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unknown t6mp & map_rotation errors

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  • Hadi77KSAundefined Hadi77KSA

    lapetitehanae the console log you’ve provided doesn’t seem to me to have anything out of the ordinary aside from the matches taking exactly 2 minutes between each “Initializing game” event. It would help to provide footage and more details regarding the problem so that we understand it more clearly.

    lapetitehanaeundefined Offline
    lapetitehanaeundefined Offline
    lapetitehanae
    wrote on last edited by
    #5

    Hadi77KSA

    I've tested with a Zombie server, it doesn't change the map every 2 minutes, it just stays stuck.
    I noticed that on server startup the sv_mapRotationCurrent is empty:

    "sv_mapRotation" is: "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg ma
    p zm_tomb execgts zm_classic_transit.cfg map zm_transit"
    "sv_mapRotationCurrent" is: ""

    Hadi77KSAundefined 1 Reply Last reply
    0
    • lapetitehanaeundefined lapetitehanae

      Hadi77KSA

      I've tested with a Zombie server, it doesn't change the map every 2 minutes, it just stays stuck.
      I noticed that on server startup the sv_mapRotationCurrent is empty:

      "sv_mapRotation" is: "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg ma
      p zm_tomb execgts zm_classic_transit.cfg map zm_transit"
      "sv_mapRotationCurrent" is: ""

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by
      #6

      lapetitehanae it’s normal for sv_mapRotationCurrent to be empty when starting the server. It’s what keeps track of the remaining list from the sv_mapRotation list which the rotation hasn’t gone through yet. Once a map_rotate occurs while it’s empty, the value of sv_mapRotation gets copied, then the first map in the list gets started, and finally the first map will be removed from the sv_mapRotationCurrent list since the rotation has gone through and started it.

      The first map you have on your Zombies sv_mapRotation list is a DLC map. Do you have the corresponding DLC files for it installed on the server directory? If you don’t, then that explains why the server gets stuck when trying to start that map. If you have the files for the DLC installed but you’re still experiencing the problem, then could you provide the whole server console log, and screenshots of all the contents of your server’s directories zone\all and zone\english (or whatever other game language you’re using on the server)?

      lapetitehanaeundefined 1 Reply Last reply
      0
      • Hadi77KSAundefined Hadi77KSA

        lapetitehanae it’s normal for sv_mapRotationCurrent to be empty when starting the server. It’s what keeps track of the remaining list from the sv_mapRotation list which the rotation hasn’t gone through yet. Once a map_rotate occurs while it’s empty, the value of sv_mapRotation gets copied, then the first map in the list gets started, and finally the first map will be removed from the sv_mapRotationCurrent list since the rotation has gone through and started it.

        The first map you have on your Zombies sv_mapRotation list is a DLC map. Do you have the corresponding DLC files for it installed on the server directory? If you don’t, then that explains why the server gets stuck when trying to start that map. If you have the files for the DLC installed but you’re still experiencing the problem, then could you provide the whole server console log, and screenshots of all the contents of your server’s directories zone\all and zone\english (or whatever other game language you’re using on the server)?

        lapetitehanaeundefined Offline
        lapetitehanaeundefined Offline
        lapetitehanae
        wrote on last edited by lapetitehanae
        #7

        Hadi77KSA

        Once again, thank you for taking the time to help me!

        I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
        -> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”

        Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)

        Current language: english
        Current search path:
        Z:\opt\T6Server\Plutonium\storage\t6/raw
        Z:\opt\T6Server\Plutonium\storage\t6//
        Z:\opt\T6Server\Plutonium\storage\t6/players
        Z:\opt\T6Server\Plutonium\storage\t6/main
        Z:\opt\T6Server\Server\Zombie/main
        Z:\opt\T6Server\Server\Zombie/main_shared
        Z:\opt\T6Server\Server\Zombie/players
        execing default_mp.cfg
        execing default_statversion.cfg
        completed execing default_statversion.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        completed execing default_mp.cfg
        execing default_mp_controls_english.cfg
        completed execing default_mp_controls_english.cfg
        r_aaSamples will be changed upon restarting.
        r_fullscreen will be changed upon restarting.
        r_monitor will be changed upon restarting.
        r_texFilterQuality will be changed upon restarting.
        execing configure.cfg
        r_aspectRatio will be changed upon restarting.
        completed execing configure.cfg
        '16' is not a valid value for dvar 'ai_corpseCount'
          Domain is any integer from 0 to 8
        r_aaSamples will be changed upon restarting.
        r_texFilterQuality will be changed upon restarting.
        Loading fastfile patch_zm
        Loading fastfile code_post_gfx_zm
        Built adjacency info for IPaks 0ms
        execing ragdoll.cfg
        completed execing ragdoll.cfg
        execing default_zm_gamesettings.cfg
        execing default_mp_gamesettings.cfg
        execing zm/gamesettings_default.cfg
        completed execing zm/gamesettings_default.cfg
        execing zm/gamesettings_tdm.cfg
        completed execing zm/gamesettings_tdm.cfg
        execing default_mp_gametypes.cfg
        Unknown command "resetCustomGametype"
        completed execing default_mp_gametypes.cfg
        completed execing default_mp_gamesettings.cfg
        execing zm/gamesettings_default.cfg
        completed execing zm/gamesettings_default.cfg
        execing zm/gamesettings_zclassic.cfg
        completed execing zm/gamesettings_zclassic.cfg
        completed execing default_zm_gamesettings.cfg
        bound socket to localhost:4981
        net_port will be changed upon restarting.
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        --- Common Initialization Complete ---
        Unknown command "t6zm"
        net_port will be changed upon restarting.
        execing dedicated_zm.cfg
        Unknown command "limit"
        Unknown command "range"
        Unknown command "value"
        addedaddedaddedaddedcompleted execing dedicated_zm.cfg
        Loading fastfile patch_ui_zm
        Loading fastfile ui_zm
        Built adjacency info for IPaks 0ms
        Loading fastfile common_zm
        Loading fastfile ffotd_tu17_zm_147
        Built adjacency info for IPaks 0ms
        Loading fastfile dlczm0_load_zm
        Loading fastfile dlc1_load_zm
        Loading fastfile dlc2_load_zm
        Loading fastfile dlc3_load_zm
        Loading fastfile dlc4_load_zm
        Loading fastfile dlc0dd_load_zm
        Loading fastfile seasonpass_load_zm
        
        
        map_rotate...
        
