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Remove Zombie Dying by Himself

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  • Ivobardolfundefined Ivobardolf

    @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

    yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

    Izi selvaundefined Offline
    Izi selvaundefined Offline
    Izi selva
    wrote on last edited by
    #33

    Ivobardolf
    Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

    Ivobardolfundefined 1 Reply Last reply
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    • Izi selvaundefined Izi selva

      Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by
      #34

      Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

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      • Izi selvaundefined Izi selva

        Ivobardolf
        Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

        Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        wrote on last edited by
        #35

        Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

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        • Ivobardolfundefined Ivobardolf

          Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

          Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          wrote on last edited by Izi selva
          #36

          Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

          Ivobardolfundefined 1 Reply Last reply
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          • Izi selvaundefined Izi selva

            Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #37

            Izi selva np 👍
            yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

            zombies don't die if they are damaged right?

            Izi selvaundefined 1 Reply Last reply
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            • Ivobardolfundefined Ivobardolf

              Izi selva np 👍
              yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

              zombies don't die if they are damaged right?

              Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              wrote on last edited by
              #38

              Ivobardolf said in Remove Zombie Dying by Himself:

              np
              yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

              zombies don't die if they are damaged right?

              yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

              Ivobardolfundefined 1 Reply Last reply
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              • Izi selvaundefined Izi selva

                Ivobardolf said in Remove Zombie Dying by Himself:

                np
                yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                zombies don't die if they are damaged right?

                yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                wrote on last edited by
                #39

                Izi selva good to know, the folders are like this:
                MapFolders.PNG

                zm_transit --> Tranzit
                zm_nuked --> Nuketown
                zm_highrise --> Die Rise
                zm_prison --> Mob of the Dead
                zm_buried --> Buried
                zm_tomb --> Origins

                Izi selvaundefined 2 Replies Last reply
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                • Ivobardolfundefined Ivobardolf

                  Izi selva good to know, the folders are like this:
                  MapFolders.PNG

                  zm_transit --> Tranzit
                  zm_nuked --> Nuketown
                  zm_highrise --> Die Rise
                  zm_prison --> Mob of the Dead
                  zm_buried --> Buried
                  zm_tomb --> Origins

                  Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  wrote on last edited by
                  #40

                  Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

                  1 Reply Last reply
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                  • SC Kielsundefined Offline
                    SC Kielsundefined Offline
                    SC Kiels
                    wrote on last edited by
                    #41

                    ivo ftw 🙂

                    1 Reply Last reply
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                    • Ivobardolfundefined Ivobardolf

                      Izi selva good to know, the folders are like this:
                      MapFolders.PNG

                      zm_transit --> Tranzit
                      zm_nuked --> Nuketown
                      zm_highrise --> Die Rise
                      zm_prison --> Mob of the Dead
                      zm_buried --> Buried
                      zm_tomb --> Origins

                      Izi selvaundefined Offline
                      Izi selvaundefined Offline
                      Izi selva
                      wrote on last edited by
                      #42

                      Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                      Ivobardolfundefined 1 Reply Last reply
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                      • Izi selvaundefined Izi selva

                        Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                        Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        wrote on last edited by
                        #43

                        Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                        use OAT tools for that:
                        https://github.com/Laupetin/OpenAssetTools

                        Izi selvaundefined 1 Reply Last reply
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                        • Ivobardolfundefined Ivobardolf

                          Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                          use OAT tools for that:
                          https://github.com/Laupetin/OpenAssetTools

                          Izi selvaundefined Offline
                          Izi selvaundefined Offline
                          Izi selva
                          wrote on last edited by
                          #44

                          Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                          Ivobardolfundefined 1 Reply Last reply
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                          • Izi selvaundefined Izi selva

                            Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                            Ivobardolfundefined Offline
                            Ivobardolfundefined Offline
                            Ivobardolf
                            wrote on last edited by
                            #45

                            Izi selva I'll think about it, since it will need more things and I didn't plan for that

                            Izi selvaundefined 1 Reply Last reply
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                            • Ivobardolfundefined Ivobardolf

                              Izi selva I'll think about it, since it will need more things and I didn't plan for that

                              Izi selvaundefined Offline
                              Izi selvaundefined Offline
                              Izi selva
                              wrote on last edited by Izi selva
                              #46

