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unknown t6mp & map_rotation errors

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  • lapetitehanaeundefined Offline
    lapetitehanaeundefined Offline
    lapetitehanae
    wrote on last edited by
    #1

    Hello,

    I tried to create a T6MP Server on my Ubuntu VPS but when i launch i have this error in my console:

    Unknown command "t6mp"
    No map specified in sv_mapRotation - forcing map_restart.
    No current map loaded! map_restart will do nothing!

    I used Sterbweise/T6Server on Github and tried to update by following the changelog.
    dedicated.cfg -> sv_maprotation “execgts tdm.cfg map mp_hijacked”
    launch command -> wine .\bin\plutonium-bootstrapper-win32.exe "t6mp" "/opt/T6Server/Server/Multiplayer" -dedicated +map_rotate +set key "myKey" +set net_port "4976" +set sv_config "dedicated.cfg" 2>/dev/null

    I must have forgotten to change a few things, but what?

    I've tried a lot of different ways of installing on the VPS, I've even tried to do my own installation but in the end I always get the same errors...

    Hadi77KSAundefined 1 Reply Last reply
    0
    • Hadi77KSAundefined Online
      Hadi77KSAundefined Online
      Hadi77KSA Contributor
      replied to lapetitehanae on last edited by
      #2

      lapetitehanae sv_config has been removed. It’s advised to completely replace all your cfg files with the updated ones from the official server setup files repository instead of just applying the changes: https://github.com/xerxes-at/T6ServerConfigs

      lapetitehanaeundefined 1 Reply Last reply
      0
      • lapetitehanaeundefined Offline
        lapetitehanaeundefined Offline
        lapetitehanae
        replied to Hadi77KSA on last edited by
        #3

        Hadi77KSA

        Thanks for this information, I was able to correct the map_rotation error.

        However, it still seems to be broken for some reason I don't understand.
        I have the impression that the server crashes and restarts when the map is launched.

        The complete console:

        --- Cmd Initialization Complete ---
        Loading fastfile code_pre_gfx_mp
        Built adjacency info for IPaks 1ms
        [STEAM] 1 calls ready, running...
        [STEAM] running call 1
        ----- FS_Startup -----
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
        Current language: english
        Build r4524
        logfile opened on Wed Dec  4 18:39:50 2024
        Current search path:
        Z:\opt\T6Server\Plutonium\storage\t6/raw
        Z:\opt\T6Server\Plutonium\storage\t6//
        Z:\opt\T6Server\Plutonium\storage\t6/players
        Z:\opt\T6Server\Plutonium\storage\t6/main
        Z:\opt\T6Server\Server\Multiplayer/main
        Z:\opt\T6Server\Server\Multiplayer/main_shared
        Z:\opt\T6Server\Server\Multiplayer/players
        [DW][Auth] Handling authentication request...
        execing default_mp.cfg
        execing default_statversion.cfg
        completed execing default_statversion.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        completed execing default_mp.cfg
        execing default_mp_controls_english.cfg
        completed execing default_mp_controls_english.cfg
        r_aaSamples will be changed upon restarting.
        r_fullscreen will be changed upon restarting.
        r_monitor will be changed upon restarting.
        r_texFilterQuality will be changed upon restarting.
        execing configure.cfg
        r_aspectRatio will be changed upon restarting.
        completed execing configure.cfg
        '16' is not a valid value for dvar 'ai_corpseCount'
          Domain is any integer from 0 to 8
        r_aaSamples will be changed upon restarting.
        r_texFilterQuality will be changed upon restarting.
        Loading fastfile patch_mp
        Loading fastfile code_post_gfx_mp
        Built adjacency info for IPaks 1ms
        [DW][Lobby] Handling hello request...
        execing ragdoll.cfg
        completed execing ragdoll.cfg
        execing default_mp_gamesettings.cfg
        execing mp/gamesettings_default.cfg
        completed execing mp/gamesettings_default.cfg
        execing mp/gamesettings_tdm.cfg
        completed execing mp/gamesettings_tdm.cfg
        execing default_mp_gametypes.cfg
        Unknown command "resetCustomGametype"
        completed execing default_mp_gametypes.cfg
        completed execing default_mp_gamesettings.cfg
        bound socket to localhost:4981
        net_port will be changed upon restarting.
        execing mp/reset_classes_offline.cfg
        completed execing mp/reset_classes_offline.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        --- Common Initialization Complete ---
        Unknown command "t6mp"
        net_port will be changed upon restarting.
        execing dedicated.cfg
        Unknown command "limit"
        Unknown command "range"
        Unknown command "value"
        addedaddedaddedaddedcompleted execing dedicated.cfg
        Loading fastfile patch_ui_mp
        Loading fastfile ui_mp
        Built adjacency info for IPaks 3ms
        Loading fastfile ffotd_tu17_mp_147
        Loading fastfile common_mp
        Loading fastfile common_patch_mp
        execing default_mp_gamesettings.cfg
        execing mp/gamesettings_default.cfg
        completed execing mp/gamesettings_default.cfg
        execing mp/gamesettings_tdm.cfg
        completed execing mp/gamesettings_tdm.cfg
        '24' is not a valid value for dvar 'sv_maxclients'
          Domain is any integer from 1 to 18
        execing default_mp_gametypes.cfg
        Unknown command "resetCustomGametype"
        completed execing default_mp_gametypes.cfg
        completed execing default_mp_gamesettings.cfg
        execing default_private.cfg
        completed execing default_private.cfg
        Built adjacency info for IPaks 3ms
        Loading fastfile dlc0_load_mp
        Loading fastfile dlc1_load_mp
        Loading fastfile dlc2_load_mp
        Loading fastfile dlc3_load_mp
        Loading fastfile dlc4_load_mp
        Loading fastfile dlc0dd_load_mp
        Loading fastfile seasonpass_load_mp
        map_rotate...
        "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown
         map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
        "sv_mapRotationCurrent" is: ""
        Executing gts cfg: tdm.cfg.
        Setting map: mp_la.
        execing tdm.cfg
        execing gamesettings_default.cfg
        completed execing gamesettings_default.cfg
        execing gamesettings_tdm.cfg
        completed execing gamesettings_tdm.cfg
        execing mp/gamesettings_default.cfg
        completed execing mp/gamesettings_default.cfg
        execing mp/gamesettings_tdm.cfg
        completed execing mp/gamesettings_tdm.cfg
        completed execing tdm.cfg
        DB_FlushGump 0
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 1
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 2
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 3
        Sys_GumpFlushed set gumpFlushedEvent
        Built adjacency info for IPaks 3ms
        Unloading fastfile ui_mp
        Unloading fastfile patch_ui_mp
        Loaded menu file: ui/t6/dvarleftrightselector.lua
        Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
        Loaded menu file: ui_mp/t6/hud/class.lua
        Loaded menu file: ui/t6/menus/optionscontrols.lua
        Loaded menu file: ui/t6/menus/optionssettings.lua
        Loaded menu file: ui/t6/menus/safeareamenu.lua
        Loaded menu file: ui_mp/t6/hud/scoreboard.lua
        Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
        Loaded menu file: ui_mp/t6/hud/loading.lua
        DB_FlushGump 0
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 1
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 2
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 3
        Sys_GumpFlushed set gumpFlushedEvent
        Sending heartbeat...
        ----- FS_Startup -----
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
        Current language: english
        Current search path:
        Z:\opt\T6Server\Plutonium\storage\t6/raw
        Z:\opt\T6Server\Plutonium\storage\t6//
        Z:\opt\T6Server\Plutonium\storage\t6/players
        Z:\opt\T6Server\Plutonium\storage\t6/main
        Z:\opt\T6Server\Server\Multiplayer/main
        Z:\opt\T6Server\Server\Multiplayer/main_shared
        Z:\opt\T6Server\Server\Multiplayer/players
        Loading fastfile mp_la
        Loading fastfile faction_fbi_mp
        Loading fastfile faction_pmc_mp
        Heartbeat successful.
        Built adjacency info for IPaks 4ms
        execing mp/reset_classes_offline.cfg
        completed execing mp/reset_classes_offline.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        execing mp/reset_classes_offline.cfg
        completed execing mp/reset_classes_offline.cfg
        Initializing game at 12/04/24 18:39:58 +0100
        Current uptime: 00:00:23
        Level time: 0
        Restart: 0
        ------- Game Initialization -------
        gamename: PT6MP
        gamedate: Dec  2 2024
        '0' is not a valid value for dvar 'r_brightness'
          Domain is any number from 0.5 to 1.5
        Script "scripts/mp/ranked.gsc" loaded successfully
        GSC Executed "scripts/mp/ranked::main()"
        GSC Executed "scripts/mp/ranked::init()"
        Hitch warning: 5635 msec frame time on main thread
        Sending heartbeat...
        Heartbeat successful.
        Sending heartbeat...
        Heartbeat successful.
        ]
        Sending heartbeat...
        Heartbeat successful.
        map_rotate...
        "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown
         map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
        "sv_mapRotationCurrent" is: " map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow m
        ap mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
        Setting map: mp_dockside.
        Sending heartbeat...
        ==== ShutdownGame (1) ====
        DB_FlushGump 0
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 1
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 2
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 3
        Sys_GumpFlushed set gumpFlushedEvent
        ----- FS_Startup -----
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
        Heartbeat successful.
        Current language: english
        Current search path:
        Z:\opt\T6Server\Plutonium\storage\t6/raw
        Z:\opt\T6Server\Plutonium\storage\t6//
        Z:\opt\T6Server\Plutonium\storage\t6/players
        Z:\opt\T6Server\Plutonium\storage\t6/main
        Z:\opt\T6Server\Server\Multiplayer/main
        Z:\opt\T6Server\Server\Multiplayer/main_shared
        Z:\opt\T6Server\Server\Multiplayer/players
        Unloading fastfile faction_pmc_mp
        Unloading fastfile faction_fbi_mp
        Unloading fastfile mp_la
        Unloading fastfile faction_pmc_mp
        Unloading fastfile faction_fbi_mp
        Unloading fastfile mp_la
        Unloading fastfile faction_pmc_mp
        Unloading fastfile faction_fbi_mp
        Unloading fastfile mp_la
        Unloading fastfile faction_pmc_mp
        Unloading fastfile faction_fbi_mp
        Unloading fastfile mp_la
        Loading fastfile mp_dockside
        Loading fastfile faction_seals_mp
        Loading fastfile faction_pla_mp
        Built adjacency info for IPaks 2ms
        execing mp/reset_classes_offline.cfg
        completed execing mp/reset_classes_offline.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        execing mp/reset_classes_offline.cfg
        completed execing mp/reset_classes_offline.cfg
        Initializing game at 12/04/24 18:41:58 +0100
        Current uptime: 00:02:23
        Level time: 120050
        Restart: 0
        ------- Game Initialization -------
        gamename: PT6MP
        gamedate: Dec  2 2024
        '0' is not a valid value for dvar 'r_brightness'
          Domain is any number from 0.5 to 1.5
        Script "scripts/mp/ranked.gsc" loaded successfully
        GSC Executed "scripts/mp/ranked::main()"
        GSC Executed "scripts/mp/ranked::init()"
        Hitch warning: 3835 msec frame time on server thread
        Hitch warning: 3838 msec frame time on main thread
        Sending heartbeat...
        Heartbeat successful.
        Sending heartbeat...
        Heartbeat successful.
        Sending heartbeat...
        Heartbeat successful.
        map_rotate...
        "sv_mapRotation" is: "execgts tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown
         map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
        "sv_mapRotationCurrent" is: " map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub 
        map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
        Setting map: mp_carrier.
        Sending heartbeat...
        Heartbeat successful.
        ==== ShutdownGame (1) ====
        DB_FlushGump 0
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 1
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 2
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 3
        Sys_GumpFlushed set gumpFlushedEvent
        ----- FS_Startup -----
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/players
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main_shared
        Searching for iwds in Z:\opt\T6Server\Server\Multiplayer/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
        Current language: english
        Current search path:
        Z:\opt\T6Server\Plutonium\storage\t6/raw
        Z:\opt\T6Server\Plutonium\storage\t6//
        Z:\opt\T6Server\Plutonium\storage\t6/players
        Z:\opt\T6Server\Plutonium\storage\t6/main
        Z:\opt\T6Server\Server\Multiplayer/main
        Z:\opt\T6Server\Server\Multiplayer/main_shared
        Z:\opt\T6Server\Server\Multiplayer/players
        Unloading fastfile faction_pla_mp
        Unloading fastfile faction_seals_mp
        Unloading fastfile mp_dockside
        Unloading fastfile faction_pla_mp
        Unloading fastfile faction_seals_mp
        Unloading fastfile mp_dockside
        Unloading fastfile faction_pla_mp
        Unloading fastfile faction_seals_mp
        Unloading fastfile mp_dockside
        Unloading fastfile faction_pla_mp
        Unloading fastfile faction_seals_mp
        Unloading fastfile mp_dockside
        Loading fastfile mp_carrier
        Loading fastfile faction_seals_mp
        Loading fastfile faction_pla_mp
        Built adjacency info for IPaks 4ms
        execing mp/reset_classes_offline.cfg
        completed execing mp/reset_classes_offline.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        execing mp/reset_classes_offline.cfg
        completed execing mp/reset_classes_offline.cfg
        Initializing game at 12/04/24 18:43:58 +0100
        Current uptime: 00:04:22
        Level time: 240100
        Restart: 0
        ------- Game Initialization -------
        gamename: PT6MP
        gamedate: Dec  2 2024
        '0' is not a valid value for dvar 'r_brightness'
          Domain is any number from 0.5 to 1.5
        Script "scripts/mp/ranked.gsc" loaded successfully
        GSC Executed "scripts/mp/ranked::main()"
        GSC Executed "scripts/mp/ranked::init()"
        Hitch warning: 3907 msec frame time on server thread
        Hitch warning: 3923 msec frame time on main thread
        Sending heartbeat...
        Heartbeat successful.
        Plutonium r4524 > 
        