        "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
        
        "sv_mapRotationCurrent" is: ""
        
        Executing gts cfg: zm_classic_transit.cfg.
        Setting map: zm_transit.
        execing zm_classic_transit.cfg
        execing gamesettings_default.cfg
        completed execing gamesettings_default.cfg
        execing gamesettings_zclassic.cfg
        completed execing gamesettings_zclassic.cfg
        g_gametype will be changed upon restarting.
        completed execing zm_classic_transit.cfg
        Built adjacency info for IPaks 1ms
        DB_FlushGump 0
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 1
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 2
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 3
        Sys_GumpFlushed set gumpFlushedEvent
        Unloading fastfile ui_zm
        Unloading fastfile patch_ui_zm
        Loaded menu file: ui/t6/dvarleftrightselector.lua
        Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
        Loaded menu file: ui_mp/t6/hud/class.lua
        Loaded menu file: ui/t6/menus/optionscontrols.lua
        Loaded menu file: ui/t6/menus/optionssettings.lua
        Loaded menu file: ui/t6/menus/safeareamenu.lua
        Loaded menu file: ui_mp/t6/hud/scoreboard.lua
        Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
        Loaded menu file: ui_mp/t6/hud/loading.lua
        Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua
        Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua
        DB_FlushGump 0
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 1
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 2
        Sys_GumpFlushed set gumpFlushedEvent
        DB_FlushGump 3
        Sys_GumpFlushed set gumpFlushedEvent
        Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
        Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
        Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
        Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
        Current language: english
        Current search path:
        Z:\opt\T6Server\Plutonium\storage\t6/raw
        Z:\opt\T6Server\Plutonium\storage\t6//
        Z:\opt\T6Server\Plutonium\storage\t6/players
        Z:\opt\T6Server\Plutonium\storage\t6/main
        Z:\opt\T6Server\Server\Zombie/main
        Z:\opt\T6Server\Server\Zombie/main_shared
        Z:\opt\T6Server\Server\Zombie/players
        Loading fastfile zm_transit_patch
        Loading fastfile zm_transit
        Loading fastfile so_zclassic_zm_transit
        Built adjacency info for IPaks 0ms
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing buttons_default.cfg
        completed execing buttons_default.cfg
        execing thumbstick_default.cfg
        completed execing thumbstick_default.cfg
        Initializing game at 12/05/24 20:35:14 +0100
        Current uptime: 00:00:22
        Level time: 0
        Restart: 0
        ------- Game Initialization -------
        gamename: PT6ZM
        gamedate: Dec  2 2024
        '0' is not a valid value for dvar 'r_brightness'
          Domain is any number from 0.5 to 1.5
        codescripts/delete.gsc (common_zm): 0x0B4E32EE
        codescripts/struct.gsc (common_zm): 0x5A0C849E
        common_scripts/utility.gsc (patch_zm): 0x1447FBB5
        maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
        maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
        maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
        maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
        maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
        common_scripts/default (): 0xA3CC035D
        maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
        maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
        maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
        maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
        maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
        maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
        maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
        maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
        maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
        maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
        maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
        maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
        maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
        maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
        maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
        maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
        maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
        maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
        maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
        maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
        maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
        maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
        maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
        maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
        maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
        maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
        maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
        maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
        maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
        maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
        maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
        maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
        maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
        maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
        maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
        maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
        maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
        maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
        maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
        maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
        maps/mp/_audio.gsc (patch_zm): 0x250F2D68
        maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
        maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
        maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
        maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
        maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
        maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
        maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
        maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
        maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
        maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
        maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
        maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
        maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
        maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
        maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
        maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
        maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
        maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
        maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
        maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
        maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
        maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
        maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
        maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
        maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
        maps/mp/_busing.gsc (patch_zm): 0x6C026E66
        maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
        maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
        maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
        maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
        maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
        maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
        maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
        maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
        maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
        maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
        maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
        maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
        maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
        maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
        maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
        maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
        maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
        maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
        maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
        maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
        maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
        maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
        maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
        maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
        maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
        maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
        maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
        maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
        maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
        maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
        maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
        maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
        maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
        maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
        maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
        maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
        maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
        maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
        maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
        maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
        maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
        maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
        character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
        aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
        character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
        aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
        xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
        codescripts/character.gsc (common_zm): 0x958922C6
        character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
        character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
        aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
        character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
        character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
        character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
        aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
        character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
        character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
        character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
        character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
        character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
        aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
        maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
        maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
        maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
        maps/mp/_compass.gsc (patch_zm): 0x708747E9
        maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
        maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
        maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
        character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
        character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
        character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
        character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
        maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
        maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
        maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
        maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
        maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
        maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
        maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
        maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
        maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
        maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
        maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
        maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
        maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
        maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
        maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
        maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
        maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
        maps/mp/_art.gsc (patch_zm): 0x2297F2F9
        maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
        maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
        maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
        maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
        maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
        maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
        maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
        maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
        maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
        maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
        maps/m
        

        9ad7f394-74a7-48f1-aac7-5a98a76eaf74-image.png

        Hadi77KSAundefined 1 Reply Last reply
        0
        • lapetitehanaeundefined lapetitehanae

          Hadi77KSA

          Once again, thank you for taking the time to help me!

