[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
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AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths
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Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.
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would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i
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New OAT updates coming around, shit's outdated, so I closed it. Probably gonna do a re-release after months (maybe even at the end of year).
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would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i
ZAPlord Bones? You doin custom models? Nah renaming bones isn't important, the model file tho.... yeah
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Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.
Maxizleo Outdated mods with outdated soundbanks, sorry. Just delete them if you have them. It's only gonna give you more trouble tryna fix those
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undefined Resxt moved this topic from BO2 Modding Releases & Resources on 
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I figured it out for my case. I just had to roll back my OAT to an older version
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Maxizleo What version did you use?
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v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito
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naxxito you got a discord?
 
 Fire, wishd I had the time to check on these things but work just doesnt let me.