        Hadi77KSAundefined 1 Reply Last reply
        0
        • Hadi77KSAundefined Online
          Hadi77KSAundefined Online
          Hadi77KSA Contributor
          replied to lapetitehanae on last edited by
          #4

          lapetitehanae the console log you’ve provided doesn’t seem to me to have anything out of the ordinary aside from the matches taking exactly 2 minutes between each “Initializing game” event. It would help to provide footage and more details regarding the problem so that we understand it more clearly.

          lapetitehanaeundefined 1 Reply Last reply
          0
          • lapetitehanaeundefined Offline
            lapetitehanaeundefined Offline
            lapetitehanae
            replied to Hadi77KSA on last edited by
            #5

            Hadi77KSA

            I've tested with a Zombie server, it doesn't change the map every 2 minutes, it just stays stuck.
            I noticed that on server startup the sv_mapRotationCurrent is empty:

            "sv_mapRotation" is: "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg ma
            p zm_tomb execgts zm_classic_transit.cfg map zm_transit"
            "sv_mapRotationCurrent" is: ""

            Hadi77KSAundefined 1 Reply Last reply
            0
            • Hadi77KSAundefined Online
              Hadi77KSAundefined Online
              Hadi77KSA Contributor
              replied to lapetitehanae on last edited by
              #6

              lapetitehanae it’s normal for sv_mapRotationCurrent to be empty when starting the server. It’s what keeps track of the remaining list from the sv_mapRotation list which the rotation hasn’t gone through yet. Once a map_rotate occurs while it’s empty, the value of sv_mapRotation gets copied, then the first map in the list gets started, and finally the first map will be removed from the sv_mapRotationCurrent list since the rotation has gone through and started it.