          I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
          -> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”

          Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)

          Current language: english
          Current search path:
          Z:\opt\T6Server\Plutonium\storage\t6/raw
          Z:\opt\T6Server\Plutonium\storage\t6//
          Z:\opt\T6Server\Plutonium\storage\t6/players
          Z:\opt\T6Server\Plutonium\storage\t6/main
          Z:\opt\T6Server\Server\Zombie/main
          Z:\opt\T6Server\Server\Zombie/main_shared
          Z:\opt\T6Server\Server\Zombie/players
          execing default_mp.cfg
          execing default_statversion.cfg
          completed execing default_statversion.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          completed execing default_mp.cfg
          execing default_mp_controls_english.cfg
          completed execing default_mp_controls_english.cfg
          r_aaSamples will be changed upon restarting.
          r_fullscreen will be changed upon restarting.
          r_monitor will be changed upon restarting.
          r_texFilterQuality will be changed upon restarting.
          execing configure.cfg
          r_aspectRatio will be changed upon restarting.
          completed execing configure.cfg
          '16' is not a valid value for dvar 'ai_corpseCount'
            Domain is any integer from 0 to 8
          r_aaSamples will be changed upon restarting.
          r_texFilterQuality will be changed upon restarting.
          Loading fastfile patch_zm
          Loading fastfile code_post_gfx_zm
          Built adjacency info for IPaks 0ms
          execing ragdoll.cfg
          completed execing ragdoll.cfg
          execing default_zm_gamesettings.cfg
          execing default_mp_gamesettings.cfg
          execing zm/gamesettings_default.cfg
          completed execing zm/gamesettings_default.cfg
          execing zm/gamesettings_tdm.cfg
          completed execing zm/gamesettings_tdm.cfg
          execing default_mp_gametypes.cfg
          Unknown command "resetCustomGametype"
          completed execing default_mp_gametypes.cfg
          completed execing default_mp_gamesettings.cfg
          execing zm/gamesettings_default.cfg
          completed execing zm/gamesettings_default.cfg
          execing zm/gamesettings_zclassic.cfg
          completed execing zm/gamesettings_zclassic.cfg
          completed execing default_zm_gamesettings.cfg
          bound socket to localhost:4981
          net_port will be changed upon restarting.
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          --- Common Initialization Complete ---
          Unknown command "t6zm"
          net_port will be changed upon restarting.
          execing dedicated_zm.cfg
          Unknown command "limit"
          Unknown command "range"
          Unknown command "value"
          addedaddedaddedaddedcompleted execing dedicated_zm.cfg
          Loading fastfile patch_ui_zm
          Loading fastfile ui_zm
          Built adjacency info for IPaks 0ms
          Loading fastfile common_zm
          Loading fastfile ffotd_tu17_zm_147
          Built adjacency info for IPaks 0ms
          Loading fastfile dlczm0_load_zm
          Loading fastfile dlc1_load_zm
          Loading fastfile dlc2_load_zm
          Loading fastfile dlc3_load_zm
          Loading fastfile dlc4_load_zm
          Loading fastfile dlc0dd_load_zm
          Loading fastfile seasonpass_load_zm
          
          
          map_rotate...
          
          "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
          
          "sv_mapRotationCurrent" is: ""
          
