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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • gogetasj4undefined gogetasj4

    Screenshot 2024-08-05 163456.png
    Did anyone else get this issue when installing the Origins 8 player fix?

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by Hadi77KSA
    #72

    gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

    You’ll also have to write double slashes // at the start of lines 5 and 7.

    Update

    To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

    gogetasj4undefined Hiroshhiundefined 2 Replies Last reply
    1
    • Hadi77KSAundefined Hadi77KSA

      gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

      You’ll also have to write double slashes // at the start of lines 5 and 7.

      Update

      To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

      gogetasj4undefined Offline
      gogetasj4undefined Offline
      gogetasj4
      wrote on last edited by gogetasj4
      #73

      Hadi77KSA Thanks, it works!

      1 Reply Last reply
      0
      • G0LD3N 4RMundefined G0LD3N 4RM referenced this topic on
      • Antonio Vivaldiundefined Offline
        Antonio Vivaldiundefined Offline
        Antonio Vivaldi
        wrote on last edited by
        #74

        Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

        Hadi77KSAundefined 1 Reply Last reply
        0
        • Antonio Vivaldiundefined Antonio Vivaldi

          Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by Hadi77KSA
          #75

          Antonio Vivaldi hi there! I’m glad to hear you appreciate the mod!
          Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

          the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work

          The console command provided in the main post is for disabling the mod from automatically building the Nav Table. It doesn’t unbuild the table. If you’d like to unbuild the table, below is a list of console commands related to the Victis Easter Eggs which includes a set of commands for building/unbuilding the Nav Table. Use the relevant console command and modify to match your needs:

          Hadi77KSA said in BO2 Victios Easter egs Cheat:

          Easter Egg

          statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
          

          Values:

          • 0: clears the completion.
          • 1: sets the completion to Richtofen.
          • 2: sets the completion to Maxis.

          Nav Table

          statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
          

          Values:

          • 0: marks the Nav Table as unbuilt for the map.
          • 1: marks the Nav Table as built for the map.

          Applied Navcard

          statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
          

          Values:

          • 0: clears the Navcard application status for the map.
          • 1: sets the Navcard application status for the map as applied.

          Held Navcard

          statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
          

          Values:

          • 0: removes the Navcard.
          • 1: gives the Navcard.

          Bank

          statWriteDDL PlayerStatsByMap zm_transit depositBox 250
          

          Values: anywhere from 0 to 2147483647. Represents the number of thousands in the player’s bank. So, 250 is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.

          • 0: empty bank.
          • 250: full bank.

          Persistent Upgrades (Permaperks)

          You have to either copy and paste them line by line, or paste them into the external console.

          statSetByName pers_boarding 74;
          statSetByName pers_revivenoperk 17;
          statSetByName pers_multikill_headshots 5;
          statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15;
          statSetByName pers_insta_kill 2;
          statSetByName pers_jugg 3;
          statSetByName pers_carpenter 1;
          statSetByName pers_flopper_counter 1;
          statSetByName pers_perk_lose_counter 3;
          statSetByName pers_pistol_points_counter 1;
          statSetByName pers_double_points_counter 1;
          statSetByName pers_sniper_counter 1;
          statSetByName pers_box_weapon_counter 5;
          statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
          

          Values:

          • As provided: awards the persistent upgrade.
            • Note: the value of pers_max_round_reached does not affect the ability to be awarded with the nube persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
          • Less than what is provided: takes away the persistent upgrade.

          Weapon Locker/Fridge

          You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):

          statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename";
          statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647;
          statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647;
          statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647;
          statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647;
          statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
          

          Values:

          • Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
          • PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
            • For setting a weapon with one of its provided PaP attachment options, write the weapon codename as "weaponCodename+attachment". Example: "galil_upgraded_zm+reflex"
          • Ammo counts: between 0 and 2147483647. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.