                              Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                              Ivobardolfundefined 1 Reply Last reply
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                              • Izi selvaundefined Izi selva

                                Ivobardolf thanks bro, I wait for it, I know you can , if you try the zombie regenerate health else is injured for some time? So they wouldn't die

                                Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                wrote on last edited by
                                #47

                                Izi selva they never die, even if injured, no need to add regeneration

                                Izi selvaundefined 1 Reply Last reply
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                                • Ivobardolfundefined Ivobardolf

                                  Izi selva they never die, even if injured, no need to add regeneration

                                  Izi selvaundefined Offline
                                  Izi selvaundefined Offline
                                  Izi selva
                                  wrote on last edited by
                                  #48

                                  Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                                  Ivobardolfundefined 1 Reply Last reply
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                                  • Izi selvaundefined Izi selva

                                    Ivobardolf is for the zombies continue keep you being in crazy place or plane in mob, if the zombie regenerate life, he can respawn normally, sorry I don't know about this, is just my think

                                    Ivobardolfundefined Offline
                                    Ivobardolfundefined Offline
                                    Ivobardolf
                                    wrote on last edited by
                                    #49

                                    Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                                    How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                                    Izi selvaundefined 1 Reply Last reply
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                                    • Ivobardolfundefined Ivobardolf

                                      Izi selva the zombie function that kills them is disabled, they never regenerate HP even in normal play without scripts.

                                      How about I add a function that if you hold jump button for 5 seconds it respawn all zombies in the map? that way when you travel you can use it so zombies respawn again with?

                                      Izi selvaundefined Offline
                                      Izi selvaundefined Offline
                                      Izi selva
                                      wrote on last edited by
                                      #50

                                      Ivobardolf
                                      It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                      Ivobardolfundefined 1 Reply Last reply
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                                      • Izi selvaundefined Izi selva

                                        Ivobardolf
                                        It would be a great idea. The only bad thing is that the zombies get stuck in certain areas and don't respawn near you.

                                        Ivobardolfundefined Offline
                                        Ivobardolfundefined Offline
                                        Ivobardolf
                                        wrote on last edited by Ivobardolf
                                        #51

                                        Izi selva Put this code after the #include and before the main

                                        #include maps\mp\zombies\_zm_utility;
                                        
                                        
                                        //Code Goes Here
                                        
                                        
                                        main()
                                        

                                        if you hold jump for 5 seconds all the zombies on the map except for boss zombies will respawn

                                        init()
                                        {
                                            level.respawning = 0;
                                            level thread onPlayerConnect();
                                        }
                                        
                                        onPlayerConnect()
                                        {
                                        	for(;;)
                                        	{
                                        		level waittill( "connected", player );
                                        		player thread Respawn_Zombies();
                                        	}
                                        }
                                        
                                        Respawn_Zombies()
                                        {
                                        	for(;;)
                                        	{
                                                if( level.respawning != 100)
                                                {
                                        		    if ( self jumpbuttonpressed() && self.sessionstate == "playing" && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
                                        		    {
                                        			    level.respawning++;
                                                        //iPrintLn(level.Respawning);
                                        		    }
                                                    else
                                                        level.respawning = 0;
                                                }
                                                else if(level.respawning == 100)
                                                {
                                                    iPrintLn("Respawning Zombies...");
                                                    iPrintLn("Respawning Zombies...");
                                                    iPrintLn("Respawning Zombies...");
                                                    zombies = getaiarray(level.zombie_team);
                                                    level.zombie_total += zombies.size;
                                            	    foreach(zombie in zombies)
                                                    {
                                                        if( zombie can_damage())
                                                            zombie doDamage(zombie.health + 1 , zombie.origin);
                                                    }
                                                    level.respawning = 0;
                                                }
                                        		wait 0.05;
                                        	}
                                        }    
                                        
                                        
                                        
                                        can_damage()
                                        {
                                        	if( (isdefined(level.sloth) && self == level.sloth) || (isDefined(self.is_avogadro) && self.is_avogadro) 
                                        	|| (isDefined(self.is_brutus) && self.is_brutus) || (isDefined(self.is_mechz) && self.is_mechz) )
                                        		return 0;
                                        	else
                                        		return 1;
                                        }
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