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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SC Kielsundefined Offline
    SC Kielsundefined Offline
    SC Kiels
    wrote on last edited by
    #41

    ivo ftw 🙂

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    • Izi selvaundefined Offline
      Izi selvaundefined Offline
      Izi selva
      replied to Ivobardolf on last edited by
      #42

      Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

      Ivobardolfundefined 1 Reply Last reply
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      • Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        replied to Izi selva on last edited by
        #43

        Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

        use OAT tools for that:
        https://github.com/Laupetin/OpenAssetTools

        Izi selvaundefined 1 Reply Last reply
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        • Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          replied to Ivobardolf on last edited by
          #44

          Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

          Ivobardolfundefined 1 Reply Last reply
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          • Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            replied to Izi selva on last edited by
            #45

            Izi selva I'll think about it, since it will need more things and I didn't plan for that

            Izi selvaundefined 1 Reply Last reply
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            • Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              replied to Ivobardolf on last edited by Izi selva
              #46

              Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

              Ivobardolfundefined 1 Reply Last reply
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              • Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                replied to Izi selva on last edited by
                #47

                Izi selva they never die, even if injured, no need to add regeneration

                Izi selvaundefined 1 Reply Last reply
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                • Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  replied to Ivobardolf on last edited by
                  #48

                  Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                  Ivobardolfundefined 1 Reply Last reply
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                  • Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    replied to Izi selva on last edited by
                    #49

                    Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                    How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                    Izi selvaundefined 1 Reply Last reply
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                    • Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      replied to Ivobardolf on last edited by
                      #50

                      Ivobardolf
                      It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                      Ivobardolfundefined 1 Reply Last reply
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                      • Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        replied to Izi selva on last edited by Ivobardolf
                        #51

                        Izi selva Put this code after the #include and before the main

                        #include maps\mp\zombies\_zm_utility;
                        
                        
                        //Code Goes Here
                        
                        
                        main()
                        

                        if you hold jump for 5 seconds all the zombies on the map except for boss zombies will respawn

                        init()
                        {
                            level.respawning = 0;
                            level thread onPlayerConnect();
                        }
                        
                        onPlayerConnect()
                        {
                        	for(;;)
                        	{
                        		level waittill( "connected", player );
                        		player thread Respawn_Zombies();
                        	}
                        }
                        
                        Respawn_Zombies()
                        {
                        	for(;;)
                        	{
                                if( level.respawning != 100)
                                {
                        		    if ( self jumpbuttonpressed() && self.sessionstate == "playing" && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
                        		    {
                        			    level.respawning++;
                                        //iPrintLn(level.Respawning);
                        		    }
                                    else
                                        level.respawning = 0;
                                }
                                else if(level.respawning == 100)
                                {
                                    iPrintLn("Respawning Zombies...");
                                    iPrintLn("Respawning Zombies...");
                                    iPrintLn("Respawning Zombies...");
                                    zombies = getaiarray(level.zombie_team);
                                    level.zombie_total += zombies.size;
                            	    foreach(zombie in zombies)
                                    {
                                        if( zombie can_damage())
                                            zombie doDamage(zombie.health + 1 , zombie.origin);
                                    }
                                    level.respawning = 0;
                                }
                        		wait 0.05;
                        	}
                        }    
                        
                        
                        
                        can_damage()
                        {
                        	if( (isdefined(level.sloth) && self == level.sloth) || (isDefined(self.is_avogadro) && self.is_avogadro) 
                        	|| (isDefined(self.is_brutus) && self.is_brutus) || (isDefined(self.is_mechz) && self.is_mechz) )
                        		return 0;
                        	else
                        		return 1;
                        }
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