          Weapons Which Cannot be Placed in the Locker/Fridge

          Limited weapons:

          m1911_zm
          knife_ballistic_zm // Ballistic Knife
          knife_ballistic_upgraded_zm
          knife_ballistic_bowie_zm
          knife_ballistic_bowie_upgraded_zm
          knife_ballistic_no_melee_zm
          knife_ballistic_no_melee_upgraded_zm
          ray_gun_zm
          ray_gun_upgraded_zm
          raygun_mark2_zm
          raygun_mark2_upgraded_zm
          jetgun_zm
          slipgun_zm // Sliquifier
          slipgun_upgraded_zm
          slowgun_zm // Paralyzer
          slowgun_upgraded_zm
          time_bomb_zm
          

          Offhand weapons:

          // Lethal Grenades
          frag_grenade_zm
          sticky_grenade_zm // Semtex
          // Tactical Grenades
          cymbal_monkey_zm // Monkey Bombs
          emp_grenade_zm
          time_bomb_zm
          // Place-able Mines
          claymore_zm
          // Melee Weapons
          knife_zm
          bowie_knife_zm
          tazer_knuckles_zm // Galvaknuckles
          // Equipment
          jetgun_zm
          riotshield_zm // Zombie Shield
          slipgun_zm // Sliquifier
          

          Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

          the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether.

          On solo, only one floor puzzle symbol is required. This is the intended behaviour for solo. Read the section in the main post titled: "Elevators Step and Dragon Puzzle".

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          • Antonio Vivaldiundefined Offline
            Antonio Vivaldiundefined Offline
            Antonio Vivaldi
            wrote on last edited by Antonio Vivaldi
            #76

            Now I understand and now works all good. I love you mate and thanks again for this amazing mod! ❤

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            • JaviKatundefined Offline
              JaviKatundefined Offline
              JaviKat
              wrote on last edited by
              #77

              can you do solo tranzit richtofen easter egg? and how?

              Hadi77KSAundefined 1 Reply Last reply
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              • JaviKatundefined JaviKat

                can you do solo tranzit richtofen easter egg? and how?

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by
                #78

                JaviKat yes, the Richtofen side of the TranZit Easter Egg is possible solo without mods, as can be seen in this guide: https://youtu.be/KSqeivsx_2U
                If you’d like to make the last step easier on solo, I have a mod under the name of “TranZit Extra” which you can find in the main post that reduces the number of required EMPs on the last step to be 2.

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                • Fyahir22undefined Offline
                  Fyahir22undefined Offline
                  Fyahir22
                  wrote on last edited by
                  #79

                  is it still working? i'm putting them in the correct path but the game doesn't even loads them

                  Hadi77KSAundefined 1 Reply Last reply
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                  • Fyahir22undefined Fyahir22

                    is it still working? i'm putting them in the correct path but the game doesn't even loads them

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #80

                    Fyahir22 refer to comment #10.

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                    • Hadi77KSAundefined Hadi77KSA

                      The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

                      Installation

                      1. Download the latest release.
                      2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
                      3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.
                      4. Move the zm_any_player_ee folder to inside the mods folder.
                      5. Start the game and load the mod through the in-game Mods menu.

                      Patches

                      Can be found in zm_any_player_ee\scripts\zm\Patches

                      • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
                        The file goes in scripts\zm\zm_highrise
                        This version makes the floor symbols not reset once an incorrect symbol is stepped on.
                      • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
                        The file goes in scripts\zm\zm_buried
                        This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
                        Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
                      • nav_autocomplete.gsc to go in scripts\zm
                        This patch builds the Nav Tables and applies the Navcards to all maps for all players.

                      Alternative Installation Methods

                      Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

                      Complete Scripts Folder

                      • Follow steps 1 & 2 from the main installation instructions.
                      • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
                      • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
                      • Paste the scripts folder into the t6 folder.

                      Individual Files

                      1. Navigate to the Releases page and download the script you desire.
                      2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
                      3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
                      • TranZit's scripts go to scripts\zm\zm_transit
                      • Die Rise's scripts go to scripts\zm\zm_highrise
                      • Buried's scripts go to scripts\zm\zm_buried
                      • super_ee_any_player.gsc goes to scripts\zm\zm_buried

                      Features

                      TranZit

                      - Tower Step and Lamp Post Step for the Maxis Side

                      For solo, only require 1 Turbine.

