
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Hey, really cool mod. I successfully completed all the Easter eggs solo, but I noticed that the progress wasn't saved. To work around this, I used cheat codes to unlock everything, and it seemed to work. However, when I entered the Buried map, I noticed that the machine doesn't have any of the lights on, whether for the Navcards or the Easter egg itself.
THEDOMAIN for clarity I am checking the box at the bigging of the game before starting the easter egg with power on