          Executing gts cfg: zm_classic_transit.cfg.
          Setting map: zm_transit.
          execing zm_classic_transit.cfg
          execing gamesettings_default.cfg
          completed execing gamesettings_default.cfg
          execing gamesettings_zclassic.cfg
          completed execing gamesettings_zclassic.cfg
          g_gametype will be changed upon restarting.
          completed execing zm_classic_transit.cfg
          Built adjacency info for IPaks 1ms
          DB_FlushGump 0
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 1
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 2
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 3
          Sys_GumpFlushed set gumpFlushedEvent
          Unloading fastfile ui_zm
          Unloading fastfile patch_ui_zm
          Loaded menu file: ui/t6/dvarleftrightselector.lua
          Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
          Loaded menu file: ui_mp/t6/hud/class.lua
          Loaded menu file: ui/t6/menus/optionscontrols.lua
          Loaded menu file: ui/t6/menus/optionssettings.lua
          Loaded menu file: ui/t6/menus/safeareamenu.lua
          Loaded menu file: ui_mp/t6/hud/scoreboard.lua
          Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
          Loaded menu file: ui_mp/t6/hud/loading.lua
          Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua
          Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua
          DB_FlushGump 0
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 1
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 2
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 3
          Sys_GumpFlushed set gumpFlushedEvent
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
          Current language: english
          Current search path:
          Z:\opt\T6Server\Plutonium\storage\t6/raw
          Z:\opt\T6Server\Plutonium\storage\t6//
          Z:\opt\T6Server\Plutonium\storage\t6/players
          Z:\opt\T6Server\Plutonium\storage\t6/main
          Z:\opt\T6Server\Server\Zombie/main
          Z:\opt\T6Server\Server\Zombie/main_shared
          Z:\opt\T6Server\Server\Zombie/players
          Loading fastfile zm_transit_patch
          Loading fastfile zm_transit
          Loading fastfile so_zclassic_zm_transit
          Built adjacency info for IPaks 0ms
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          Initializing game at 12/05/24 20:35:14 +0100
          Current uptime: 00:00:22
          Level time: 0
          Restart: 0
          ------- Game Initialization -------
          gamename: PT6ZM
          gamedate: Dec  2 2024
          '0' is not a valid value for dvar 'r_brightness'
            Domain is any number from 0.5 to 1.5
          codescripts/delete.gsc (common_zm): 0x0B4E32EE
          codescripts/struct.gsc (common_zm): 0x5A0C849E
          common_scripts/utility.gsc (patch_zm): 0x1447FBB5
          maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
          maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
          maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
          maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
          maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
          common_scripts/default (): 0xA3CC035D
          maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
          maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
          maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
          maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
          maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
          maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
          maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
          maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
          maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
          maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
          maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
          maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
          maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
          maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
          maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
          maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
          maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
          maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
          maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
          maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
          maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
          maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
          maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
          maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
          maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
          maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
          maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
          maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
          maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
          maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
          maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
          maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
          maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
          maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
          maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
          maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
          maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
          maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
          maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
          maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
          maps/mp/_audio.gsc (patch_zm): 0x250F2D68
          maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
          maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
          maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
          maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
          maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
          maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
          maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
          maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
          maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
          maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
          maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
          maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
          maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
          maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
          maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
          maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
          maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
          maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
          maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
          maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
          maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
          maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
          maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
          maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
          maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
          maps/mp/_busing.gsc (patch_zm): 0x6C026E66
          maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
          maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
          maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
          maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
          maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
          maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
          maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
          maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
          maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
          maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
          maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
          maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
          maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
          maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
          maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
          maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
          maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
          maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
          maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
          maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
          maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
          maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
          maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
          maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
          maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
          maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
          maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
          maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
          maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
          maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
          maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
          maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
          maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
          maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
          maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
          maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
          maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
          maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
          maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
          maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
          maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
          maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
          character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
          aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
          character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
          aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
          xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
          codescripts/character.gsc (common_zm): 0x958922C6
          character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
          character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
          aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
          character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
          character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
          character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
          aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
          character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
          character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
          character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
          character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
          character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
          aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
          maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
          maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
          maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
          maps/mp/_compass.gsc (patch_zm): 0x708747E9
          maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
          maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
          maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
          character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
          character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
          character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
          character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
          maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
          maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
          maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
          maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
          maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
          maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
          maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
          maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
          maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
          maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
          maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
          maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
          maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
          maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
          maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
          maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
          maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
          maps/mp/_art.gsc (patch_zm): 0x2297F2F9
          maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
          maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
          maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
          maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
          maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
          maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
          maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
          maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
          maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
          maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
          maps/m
          

          9ad7f394-74a7-48f1-aac7-5a98a76eaf74-image.png

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by
          #8

          lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.

          lapetitehanaeundefined 1 Reply Last reply
          0
          • Hadi77KSAundefined Hadi77KSA

            lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.

            lapetitehanaeundefined Offline
            lapetitehanaeundefined Offline
            lapetitehanae
            wrote on last edited by
            #9

            Hadi77KSA Thanks anyway for your help, I'll wait!

            1 Reply Last reply
            0
            • Xerxesundefined Online
              Xerxesundefined Online
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #10

              Can you please check your console.log for the rest of the output?

              lapetitehanaeundefined 1 Reply Last reply
              0
              • Xerxesundefined Xerxes

                Can you please check your console.log for the rest of the output?

                lapetitehanaeundefined Offline
                lapetitehanaeundefined Offline
                lapetitehanae
                wrote on last edited by
                #11

                Xerxes

                Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

                I can still send what's in the console when I start the server, but I don't think that's going to help.

                lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
                lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
                Remote revision: 4524
                Local revision: 4524
                
                Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
                Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
                To shut down the server close this window first!
                2024-12-06_20:54:05 Hanae Test Server server started.
                --- Cmd Initialization Complete ---
                Loading fastfile code_pre_gfx_zm
                Built adjacency info for IPaks 0ms
                [STEAM] 1 calls ready, running...
                [STEAM] running call 1
                ----- FS_Startup -----
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                Current language: english
                Build r4524
                logfile opened on Fri Dec  6 20:54:21 2024
                Current search path:
                Z:\opt\T6Server\Plutonium\storage\t6/raw
                Z:\opt\T6Server\Plutonium\storage\t6//
                Z:\opt\T6Server\Plutonium\storage\t6/players
                Z:\opt\T6Server\Plutonium\storage\t6/main
                Z:\opt\T6Server\Server\Zombie/main
                Z:\opt\T6Server\Server\Zombie/main_shared
                Z:\opt\T6Server\Server\Zombie/players
                [DW][Auth] Handling authentication request...
                execing default_mp.cfg
                execing default_statversion.cfg
                completed execing default_statversion.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                completed execing default_mp.cfg
                execing default_mp_controls_english.cfg
                completed execing default_mp_controls_english.cfg
                r_aaSamples will be changed upon restarting.
                r_fullscreen will be changed upon restarting.
                r_monitor will be changed upon restarting.
                r_texFilterQuality will be changed upon restarting.
                execing configure.cfg
                r_aspectRatio will be changed upon restarting.
                completed execing configure.cfg
                '16' is not a valid value for dvar 'ai_corpseCount'
                  Domain is any integer from 0 to 8
                r_aaSamples will be changed upon restarting.
                r_texFilterQuality will be changed upon restarting.
                Loading fastfile patch_zm
                Loading fastfile code_post_gfx_zm
                Built adjacency info for IPaks 0ms
                [DW][Lobby] Handling hello request...
                execing ragdoll.cfg
                completed execing ragdoll.cfg
                execing default_zm_gamesettings.cfg
                execing default_mp_gamesettings.cfg
                execing zm/gamesettings_default.cfg
                completed execing zm/gamesettings_default.cfg
                execing zm/gamesettings_tdm.cfg
                completed execing zm/gamesettings_tdm.cfg
                execing default_mp_gametypes.cfg
                Unknown command "resetCustomGametype"
                completed execing default_mp_gametypes.cfg
                completed execing default_mp_gamesettings.cfg
                execing zm/gamesettings_default.cfg
                completed execing zm/gamesettings_default.cfg
                execing zm/gamesettings_zclassic.cfg
                completed execing zm/gamesettings_zclassic.cfg
                completed execing default_zm_gamesettings.cfg
                bound socket to localhost:4981
                net_port will be changed upon restarting.
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                --- Common Initialization Complete ---
                Unknown command "t6zm"
                net_port will be changed upon restarting.
                execing dedicated_zm.cfg
                Unknown command "limit"
                Unknown command "range"
                Unknown command "value"
                addedaddedaddedaddedcompleted execing dedicated_zm.cfg
                Loading fastfile patch_ui_zm
                Loading fastfile ui_zm
                Built adjacency info for IPaks 0ms
                Loading fastfile common_zm
                Loading fastfile ffotd_tu17_zm_147
                Built adjacency info for IPaks 1ms
                Loading fastfile dlczm0_load_zm
                Loading fastfile dlc1_load_zm
                Loading fastfile dlc2_load_zm
                Loading fastfile dlc3_load_zm
                Loading fastfile dlc4_load_zm
                Loading fastfile dlc0dd_load_zm
                Loading fastfile seasonpass_load_zm
                map_rotate...
                "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
                "sv_mapRotationCurrent" is: ""
                Executing gts cfg: zm_classic_transit.cfg.
                Setting map: zm_transit.
                execing zm_classic_transit.cfg
                execing gamesettings_default.cfg
                completed execing gamesettings_default.cfg
                execing gamesettings_zclassic.cfg
                completed execing gamesettings_zclassic.cfg
                g_gametype will be changed upon restarting.
                completed execing zm_classic_transit.cfg
                Built adjacency info for IPaks 0ms
                DB_FlushGump 0
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 1
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 2
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 3
                Sys_GumpFlushed set gumpFlushedEvent
                Unloading fastfile ui_zm
                Unloading fastfile patch_ui_zm
                Sending heartbeat...
                DB_FlushGump 0
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 1
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 2
                Sys_GumpFlushed set gumpFlushedEvent
                DB_FlushGump 3
                Sys_GumpFlushed set gumpFlushedEvent
                ----- FS_Startup -----
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                Current language: english
                Current search path:
                Z:\opt\T6Server\Plutonium\storage\t6/raw
                Z:\opt\T6Server\Plutonium\storage\t6//
                Z:\opt\T6Server\Plutonium\storage\t6/players
                Z:\opt\T6Server\Plutonium\storage\t6/main
                Z:\opt\T6Server\Server\Zombie/main
                Z:\opt\T6Server\Server\Zombie/main_shared
                Z:\opt\T6Server\Server\Zombie/players
                Loading fastfile zm_transit_patch
                Loading fastfile zm_transit
                Loading fastfile so_zclassic_zm_transit
                Built adjacency info for IPaks 1ms
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing buttons_default.cfg
                completed execing buttons_default.cfg
                execing thumbstick_default.cfg
                completed execing thumbstick_default.cfg
                Initializing game at 12/06/24 20:54:30 +0100
                Current uptime: 00:00:23
                Level time: 0
                Restart: 0
                ------- Game Initialization -------
                gamename: PT6ZM
                gamedate: Dec  2 2024
                '0' is not a valid value for dvar 'r_brightness'
                  Domain is any number from 0.5 to 1.5
                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                  Domain is any number from 0.001 to 10
                '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                  Domain is any number from 0.001 to 1000
                '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                  Domain is any number from 0.001 to 1000
                Hitch warning: 9500 msec frame time on main thread
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Sending heartbeat...
                Heartbeat successful.
                Plutonium r4524 > 
                
                Hadi77KSAundefined 1 Reply Last reply
                0
                • Xerxesundefined Online
                  Xerxesundefined Online
                  Xerxes
                  Plutonium Staff
                  wrote on last edited by
                  #12

                  Can you provide the failing config?

                  1 Reply Last reply
                  0
                  • lapetitehanaeundefined lapetitehanae

                    Xerxes

                    Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

                    I can still send what's in the console when I start the server, but I don't think that's going to help.

                    lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
                    lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
                    Remote revision: 4524
                    Local revision: 4524
                    
