Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Server Hosting Support
  3. unknown t6mp & map_rotation errors

unknown t6mp & map_rotation errors

Scheduled Pinned Locked Moved BO2 Server Hosting Support
20 Posts 4 Posters 1.2k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • lapetitehanaeundefined lapetitehanae

    Hadi77KSA

    Once again, thank you for taking the time to help me!

    I've got the dlcs maps but I tried to put tranzit on and it doesn't work either.
    -> sv_maprotation “execgts zm_classic_transit.cfg map zm_transit”

    Here's the last console_zm.log (I shut down the server after 10 minutes, it's weird that at the end there's a cut line, the server was loading files?)

    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    execing default_mp.cfg
    execing default_statversion.cfg
    completed execing default_statversion.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    completed execing default_mp.cfg
    execing default_mp_controls_english.cfg
    completed execing default_mp_controls_english.cfg
    r_aaSamples will be changed upon restarting.
    r_fullscreen will be changed upon restarting.
    r_monitor will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    execing configure.cfg
    r_aspectRatio will be changed upon restarting.
    completed execing configure.cfg
    '16' is not a valid value for dvar 'ai_corpseCount'
      Domain is any integer from 0 to 8
    r_aaSamples will be changed upon restarting.
    r_texFilterQuality will be changed upon restarting.
    Loading fastfile patch_zm
    Loading fastfile code_post_gfx_zm
    Built adjacency info for IPaks 0ms
    execing ragdoll.cfg
    completed execing ragdoll.cfg
    execing default_zm_gamesettings.cfg
    execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_tdm.cfg
    completed execing zm/gamesettings_tdm.cfg
    execing default_mp_gametypes.cfg
    Unknown command "resetCustomGametype"
    completed execing default_mp_gametypes.cfg
    completed execing default_mp_gamesettings.cfg
    execing zm/gamesettings_default.cfg
    completed execing zm/gamesettings_default.cfg
    execing zm/gamesettings_zclassic.cfg
    completed execing zm/gamesettings_zclassic.cfg
    completed execing default_zm_gamesettings.cfg
    bound socket to localhost:4981
    net_port will be changed upon restarting.
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    --- Common Initialization Complete ---
    Unknown command "t6zm"
    net_port will be changed upon restarting.
    execing dedicated_zm.cfg
    Unknown command "limit"
    Unknown command "range"
    Unknown command "value"
    addedaddedaddedaddedcompleted execing dedicated_zm.cfg
    Loading fastfile patch_ui_zm
    Loading fastfile ui_zm
    Built adjacency info for IPaks 0ms
    Loading fastfile common_zm
    Loading fastfile ffotd_tu17_zm_147
    Built adjacency info for IPaks 0ms
    Loading fastfile dlczm0_load_zm
    Loading fastfile dlc1_load_zm
    Loading fastfile dlc2_load_zm
    Loading fastfile dlc3_load_zm
    Loading fastfile dlc4_load_zm
    Loading fastfile dlc0dd_load_zm
    Loading fastfile seasonpass_load_zm
    
    
    map_rotate...
    
    "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
    
    "sv_mapRotationCurrent" is: ""
    
