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Plutonium

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  3. [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

[Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

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  • lacey ravenundefined Offline
    lacey ravenundefined Offline
    lacey raven
    wrote on last edited by
    #71

    i dont think the mod works on plutonium idk the developer stopped working on it a while ago

    the mod works on regular bo1 without plutonium with mods though

    1 Reply Last reply
    0
    • WnVPundefined Offline
      WnVPundefined Offline
      WnVP
      wrote on last edited by
      #72

      Whenever I try to play a map, it always shows a 'DirectX irrecoverable error.' Why does this happen?

      1 Reply Last reply
      0
      • Sunner456undefined Offline
        Sunner456undefined Offline
        Sunner456
        wrote on last edited by
        #73

        Was gonna comment a bit about my experience with the mod, but watching the dev stopped working on it I guess i rather leave it there then

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        0
        • amiraurafarmingundefined Offline
          amiraurafarmingundefined Offline
          amiraurafarming
          wrote on last edited by amiraurafarming
          #74

          The rumble issue is still present

          1 Reply Last reply
          0
          • lacey ravenundefined Offline
            lacey ravenundefined Offline
            lacey raven
            wrote on last edited by
            #75

            can you make the mod open source so it can be fixed and maybe eventually finished some day?

            DevTheGiantStyleundefined 1 Reply Last reply
            0
            • lacey ravenundefined lacey raven

              can you make the mod open source so it can be fixed and maybe eventually finished some day?

              DevTheGiantStyleundefined Offline
              DevTheGiantStyleundefined Offline
              DevTheGiantStyle
              wrote on last edited by
              #76

              lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

              can you make the mod open source so it can be fixed and maybe eventually finished some day?

              You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

              lacey ravenundefined 1 Reply Last reply
              0
              • DevTheGiantStyleundefined DevTheGiantStyle

                lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

                can you make the mod open source so it can be fixed and maybe eventually finished some day?

                You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

                lacey ravenundefined Offline
                lacey ravenundefined Offline
                lacey raven
                wrote on last edited by
                #77

                DevTheGiantStyle sad truth,,, but thanks for the response!

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                • MrAmos123undefined Offline
                  MrAmos123undefined Offline
                  MrAmos123
                  wrote on last edited by
                  #78

                  Error:
                  ******* Server script compile error *******
                  Error: animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human': @ animscripts/traverse/zombie_jump_down_127::jump_down_scrake


                  ====================================================
                  Com_ERROR: Server script compile error
                  animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                  (see console for details)


                  ERROR: Server script compile error
                  animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
                  (see console for details)


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                  • ShipOfTheseusundefined Offline
                    ShipOfTheseusundefined Offline
                    ShipOfTheseus
                    wrote on last edited by
                    #79

                    i hope your working to fix the plutonium compatibility thatd be dope

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                    0
                    • aboodbanafaundefined Offline
                      aboodbanafaundefined Offline
                      aboodbanafa
                      wrote on last edited by
                      #80

                      when is plutonium compatability?

                      DevTheGiantStyleundefined 1 Reply Last reply
                      0
                      • aboodbanafaundefined aboodbanafa

                        when is plutonium compatability?

                        DevTheGiantStyleundefined Offline
                        DevTheGiantStyleundefined Offline
                        DevTheGiantStyle
                        wrote on last edited by DevTheGiantStyle
                        #81

                        I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                        Lemonundefined 1 Reply Last reply
                        0
                        • DevTheGiantStyleundefined DevTheGiantStyle

                          I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                          Lemonundefined Online
                          Lemonundefined Online
                          Lemon
                          Contributor
                          wrote on last edited by
                          #82

                          DevTheGiantStyle could always share the source code, and people can help make it compatible

                          1 Reply Last reply
                          0
                          • GhostForLifeTTVundefined Offline
                            GhostForLifeTTVundefined Offline
                            GhostForLifeTTV
                            wrote on last edited by
                            #83

                            This always crashes my game when I use it bot bo1 steam it works fine

                            1 Reply Last reply
                            0
                            • IX2473undefined Offline
                              IX2473undefined Offline
                              IX2473
                              wrote on last edited by
                              #84

                              Is it just me or does moon does not open? It gives a function error

                              1 Reply Last reply
                              0
                              • OB_Cityundefined Offline
                                OB_Cityundefined Offline
                                OB_City
                                wrote on last edited by
                                #85

                                Best mod ever, I've never been this afraid to play zombies ever. The special zombies spawning are SO scary

                                1 Reply Last reply
                                0
                                • yuosif al hadidiundefined Offline
                                  yuosif al hadidiundefined Offline
                                  yuosif al hadidi
                                  wrote last edited by
                                  #86

                                  when is the next update

                                  LT_PEGMEundefined 1 Reply Last reply
                                  0
                                  • yuosif al hadidiundefined yuosif al hadidi

                                    when is the next update

                                    LT_PEGMEundefined Offline
                                    LT_PEGMEundefined Offline
                                    LT_PEGME
                                    wrote last edited by
                                    #87

                                    yuosif al hadidi does it run well on plutonium, did they fix it?

                                    1 Reply Last reply
                                    0
                                    • aboodbanafaundefined aboodbanafa

                                      i cant start up a map while the mod is running why the first version runs perfectly but this just crashes the game

                                      LT_PEGMEundefined Offline
                                      LT_PEGMEundefined Offline
                                      LT_PEGME
                                      wrote last edited by
                                      #88

                                      aboodbanafa can i have the files for old version if you have them please, post link

                                      1 Reply Last reply
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