                      Die Rise

                      - Nav Table

                      The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

                      set any_player_ee_highrise_nav "0"
                      

                      - Elevators Step and Dragon Puzzle

                      Require the same amount as the number of players.
                      If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

                      - Trample Steam Step

                      a) Maxis Side
                      • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
                      • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
                      • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
                      b) Richtofen Side

                      Requires the players to place Trample Steams only on the same amount of symbols as players.

                      Buried

                      a) Maxis Side

                      - Wisp Step

                      For less than 3p, wisp will no longer rely on zombies getting near it.

                      - Bells Step

                      For less than 3p, time limit will be removed. Will only reset if it is failed.

                      b) Richtofen Side

                      - Round Infinity A.K.A. the Time Bomb Step

                      On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
                      If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

                      Sharpshooter

                      Minimum number of required targets:

                      • 1p: 20 targets (Candy Shop)
                      • 2p: 39 targets (Candy Shop + Saloon (19))
                      • Otherwise: all 84 targets

                      Super Easter Egg

                      Allows for the Super Easter Egg button to be accessible with any number of players as long as:

                      • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
                      • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
                      • the completed side across all players is the same.

                      For more than 4 players, the mod will only use the player progress that is shown on the box.

                      Alternative Mods With Extra Features + Other Maps

                      • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
                        https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra

                      • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
                        https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra

                      • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
                        https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
                        To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison

                      • Buried Extra: different versions have been provided containing some or all of the following features:-

                        • Richtofen maze levers step notifies the players whether each lever has sparked or not.
                        • Maxis bells step auto-completes once started on solo.
                        • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.

                        https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra

                      • Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE. Note: Check comment #72 for needed fixes to the script.
                        To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_tomb

                      FAQ

                      - Q: Do I/we need all of these mods to do all the Victis EEs?

                      A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

                      • 1p:-
                        • TranZit Maxis:
                          • tranzit_maxis_any_player_ee.gsc
                        • Die Rise: die_rise_any_player_ee.gsc
                        • Buried: buried_any_player_ee.gsc
                        • Super EE: super_ee_any_player.gsc
                      • 2p:-
                        • Die Rise: die_rise_any_player_ee.gsc
                        • Buried: buried_any_player_ee.gsc
                        • Super EE: super_ee_any_player.gsc
                      • 3p:-
                        • Die Rise: die_rise_any_player_ee.gsc
                        • Buried Richtofen:
                          • buried_any_player_ee.gsc
                        • Super EE: super_ee_any_player.gsc
                      • 4p:- None
                      • More than 4p:-
                        • Super EE: super_ee_any_player.gsc

                      - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

                      A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

                      - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

                      A: Vanilla game problem. You need to make sure the Nav Table is fully built.

                      - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

                      A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

                      Credits

                      • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
                      • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
                      • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
                      • shyperson0/znchi: Die Rise Richtofen mod.
                      • Stick Gaming/Nathan3197: Buried Richtofen mod.
                      • theclashingfritz: Origins 8-player challenges/reward box mod.
                      • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
                      IceBerg3rundefined Offline
                      IceBerg3rundefined Offline
                      IceBerg3r
                      wrote on last edited by
                      #81

                      Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

                      y

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                      • THEDOMAINundefined Offline
                        THEDOMAINundefined Offline
                        THEDOMAIN
                        wrote on last edited by THEDOMAIN
                        #82

                        Hey, really cool mod. I successfully completed all the Easter eggs solo, but I noticed that the progress wasn't saved. To work around this, I used cheat codes to unlock everything, and it seemed to work. However, when I entered the Buried map, I noticed that the machine doesn't have any of the lights on, whether for the Navcards or the Easter egg itself.