              The first map you have on your Zombies sv_mapRotation list is a DLC map. Do you have the corresponding DLC files for it installed on the server directory? If you don’t, then that explains why the server gets stuck when trying to start that map. If you have the files for the DLC installed but you’re still experiencing the problem, then could you provide the whole server console log, and screenshots of all the contents of your server’s directories zone\all and zone\english (or whatever other game language you’re using on the server)?

              lapetitehanaeundefined 1 Reply Last reply
              0
              • lapetitehanaeundefined Offline
                lapetitehanaeundefined Offline
                lapetitehanae
                replied to Hadi77KSA on last edited by lapetitehanae
                #7

                Hadi77KSA

                Once again, thank you for taking the time to help me!

                I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
                -> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”

                Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)

                Current language: english
                Current search path:
                Z:\opt\T6Server\Plutonium\storage\t6/raw
                Z:\opt\T6Server\Plutonium\storage\t6//
                Z:\opt\T6Server\Plutonium\storage\t6/players
                Z:\opt\T6Server\Plutonium\storage\t6/main
                Z:\opt\T6Server\Server\Zombie/main
                Z:\opt\T6Server\Server\Zombie/main_shared
                Z:\opt\T6Server\Server\Zombie/players
                execing default_mp.cfg
                execing default_statversion.cfg
                completed execing default_statversion.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                completed execing default_mp.cfg
                execing default_mp_controls_english.cfg
                completed execing default_mp_controls_english.cfg
                r_aaSamples will be changed upon restarting.
                r_fullscreen will be changed upon restarting.
                r_monitor will be changed upon restarting.
                r_texFilterQuality will be changed upon restarting.
                execing configure.cfg
                r_aspectRatio will be changed upon restarting.
                completed execing configure.cfg
                '16' is not a valid value for dvar 'ai_corpseCount'
                  Domain is any integer from 0 to 8
                r_aaSamples will be changed upon restarting.
                r_texFilterQuality will be changed upon restarting.
                Loading fastfile patch_zm
                Loading fastfile code_post_gfx_zm
                Built adjacency info for IPaks 0ms
                execing ragdoll.cfg
                completed execing ragdoll.cfg
                execing default_zm_gamesettings.cfg
                execing default_mp_gamesettings.cfg
                execing zm/gamesettings_default.cfg
                completed execing zm/gamesettings_default.cfg
                execing zm/gamesettings_tdm.cfg
                completed execing zm/gamesettings_tdm.cfg
                execing default_mp_gametypes.cfg
                Unknown command "resetCustomGametype"
                completed execing default_mp_gametypes.cfg
                completed execing default_mp_gamesettings.cfg
                execing zm/gamesettings_default.cfg
                completed execing zm/gamesettings_default.cfg
                execing zm/gamesettings_zclassic.cfg
                completed execing zm/gamesettings_zclassic.cfg
                completed execing default_zm_gamesettings.cfg
                bound socket to localhost:4981
                net_port will be changed upon restarting.
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                --- Common Initialization Complete ---
                Unknown command "t6zm"
                net_port will be changed upon restarting.
                execing dedicated_zm.cfg
                Unknown command "limit"
                Unknown command "range"
                Unknown command "value"
                addedaddedaddedaddedcompleted execing dedicated_zm.cfg
                Loading fastfile patch_ui_zm
                Loading fastfile ui_zm
                Built adjacency info for IPaks 0ms
                Loading fastfile common_zm
                Loading fastfile ffotd_tu17_zm_147
                Built adjacency info for IPaks 0ms
                Loading fastfile dlczm0_load_zm
                Loading fastfile dlc1_load_zm
                Loading fastfile dlc2_load_zm
                Loading fastfile dlc3_load_zm
                Loading fastfile dlc4_load_zm
                Loading fastfile dlc0dd_load_zm
                Loading fastfile seasonpass_load_zm
                
                
                map_rotate...
                
                "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
                
                "sv_mapRotationCurrent" is: ""
                