                    Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
                    Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
                    To shut down the server close this window first!
                    2024-12-06_20:54:05 Hanae Test Server server started.
                    --- Cmd Initialization Complete ---
                    Loading fastfile code_pre_gfx_zm
                    Built adjacency info for IPaks 0ms
                    [STEAM] 1 calls ready, running...
                    [STEAM] running call 1
                    ----- FS_Startup -----
                    Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                    Current language: english
                    Build r4524
                    logfile opened on Fri Dec  6 20:54:21 2024
                    Current search path:
                    Z:\opt\T6Server\Plutonium\storage\t6/raw
                    Z:\opt\T6Server\Plutonium\storage\t6//
                    Z:\opt\T6Server\Plutonium\storage\t6/players
                    Z:\opt\T6Server\Plutonium\storage\t6/main
                    Z:\opt\T6Server\Server\Zombie/main
                    Z:\opt\T6Server\Server\Zombie/main_shared
                    Z:\opt\T6Server\Server\Zombie/players
                    [DW][Auth] Handling authentication request...
                    execing default_mp.cfg
                    execing default_statversion.cfg
                    completed execing default_statversion.cfg
                    execing thumbstick_default.cfg
                    completed execing thumbstick_default.cfg
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    completed execing default_mp.cfg
                    execing default_mp_controls_english.cfg
                    completed execing default_mp_controls_english.cfg
                    r_aaSamples will be changed upon restarting.
                    r_fullscreen will be changed upon restarting.
                    r_monitor will be changed upon restarting.
                    r_texFilterQuality will be changed upon restarting.
                    execing configure.cfg
                    r_aspectRatio will be changed upon restarting.
                    completed execing configure.cfg
                    '16' is not a valid value for dvar 'ai_corpseCount'
                      Domain is any integer from 0 to 8
                    r_aaSamples will be changed upon restarting.
                    r_texFilterQuality will be changed upon restarting.
                    Loading fastfile patch_zm
                    Loading fastfile code_post_gfx_zm
                    Built adjacency info for IPaks 0ms
                    [DW][Lobby] Handling hello request...
                    execing ragdoll.cfg
                    completed execing ragdoll.cfg
                    execing default_zm_gamesettings.cfg
                    execing default_mp_gamesettings.cfg
                    execing zm/gamesettings_default.cfg
                    completed execing zm/gamesettings_default.cfg
                    execing zm/gamesettings_tdm.cfg
                    completed execing zm/gamesettings_tdm.cfg
                    execing default_mp_gametypes.cfg
                    Unknown command "resetCustomGametype"
                    completed execing default_mp_gametypes.cfg
                    completed execing default_mp_gamesettings.cfg
                    execing zm/gamesettings_default.cfg
                    completed execing zm/gamesettings_default.cfg
                    execing zm/gamesettings_zclassic.cfg
                    completed execing zm/gamesettings_zclassic.cfg
                    completed execing default_zm_gamesettings.cfg
                    bound socket to localhost:4981
                    net_port will be changed upon restarting.
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing thumbstick_default.cfg
                    completed execing thumbstick_default.cfg
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing thumbstick_default.cfg
                    completed execing thumbstick_default.cfg
                    --- Common Initialization Complete ---
                    Unknown command "t6zm"
                    net_port will be changed upon restarting.
                    execing dedicated_zm.cfg
                    Unknown command "limit"
                    Unknown command "range"
                    Unknown command "value"
                    addedaddedaddedaddedcompleted execing dedicated_zm.cfg
                    Loading fastfile patch_ui_zm
                    Loading fastfile ui_zm
                    Built adjacency info for IPaks 0ms
                    Loading fastfile common_zm
                    Loading fastfile ffotd_tu17_zm_147
                    Built adjacency info for IPaks 1ms
                    Loading fastfile dlczm0_load_zm
                    Loading fastfile dlc1_load_zm
                    Loading fastfile dlc2_load_zm
                    Loading fastfile dlc3_load_zm
                    Loading fastfile dlc4_load_zm
                    Loading fastfile dlc0dd_load_zm
                    Loading fastfile seasonpass_load_zm
                    map_rotate...
                    "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
                    "sv_mapRotationCurrent" is: ""
                    Executing gts cfg: zm_classic_transit.cfg.
                    Setting map: zm_transit.
                    execing zm_classic_transit.cfg
                    execing gamesettings_default.cfg
                    completed execing gamesettings_default.cfg
                    execing gamesettings_zclassic.cfg
                    completed execing gamesettings_zclassic.cfg
                    g_gametype will be changed upon restarting.
                    completed execing zm_classic_transit.cfg
                    Built adjacency info for IPaks 0ms
                    DB_FlushGump 0
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 1
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 2
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 3
                    Sys_GumpFlushed set gumpFlushedEvent
                    Unloading fastfile ui_zm
                    Unloading fastfile patch_ui_zm
                    Sending heartbeat...
                    DB_FlushGump 0
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 1
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 2
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 3
                    Sys_GumpFlushed set gumpFlushedEvent
                    ----- FS_Startup -----
                    Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
                    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
                    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
                    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
                    Current language: english
                    Current search path:
                    Z:\opt\T6Server\Plutonium\storage\t6/raw
                    Z:\opt\T6Server\Plutonium\storage\t6//
                    Z:\opt\T6Server\Plutonium\storage\t6/players
                    Z:\opt\T6Server\Plutonium\storage\t6/main
                    Z:\opt\T6Server\Server\Zombie/main
                    Z:\opt\T6Server\Server\Zombie/main_shared
                    Z:\opt\T6Server\Server\Zombie/players
                    Loading fastfile zm_transit_patch
                    Loading fastfile zm_transit
                    Loading fastfile so_zclassic_zm_transit
                    Built adjacency info for IPaks 1ms
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing thumbstick_default.cfg
                    completed execing thumbstick_default.cfg
                    Initializing game at 12/06/24 20:54:30 +0100
                    Current uptime: 00:00:23
                    Level time: 0
                    Restart: 0
                    ------- Game Initialization -------
                    gamename: PT6ZM
                    gamedate: Dec  2 2024
                    '0' is not a valid value for dvar 'r_brightness'
                      Domain is any number from 0.5 to 1.5
                    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                      Domain is any number from 0.001 to 10
                    '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                      Domain is any number from 0.001 to 1000
                    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                      Domain is any number from 0.001 to 1000
                    Hitch warning: 9500 msec frame time on main thread
                    Sending heartbeat...
                    Heartbeat successful.
                    Sending heartbeat...
                    Heartbeat successful.
                    Sending heartbeat...
                    Heartbeat successful.
                    Sending heartbeat...
                    Heartbeat successful.
                    Sending heartbeat...
                    Heartbeat successful.
                    Sending heartbeat...
                    Heartbeat successful.
                    Plutonium r4524 > 
                    
                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #13

                    lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute net_port;status to get information regarding the port as well as information regarding whether the server is running a map or not.