    Executing gts cfg: zm_classic_transit.cfg.
    Setting map: zm_transit.
    execing zm_classic_transit.cfg
    execing gamesettings_default.cfg
    completed execing gamesettings_default.cfg
    execing gamesettings_zclassic.cfg
    completed execing gamesettings_zclassic.cfg
    g_gametype will be changed upon restarting.
    completed execing zm_classic_transit.cfg
    Built adjacency info for IPaks 1ms
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Unloading fastfile ui_zm
    Unloading fastfile patch_ui_zm
    Loaded menu file: ui/t6/dvarleftrightselector.lua
    Loaded menu file: ui_mp/t6/hud/team_marinesopfor.lua
    Loaded menu file: ui_mp/t6/hud/class.lua
    Loaded menu file: ui/t6/menus/optionscontrols.lua
    Loaded menu file: ui/t6/menus/optionssettings.lua
    Loaded menu file: ui/t6/menus/safeareamenu.lua
    Loaded menu file: ui_mp/t6/hud/scoreboard.lua
    Loaded menu file: ui_mp/t6/hud/spectateplayercard.lua
    Loaded menu file: ui_mp/t6/hud/loading.lua
    Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombie.lua
    Loaded menu file: ui_mp/t6/zombie/hudcompetitivescoreboardzombieog.lua
    DB_FlushGump 0
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 1
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 2
    Sys_GumpFlushed set gumpFlushedEvent
    DB_FlushGump 3
    Sys_GumpFlushed set gumpFlushedEvent
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
    Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
    Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
    Current language: english
    Current search path:
    Z:\opt\T6Server\Plutonium\storage\t6/raw
    Z:\opt\T6Server\Plutonium\storage\t6//
    Z:\opt\T6Server\Plutonium\storage\t6/players
    Z:\opt\T6Server\Plutonium\storage\t6/main
    Z:\opt\T6Server\Server\Zombie/main
    Z:\opt\T6Server\Server\Zombie/main_shared
    Z:\opt\T6Server\Server\Zombie/players
    Loading fastfile zm_transit_patch
    Loading fastfile zm_transit
    Loading fastfile so_zclassic_zm_transit
    Built adjacency info for IPaks 0ms
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing buttons_default.cfg
    completed execing buttons_default.cfg
    execing thumbstick_default.cfg
    completed execing thumbstick_default.cfg
    Initializing game at 12/05/24 20:35:14 +0100
    Current uptime: 00:00:22
    Level time: 0
    Restart: 0
    ------- Game Initialization -------
    gamename: PT6ZM
    gamedate: Dec  2 2024
    '0' is not a valid value for dvar 'r_brightness'
      Domain is any number from 0.5 to 1.5
    codescripts/delete.gsc (common_zm): 0x0B4E32EE
    codescripts/struct.gsc (common_zm): 0x5A0C849E
    common_scripts/utility.gsc (patch_zm): 0x1447FBB5
    maps/mp/_script_gen.gsc (patch_zm): 0xE3828D0B
    maps/mp/_fx.gsc (patch_zm): 0xCF0DC190
    maps/mp/_createfxmenu.gsc (patch_zm): 0x875AF4D1
    maps/mp/_createfxundo.gsc (patch_zm): 0xED3BDE6C
    maps/mp/_createfx.gsc (patch_zm): 0x2B78DD0D
    common_scripts/default (): 0xA3CC035D
    maps/mp/_utility.gsc (patch_zm): 0xD2E0DC40
    maps/mp/_visionset_mgr.gsc (patch_zm): 0x676C5540
    maps/mp/gametypes_zm/_hud.gsc (patch_zm): 0x28AE1ACB
    maps/mp/_music.gsc (patch_zm): 0xA3DAE7A9
    maps/mp/zombies/_zm_clone.gsc (patch_zm): 0xFBCF59DE
    maps/mp/zombies/_zm_weap_cymbal_monkey.gsc (patch_zm): 0x95859954
    maps/mp/_demo.gsc (patch_zm): 0xD9D0103E
    maps/mp/zombies/_zm_zonemgr.gsc (patch_zm): 0x04516729
    maps/mp/zombies/_zm_unitrigger.gsc (patch_zm): 0x5F8CE624
    maps/mp/zombies/_zm_magicbox_lock.gsc (patch_zm): 0x1FF12AF9
    maps/mp/zombies/_zm_magicbox.gsc (patch_zm): 0x0427D94E
    maps/mp/zombies/_zm_melee_weapon.gsc (zm_transit_patch): 0x8EB1A02E
    maps/mp/gametypes_zm/_hud_util.gsc (patch_zm): 0x7E3C551B
    maps/mp/animscripts/utility.gsc (patch_zm): 0x7556206F
    maps/mp/animscripts/shared.gsc (patch_zm): 0xDFCF35AA
    maps/mp/animscripts/zm_utility.gsc (patch_zm): 0x162B17FA
    maps/mp/animscripts/zm_shared.gsc (patch_zm): 0x7E09B3D2
    maps/mp/animscripts/zm_death.gsc (patch_zm): 0x75C9A29F
    maps/mp/zombies/_zm_net.gsc (patch_zm): 0x9B60217C
    maps/mp/zombies/_zm_blockers.gsc (patch_zm): 0xE5B98C54
    maps/mp/zombies/_zm_pers_upgrades_system.gsc (patch_zm): 0x359D5A86
    maps/mp/zombies/_zm_pers_upgrades.gsc (patch_zm): 0x3C4E3EDA
    maps/mp/zombies/_zm_powerups.gsc (patch_zm): 0xC4689549
    maps/mp/gametypes_zm/_globallogic_audio.gsc (patch_zm): 0x6D66D8BA
    maps/mp/gametypes_zm/_hud_message.gsc (patch_zm): 0x387492EE
    maps/mp/gametypes_zm/_globallogic_utils.gsc (patch_zm): 0xC114211C
    maps/mp/_challenges.gsc (patch_zm): 0x29FE7852
    maps/mp/_bb.gsc (patch_zm): 0x32A9EFDD
    maps/mp/gametypes_zm/_globallogic_score.gsc (patch_zm): 0x28F6B956
    maps/mp/zombies/_zm_pers_upgrades_functions.gsc (patch_zm): 0x3F8546EE
    maps/mp/zombies/_zm_score.gsc (patch_zm): 0xB7F0FF55
    maps/mp/zombies/_zm_weap_ballistic_knife.gsc (zm_transit_patch): 0x3FC6FC78
    maps/mp/gametypes_zm/_damagefeedback.gsc (patch_zm): 0x06EDD55D
    maps/mp/gametypes_zm/_tweakables.gsc (patch_zm): 0x94B9FA64
    maps/mp/gametypes_zm/_shellshock.gsc (patch_zm): 0x897067A1
    maps/mp/_sticky_grenade.gsc (patch_zm): 0x8F6B52CA
    maps/mp/gametypes_zm/_weapon_utils.gsc (patch_zm): 0x80C753E4
    maps/mp/gametypes_zm/_weapons.gsc (patch_zm): 0xB252E3BC
    maps/mp/gametypes_zm/_gameobjects.gsc (patch_zm): 0x2D670E94
    maps/mp/gametypes_zm/_globallogic_actor.gsc (patch_zm): 0x2697751C
    maps/mp/_audio.gsc (patch_zm): 0x250F2D68
    maps/mp/gametypes_zm/_callbacksetup.gsc (patch_zm): 0xB1A1AFF2
    maps/mp/gametypes_zm/_spawnlogic.gsc (patch_zm): 0xF97275E9
    maps/mp/gametypes_zm/_spawning.gsc (patch_zm): 0x23D4F8F2
    maps/mp/gametypes_zm/_spectating.gsc (patch_zm): 0xDD0B05AD
    maps/mp/gametypes_zm/_globallogic_defaults.gsc (patch_zm): 0x7DBCB4BE
    maps/mp/gametypes_zm/_globallogic_ui.gsc (patch_zm): 0xF49CDDEF
    maps/mp/gametypes_zm/_globallogic_spawn.gsc (patch_zm): 0xE6AF1E5F
    maps/mp/gametypes_zm/_globallogic_player.gsc (patch_zm): 0x2D892659
    maps/mp/_ballistic_knife.gsc (patch_zm): 0x89A2A500
    maps/mp/gametypes_zm/_weaponobjects.gsc (patch_zm): 0xA894146B
    maps/mp/zombies/_zm_weap_claymore.gsc (zm_transit_patch): 0x6D8D5C97
    maps/mp/zombies/_zm_weapons.gsc (patch_zm): 0x679E9863
    maps/mp/zombies/_zm_audio_announcer.gsc (patch_zm): 0x960208B6
    maps/mp/zombies/_zm_audio.gsc (patch_zm): 0x5468B987
    maps/mp/animscripts/zm_run.gsc (patch_zm): 0x6B710D74
    maps/mp/zombies/_zm_ai_basic.gsc (patch_zm): 0x5C836E20
    maps/mp/zombies/_zm_power.gsc (patch_zm): 0x40CB6619
    maps/mp/zombies/_zm_buildables.gsc (patch_zm): 0xF79BBE2B
    maps/mp/zombies/_zm_server_throttle.gsc (patch_zm): 0xFC6FCB49
    maps/mp/zombies/_zm_utility.gsc (patch_zm): 0x30CBE92C