                Executing gts cfg: zm_classic_transit.cfg.
                Setting map: zm_transit.
                execing zm_classic_transit.cfg
                execing gamesettings_default.cfg
                completed execing gamesettings_default.cfg
                execing gamesettings_zclassic.cfg
                completed execing gamesettings_zclassic.cfg
                g_gametype will be changed upon restarting.
                completed execing zm_classic_transit.cfg
                Built adjacency info for IPaks 1ms
                DB_FlushGump 0
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 1
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 2
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 3
                Sys_GumpFlushed set gumpFlushedEvent
                Unloading fastfile ui_zm
                Unloading fastfile patch_ui_zm
                Loaded menu file: ui/t6/dvarleftrightselector.lua
                Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
                Loaded menu file: ui_mp/t6/hud/class.lua
                Loaded menu file: ui/t6/menus/optionscontrols.lua
                Loaded menu file: ui/t6/menus/optionssettings.lua
                Loaded menu file: ui/t6/menus/safeareamenu.lua
                Loaded menu file: ui_mp/t6/hud/scoreboard.lua
                Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
                Loaded menu file: ui_mp/t6/hud/loading.lua
                Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua
                Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua
                DB_FlushGump 0
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 1
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 2
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 3
                Sys_GumpFlushed set gumpFlushedEvent
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                Current language: english
                Current search path:
                Z:\opt\T6Server\Plutonium\storage\t6/raw
                Z:\opt\T6Server\Plutonium\storage\t6//
                Z:\opt\T6Server\Plutonium\storage\t6/players
                Z:\opt\T6Server\Plutonium\storage\t6/main
                Z:\opt\T6Server\Server\Zombie/main
                Z:\opt\T6Server\Server\Zombie/main_shared
                Z:\opt\T6Server\Server\Zombie/players
                Loading fastfile zm_transit_patch
                Loading fastfile zm_transit
                Loading fastfile so_zclassic_zm_transit
                Built adjacency info for IPaks 0ms
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                Initializing game at 12/05/24 20:35:14 +0100
                Current uptime: 00:00:22
                Level time: 0
                Restart: 0
                ------- Game Initialization -------
                gamename: PT6ZM
                gamedate: Dec  2 2024
                '0' is not a valid value for dvar 'r_brightness'
                  Domain is any number from 0.5 to 1.5
                codescripts/delete.gsc (common_zm): 0x0B4E32EE
                codescripts/struct.gsc (common_zm): 0x5A0C849E
                common_scripts/utility.gsc (patch_zm): 0x1447FBB5
                maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
                maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
                maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
                maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
                maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
                common_scripts/default (): 0xA3CC035D
                maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
                maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
                maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
                maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
                maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
                maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
                maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
                maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
                maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
                maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
                maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
                maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
                maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
                maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
                maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
                maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
                maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
                maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
                maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
                maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
                maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
                maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
                maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
                maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
                maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
                maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
                maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
                maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
                maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
                maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
                maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
                maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
                maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
                maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
                maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
                maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
                maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
                maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
                maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
                maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
                maps/mp/_audio.gsc (patch_zm): 0x250F2D68
                maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
                maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
                maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
                maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
                maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
                maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
                maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
                maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
                maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
                maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
                maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
                maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
                maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
                maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
                maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
                maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
                maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
                maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
                maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
                maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
                maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
                maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
                maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
                maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
                maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
                maps/mp/_busing.gsc (patch_zm): 0x6C026E66
                maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
                maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
                maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
                maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
                maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
                maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
                maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
                maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
                maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
                maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
                maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
                maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
                maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
                maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
                maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
                maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
                maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
                maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
                maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
                maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
                maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
                maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
                maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
                maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
                maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
                maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
                maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
                maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
                maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
                maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
                maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
                maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
                maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
                maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
                maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
                maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
                maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
                maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
                maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
                maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
                maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
                maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
                character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
                aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
                character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
                aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
                xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
                codescripts/character.gsc (common_zm): 0x958922C6
                character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
                character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
                aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
                character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
                character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
                character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
                aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
                character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
                character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
                character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
                character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
                character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
                aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
                maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
                maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
                maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
                maps/mp/_compass.gsc (patch_zm): 0x708747E9
                maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
                maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
                maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
                character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
                character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
                character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
                character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
                maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
                maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
                maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
                maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
                maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
                maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
                maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
                maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
                maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
                maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
                maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
                maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
                maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
                maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
                maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
                maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
                maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
                maps/mp/_art.gsc (patch_zm): 0x2297F2F9
                maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
                maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
                maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
                maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
                maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
                maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
                maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
                maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
                maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
                maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
                maps/m
                

                9ad7f394-74a7-48f1-aac7-5a98a76eaf74-image.png

                Hadi77KSAundefined 1 Reply Last reply
                0
                • Hadi77KSAundefined Online
                  Hadi77KSAundefined Online
                  Hadi77KSA Contributor
                  replied to lapetitehanae on last edited by
                  #8

                  lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.

                  lapetitehanaeundefined 1 Reply Last reply
                  0
                  • lapetitehanaeundefined Offline
                    lapetitehanaeundefined Offline
                    lapetitehanae
                    replied to Hadi77KSA on last edited by
                    #9

                    Hadi77KSA Thanks anyway for your help, I'll wait!

                    1 Reply Last reply
                    0
                    • Xerxesundefined Offline
                      Xerxesundefined Offline
                      Xerxes Plutonium Staff
                      wrote on last edited by
                      #10

                      Can you please check your console.log for the rest of the output?

                      lapetitehanaeundefined 1 Reply Last reply
                      0
                      • lapetitehanaeundefined Offline
                        lapetitehanaeundefined Offline
                        lapetitehanae
                        replied to Xerxes on last edited by
                        #11

                        Xerxes

                        Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

                        I can still send what's in the console when I start the server, but I don't think that's going to help.

