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Plutonium

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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7

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  • HomerJay42undefined HomerJay42

    Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

    as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

    I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

    Richiem32undefined Offline
    Richiem32undefined Offline
    Richiem32
    wrote last edited by
    #20

    HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

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    • VIltwizzyIlVundefined VIltwizzyIlV

      I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #21

      VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

      VIltwizzyIlVundefined 2 Replies Last reply
      1
      • HomerJay42undefined HomerJay42

        VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

        VIltwizzyIlVundefined Offline
        VIltwizzyIlVundefined Offline
        VIltwizzyIlV
        wrote last edited by
        #22

        HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

        HomerJay42undefined 1 Reply Last reply
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        • HomerJay42undefined HomerJay42

          VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

          VIltwizzyIlVundefined Offline
          VIltwizzyIlVundefined Offline
          VIltwizzyIlV
          wrote last edited by
          #23
          This post is deleted!
          1 Reply Last reply
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          • VIltwizzyIlVundefined VIltwizzyIlV

            HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

            HomerJay42undefined Offline
            HomerJay42undefined Offline
            HomerJay42
            wrote last edited by
            #24

            VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
            I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

            VIltwizzyIlVundefined 1 Reply Last reply
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            • FaZeFlickAltundefined Offline
              FaZeFlickAltundefined Offline
              FaZeFlickAlt
              wrote last edited by
              #25

              Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

              HomerJay42undefined 1 Reply Last reply
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              • FaZeFlickAltundefined FaZeFlickAlt

                Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #26

                FaZeFlickAlt you can get it here: https://www.ugx-mods.com/forum/full-weapons/130/black-ops-ii-venoms-ray-gun-mark-ii/23433/

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                • BOTxMIKEundefined Offline
                  BOTxMIKEundefined Offline
                  BOTxMIKE
                  wrote last edited by
                  #27

                  is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                  if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                  HomerJay42undefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
                    I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

                    VIltwizzyIlVundefined Offline
                    VIltwizzyIlVundefined Offline
                    VIltwizzyIlV
                    wrote last edited by
                    #28

                    HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                    HomerJay42undefined 1 Reply Last reply
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                    • BOTxMIKEundefined BOTxMIKE

                      is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                      if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #29

                      BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

                      1 Reply Last reply
                      0
                      • VIltwizzyIlVundefined VIltwizzyIlV

                        HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #30

                        VIltwizzyIlV how exactly did you install the mod??

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                        0
                        • stabbygirl275undefined Offline
                          stabbygirl275undefined Offline
                          stabbygirl275
                          wrote last edited by
                          #31

                          when i throw the matryoshka doll it go's compleatly white for a second (the doll) then kicks me out of the map and gives me the error message of

                          Error

                          Calling event on an unregistered weapon. Make sure that the weapon has been precached.

                          HomerJay42undefined 1 Reply Last reply
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                          • stabbygirl275undefined stabbygirl275

                            when i throw the matryoshka doll it go's compleatly white for a second (the doll) then kicks me out of the map and gives me the error message of

                            Error

                            Calling event on an unregistered weapon. Make sure that the weapon has been precached.

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by HomerJay42
                            #32

                            stabbygirl275 for whatever reason the dolls aren't precached by default on cotd and ascension. but the issue is fixed now

                            as far as the dolls being white i'm not for sure, I might look into it sometime but it's only cosmetic so I'm not too worried about that atm

                            1 Reply Last reply
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                            • Pastore65undefined Offline
                              Pastore65undefined Offline
                              Pastore65
                              wrote last edited by
                              #33

                              Great mod!! Is it possible to play the mod without your perk shaders? Could you also make a mod with only the mark 2?

                              HomerJay42undefined 1 Reply Last reply
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                              • Pastore65undefined Pastore65

                                Great mod!! Is it possible to play the mod without your perk shaders? Could you also make a mod with only the mark 2?

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by HomerJay42
                                #34

                                Pastore65 If you want to remove my perk shaders you can open the "mod.iwd" with something that can open .iwd files like 7-zip, and go into the folder called images and remove all the .iwi files that start with "specialty_"

                                Also, maybe I could make a mod for the mark 2 only but not right now

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