                        THEDOMAIN for clarity I am checking the box at the bigging of the game before starting the easter egg with power on

                        Hadi77KSAundefined 1 Reply Last reply
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                        • THEDOMAINundefined THEDOMAIN

                          Hey, really cool mod. I successfully completed all the Easter eggs solo, but I noticed that the progress wasn't saved. To work around this, I used cheat codes to unlock everything, and it seemed to work. However, when I entered the Buried map, I noticed that the machine doesn't have any of the lights on, whether for the Navcards or the Easter egg itself.

                          THEDOMAIN for clarity I am checking the box at the bigging of the game before starting the easter egg with power on

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by
                          #83

                          THEDOMAIN make sure that the Easter Eggs and Navcards are done by checking the map selection screen, and also make sure you’re not playing on Easy difficulty (option for Custom Games). Make sure to also not build any of the Guillotine or Gallows parts, and let the intro quotes finish. If you’ve made sure of all of these but you’re still facing a problem, I’d suspect you have a conflicting custom script installed.

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                          • hexen34undefined Offline
                            hexen34undefined Offline
                            hexen34
                            wrote on last edited by
                            #84

                            Hey so im using your version of the motd solo ee but the bot does'nt spawn in after the puzzle Im playing on solo play anything will help

                            Hadi77KSAundefined 1 Reply Last reply
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                            • hexen34undefined hexen34

                              Hey so im using your version of the motd solo ee but the bot does'nt spawn in after the puzzle Im playing on solo play anything will help

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote on last edited by
                              #85

                              hexen34 if you install my version of the script properly and start a Solo Play match, it should make you watch the intro cutscene an extra time, since the script restarts the match to apply the 1p limit removal. Once you start the match, use Ctrl+F on the external console to search for if the motd-solo.gsc script was “loaded successfully”. If you don’t see these indications, then you didn’t install the script properly.

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                              • hexen34undefined Offline
                                hexen34undefined Offline
                                hexen34
                                wrote on last edited by
                                #86

                                ok ty

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                                • crazy058orange1undefined Offline
                                  crazy058orange1undefined Offline
                                  crazy058orange1
                                  wrote on last edited by
                                  #87

                                  I downloaded the stuff
                                  for maxis die rise but when I get to the ball step it doesn't work (it won't let me place the ball because there is no option to do it) is there anything to fix it?

                                  Hadi77KSAundefined 1 Reply Last reply
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                                  • crazy058orange1undefined crazy058orange1

                                    I downloaded the stuff
                                    for maxis die rise but when I get to the ball step it doesn't work (it won't let me place the ball because there is no option to do it) is there anything to fix it?

                                    Hadi77KSAundefined Offline
                                    Hadi77KSAundefined Offline
                                    Hadi77KSA
                                    Contributor
                                    wrote on last edited by
                                    #88

                                    crazy058orange1 could you provide screenshots showing (1) the script die_rise_any_player_ee.gsc was “loaded successfully” as shown in comment #10, (2) you have a ball by going to one of the statues and showing the “place ball” prompt, (3) where the Trample Steam is placed and that you don’t get a prompt by being close enough to it.

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                                    • crazy058orange1undefined Offline
                                      crazy058orange1undefined Offline
                                      crazy058orange1
                                      wrote on last edited by
                                      #89

                                      Screenshot (1).png

                                      Hadi77KSAundefined 1 Reply Last reply
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                                      • crazy058orange1undefined crazy058orange1

                                        Screenshot (1).png

                                        Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA
                                        Contributor
                                        wrote on last edited by
                                        #90

                                        crazy058orange1 this shows none of the screenshots I’ve asked for. I’ll assume that the script was loaded successfully based on where you placed it, and I’ll assume you had a ball. I still need to know where or what the symbol was that you placed the Trample Steam on.

                                        Which symbol did you place the Trample Steam on, a lion symbol or a zombie symbol? Were you getting any sort of prompt when you’re close to the Trample Steam, such as a prompt to pick up the Trample Steam?

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                                        • crazy058orange1undefined Offline
                                          crazy058orange1undefined Offline
                                          crazy058orange1
                                          wrote on last edited by
                                          #91

                                          the lion

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