    maps/mp/gametypes_zm/_hostmigration.gsc (patch_zm): 0xE8829BE3
    maps/mp/gametypes_zm/_dev.gsc (patch_zm): 0x8C66471A
    maps/mp/gametypes_zm/_scoreboard.gsc (patch_zm): 0x56B8A566
    maps/mp/gametypes_zm/_clientids.gsc (patch_zm): 0xE61B2861
    maps/mp/gametypes_zm/_serversettings.gsc (patch_zm): 0x028EDC7B
    maps/mp/_busing.gsc (patch_zm): 0x6C026E66
    maps/mp/gametypes_zm/_globallogic.gsc (ffotd_tu17_zm_147): 0xDAD67DBB
    maps/mp/zombies/_zm_stats.gsc (patch_zm): 0x41F04E2A
    maps/mp/zombies/_zm_equipment.gsc (patch_zm): 0x27362014
    maps/mp/zombies/_zm_chugabud.gsc (patch_zm): 0xFE537B92
    maps/mp/zombies/_zm_perks.gsc (patch_zm): 0xAC0DA798
    maps/mp/zombies/_zm_laststand.gsc (patch_zm): 0x376F31A2
    maps/mp/zombies/_zm_ai_faller.gsc (patch_zm): 0x0C74E4AE
    maps/mp/zombies/_zm_spawner.gsc (patch_zm): 0x42742571
    maps/mp/gametypes_zm/_zm_gametype.gsc (patch_zm): 0x76D10DF1
    maps/mp/zombies/_zm_game_module.gsc (patch_zm): 0x232AFF7C
    maps/mp/zombies/_zm_ai_dogs.gsc (patch_zm): 0x32454412
    maps/mp/zombies/_zm_tombstone.gsc (patch_zm): 0xA194EAAE
    maps/mp/zombies/_zm_traps.gsc (patch_zm): 0xF3710739
    maps/mp/zombies/_zm_timer.gsc (patch_zm): 0x9E6EA542
    maps/mp/zombies/_zm_gump.gsc (patch_zm): 0x0D6B03C6
    maps/mp/zombies/_zm_playerhealth.gsc (patch_zm): 0x9E8AC3AF
    maps/mp/zombies/_zm_bot.gsc (patch_zm): 0x1F4B5BAA
    maps/mp/zombies/_zm_turned.gsc (patch_zm): 0x6039DF32
    maps/mp/zombies/_zm_devgui.gsc (patch_zm): 0xF1E7632C
    maps/mp/zombies/_zm_ffotd.gsc (patch_zm): 0x757FD63E
    maps/mp/zombies/_zm.gsc (patch_zm): 0x5515DA37
    maps/mp/animscripts/zm_melee.gsc (patch_zm): 0xA6FC03BF
    maps/mp/animscripts/zm_combat.gsc (patch_zm): 0xEE76BD65
    maps/mp/animscripts/zm_init.gsc (patch_zm): 0x620EE666
    maps/mp/animscripts/zm_pain.gsc (patch_zm): 0xA7865F71
    maps/mp/animscripts/zm_move.gsc (patch_zm): 0x05300108
    maps/mp/animscripts/zm_scripted.gsc (patch_zm): 0x165D5328
    maps/mp/animscripts/zm_stop.gsc (patch_zm): 0x31EED563
    maps/mp/animscripts/zm_flashed.gsc (patch_zm): 0xFC54E6DB
    maps/mp/animscripts/zm_jump.gsc (patch_zm): 0x79E0314E
    maps/mp/animscripts/zm_turn.gsc (patch_zm): 0x903125D1
    maps/mp/animscripts/dog_stop.gsc (patch_zm): 0x21CB6FCB
    maps/mp/animscripts/zm_dog_combat.gsc (patch_zm): 0x98B2B4B0
    maps/mp/animscripts/zm_dog_death.gsc (patch_zm): 0x28175CFB
    maps/mp/animscripts/dog_move.gsc (patch_zm): 0xD81FEDF6
    maps/mp/animscripts/zm_dog_init.gsc (patch_zm): 0x4B8C8518
    maps/mp/animscripts/zm_dog_pain.gsc (patch_zm): 0xD30254EB
    maps/mp/animscripts/zm_dog_move.gsc (patch_zm): 0x8BD35B59
    maps/mp/animscripts/zm_dog_stop.gsc (patch_zm): 0x691A1E03
    maps/mp/animscripts/zm_dog_flashed.gsc (patch_zm): 0xD0A61924
    maps/mp/animscripts/zm_dog_jump.gsc (patch_zm): 0x70D25363
    maps/mp/animscripts/zm_dog_turn.gsc (patch_zm): 0x0E9EF1A5
    character/c_zom_screecher.gsc (so_zclassic_zm_transit): 0xD98E7F48
    aitype/zm_transit_screecher.gsc (so_zclassic_zm_transit): 0x9AEAB14D
    character/c_zom_avogadro.gsc (so_zclassic_zm_transit): 0x60BA0D91
    aitype/zm_transit_avogadro.gsc (so_zclassic_zm_transit): 0x0A1A3AD4
    xmodelalias/c_zom_zombie_head_als.gsc (so_zclassic_zm_transit): 0x6D000837
    codescripts/character.gsc (common_zm): 0x958922C6
    character/c_zom_zombie1_02.gsc (so_zclassic_zm_transit): 0x96EE112C
    character/c_zom_zombie1_01.gsc (so_zclassic_zm_transit): 0xBCA99F79
    aitype/zm_transit_basic_01.gsc (so_zclassic_zm_transit): 0xB0F17E07
    character/c_zom_zombie2_03.gsc (so_zclassic_zm_transit): 0x07657F11
    character/c_zom_zombie2_02.gsc (so_zclassic_zm_transit): 0x8F3E3058
    character/c_zom_zombie2_01.gsc (so_zclassic_zm_transit): 0xCCA2E7C2
    aitype/zm_transit_basic_02.gsc (so_zclassic_zm_transit): 0x342FA31D
    character/c_zom_zombie3_05.gsc (so_zclassic_zm_transit): 0x5CB49E56
    character/c_zom_zombie3_04.gsc (so_zclassic_zm_transit): 0x2FDD6F4E
    character/c_zom_zombie3_03.gsc (so_zclassic_zm_transit): 0xACB1BE47
    character/c_zom_zombie3_02.gsc (so_zclassic_zm_transit): 0xDFD84F5F
    character/c_zom_zombie3_01.gsc (so_zclassic_zm_transit): 0x4A625C77
    aitype/zm_transit_basic_03.gsc (so_zclassic_zm_transit): 0xB7F3F87D
    maps/mp/gametypes_zm/zclassic.gsc (patch_zm): 0x2029AA99
    maps/mp/zombies/_zm_sidequests.gsc (patch_zm): 0xE12391AD
    maps/mp/zm_transit_distance_tracking.gsc (zm_transit_patch): 0xE004340A
    maps/mp/_compass.gsc (patch_zm): 0x708747E9
    maps/mp/zm_transit_utility.gsc (zm_transit_patch): 0x1AB93A38
    maps/mp/zm_transit_sq.gsc (zm_transit_patch): 0xA24CFE61
    maps/mp/zm_transit_cling.gsc (zm_transit_patch): 0x6A0081E0
    character/c_transit_player_reporter.gsc (so_zclassic_zm_transit): 0xFED25825
    character/c_transit_player_engineer.gsc (so_zclassic_zm_transit): 0x39700FA2
    character/c_transit_player_oldman.gsc (so_zclassic_zm_transit): 0x33082806
    character/c_transit_player_farmgirl.gsc (so_zclassic_zm_transit): 0xA980D9C0
    maps/mp/zm_transit_lava.gsc (zm_transit_patch): 0x9D5120A9
    maps/mp/zombies/_zm_weap_emp_bomb.gsc (zm_transit_patch): 0x23F4640C
    maps/mp/zm_transit_ambush.gsc (zm_transit_patch): 0x4B154407
    maps/mp/zm_transit_automaton.gsc (zm_transit_patch): 0xC9B7396A
    maps/mp/zm_transit_bus.gsc (zm_transit_patch): 0x5E449073
    maps/mp/zm_transit_openings.gsc (zm_transit_patch): 0x5A0A2037
    maps/mp/zm_transit_achievement.gsc (zm_transit_patch): 0x8B22A8C1
    maps/mp/zombies/_zm_weap_bowie.gsc (zm_transit_patch): 0x03E0382D
    maps/mp/zombies/_zm_weap_tazer_knuckles.gsc (zm_transit_patch): 0xD1934A1D
    maps/mp/zombies/_zm_weap_jetgun.gsc (zm_transit_patch): 0xFD8A3AE3
    maps/mp/zombies/_zm_riotshield.gsc (zm_transit_patch): 0xE2835CD7
    maps/mp/zombies/_zm_weap_riotshield.gsc (zm_transit_patch): 0x5CD2E569
    maps/mp/zm_transit_power.gsc (zm_transit_patch): 0x3AD16CAD
    maps/mp/zombies/_zm_ai_screecher.gsc (zm_transit_patch): 0x6E8747E2
    maps/mp/zm_transit_ai_screecher.gsc (zm_transit_patch): 0x109C3732
    maps/mp/animscripts/traverse/shared.gsc (patch_zm): 0x7913AF97
    maps/mp/_global_fx.gsc (patch_zm): 0x7CF025D9
    maps/mp/_art.gsc (patch_zm): 0x2297F2F9
    maps/mp/_serverfaceanim_mp.gsc (patch_zm): 0xEFBD9845
    maps/mp/_fxanim.gsc (patch_zm): 0x5BF76E75
    maps/mp/_interactive_objects.gsc (patch_zm): 0xA58AE7CE
    maps/mp/zombies/_load.gsc (patch_zm): 0x4A63C73D
    maps/mp/teams/_teamset_cdc.gsc (zm_transit): 0x297874E1
    maps/mp/createart/zm_transit_art.gsc (zm_transit_patch): 0xAC443DEC
    maps/mp/createfx/zm_transit_fx.gsc (zm_transit_patch): 0x2A12E62D
    maps/mp/zm_transit_fx.gsc (zm_transit_patch): 0xB30D1793
    maps/mp/zombies/_zm_equip_turbine.gsc (patch_zm): 0x09F3B933
    maps/mp/zm_transit_ffotd.gsc (zm_transit_patch): 0x2313C57D
    maps/m
    

