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Plutonium

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  3. [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

[Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

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  • exiled revengerundefined exiled revenger

    Everytime I try to launch a map it crashes the game and closes plutonium does anyone know how to fix

    aboodbanafaundefined Offline
    aboodbanafaundefined Offline
    aboodbanafa
    wrote on last edited by
    #67

    exiled revenger same do have you fixed it?

    aboodbanafaundefined 1 Reply Last reply
    0
    • aboodbanafaundefined aboodbanafa

      exiled revenger same do have you fixed it?

      aboodbanafaundefined Offline
      aboodbanafaundefined Offline
      aboodbanafa
      wrote on last edited by
      #68

      have you fixed it?

      1 Reply Last reply
      0
      • XR_Roonundefined Offline
        XR_Roonundefined Offline
        XR_Roon
        wrote last edited by
        #69

        very unstable mod, although it has potential. from what i was able to play, its fun, i do like this renaissance-esque mod, but i wish i could play it for longer instead of it crashing randomly.

        1 Reply Last reply
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        • Itachi Amatirasundefined Offline
          Itachi Amatirasundefined Offline
          Itachi Amatiras
          wrote last edited by
          #70

          can't wait for next update mmmaybe new bosses and plutonuim compatibality that's the best mod i have ever played after renaissance please dont take this down

          1 Reply Last reply
          0
          • lacey ravenundefined Offline
            lacey ravenundefined Offline
            lacey raven
            wrote last edited by
            #71

            i dont think the mod works on plutonium idk the developer stopped working on it a while ago

            the mod works on regular bo1 without plutonium with mods though

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            • WnVPundefined Offline
              WnVPundefined Offline
              WnVP
              wrote last edited by
              #72

              Whenever I try to play a map, it always shows a 'DirectX irrecoverable error.' Why does this happen?

              1 Reply Last reply
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              • Sunner456undefined Offline
                Sunner456undefined Offline
                Sunner456
                wrote last edited by
                #73

                Was gonna comment a bit about my experience with the mod, but watching the dev stopped working on it I guess i rather leave it there then

                1 Reply Last reply
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                • amiraurafarmingundefined Offline
                  amiraurafarmingundefined Offline
                  amiraurafarming
                  wrote last edited by amiraurafarming
                  #74

                  The rumble issue is still present

                  1 Reply Last reply
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                  • lacey ravenundefined Offline
                    lacey ravenundefined Offline
                    lacey raven
                    wrote last edited by
                    #75

                    can you make the mod open source so it can be fixed and maybe eventually finished some day?

                    DevTheGiantStyleundefined 1 Reply Last reply
                    0
                    • lacey ravenundefined lacey raven

                      can you make the mod open source so it can be fixed and maybe eventually finished some day?

                      DevTheGiantStyleundefined Offline
                      DevTheGiantStyleundefined Offline
                      DevTheGiantStyle
                      wrote last edited by
                      #76

                      lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

                      can you make the mod open source so it can be fixed and maybe eventually finished some day?

                      You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

                      lacey ravenundefined 1 Reply Last reply
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                      • DevTheGiantStyleundefined DevTheGiantStyle

                        lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

                        can you make the mod open source so it can be fixed and maybe eventually finished some day?

                        You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

                        lacey ravenundefined Offline
                        lacey ravenundefined Offline
                        lacey raven
                        wrote last edited by
                        #77

                        DevTheGiantStyle sad truth,,, but thanks for the response!

                        1 Reply Last reply
                        0
                        • MrAmos123undefined Offline
                          MrAmos123undefined Offline
                          MrAmos123
                          wrote last edited by
                          #78

                          Error:
                          ******* Server script compile error *******
                          Error: animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human': @ animscripts/traverse/zombie_jump_down_127::jump_down_scrake


                          ====================================================
                          Com_ERROR: Server script compile error
                          animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                          (see console for details)


                          ERROR: Server script compile error
                          animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                          (see console for details)


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