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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Guilherme_INFRundefined Offline
    Guilherme_INFRundefined Offline
    Guilherme_INFR
    replied to Ivobardolf on last edited by
    #26

    Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

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    • Izi selvaundefined Offline
      Izi selvaundefined Offline
      Izi selva
      wrote on last edited by
      #27

      hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

      Ivobardolfundefined 1 Reply Last reply
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      • Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        replied to Izi selva on last edited by
        #28

        Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

        Try it and see 🙂

        Izi selvaundefined 1 Reply Last reply
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        • Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          replied to Ivobardolf on last edited by
          #29

          Ivobardolf said in Remove Zombie Dying by Himself:

          this script already does that, if you are far or the zombie is damaged he won't die.

          Try it and see

          what is the file to dowload bro, i cant see, sorry i am new in this

          Ivobardolfundefined 1 Reply Last reply
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          • Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            replied to Izi selva on last edited by
            #30

            Izi selva

            • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

            • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

            zm_transit --> Tranzit
            zm_highrise --> Die Rise
            zm_prison --> Mob of the Dead
            zm_buried --> Buried
            zm_tomb --> Origins

            you make the folder inside the Plutonium T6 folder,
            \AppData\Local\Plutonium\storage\t6\scripts\zm

            • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
            Izi selvaundefined 2 Replies Last reply
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            • Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              replied to Ivobardolf on last edited by
              #31
              This post is deleted!
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              • Izi selvaundefined Offline
                Izi selvaundefined Offline
                Izi selva
                replied to Ivobardolf on last edited by
                #32

                Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                Ivobardolfundefined 1 Reply Last reply
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                • Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  replied to Ivobardolf on last edited by
                  #33

                  Ivobardolf
                  Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                  Ivobardolfundefined 1 Reply Last reply
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                  • Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    replied to Izi selva on last edited by
                    #34

                    Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                    Izi selvaundefined 1 Reply Last reply
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                    • Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      replied to Izi selva on last edited by
                      #35

                      Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

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                      • Izi selvaundefined Offline
                        Izi selvaundefined Offline
                        Izi selva
                        replied to Ivobardolf on last edited by Izi selva
                        #36

                        Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                        Ivobardolfundefined 1 Reply Last reply
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                        • Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          replied to Izi selva on last edited by
                          #37

                          Izi selva np 👍
                          yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                          zombies don't die if they are damaged right?

                          Izi selvaundefined 1 Reply Last reply
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                          • Izi selvaundefined Offline
                            Izi selvaundefined Offline
                            Izi selva
                            replied to Ivobardolf on last edited by
                            #38

                            Ivobardolf said in Remove Zombie Dying by Himself:

                            np
                            yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                            zombies don't die if they are damaged right?

                            yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                            Ivobardolfundefined 1 Reply Last reply
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                            • Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              replied to Izi selva on last edited by
                              #39

                              Izi selva good to know, the folders are like this:
                              MapFolders.PNG

                              zm_transit --> Tranzit
                              zm_nuked --> Nuketown
                              zm_highrise --> Die Rise
                              zm_prison --> Mob of the Dead
                              zm_buried --> Buried
                              zm_tomb --> Origins

                              Izi selvaundefined 2 Replies Last reply
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                              • Izi selvaundefined Offline
                                Izi selvaundefined Offline
                                Izi selva
                                replied to Ivobardolf on last edited by
                                #40

                                Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

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                                • SC Kielsundefined Offline
                                  SC Kielsundefined Offline
                                  SC Kiels
                                  wrote on last edited by
                                  #41

                                  ivo ftw 🙂

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                                  • Izi selvaundefined Offline
                                    Izi selvaundefined Offline
                                    Izi selva
                                    replied to Ivobardolf on last edited by
                                    #42

                                    Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                                    Ivobardolfundefined 1 Reply Last reply
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                                    • Ivobardolfundefined Offline
                                      Ivobardolfundefined Offline
                                      Ivobardolf
                                      replied to Izi selva on last edited by
                                      #43

                                      Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                                      use OAT tools for that:
                                      https://github.com/Laupetin/OpenAssetTools

                                      Izi selvaundefined 1 Reply Last reply
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                                      • Izi selvaundefined Offline
                                        Izi selvaundefined Offline
                                        Izi selva
                                        replied to Ivobardolf on last edited by
                                        #44

                                        Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                                        Ivobardolfundefined 1 Reply Last reply
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                                        • Ivobardolfundefined Offline
                                          Ivobardolfundefined Offline
                                          Ivobardolf
                                          replied to Izi selva on last edited by
                                          #45

                                          Izi selva I'll think about it, since it will need more things and I didn't plan for that

                                          Izi selvaundefined 1 Reply Last reply
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