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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.1.7

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  • HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by HomerJay42
    #1
    This is a simple mod that adds mp and some sp weapons to bo1 zombies... along with the raygun mark2. This mod also adds phd, stamin-up & deadshot to all the maps that don't have them. There are also some other small enhancements made with this mod and all base weapons are buffed as well.

    Credits:

    Jbleezy: assets from bo1 reimagined
    F3ARxReaper666: perk script
    RealVenomModz: Ray Gun Mark II

    Updates:

    • v1.0.1 - added doubletap 2 script (perk machine and icon is still base bo1)
    • v1.0.2 - fixed doubletap 2 from crashing the game on der riese
    • v1.1.0 - doubletap 2 shouldn't crash the game anymore (I used the dvar perk_weapRateEnhanced for dt2 instead of the script I was using before), added doubletap 2 to ascension, nerfed some weapons, phd light is now purple
    • v1.1.1 - quads don't explode if you kill them with the raygun mark 2 now, the m202 is now limited to 1 player
    • v1.1.2 - there was an oversight that cause doubletap 2 to do 4x damage instead of 2x, so that's now fixed. upgraded stoner63 muzzleflash is fixed
    • v1.1.3 - fixed perk machine textures
    • v1.1.4 - made some weapon stat adjustments & removed the custom skybox from der riese (didn't realize that was in there)
    • v1.1.5 - removed explosive crossbow from der riese and kino since it crashed the game on those maps
    • v1.1.6 - fixed the box from crashing the game on kino
    • v1.1.7 - the dolls no longer crash the game on cotd and ascension
      (sorry, I didn't intend on putting out so many updates in such a short time)

    Images:

    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.41.09.52.png
    Plutonium Screenshot 2025.09.11 - 14.11.44.79.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.50.06.68.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.51.41.87.png
    Call of Duty  Black Ops Screenshot 2025.09.11 - 13.57.19.13.png

    Weapon List:

    AK47
    Enfield
    KS23
    M60
    PPSH
    UZI
    ASP
    MAC11
    RPG
    M202
    WA2000
    PSG1
    Makarov
    Tokarevtt30
    Kaparis
    Skorpion
    Stoner63
    Panzerschreck
    Mosin
    Raygun Mark 2
    (I think that's all of them)

    (I know I didn't add the sten, the sounds don't work and I don't feel like figuring out what the weapon notetracks are for it. If I figure it out I'll add it in an update)

    I've tried to make sure that everything is working properly and it seems fine, but I've only done an actual playtest on der riese so feel free to let me know of any bugs or issues

    At the moment the only issue I know of is playing a map and then quitting to main menu and then starting another map crashes the game (this only occurs on plutonium)

    DOWNLOAD

    1 Reply Last reply
    4
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote last edited by GhostRider0125
      #2

      YES! ma boi 47 is here and dang mk2 too?! and the whole perks?!!! This mod is already peek perfection
      Out standing mod dude love it😆👌
      Could you also please make 2 tap 2.0 like bo2 for x2 damage (thats a lot of 2s🤡😂)

      And maybe a version of this mod that adds dogs
      spawning with zombies like Der Riese to all maps after round 15 or 21
      so it doesn't get stale after round 30 and in my opinion completes the zombies😁

      HomerJay42undefined 1 Reply Last reply
      1
      • GhostRider0125undefined GhostRider0125

        YES! ma boi 47 is here and dang mk2 too?! and the whole perks?!!! This mod is already peek perfection
        Out standing mod dude love it😆👌
        Could you also please make 2 tap 2.0 like bo2 for x2 damage (thats a lot of 2s🤡😂)

        And maybe a version of this mod that adds dogs
        spawning with zombies like Der Riese to all maps after round 15 or 21
        so it doesn't get stale after round 30 and in my opinion completes the zombies😁

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by HomerJay42
        #3

        GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

        as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

        Richiem32undefined GhostRider0125undefined 2 Replies Last reply
        1
        • Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote last edited by Richiem32
          #4

          Very nice mod. Hopefully the extra Perks that you put on other maps can be put into the World at War weapons mod
          I think that would be nice.

          1 Reply Last reply
          1
          • HomerJay42undefined HomerJay42

            GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

            as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

            Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote last edited by
            #5

            HomerJay42 Plutonium T5 Co-Op (r4906) 9_11_2025 8_07_30 PM.png First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.

            HomerJay42undefined 1 Reply Last reply
            0
            • Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote last edited by
              #6

              The only thing I could notice when playing Was that map that normally don't have PhD Explosion effect is completely invisible Still does damage though.

              1 Reply Last reply
              1
              • Richiem32undefined Richiem32

                HomerJay42 Plutonium T5 Co-Op (r4906) 9_11_2025 8_07_30 PM.png First error of the mod. When I got double tap 2.0 And shot a weapon I got this error.

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by HomerJay42
                #7

                Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

                as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

                I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

                Richiem32undefined 1 Reply Last reply
                1
                • Decundefined Offline
                  Decundefined Offline
                  Dec
                  Contributor
                  wrote last edited by
                  #8

                  Goat!