    9ad7f394-74a7-48f1-aac7-5a98a76eaf74-image.png

    Hadi77KSAundefined Online
    Hadi77KSAundefined Online
    Hadi77KSA
    Contributor
    wrote on last edited by
    #8

    lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.

    lapetitehanaeundefined 1 Reply Last reply
    0
    • Hadi77KSAundefined Hadi77KSA

      lapetitehanae I’m unable to determine the problem from what you’ve provided so far. I’m afraid I can’t help you.

      lapetitehanaeundefined Offline
      lapetitehanaeundefined Offline
      lapetitehanae
      wrote on last edited by
      #9

      Hadi77KSA Thanks anyway for your help, I'll wait!

      1 Reply Last reply
      0
      • Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes
        Plutonium Staff
        wrote on last edited by
        #10

        Can you please check your console.log for the rest of the output?

        lapetitehanaeundefined 1 Reply Last reply
        0
        • Xerxesundefined Xerxes

          Can you please check your console.log for the rest of the output?

          lapetitehanaeundefined Offline
          lapetitehanaeundefined Offline
          lapetitehanae
          wrote on last edited by
          #11

          Xerxes

          Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

          I can still send what's in the console when I start the server, but I don't think that's going to help.

          lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
          lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
          Remote revision: 4524
          Local revision: 4524
          
          Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
          Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
          To shut down the server close this window first!
          2024-12-06_20:54:05 Hanae Test Server server started.
          --- Cmd Initialization Complete ---
          Loading fastfile code_pre_gfx_zm
          Built adjacency info for IPaks 0ms
          [STEAM] 1 calls ready, running...
          [STEAM] running call 1
          ----- FS_Startup -----
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
          Current language: english
          Build r4524
          logfile opened on Fri Dec  6 20:54:21 2024
          Current search path:
          Z:\opt\T6Server\Plutonium\storage\t6/raw
          Z:\opt\T6Server\Plutonium\storage\t6//
          Z:\opt\T6Server\Plutonium\storage\t6/players
          Z:\opt\T6Server\Plutonium\storage\t6/main
          Z:\opt\T6Server\Server\Zombie/main
          Z:\opt\T6Server\Server\Zombie/main_shared
          Z:\opt\T6Server\Server\Zombie/players
          [DW][Auth] Handling authentication request...
          execing default_mp.cfg
          execing default_statversion.cfg
          completed execing default_statversion.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          completed execing default_mp.cfg
          execing default_mp_controls_english.cfg
          completed execing default_mp_controls_english.cfg
          r_aaSamples will be changed upon restarting.
          r_fullscreen will be changed upon restarting.
          r_monitor will be changed upon restarting.
          r_texFilterQuality will be changed upon restarting.
          execing configure.cfg
          r_aspectRatio will be changed upon restarting.
          completed execing configure.cfg
          '16' is not a valid value for dvar 'ai_corpseCount'
            Domain is any integer from 0 to 8
          r_aaSamples will be changed upon restarting.
          r_texFilterQuality will be changed upon restarting.
          Loading fastfile patch_zm
          Loading fastfile code_post_gfx_zm
          Built adjacency info for IPaks 0ms
          [DW][Lobby] Handling hello request...
          execing ragdoll.cfg
          completed execing ragdoll.cfg
          execing default_zm_gamesettings.cfg
          execing default_mp_gamesettings.cfg
          execing zm/gamesettings_default.cfg
          completed execing zm/gamesettings_default.cfg
          execing zm/gamesettings_tdm.cfg
          completed execing zm/gamesettings_tdm.cfg
          execing default_mp_gametypes.cfg
          Unknown command "resetCustomGametype"
          completed execing default_mp_gametypes.cfg
          completed execing default_mp_gamesettings.cfg
          execing zm/gamesettings_default.cfg
          completed execing zm/gamesettings_default.cfg
          execing zm/gamesettings_zclassic.cfg
          completed execing zm/gamesettings_zclassic.cfg
          completed execing default_zm_gamesettings.cfg
          bound socket to localhost:4981
          net_port will be changed upon restarting.
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          --- Common Initialization Complete ---
          Unknown command "t6zm"
          net_port will be changed upon restarting.
          execing dedicated_zm.cfg
          Unknown command "limit"
          Unknown command "range"
          Unknown command "value"
          addedaddedaddedaddedcompleted execing dedicated_zm.cfg
          Loading fastfile patch_ui_zm
          Loading fastfile ui_zm
          Built adjacency info for IPaks 0ms
          Loading fastfile common_zm
          Loading fastfile ffotd_tu17_zm_147
          Built adjacency info for IPaks 1ms
          Loading fastfile dlczm0_load_zm
          Loading fastfile dlc1_load_zm
          Loading fastfile dlc2_load_zm
          Loading fastfile dlc3_load_zm
          Loading fastfile dlc4_load_zm
          Loading fastfile dlc0dd_load_zm
          Loading fastfile seasonpass_load_zm
          map_rotate...
          "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
          "sv_mapRotationCurrent" is: ""
          Executing gts cfg: zm_classic_transit.cfg.
          Setting map: zm_transit.
          execing zm_classic_transit.cfg
          execing gamesettings_default.cfg
          completed execing gamesettings_default.cfg
          execing gamesettings_zclassic.cfg
          completed execing gamesettings_zclassic.cfg
          g_gametype will be changed upon restarting.
          completed execing zm_classic_transit.cfg
          Built adjacency info for IPaks 0ms
          DB_FlushGump 0
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 1
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 2
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 3
          Sys_GumpFlushed set gumpFlushedEvent
          Unloading fastfile ui_zm
          Unloading fastfile patch_ui_zm
          Sending heartbeat...
          DB_FlushGump 0
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 1
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 2
          Sys_GumpFlushed set gumpFlushedEvent
          DB_FlushGump 3
          Sys_GumpFlushed set gumpFlushedEvent
          ----- FS_Startup -----
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
          Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
          Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
          Current language: english
          Current search path:
          Z:\opt\T6Server\Plutonium\storage\t6/raw
          Z:\opt\T6Server\Plutonium\storage\t6//
          Z:\opt\T6Server\Plutonium\storage\t6/players
          Z:\opt\T6Server\Plutonium\storage\t6/main
          Z:\opt\T6Server\Server\Zombie/main
          Z:\opt\T6Server\Server\Zombie/main_shared
          Z:\opt\T6Server\Server\Zombie/players
          Loading fastfile zm_transit_patch
          Loading fastfile zm_transit
          Loading fastfile so_zclassic_zm_transit
          Built adjacency info for IPaks 1ms
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing buttons_default.cfg
          completed execing buttons_default.cfg
          execing thumbstick_default.cfg
          completed execing thumbstick_default.cfg
          Initializing game at 12/06/24 20:54:30 +0100
          Current uptime: 00:00:23
          Level time: 0
          Restart: 0
          ------- Game Initialization -------
          gamename: PT6ZM
          gamedate: Dec  2 2024
          '0' is not a valid value for dvar 'r_brightness'
            Domain is any number from 0.5 to 1.5
          '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
            Domain is any number from 0.001 to 10
          '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
            Domain is any number from 0.001 to 1000
          '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
            Domain is any number from 0.001 to 1000
          Hitch warning: 9500 msec frame time on main thread
          Sending heartbeat...
          Heartbeat successful.
          Sending heartbeat...
          Heartbeat successful.
          Sending heartbeat...
          Heartbeat successful.
          Sending heartbeat...
          Heartbeat successful.
          Sending heartbeat...
          Heartbeat successful.
          Sending heartbeat...
          Heartbeat successful.
          Plutonium r4524 > 
          