                    lapetitehanaeundefined 1 Reply Last reply
                    0
                    • Hadi77KSAundefined Hadi77KSA

                      lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute net_port;status to get information regarding the port as well as information regarding whether the server is running a map or not.

                      lapetitehanaeundefined Offline
                      lapetitehanaeundefined Offline
                      lapetitehanae
                      wrote on last edited by lapetitehanae
                      #14

                      Hadi77KSA

                      ]net_port;status
                      "net_port" is: "4981" default: "4976"
                      latched: "4976"
                        Domain is any integer from 0 to 65535
                      map: zm_transit
                      num score bot ping guid                             name             lastmsg address               qport  rate
                      --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
                      

                      T6Server .sh :

                      readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
                      readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
                      
                      readonly SERVER_NAME="Hanae Test Server"
                      readonly GAME_PATH="/opt/T6Server/Server/Zombie"
                      readonly SERVER_KEY=""
                      readonly CONFIG_FILE="dedicated_zm.cfg"
                      readonly SERVER_PORT=4976
                      readonly MOD=""
                      readonly GAME_MODE="t6zm"
                      readonly INSTALL_DIR="/opt/T6Server/Plutonium"
                      
                      update_server() {
                          ./plutonium-updater -d "$INSTALL_DIR"
                      }
                      
                      start_server() {
                          local timestamp
                          printf -v timestamp '%(%F_%H:%M:%S)T' -1
                          
                          echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
                          
                          echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
                          echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
                          echo "To shut down the server close this window first!"
                          echo "$timestamp $SERVER_NAME server started."
                      
                          while true; do
                              wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
                      
                              printf -v timestamp '%(%F_%H:%M:%S)T' -1
                              echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
                              sleep 1
                          done
                      }
                      
                      update_server
                      start_server
                      

                      dedicated_zm.cfg :

                      //////////////////////////////////////////////////
                      ///  PlutoT6 ZM ServerConfiguration file        //
                      ///////////////////////////////////////////////////
                      // This config best view with Notepad++     OR   //
                      // other *nix compatible editors of your choice. //
                      ///////////////////////////////////////////////////
                      // Remove "//" in front of lines to allow the    //
                      // server to read them.                          //
                      // Anything after "//" is a comment.             //
                      //////////////////////////////////////////////////
                      // GENERAL SETTINGS                             //
                      ////////////////////////////////////////////////// 
                      //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
                      sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
                      //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
                      //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                      //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                      //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
                      demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
                      sv_sayname "Console"                            // name server-side 'say' commands show up as
                      sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
                      sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
                      sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
                      sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
                      g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
                      g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
                      g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
                      bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
                      g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
                      g_patchRocketJumps 1                            // Allow Rocket Jumps?
                      //////////////////////////////////////////////////
                      //These options can also be configured individually on a map basis in each zm config in gamesettings.
                      //////////////////////////////////////////////////
                      //gts startRound 1                              // Starting Round. Works on all maps.
                      //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
                      //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
                      //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
                      //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
                      //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
                      //////////////////////////////////////////////////
                      // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
                      //////////////////////////////////////////////////
                      g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
                      g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
                      rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
                      rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
                      rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
                      rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
                      rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
                      rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
                      rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
                      rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
                      //////////////////////////////////////////////////
                      
                      //////////////////////////////////////////////////
                      // MOD SETTINGS                                 //
                      //////////////////////////////////////////////////
                      // Change fs_game through the batch file        //
                      // or your launch parameters.                   //
                      seta sv_wwwBaseURL ""                           //
                      
                      //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
                      //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
                      //////////////////////////////////////////////////////////////////////////////
                      //                    Maps and the matching configs                         //
                      //////////////////////////////////////////////////////////////////////////////
                      // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
                      // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
                      // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
                      // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
                      // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
                      // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
                      // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
                      // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
                      // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
                      // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
                      // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
                      // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
                      // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
                      // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
                      // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
                      // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
                      /////////////////////////////////////////////////////////////////////////////////
                      // MAP SHORT NAMES ROTATION LIST                                               //
                      /////////////////////////////////////////////////////////////////////////////////
                      //                                                                             //
                      // For reference:                                                              //
                      // All of the sv_maprotation tokens:                                           //
                      // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
                      // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
                      // gametype <gametype> - calls set_gametype cmd                                //
                      // loadmod <mod> - calls loadmod                                               //
                      // dsr <dsr> - calls dsr                                                       //
                      // execgts <exec> - calls execgts                                              //
                      // exec <exec> - calls exec                                                    //
                      // map <map> - calls map                                                       //
                      //                                                                             //
                      // do note that set_gametype will reset all                                    //
                      // gametypesettings                                                            //
                      // So you would want to have that to be                                        //
                      // the first token, and everything else,                                       //
                      // then finally the map token                                                  //
                      //                                                                             //
                      /////////////////////////////////////////////////////////////////////////////////
                      
                      //Classic/TranZit Maps rotation
                      //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
                      
                      //Survival Maps rotation
                      sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
                      
                      //Grief Maps rotation
                      //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
                      
                      //Turned Maps rotation
                      //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
                      
                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • lapetitehanaeundefined lapetitehanae

                        Hadi77KSA

                        ]net_port;status
                        "net_port" is: "4981" default: "4976"
                        latched: "4976"
                          Domain is any integer from 0 to 65535
                        map: zm_transit
                        num score bot ping guid                             name             lastmsg address               qport  rate
                        --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
                        

                        T6Server .sh :

                        readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
                        readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
                        
                        readonly SERVER_NAME="Hanae Test Server"
                        readonly GAME_PATH="/opt/T6Server/Server/Zombie"
                        readonly SERVER_KEY=""
                        readonly CONFIG_FILE="dedicated_zm.cfg"
                        readonly SERVER_PORT=4976
                        readonly MOD=""
                        readonly GAME_MODE="t6zm"
                        readonly INSTALL_DIR="/opt/T6Server/Plutonium"
                        
                        update_server() {
                            ./plutonium-updater -d "$INSTALL_DIR"
                        }
                        
                        start_server() {
                            local timestamp
                            printf -v timestamp '%(%F_%H:%M:%S)T' -1
                            
                            echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
                            
                            echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
                            echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
                            echo "To shut down the server close this window first!"
                            echo "$timestamp $SERVER_NAME server started."
                        