                  1 Reply Last reply
                  0
                  • DevTheGiantStyleundefined Offline
                    DevTheGiantStyleundefined Offline
                    DevTheGiantStyle
                    wrote last edited by
                    #9

                    Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

                    HomerJay42undefined 1 Reply Last reply
                    1
                    • hzp13undefined Offline
                      hzp13undefined Offline
                      hzp13
                      wrote last edited by hzp13
                      #10

                      Nice work, man! But there are some things I'd like to know about the mod:

                      • Is there a script that removes perk limit?
                      • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
                      • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
                        Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
                      HomerJay42undefined 1 Reply Last reply
                      0
                      • DevTheGiantStyleundefined DevTheGiantStyle

                        Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #11

                        DevTheGiantStyle If I had known about that dvar I would've used that instead just to save the hassle. Next time I update this mod I'll probably switch to that

                        1 Reply Last reply
                        1
                        • hzp13undefined hzp13

                          Nice work, man! But there are some things I'd like to know about the mod:

                          • Is there a script that removes perk limit?
                          • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
                          • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
                            Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by
                          #12

                          hzp13 thx I appreciate it

                          • this mod has no perk limit
                          • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
                          • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
                          hzp13undefined 1 Reply Last reply
                          1
                          • HomerJay42undefined HomerJay42

                            hzp13 thx I appreciate it

                            • this mod has no perk limit
                            • the raygun mark 2 is classified as a bullet weapon in this mod unlike bo2 so it should work (assuming the orb can be damaged with a bullet weapon)
                            • there is nothing in this mod preventing you from having both the normal raygun and raygun mark 2 at the same time
                            hzp13undefined Offline
                            hzp13undefined Offline
                            hzp13
                            wrote last edited by
                            #13

                            HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                            • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                            • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                            • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                            HomerJay42undefined 1 Reply Last reply
                            1
                            • ThatOneFurryOwOundefined Offline
                              ThatOneFurryOwOundefined Offline
                              ThatOneFurryOwO
                              wrote last edited by
                              #14

                              image.png

                              so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                              HomerJay42undefined 1 Reply Last reply
                              0
                              • moxegamengundefined Offline
                                moxegamengundefined Offline
                                moxegameng
                                wrote last edited by
                                #15

                                peak mod design

                                1 Reply Last reply
                                0
                                • HomerJay42undefined HomerJay42

                                  GhostRider0125 I actually had the doubletap 2 script all setup, I was just missing a few things, so I just updated the download link to add dt2. the perk machine and icon is still the same (maybe I'll change that later) but it should say hold f to buy doubletap 2.0 when you buy it and do double damage. (it shoots 2 bullets just like in bo2)

                                  as far as adding dog rounds to the other maps, possibly, but it would take some time for me to do that so maybe at some point in the future I'll try implementing that. but for now I'm gonna leave that as is

                                  GhostRider0125undefined Offline
                                  GhostRider0125undefined Offline
                                  GhostRider0125
                                  wrote last edited by
                                  #16

                                  HomerJay42 eyy thanks a ton dude appreciate it now the og bo1 guns suck less😆😂😂

                                  1 Reply Last reply
                                  1
                                  • ThatOneFurryOwOundefined ThatOneFurryOwO

                                    image.png

                                    so i got this on kino, i just shoot one bullet with the kiparis after buying double tap

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by
                                    #17

                                    ThatOneFurryOwO that should be fixed now

                                    1 Reply Last reply
                                    1
                                    • hzp13undefined hzp13

                                      HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

                                      • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
                                      • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
                                      • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #18

                                      hzp13 I might look into making it to where you can't have both rayguns but I don't feel like figuring that out atm.
                                      I made the mark2 a bullet weapon because when it's a projectile it can only kill one zombie with all 3 shots for whatever reason and I did try a lot to make it not do that but I couldn't figure it out
                                      and doubletap is fixed

                                      1 Reply Last reply
                                      1
                                      • VIltwizzyIlVundefined Offline
                                        VIltwizzyIlVundefined Offline
                                        VIltwizzyIlV
                                        wrote last edited by
                                        #19

                                        I might be dumnb, but how do i make it work? bcs the 1st time ive tried to use it it worked alr for the perks but the guns were invisible, and now the game crashes upon loading a game, srry ive been out of modding in plut for a while so i lost track of how to do it, appreciate it in advance.

                                        HomerJay42undefined 1 Reply Last reply
                                        0
                                        • HomerJay42undefined HomerJay42

                                          Richiem32 I fixed that issue with doubletap 2, it was on der riese only.

                                          as far as the phd effects not being there I'll look into that some other time since it's only cosmetic

                                          I might look into adding the perks to the waw weapon mod, but I had to use patch overrides in this mod to prevent cotd from reaching the asset limit, so I would have to do the same thing for the waw weapon mod which would take some time so idk when I'll do that

                                          Richiem32undefined Offline
                                          Richiem32undefined Offline
                                          Richiem32
                                          wrote last edited by
                                          #20

                                          HomerJay42 Well, I'll be Very happy if it does happen. Because I like the World at War weapons and I also like the perks of Black Ops one, but all of them being on the maps I like playing would be nice. You're doing God's work in the Black Ops One modding community.

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