          Hadi77KSAundefined 1 Reply Last reply
          0
          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by
            #12

            Can you provide the failing config?

            1 Reply Last reply
            0
            • lapetitehanaeundefined lapetitehanae

              Xerxes

              Hello, there is nothing more than what I sent in the console_zm.log. In the file, it suddenly stops in the middle of the last line, as shown above

              I can still send what's in the console when I start the server, but I don't think that's going to help.

              lapetitehanae@panel:~$ cd /opt/T6Server/Plutonium/
              lapetitehanae@panel:/opt/T6Server/Plutonium$ ./T6Server.sh 
              Remote revision: 4524
              Local revision: 4524
              
              Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
              Server Hanae Test Server will load dedicated_zm.cfg and listen on port 4976 UDP!
              To shut down the server close this window first!
              2024-12-06_20:54:05 Hanae Test Server server started.
              --- Cmd Initialization Complete ---
              Loading fastfile code_pre_gfx_zm
              Built adjacency info for IPaks 0ms
              [STEAM] 1 calls ready, running...
              [STEAM] running call 1
              ----- FS_Startup -----
              Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
              Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
              Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
              Current language: english
              Build r4524
              logfile opened on Fri Dec  6 20:54:21 2024
              Current search path:
              Z:\opt\T6Server\Plutonium\storage\t6/raw
              Z:\opt\T6Server\Plutonium\storage\t6//
              Z:\opt\T6Server\Plutonium\storage\t6/players
              Z:\opt\T6Server\Plutonium\storage\t6/main
              Z:\opt\T6Server\Server\Zombie/main
              Z:\opt\T6Server\Server\Zombie/main_shared
              Z:\opt\T6Server\Server\Zombie/players
              [DW][Auth] Handling authentication request...
              execing default_mp.cfg
              execing default_statversion.cfg
              completed execing default_statversion.cfg
              execing thumbstick_default.cfg
              completed execing thumbstick_default.cfg
              execing buttons_default.cfg
              completed execing buttons_default.cfg
              completed execing default_mp.cfg
              execing default_mp_controls_english.cfg
              completed execing default_mp_controls_english.cfg
              r_aaSamples will be changed upon restarting.
              r_fullscreen will be changed upon restarting.
              r_monitor will be changed upon restarting.
              r_texFilterQuality will be changed upon restarting.
              execing configure.cfg
              r_aspectRatio will be changed upon restarting.
              completed execing configure.cfg
              '16' is not a valid value for dvar 'ai_corpseCount'
                Domain is any integer from 0 to 8
              r_aaSamples will be changed upon restarting.
              r_texFilterQuality will be changed upon restarting.
              Loading fastfile patch_zm
              Loading fastfile code_post_gfx_zm
              Built adjacency info for IPaks 0ms
              [DW][Lobby] Handling hello request...
              execing ragdoll.cfg
              completed execing ragdoll.cfg
              execing default_zm_gamesettings.cfg
              execing default_mp_gamesettings.cfg
              execing zm/gamesettings_default.cfg
              completed execing zm/gamesettings_default.cfg
              execing zm/gamesettings_tdm.cfg
              completed execing zm/gamesettings_tdm.cfg
              execing default_mp_gametypes.cfg
              Unknown command "resetCustomGametype"
              completed execing default_mp_gametypes.cfg
              completed execing default_mp_gamesettings.cfg
              execing zm/gamesettings_default.cfg
              completed execing zm/gamesettings_default.cfg
              execing zm/gamesettings_zclassic.cfg
              completed execing zm/gamesettings_zclassic.cfg
              completed execing default_zm_gamesettings.cfg
              bound socket to localhost:4981
              net_port will be changed upon restarting.
              execing buttons_default.cfg
              completed execing buttons_default.cfg
              execing buttons_default.cfg
              completed execing buttons_default.cfg
              execing thumbstick_default.cfg
              completed execing thumbstick_default.cfg
              execing buttons_default.cfg
              completed execing buttons_default.cfg
              execing buttons_default.cfg
              completed execing buttons_default.cfg
              execing thumbstick_default.cfg
              completed execing thumbstick_default.cfg
              --- Common Initialization Complete ---
              Unknown command "t6zm"
              net_port will be changed upon restarting.
              execing dedicated_zm.cfg
              Unknown command "limit"
              Unknown command "range"
              Unknown command "value"
              addedaddedaddedaddedcompleted execing dedicated_zm.cfg
              Loading fastfile patch_ui_zm
              Loading fastfile ui_zm
              Built adjacency info for IPaks 0ms
              Loading fastfile common_zm
              Loading fastfile ffotd_tu17_zm_147
              Built adjacency info for IPaks 1ms
              Loading fastfile dlczm0_load_zm
              Loading fastfile dlc1_load_zm
              Loading fastfile dlc2_load_zm
              Loading fastfile dlc3_load_zm
              Loading fastfile dlc4_load_zm
              Loading fastfile dlc0dd_load_zm
              Loading fastfile seasonpass_load_zm
              map_rotate...
              "sv_mapRotation" is: "execgts zm_classic_transit.cfg map zm_transit"
              "sv_mapRotationCurrent" is: ""
              Executing gts cfg: zm_classic_transit.cfg.
              Setting map: zm_transit.
              execing zm_classic_transit.cfg
              execing gamesettings_default.cfg
              completed execing gamesettings_default.cfg
              execing gamesettings_zclassic.cfg
              completed execing gamesettings_zclassic.cfg
              g_gametype will be changed upon restarting.
              completed execing zm_classic_transit.cfg
              Built adjacency info for IPaks 0ms
              DB_FlushGump 0
              Sys_GumpFlushed set gumpFlushedEvent
              DB_FlushGump 1
              Sys_GumpFlushed set gumpFlushedEvent
              DB_FlushGump 2
              Sys_GumpFlushed set gumpFlushedEvent
              DB_FlushGump 3
              Sys_GumpFlushed set gumpFlushedEvent
              Unloading fastfile ui_zm
              Unloading fastfile patch_ui_zm
              Sending heartbeat...
              DB_FlushGump 0
              Sys_GumpFlushed set gumpFlushedEvent
              DB_FlushGump 1
              Sys_GumpFlushed set gumpFlushedEvent
              DB_FlushGump 2
              Sys_GumpFlushed set gumpFlushedEvent
              DB_FlushGump 3
              Sys_GumpFlushed set gumpFlushedEvent
              ----- FS_Startup -----
              Searching for iwds in Z:\opt\T6Server\Server\Zombie/players
              Searching for iwds in Z:\opt\T6Server\Server\Zombie/main_shared
              Searching for iwds in Z:\opt\T6Server\Server\Zombie/main
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/main
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/players
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6//
              Searching for iwds in Z:\opt\T6Server\Plutonium\storage\t6/raw
              Current language: english
              Current search path:
              Z:\opt\T6Server\Plutonium\storage\t6/raw
              Z:\opt\T6Server\Plutonium\storage\t6//
              Z:\opt\T6Server\Plutonium\storage\t6/players
              Z:\opt\T6Server\Plutonium\storage\t6/main
              Z:\opt\T6Server\Server\Zombie/main
              Z:\opt\T6Server\Server\Zombie/main_shared
              Z:\opt\T6Server\Server\Zombie/players
              Loading fastfile zm_transit_patch
              Loading fastfile zm_transit
              Loading fastfile so_zclassic_zm_transit
              Built adjacency info for IPaks 1ms
              execing buttons_default.cfg
              completed execing buttons_default.cfg
              execing buttons_default.cfg
              completed execing buttons_default.cfg
              execing thumbstick_default.cfg
              completed execing thumbstick_default.cfg
              Initializing game at 12/06/24 20:54:30 +0100
              Current uptime: 00:00:23
              Level time: 0
              Restart: 0
              ------- Game Initialization -------
              gamename: PT6ZM
              gamedate: Dec  2 2024
              '0' is not a valid value for dvar 'r_brightness'
                Domain is any number from 0.5 to 1.5
              '0' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
                Domain is any number from 0.001 to 10
              '0' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
                Domain is any number from 0.001 to 1000
              '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
                Domain is any number from 0.001 to 1000
              Hitch warning: 9500 msec frame time on main thread
              Sending heartbeat...
              Heartbeat successful.
              Sending heartbeat...
              Heartbeat successful.
              Sending heartbeat...
              Heartbeat successful.
              Sending heartbeat...
              Heartbeat successful.
              Sending heartbeat...
              Heartbeat successful.
              Sending heartbeat...
              Heartbeat successful.
              Plutonium r4524 > 
              