                        lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
                        lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
                        Remote revision: 4524
                        Local revision: 4524
                        
                        Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
                        Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
                        To shut down the server close this window first!
                        2024-12-06_20:54:05 Hanae Test Server server started.
                        --- Cmd Initialization Complete ---
                        Loading fastfile code_pre_gfx_zm
                        Built adjacency info for IPaks 0ms
                        [STEAM] 1 calls ready, running...
                        [STEAM] running call 1
                        ----- FS_Startup -----
                        Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                        Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                        Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                        Current language: english
                        Build r4524
                        logfile opened on Fri Dec  6 20:54:21 2024
                        Current search path:
                        Z:\opt\T6Server\Plutonium\storage\t6/raw
                        Z:\opt\T6Server\Plutonium\storage\t6//
                        Z:\opt\T6Server\Plutonium\storage\t6/players
                        Z:\opt\T6Server\Plutonium\storage\t6/main
                        Z:\opt\T6Server\Server\Zombie/main
                        Z:\opt\T6Server\Server\Zombie/main_shared
                        Z:\opt\T6Server\Server\Zombie/players
                        [DW][Auth] Handling authentication request...
                        execing default_mp.cfg
                        execing default_statversion.cfg
                        completed execing default_statversion.cfg
                        execing thumbstick_default.cfg
                        completed execing thumbstick_default.cfg
                        execing buttons_default.cfg
                        completed execing buttons_default.cfg
                        completed execing default_mp.cfg
                        execing default_mp_controls_english.cfg
                        completed execing default_mp_controls_english.cfg
                        r_aaSamples will be changed upon restarting.
                        r_fullscreen will be changed upon restarting.
                        r_monitor will be changed upon restarting.
                        r_texFilterQuality will be changed upon restarting.
                        execing configure.cfg
                        r_aspectRatio will be changed upon restarting.
                        completed execing configure.cfg
                        '16' is not a valid value for dvar 'ai_corpseCount'
                          Domain is any integer from 0 to 8
                        r_aaSamples will be changed upon restarting.
                        r_texFilterQuality will be changed upon restarting.
                        Loading fastfile patch_zm
                        Loading fastfile code_post_gfx_zm
                        Built adjacency info for IPaks 0ms
                        [DW][Lobby] Handling hello request...
                        execing ragdoll.cfg
                        completed execing ragdoll.cfg
                        execing default_zm_gamesettings.cfg
                        execing default_mp_gamesettings.cfg
                        execing zm/gamesettings_default.cfg
                        completed execing zm/gamesettings_default.cfg
                        execing zm/gamesettings_tdm.cfg
                        completed execing zm/gamesettings_tdm.cfg
                        execing default_mp_gametypes.cfg
                        Unknown command "resetCustomGametype"
                        completed execing default_mp_gametypes.cfg
                        completed execing default_mp_gamesettings.cfg
                        execing zm/gamesettings_default.cfg
                        completed execing zm/gamesettings_default.cfg
                        execing zm/gamesettings_zclassic.cfg
                        completed execing zm/gamesettings_zclassic.cfg
                        completed execing default_zm_gamesettings.cfg
                        bound socket to localhost:4981
                        net_port will be changed upon restarting.
                        execing buttons_default.cfg
                        completed execing buttons_default.cfg
                        execing buttons_default.cfg
                        completed execing buttons_default.cfg
                        execing thumbstick_default.cfg
                        completed execing thumbstick_default.cfg
                        execing buttons_default.cfg
                        completed execing buttons_default.cfg
                        execing buttons_default.cfg
                        completed execing buttons_default.cfg
                        execing thumbstick_default.cfg
                        completed execing thumbstick_default.cfg
                        --- Common Initialization Complete ---
                        Unknown command "t6zm"
                        net_port will be changed upon restarting.
                        execing dedicated_zm.cfg
                        Unknown command "limit"
                        Unknown command "range"
                        Unknown command "value"
                        addedaddedaddedaddedcompleted execing dedicated_zm.cfg
                        Loading fastfile patch_ui_zm
                        Loading fastfile ui_zm
                        Built adjacency info for IPaks 0ms
                        Loading fastfile common_zm
                        Loading fastfile ffotd_tu17_zm_147
                        Built adjacency info for IPaks 1ms
                        Loading fastfile dlczm0_load_zm
                        Loading fastfile dlc1_load_zm
                        Loading fastfile dlc2_load_zm
                        Loading fastfile dlc3_load_zm
                        Loading fastfile dlc4_load_zm
                        Loading fastfile dlc0dd_load_zm
                        Loading fastfile seasonpass_load_zm
                        map_rotate...
                        "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
                        "sv_mapRotationCurrent" is: ""
                        Executing gts cfg: zm_classic_transit.cfg.
                        Setting map: zm_transit.
                        execing zm_classic_transit.cfg
                        execing gamesettings_default.cfg
                        completed execing gamesettings_default.cfg
                        execing gamesettings_zclassic.cfg
                        completed execing gamesettings_zclassic.cfg
                        g_gametype will be changed upon restarting.
                        completed execing zm_classic_transit.cfg
                        Built adjacency info for IPaks 0ms
                        DB_FlushGump 0
                        Sys_GumpFlushed set gumpFlushedEvent
                        DB_FlushGump 1
                        Sys_GumpFlushed set gumpFlushedEvent
                        DB_FlushGump 2
                        Sys_GumpFlushed set gumpFlushedEvent
                        DB_FlushGump 3
                        Sys_GumpFlushed set gumpFlushedEvent
                        Unloading fastfile ui_zm
                        Unloading fastfile patch_ui_zm
                        Sending heartbeat...
                        DB_FlushGump 0
                        Sys_GumpFlushed set gumpFlushedEvent
                        DB_FlushGump 1
                        Sys_GumpFlushed set gumpFlushedEvent
                        DB_FlushGump 2
                        Sys_GumpFlushed set gumpFlushedEvent
                        DB_FlushGump 3
                        Sys_GumpFlushed set gumpFlushedEvent
                        ----- FS_Startup -----
                        Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                        Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                        Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                        Current language: english
                        Current search path:
                        Z:\opt\T6Server\Plutonium\storage\t6/raw
                        Z:\opt\T6Server\Plutonium\storage\t6//
                        Z:\opt\T6Server\Plutonium\storage\t6/players
                        Z:\opt\T6Server\Plutonium\storage\t6/main
                        Z:\opt\T6Server\Server\Zombie/main
                        Z:\opt\T6Server\Server\Zombie/main_shared
                        Z:\opt\T6Server\Server\Zombie/players
                        Loading fastfile zm_transit_patch
                        Loading fastfile zm_transit
                        Loading fastfile so_zclassic_zm_transit
                        Built adjacency info for IPaks 1ms
                        execing buttons_default.cfg
                        completed execing buttons_default.cfg
                        execing buttons_default.cfg
                        completed execing buttons_default.cfg
                        execing thumbstick_default.cfg
                        completed execing thumbstick_default.cfg
                        Initializing game at 12/06/24 20:54:30 +0100
                        Current uptime: 00:00:23
                        Level time: 0
                        Restart: 0
                        ------- Game Initialization -------
                        gamename: PT6ZM
                        gamedate: Dec  2 2024
                        '0' is not a valid value for dvar 'r_brightness'
                          Domain is any number from 0.5 to 1.5
                        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                          Domain is any number from 0.001 to 10
                        '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                          Domain is any number from 0.001 to 1000
                        '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                          Domain is any number from 0.001 to 1000
                        Hitch warning: 9500 msec frame time on main thread
                        Sending heartbeat...
                        Heartbeat successful.
                        Sending heartbeat...
                        Heartbeat successful.
                        Sending heartbeat...
                        Heartbeat successful.
                        Sending heartbeat...
                        Heartbeat successful.
                        Sending heartbeat...
                        Heartbeat successful.
                        Sending heartbeat...
                        Heartbeat successful.
                        Plutonium r4524 > 
                        
