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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7

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  • Richiem32undefined Offline
    Richiem32undefined Offline
    Richiem32
    wrote last edited by Richiem32
    #4

    Very nice mod. Hopefully the extra Perks that you put on other maps can be put into the World at War weapons mod
    I think that would be nice.

    1 Reply Last reply
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    • HomerJay42undefined HomerJay42

      GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

      as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

      Richiem32undefined Offline
      Richiem32undefined Offline
      Richiem32
      wrote last edited by
      #5

      HomerJay42 Plutonium T5 Co-Op (r4906) 9_11_2025 8_07_30 PM.png First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.

      HomerJay42undefined 1 Reply Last reply
      0
      • Richiem32undefined Offline
        Richiem32undefined Offline
        Richiem32
        wrote last edited by
        #6

        The only thing I could notice when playing Was that map that normally don't have PhD Explosion effect is completely invisible Still does damage though.

        1 Reply Last reply
        1
        • Richiem32undefined Richiem32

          HomerJay42 Plutonium T5 Co-Op (r4906) 9_11_2025 8_07_30 PM.png First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.

          HomerJay42undefined Online
          HomerJay42undefined Online
          HomerJay42
          wrote last edited by HomerJay42
          #7

          Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

          as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

          I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

          Richiem32undefined 1 Reply Last reply
          1
          • Decundefined Offline
            Decundefined Offline
            Dec
            Contributor
            wrote last edited by
            #8

            Goat!

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            0
            • DevTheGiantStyleundefined Offline
              DevTheGiantStyleundefined Offline
              DevTheGiantStyle
              wrote last edited by
              #9

              Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

              HomerJay42undefined 1 Reply Last reply
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              • hzp13undefined Offline
                hzp13undefined Offline
                hzp13
                wrote last edited by hzp13
                #10

                Nice work, man! But there are some things I'd like to know about the mod:

                • Is there a script that removes perk limit?
                • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
                • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
                  Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
                HomerJay42undefined 1 Reply Last reply
                0
                • DevTheGiantStyleundefined DevTheGiantStyle

                  Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

                  HomerJay42undefined Online
                  HomerJay42undefined Online
                  HomerJay42
                  wrote last edited by
                  #11

                  DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

                  1 Reply Last reply
                  1
                  • hzp13undefined hzp13

                    Nice work, man! But there are some things I'd like to know about the mod:

                    • Is there a script that removes perk limit?
                    • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
                    • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
                      Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
                    HomerJay42undefined Online
                    HomerJay42undefined Online
                    HomerJay42
                    wrote last edited by
                    #12

                    hzp13 thx I appreciate it

                    • this mod has no perk limit
                    • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
                    • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
                    hzp13undefined 1 Reply Last reply
                    1
                    • HomerJay42undefined HomerJay42

                      hzp13 thx I appreciate it

                      • this mod has no perk limit
                      • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
                      • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
                      hzp13undefined Offline
                      hzp13undefined Offline
                      hzp13
                      wrote last edited by
                      #13

                      HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                      • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                      • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                      • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                      HomerJay42undefined 1 Reply Last reply
                      1
                      • ThatOneFurryOwOundefined Offline
                        ThatOneFurryOwOundefined Offline
                        ThatOneFurryOwO
                        wrote last edited by
                        #14

                        image.png

                        so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                        HomerJay42undefined 1 Reply Last reply
                        0
                        • moxegamengundefined Offline
                          moxegamengundefined Offline
                          moxegameng
                          wrote last edited by
                          #15

                          peak mod design

                          1 Reply Last reply
                          0
                          • HomerJay42undefined HomerJay42

                            GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

                            as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

                            GhostRider0125undefined Offline
                            GhostRider0125undefined Offline
                            GhostRider0125
                            wrote last edited by
                            #16

                            HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less😆😂😂

                            1 Reply Last reply
                            1
                            • ThatOneFurryOwOundefined ThatOneFurryOwO

                              image.png

                              so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                              HomerJay42undefined Online
                              HomerJay42undefined Online
                              HomerJay42
                              wrote last edited by
                              #17

                              ThatOneFurryOwO that should be fixed now

                              1 Reply Last reply
                              1
                              • hzp13undefined hzp13

                                HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                                • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                                • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                                • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                                HomerJay42undefined Online
                                HomerJay42undefined Online
                                HomerJay42
                                wrote last edited by
                                #18

                                hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
                                I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
                                and doubletap is fixed

                                1 Reply Last reply
                                1
                                • VIltwizzyIlVundefined Offline
                                  VIltwizzyIlVundefined Offline
                                  VIltwizzyIlV
                                  wrote last edited by
                                  #19

                                  I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                                  HomerJay42undefined 1 Reply Last reply
                                  0
                                  • HomerJay42undefined HomerJay42

                                    Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

                                    as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

                                    I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

                                    Richiem32undefined Offline
                                    Richiem32undefined Offline
                                    Richiem32
                                    wrote last edited by
                                    #20

                                    HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

                                    1 Reply Last reply
                                    1
                                    • VIltwizzyIlVundefined VIltwizzyIlV

                                      I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                                      HomerJay42undefined Online
                                      HomerJay42undefined Online
                                      HomerJay42
                                      wrote last edited by
                                      #21

                                      VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                                      VIltwizzyIlVundefined 2 Replies Last reply
                                      1
                                      • HomerJay42undefined HomerJay42

                                        VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                                        VIltwizzyIlVundefined Offline
                                        VIltwizzyIlVundefined Offline
                                        VIltwizzyIlV
                                        wrote last edited by
                                        #22

                                        HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

                                        HomerJay42undefined 1 Reply Last reply
                                        0
                                        • HomerJay42undefined HomerJay42

                                          VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

                                          VIltwizzyIlVundefined Offline
                                          VIltwizzyIlVundefined Offline
                                          VIltwizzyIlV
                                          wrote last edited by
                                          #23
                                          This post is deleted!
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