              Hadi77KSAundefined Online
              Hadi77KSAundefined Online
              Hadi77KSA
              Contributor
              wrote on last edited by
              #13

              lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute net_port;status to get information regarding the port as well as information regarding whether the server is running a map or not.

              lapetitehanaeundefined 1 Reply Last reply
              0
              • Hadi77KSAundefined Hadi77KSA

                lapetitehanae this one seems fine to me, but it’s using a different port than the one you’ve specified. Execute net_port;status to get information regarding the port as well as information regarding whether the server is running a map or not.

                lapetitehanaeundefined Offline
                lapetitehanaeundefined Offline
                lapetitehanae
                wrote on last edited by lapetitehanae
                #14

                Hadi77KSA

                ]net_port;status
                "net_port" is: "4981" default: "4976"
                latched: "4976"
                  Domain is any integer from 0 to 65535
                map: zm_transit
                num score bot ping guid                             name             lastmsg address               qport  rate
                --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
                

                T6Server .sh :

                readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
                readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
                
                readonly SERVER_NAME="Hanae Test Server"
                readonly GAME_PATH="/opt/T6Server/Server/Zombie"
                readonly SERVER_KEY=""
                readonly CONFIG_FILE="dedicated_zm.cfg"
                readonly SERVER_PORT=4976
                readonly MOD=""
                readonly GAME_MODE="t6zm"
                readonly INSTALL_DIR="/opt/T6Server/Plutonium"
                
                update_server() {
                    ./plutonium-updater -d "$INSTALL_DIR"
                }
                
                start_server() {
                    local timestamp
                    printf -v timestamp '%(%F_%H:%M:%S)T' -1
                    
                    echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
                    
                    echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
                    echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
                    echo "To shut down the server close this window first!"
                    echo "$timestamp $SERVER_NAME server started."
                
                    while true; do
                        wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
                
                        printf -v timestamp '%(%F_%H:%M:%S)T' -1
                        echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
                        sleep 1
                    done
                }
                
                update_server
                start_server
                

                dedicated_zm.cfg :

                //////////////////////////////////////////////////
                ///  PlutoT6 ZM ServerConfiguration file        //
                ///////////////////////////////////////////////////
                // This config best view with Notepad++     OR   //
                // other *nix compatible editors of your choice. //
                ///////////////////////////////////////////////////
                // Remove "//" in front of lines to allow the    //
                // server to read them.                          //
                // Anything after "//" is a comment.             //
                //////////////////////////////////////////////////
                // GENERAL SETTINGS                             //
                ////////////////////////////////////////////////// 
                //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
                sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
                //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
                //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
                demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
                sv_sayname "Console"                            // name server-side 'say' commands show up as
                sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
                sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
                sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
                sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
                g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
                g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
                g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
                bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
                g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
                g_patchRocketJumps 1                            // Allow Rocket Jumps?
                //////////////////////////////////////////////////
                //These options can also be configured individually on a map basis in each zm config in gamesettings.
                //////////////////////////////////////////////////
                //gts startRound 1                              // Starting Round. Works on all maps.
                //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
                //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
                //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
                //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
                //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
                //////////////////////////////////////////////////
                // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
                //////////////////////////////////////////////////
                g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
                g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
                rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
                rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
                rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
                rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
                rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
                rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
                rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
                rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
                //////////////////////////////////////////////////
                
                //////////////////////////////////////////////////
                // MOD SETTINGS                                 //
                //////////////////////////////////////////////////
                // Change fs_game through the batch file        //
                // or your launch parameters.                   //
                seta sv_wwwBaseURL ""                           //
                