                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • Xerxesundefined Offline
                          Xerxesundefined Offline
                          Xerxes Plutonium Staff
                          wrote on last edited by
                          #12

                          Can you provide the failing config?

                          1 Reply Last reply
                          0
                          • Hadi77KSAundefined Online
                            Hadi77KSAundefined Online
                            Hadi77KSA Contributor
                            replied to lapetitehanae on last edited by
                            #13

                            lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute net_port;status to get information regarding the port as well as information regarding whether the server is running a map or not.

                            lapetitehanaeundefined 1 Reply Last reply
                            0
                            • lapetitehanaeundefined Offline
                              lapetitehanaeundefined Offline
                              lapetitehanae
                              replied to Hadi77KSA on last edited by lapetitehanae
                              #14

                              Hadi77KSA

                              ]net_port;status
                              "net_port" is: "4981" default: "4976"
                              latched: "4976"
                                Domain is any integer from 0 to 65535
                              map: zm_transit
                              num score bot ping guid                             name             lastmsg address               qport  rate
                              --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
                              

                              T6Server .sh :

                              readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
                              readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
                              
                              readonly SERVER_NAME="Hanae Test Server"
                              readonly GAME_PATH="/opt/T6Server/Server/Zombie"
                              readonly SERVER_KEY=""
                              readonly CONFIG_FILE="dedicated_zm.cfg"
                              readonly SERVER_PORT=4976
                              readonly MOD=""
                              readonly GAME_MODE="t6zm"
                              readonly INSTALL_DIR="/opt/T6Server/Plutonium"
                              
                              update_server() {
                                  ./plutonium-updater -d "$INSTALL_DIR"
                              }
                              
                              start_server() {
                                  local timestamp
                                  printf -v timestamp '%(%F_%H:%M:%S)T' -1
                                  
                                  echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
                                  
                                  echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
                                  echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
                                  echo "To shut down the server close this window first!"
                                  echo "$timestamp $SERVER_NAME server started."
                              