                            while true; do
                                wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
                        
                                printf -v timestamp '%(%F_%H:%M:%S)T' -1
                                echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
                                sleep 1
                            done
                        }
                        
                        update_server
                        start_server
                        

                        dedicated_zm.cfg :

                        //////////////////////////////////////////////////
                        ///  PlutoT6 ZM ServerConfiguration file        //
                        ///////////////////////////////////////////////////
                        // This config best view with Notepad++     OR   //
                        // other *nix compatible editors of your choice. //
                        ///////////////////////////////////////////////////
                        // Remove "//" in front of lines to allow the    //
                        // server to read them.                          //
                        // Anything after "//" is a comment.             //
                        //////////////////////////////////////////////////
                        // GENERAL SETTINGS                             //
                        ////////////////////////////////////////////////// 
                        //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
                        sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
                        //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
                        //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                        //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                        //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
                        demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
                        sv_sayname "Console"                            // name server-side 'say' commands show up as
                        sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
                        sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
                        sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
                        sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
                        g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
                        g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
                        g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
                        bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
                        g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
                        g_patchRocketJumps 1                            // Allow Rocket Jumps?
                        //////////////////////////////////////////////////
                        //These options can also be configured individually on a map basis in each zm config in gamesettings.
                        //////////////////////////////////////////////////
                        //gts startRound 1                              // Starting Round. Works on all maps.
                        //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
                        //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
                        //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
                        //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
                        //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
                        //////////////////////////////////////////////////
                        // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
                        //////////////////////////////////////////////////
                        g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
                        g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
                        rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
                        rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
                        rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
                        rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
                        rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
                        rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
                        rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
                        rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
                        //////////////////////////////////////////////////
                        
                        //////////////////////////////////////////////////
                        // MOD SETTINGS                                 //
                        //////////////////////////////////////////////////
                        // Change fs_game through the batch file        //
                        // or your launch parameters.                   //
                        seta sv_wwwBaseURL ""                           //
                        
                        //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
                        //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
                        //////////////////////////////////////////////////////////////////////////////
                        //                    Maps and the matching configs                         //
                        //////////////////////////////////////////////////////////////////////////////
                        // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
                        // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
                        // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
                        // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
                        // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
                        // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
                        // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
                        // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
                        // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
                        // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
                        // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
                        // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
                        // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
                        // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
                        // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
                        // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
                        /////////////////////////////////////////////////////////////////////////////////
                        // MAP SHORT NAMES ROTATION LIST                                               //
                        /////////////////////////////////////////////////////////////////////////////////
                        //                                                                             //
                        // For reference:                                                              //
                        // All of the sv_maprotation tokens:                                           //
                        // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
                        // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
                        // gametype <gametype> - calls set_gametype cmd                                //
                        // loadmod <mod> - calls loadmod                                               //
                        // dsr <dsr> - calls dsr                                                       //
                        // execgts <exec> - calls execgts                                              //
                        // exec <exec> - calls exec                                                    //
                        // map <map> - calls map                                                       //
                        //                                                                             //
                        // do note that set_gametype will reset all                                    //
                        // gametypesettings                                                            //
                        // So you would want to have that to be                                        //
                        // the first token, and everything else,                                       //
                        // then finally the map token                                                  //
                        //                                                                             //
                        /////////////////////////////////////////////////////////////////////////////////
                        
                        //Classic/TranZit Maps rotation
                        //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
                        
                        //Survival Maps rotation
                        sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
                        
                        //Grief Maps rotation
                        //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
                        
                        //Turned Maps rotation
                        //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
                        
                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #15

                        lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.

                        lapetitehanaeundefined 1 Reply Last reply
                        0
                        • Hadi77KSAundefined Hadi77KSA

                          lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.

                          lapetitehanaeundefined Offline
                          lapetitehanaeundefined Offline
                          lapetitehanae
                          wrote on last edited by
                          #16

                          Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

                          Hadi77KSAundefined 1 Reply Last reply
                          0
                          • lapetitehanaeundefined lapetitehanae

                            Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote on last edited by Hadi77KSA
                            #17

                            lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?

                            lapetitehanaeundefined 1 Reply Last reply
                            0
                            • Hadi77KSAundefined Hadi77KSA

                              lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?

                              lapetitehanaeundefined Offline
                              lapetitehanaeundefined Offline
                              lapetitehanae
                              wrote on last edited by
                              #18

                              Hadi77KSA Yes 4976 and 4981 are opened !

                              1 Reply Last reply
                              0
                              • Minamiundefined Offline
                                Minamiundefined Offline
                                Minami
                                Contributor
                                wrote on last edited by
                                #19

                                lapetitehanae Hey bro, your script should look like this: T6Server.sh.

                                I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.

                                lapetitehanaeundefined 1 Reply Last reply
                                0
                                • Minamiundefined Minami

                                  lapetitehanae Hey bro, your script should look like this: T6Server.sh.

                                  I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.

                                  lapetitehanaeundefined Offline
                                  lapetitehanaeundefined Offline
                                  lapetitehanae
                                  wrote on last edited by lapetitehanae
                                  #20

                                  Minami Hey, yeah i see that on github, thank you ❤

                                  1 Reply Last reply
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