                //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
                //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
                //////////////////////////////////////////////////////////////////////////////
                //                    Maps and the matching configs                         //
                //////////////////////////////////////////////////////////////////////////////
                // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
                // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
                // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
                // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
                // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
                // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
                // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
                // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
                // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
                // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
                // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
                // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
                // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
                // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
                // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
                // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
                /////////////////////////////////////////////////////////////////////////////////
                // MAP SHORT NAMES ROTATION LIST                                               //
                /////////////////////////////////////////////////////////////////////////////////
                //                                                                             //
                // For reference:                                                              //
                // All of the sv_maprotation tokens:                                           //
                // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
                // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
                // gametype <gametype> - calls set_gametype cmd                                //
                // loadmod <mod> - calls loadmod                                               //
                // dsr <dsr> - calls dsr                                                       //
                // execgts <exec> - calls execgts                                              //
                // exec <exec> - calls exec                                                    //
                // map <map> - calls map                                                       //
                //                                                                             //
                // do note that set_gametype will reset all                                    //
                // gametypesettings                                                            //
                // So you would want to have that to be                                        //
                // the first token, and everything else,                                       //
                // then finally the map token                                                  //
                //                                                                             //
                /////////////////////////////////////////////////////////////////////////////////
                
                //Classic/TranZit Maps rotation
                //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
                
                //Survival Maps rotation
                sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
                
                //Grief Maps rotation
                //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
                
                //Turned Maps rotation
                //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
                
                Hadi77KSAundefined 1 Reply Last reply
                0
                • lapetitehanaeundefined lapetitehanae

                  Hadi77KSA

                  ]net_port;status
                  "net_port" is: "4981" default: "4976"
                  latched: "4976"
                    Domain is any integer from 0 to 65535
                  map: zm_transit
                  num score bot ping guid                             name             lastmsg address               qport  rate
                  --- ----- --- ---- -------------------------------- ---------------- ------- --------------------- ------ -----
                  

                  T6Server .sh :

                  readonly SCRIPT_PATH=$(readlink -f "${BASH_SOURCE[0]}")
                  readonly SCRIPT_DIR=$(dirname "$SCRIPT_PATH")
                  
                  readonly SERVER_NAME="Hanae Test Server"
                  readonly GAME_PATH="/opt/T6Server/Server/Zombie"
                  readonly SERVER_KEY=""
                  readonly CONFIG_FILE="dedicated_zm.cfg"
                  readonly SERVER_PORT=4976
                  readonly MOD=""
                  readonly GAME_MODE="t6zm"
                  readonly INSTALL_DIR="/opt/T6Server/Plutonium"
                  
                  update_server() {
                      ./plutonium-updater -d "$INSTALL_DIR"
                  }
                  
                  start_server() {
                      local timestamp
                      printf -v timestamp '%(%F_%H:%M:%S)T' -1
                      
                      echo -e '\033]2;Plutonium - '"$SERVER_NAME"' - Server restart\007'
                      
                      echo "Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!"
                      echo "Server $SERVER_NAME will load $CONFIG_FILE and listen on port $SERVER_PORT UDP!"
                      echo "To shut down the server close this window first!"
                      echo "$timestamp $SERVER_NAME server started."
                  
                      while true; do
                          wine .\\bin\\plutonium-bootstrapper-win32.exe $GAME_MODE "$GAME_PATH" -dedicated +set key $SERVER_KEY +set fs_game $MOD +set net_port $SERVER_PORT +exec $CONFIG_FILE +map_rotate 2>/dev/null
                  
                          printf -v timestamp '%(%F_%H:%M:%S)T' -1
                          echo "$timestamp WARNING: $SERVER_NAME server closed or dropped... server restarting."
                          sleep 1
                      done
                  }
                  
                  update_server
                  start_server
                  

                  dedicated_zm.cfg :

                  //////////////////////////////////////////////////
                  ///  PlutoT6 ZM ServerConfiguration file        //
                  ///////////////////////////////////////////////////
                  // This config best view with Notepad++     OR   //
                  // other *nix compatible editors of your choice. //
                  ///////////////////////////////////////////////////
                  // Remove "//" in front of lines to allow the    //
                  // server to read them.                          //
                  // Anything after "//" is a comment.             //
                  //////////////////////////////////////////////////
                  // GENERAL SETTINGS                             //
                  ////////////////////////////////////////////////// 
                  //g_password ""                                 // Require a password to join your server. (Use "password <yourpassword>" to set it on the client before connecting)
                  sv_maxclients 4                                 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs.
                  //zombies_minplayers 1                          // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients!
                  //sv_minPing 0                                  // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                  //sv_maxPing 400                                // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!)
                  //gts zmDifficulty 1                            // Difficulty? 0 = Easy, 1 = Normal
                  demo_enabled 1                                  // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server)
                  sv_sayname "Console"                            // name server-side 'say' commands show up as
                  sv_voice "1"                                    // Allow Voice Chat (1 = On, 0 = Off)
                  sv_voicequality "3"                             // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
                  sv_allowAimAssist 1                             // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.)
                  sv_replaceBots 1                                // Try to kick a bot when a human joins a full game? (1 = On, 0 = Off)
                  g_zm_fix_damage_overflow 1                      // Fix the unkillable zombies in traps bug? (1 = On, 0 = Off)
                  g_playerCollision 0                             // Who are players colliding with? (0 = Everybody, 1 = enemies, 2 = nobody)
                  g_playerEjection 0                              // From whom are players ejected? (0 = Everybody, 1 = enemies, 2 = nobody)
                  bullet_penetration_affected_by_team 1           // Are Team members affecting bullet penetration? (1 = On, 0 = Off)
                  g_fixBulletDamageDupe 0                         // Fixes an issue where players that are clipped inside each other receive duplicate bullet damage.
                  g_patchRocketJumps 1                            // Allow Rocket Jumps?
                  //////////////////////////////////////////////////
                  //These options can also be configured individually on a map basis in each zm config in gamesettings.
                  //////////////////////////////////////////////////
                  //gts startRound 1                              // Starting Round. Works on all maps.
                  //gts magic 1                                   // Remove all supernatural assistance? Only Survival and Grief have this option!
                  //gts headshotsonly 0                           // Headshots only? Only Survival and Grief have this option!
                  //gts allowdogs 1                               // Allow Hellhounds? Only Survival has this option!
                  //gts cleansedLoadout 1                         // Allow players to choose their Loadout? Only Turned has this option!
                  //gts teamCount	2                               // Sets the number of teams 2. Set to 2 by default when loading grief.
                  //////////////////////////////////////////////////
                  // B3, IW4MADMIN, GAME LOG & RCON SETTINGS      //
                  //////////////////////////////////////////////////
                  g_logSync 2                                     // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool)
                  g_log "logs\games_zm.log"                       // If you choose to use this make sure the filename is unique for each server!
                  rcon_password ""                                // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!!
                  rcon_rate_limit "500"                           // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface.
                  rcon_localhost_bypass 1                         // Does localhost rcon traffic bypass rate limits and whitelist checks? (1 = Yes, 0 = No)
                  rcon_prints 0                                   // Show rcon activity on the server console? (1 = Yes, 0 = No)
                  rconWhitelistAdd "127.0.0.1"                    // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands.
                  rconWhitelistAdd "192.168.0.7"                  // If it is set only the whitelisted IPs can send commands.
                  rconWhitelistAdd "10.0.0.12"                    // The command can be called multiple times to add more than one IP to the whitelist.
                  rconWhitelistAdd "172.16.8.7"                   // If IW4M or other third party tools are not on the same machine edit this IP address to the IP address of the machine you will use to host IW4M on.
                  //////////////////////////////////////////////////
                  