                                  while true; do
                                      wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
                              
                                      printf -v timestamp '%(%F_%H:%M:%S)T' -1
                                      echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
                                      sleep 1
                                  done
                              }
                              
                              update_server
                              start_server
                              

                              dedicated_zm.cfg :

                              //////////////////////////////////////////////////
                              ///  PlutoT6 ZM ServerConfiguration file        //
                              ///////////////////////////////////////////////////
                              // This config best view with Notepad++     OR   //
                              // other *nix compatible editors of your choice. //
                              ///////////////////////////////////////////////////
                              // Remove "//" in front of lines to allow the    //
                              // server to read them.                          //
                              // Anything after "//" is a comment.             //
                              //////////////////////////////////////////////////
                              // GENERAL SETTINGS                             //
                              ////////////////////////////////////////////////// 
                              //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
                              sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
                              //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
                              //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                              //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                              //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
                              demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
                              sv_sayname "Console"                            // name server-side 'say' commands show up as
                              sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
                              sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
                              sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
                              sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
                              g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
                              g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
                              g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
                              bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
                              g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
                              g_patchRocketJumps 1                            // Allow Rocket Jumps?
                              //////////////////////////////////////////////////
                              //These options can also be configured individually on a map basis in each zm config in gamesettings.
                              //////////////////////////////////////////////////
                              //gts startRound 1                              // Starting Round. Works on all maps.
                              //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
                              //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
                              //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
                              //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
                              //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
                              //////////////////////////////////////////////////
                              // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
                              //////////////////////////////////////////////////
                              g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
                              g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
                              rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
                              rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
                              rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
                              rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
                              rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
                              rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
                              rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
                              rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
                              //////////////////////////////////////////////////
                              
                              //////////////////////////////////////////////////
                              // MOD SETTINGS                                 //
                              //////////////////////////////////////////////////
                              // Change fs_game through the batch file        //
                              // or your launch parameters.                   //
                              seta sv_wwwBaseURL ""                           //
                              
                              //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
                              //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
                              //////////////////////////////////////////////////////////////////////////////
                              //                    Maps and the matching configs                         //
                              //////////////////////////////////////////////////////////////////////////////
                              // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
                              // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
                              // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
                              // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
                              // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
                              // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
                              // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
                              // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
                              // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
                              // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
                              // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
                              // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
                              // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
                              // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
                              // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
                              // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
                              /////////////////////////////////////////////////////////////////////////////////
                              // MAP SHORT NAMES ROTATION LIST                                               //
                              /////////////////////////////////////////////////////////////////////////////////
                              //                                                                             //
                              // For reference:                                                              //
                              // All of the sv_maprotation tokens:                                           //
                              // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
                              // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
                              // gametype <gametype> - calls set_gametype cmd                                //
                              // loadmod <mod> - calls loadmod                                               //
                              // dsr <dsr> - calls dsr                                                       //
                              // execgts <exec> - calls execgts                                              //
                              // exec <exec> - calls exec                                                    //
                              // map <map> - calls map                                                       //
                              //                                                                             //
                              // do note that set_gametype will reset all                                    //
                              // gametypesettings                                                            //
                              // So you would want to have that to be                                        //
                              // the first token, and everything else,                                       //
                              // then finally the map token                                                  //
                              //                                                                             //
                              /////////////////////////////////////////////////////////////////////////////////
                              
                              //Classic/TranZit Maps rotation
                              //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
                              
                              //Survival Maps rotation
                              sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
                              
                              //Grief Maps rotation
                              //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
                              
                              //Turned Maps rotation
                              //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
                              
                              Hadi77KSAundefined 1 Reply Last reply
                              0
                              • Hadi77KSAundefined Online
                                Hadi77KSAundefined Online
                                Hadi77KSA Contributor
                                replied to lapetitehanae on last edited by
                                #15

                                lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.

                                lapetitehanaeundefined 1 Reply Last reply
                                0
                                • lapetitehanaeundefined Offline
                                  lapetitehanaeundefined Offline
                                  lapetitehanae
                                  replied to Hadi77KSA on last edited by
                                  #16

                                  Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

                                  Hadi77KSAundefined 1 Reply Last reply
                                  0
                                  • Hadi77KSAundefined Online
                                    Hadi77KSAundefined Online
                                    Hadi77KSA Contributor
                                    replied to lapetitehanae on last edited by Hadi77KSA
                                    #17

                                    lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?

                                    lapetitehanaeundefined 1 Reply Last reply
                                    0
                                    • lapetitehanaeundefined Offline
                                      lapetitehanaeundefined Offline
                                      lapetitehanae
                                      replied to Hadi77KSA on last edited by
                                      #18

                                      Hadi77KSA Yes 4976 and 4981 are opened !

                                      1 Reply Last reply
                                      0
                                      • Minamiundefined Offline
                                        Minamiundefined Offline
                                        Minami Contributor
                                        wrote on last edited by
                                        #19

                                        lapetitehanae Hey bro, your script should look like this: T6Server.sh.

                                        I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.

                                        lapetitehanaeundefined 1 Reply Last reply
                                        0
                                        • lapetitehanaeundefined Offline
                                          lapetitehanaeundefined Offline
                                          lapetitehanae
                                          replied to Minami on last edited by lapetitehanae
                                          #20

                                          Minami Hey, yeah i see that on github, thank you ❤

                                          1 Reply Last reply
                                          0

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