                  //////////////////////////////////////////////////
                  // MOD SETTINGS                                 //
                  //////////////////////////////////////////////////
                  // Change fs_game through the batch file        //
                  // or your launch parameters.                   //
                  seta sv_wwwBaseURL ""                           //
                  
                  //The "execgts zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
                  //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
                  //////////////////////////////////////////////////////////////////////////////
                  //                    Maps and the matching configs                         //
                  //////////////////////////////////////////////////////////////////////////////
                  // Buried - execgts zm_classic_processing.cfg map zm_buried                    //
                  // Buried Turned - execgts zm_cleansed_street.cfg map zm_buried                //
                  // Buried Grief - execgts zm_grief_street.cfg map zm_buried                    //
                  // Die Rise - execgts zm_classic_rooftop.cfg map zm_highrise                   //
                  // Mob of The Dead - execgts zm_classic_prison.cfg map zm_prison               //
                  // Mob of The Dead Grief - execgts zm_grief_cellblock.cfg map zm_prison        //
                  // Nuketown - execgts zm_standard_nuked.cfg map zm_nuked                       //
                  // Origins - execgts zm_classic_tomb.cfg map zm_tomb                           //
                  // Tranzit - execgts zm_classic_transit.cfg map zm_transit                     //
                  // Tranzit Farm Survival - execgts zm_standard_farm.cfg map zm_transit         //
                  // Tranzit Town Survival - execgts zm_standard_town.cfg map zm_transit         //
                  // Tranzit Bus Depot Survival - execgts zm_standard_transit.cfg map zm_transit //
                  // Tranzit Farm Grief - execgts zm_grief_farm.cfg map zm_transit               //
                  // Tranzit Town Grief - execgts zm_grief_town.cfg map zm_transit               //
                  // Tranzit Bus Depot Grief - execgts zm_grief_transit.cfg map zm_transit       //
                  // Tranzit Diner Turned - execgts zm_cleansed_diner.cfg map zm_transit_dr      //
                  /////////////////////////////////////////////////////////////////////////////////
                  // MAP SHORT NAMES ROTATION LIST                                               //
                  /////////////////////////////////////////////////////////////////////////////////
                  //                                                                             //
                  // For reference:                                                              //
                  // All of the sv_maprotation tokens:                                           //
                  // gamemodegroup <gamemodegroup> - sets ui_zm_gamemodegroup dvar               //
                  // loc <loc> - sets ui_zm_mapstartlocation dvar                                //
                  // gametype <gametype> - calls set_gametype cmd                                //
                  // loadmod <mod> - calls loadmod                                               //
                  // dsr <dsr> - calls dsr                                                       //
                  // execgts <exec> - calls execgts                                              //
                  // exec <exec> - calls exec                                                    //
                  // map <map> - calls map                                                       //
                  //                                                                             //
                  // do note that set_gametype will reset all                                    //
                  // gametypesettings                                                            //
                  // So you would want to have that to be                                        //
                  // the first token, and everything else,                                       //
                  // then finally the map token                                                  //
                  //                                                                             //
                  /////////////////////////////////////////////////////////////////////////////////
                  
                  //Classic/TranZit Maps rotation
                  //sv_maprotation "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit"
                  
                  //Survival Maps rotation
                  sv_maprotation "execgts zm_classic_transit.cfg map zm_transit"
                  
                  //Grief Maps rotation
                  //sv_maprotation "execgts zm_grief_town.cfg map zm_transit execgts zm_grief_transit.cfg map zm_transit execgts zm_grief_farm.cfg map zm_transit execgts zm_grief_cellblock.cfg map zm_prison execgts zm_grief_street.cfg map zm_buried"
                  
                  //Turned Maps rotation
                  //sv_maprotation "execgts zm_cleansed_diner.cfg map zm_transit_dr execgts zm_cleansed_street.cfg map zm_buried"
                  
                  Hadi77KSAundefined Online
                  Hadi77KSAundefined Online
                  Hadi77KSA
                  Contributor
                  wrote on last edited by
                  #15

                  lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.

                  lapetitehanaeundefined 1 Reply Last reply
                  0
                  • Hadi77KSAundefined Hadi77KSA

                    lapetitehanae yeah, it’s running on a different port than the one you’ve specified, but it’s running a map at least. Try connecting using that port you got from the command.

                    lapetitehanaeundefined Offline
                    lapetitehanaeundefined Offline
                    lapetitehanae
                    wrote on last edited by
                    #16

                    Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

                    Hadi77KSAundefined 1 Reply Last reply
                    0
                    • lapetitehanaeundefined lapetitehanae

                      Hadi77KSA When I try to connect to the server on port 4981 it puts “Joining game session...” for 4 seconds, goes away and doesn't let me join

                      Hadi77KSAundefined Online
                      Hadi77KSAundefined Online
                      Hadi77KSA
                      Contributor
                      wrote on last edited by Hadi77KSA
                      #17

                      lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?

                      lapetitehanaeundefined 1 Reply Last reply
                      0
                      • Hadi77KSAundefined Hadi77KSA

                        lapetitehanae did you make sure to allow the port through the VPS firewall and forward it on the router if necessary?

                        lapetitehanaeundefined Offline
                        lapetitehanaeundefined Offline
                        lapetitehanae
                        wrote on last edited by
                        #18

                        Hadi77KSA Yes 4976 and 4981 are opened !

                        1 Reply Last reply
                        0
                        • Minamiundefined Offline
                          Minamiundefined Offline
                          Minami
                          Contributor
                          wrote on last edited by
                          #19

                          lapetitehanae Hey bro, your script should look like this: T6Server.sh.

                          I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.

                          lapetitehanaeundefined 1 Reply Last reply
                          0
                          • Minamiundefined Minami

                            lapetitehanae Hey bro, your script should look like this: T6Server.sh.

                            I fixed the r4520 breaking changes. It's already testable via the source code in the repository (T6Server). I'll probably push the release version today or tomorrow.

                            lapetitehanaeundefined Offline
                            lapetitehanaeundefined Offline
                            lapetitehanae
                            wrote on last edited by lapetitehanae
                            #20

                            Minami Hey, yeah i see that on github, thank you ❤

                            1 Reply Last reply
                            0
                            Reply
                            • Reply as topic
                            Log in to reply
                            • Oldest to Newest
                            • Newest to Oldest
                            • Most Votes


                            • Login

                            • Don't have an account? Register

                            • Login or register to search.
                            • First post
                              Last post
                            0
                            • Recent
                            • Tags
                            • Popular
                            • Users
                            • Groups
                            • Donate