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  3. [Beta] ZM Refreshed (V.16)

[Beta] ZM Refreshed (V.16)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sloth Sloth

    hey CxRise Nice mod, I appreciate you crediting me for the death machine but could you also credit me for the l96a1 please as stated on my github 😅

    CxRise Offline
    CxRise Offline
    CxRise
    wrote last edited by
    #21

    Sloth oh yeah sorry for sure ❤

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    • FlankerCrusader Offline
      FlankerCrusader Offline
      FlankerCrusader
      wrote last edited by
      #22

      Wondering how to install the BO2 Nuketown zombies where more perks and guns are in nuketown, tried to do it twice and failed

      1 Reply Last reply
      0
      • Raidboss786 Offline
        Raidboss786 Offline
        Raidboss786
        wrote last edited by
        #23

        are you able to rank up in this mod or nah?

        1 Reply Last reply
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        • SrKurimuzon Offline
          SrKurimuzon Offline
          SrKurimuzon
          wrote last edited by
          #24

          It's a fun mod, certainly a refreshing experience. My only suggestion at the moment is toning down the damage of the Mob Of The Dead starting pistol, it has way too much damage in my opinion, one shotting zombies well past round 7.

          CxRise 1 Reply Last reply
          0
          • SrKurimuzon SrKurimuzon

            It's a fun mod, certainly a refreshing experience. My only suggestion at the moment is toning down the damage of the Mob Of The Dead starting pistol, it has way too much damage in my opinion, one shotting zombies well past round 7.

            CxRise Offline
            CxRise Offline
            CxRise
            wrote last edited by
            #25

            SrKurimuzon yeah at this point in time it's just the default python with a model change, but I was thinking of toning down the damage and giving it a speed reloader

            1 Reply Last reply
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            • Yass69200 Offline
              Yass69200 Offline
              Yass69200
              wrote last edited by
              #26

              great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

              CxRise 1 Reply Last reply
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              • Yass69200 Yass69200

                great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

                CxRise Offline
                CxRise Offline
                CxRise
                wrote last edited by
                #27

                Yass69200 should be pushed out in the next update

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                • CxRise Offline
                  CxRise Offline
                  CxRise
                  wrote last edited by
                  #28

                  update has been pushed to fix the perk icons and change recoil patterns

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                  • CxRise CxRise

                    place the mod into your mods folder

                    RonnyHaper Offline
                    RonnyHaper Offline
                    RonnyHaper
                    wrote last edited by RonnyHaper
                    #29

                    CxRise I keep getting two script error when launching a map not sure what I am doing wrong.

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                    • NickB_05 Offline
                      NickB_05 Offline
                      NickB_05
                      wrote last edited by
                      #30

                      Ayo thanks for giving my script visibility! although make sure to update it with the most recent versions so it dosent has any old mistakes i made before. The v1.2 version has many multiplayer incompabilities and other lack of optimizations

                      CxRise 1 Reply Last reply
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                      • NickB_05 NickB_05

                        Ayo thanks for giving my script visibility! although make sure to update it with the most recent versions so it dosent has any old mistakes i made before. The v1.2 version has many multiplayer incompabilities and other lack of optimizations

                        CxRise Offline
                        CxRise Offline
                        CxRise
                        wrote last edited by
                        #31

                        NickB_05 not a problem! I've been trying to figure out how to do this myself and it's exactly what I was looking for

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                        • SrKurimuzon Offline
                          SrKurimuzon Offline
                          SrKurimuzon
                          wrote last edited by
                          #32

                          CxRise I found a bug while playing Mob Of The Dead with a friend. If you get downed and go into afterlife while picking up a Death Machine power up, upon reviving yourself, you'll still have the Death Machine with infinite bullets. It doesn't get taken away if you switch weapons or go down again

                          CxRise 1 Reply Last reply
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                          • SrKurimuzon SrKurimuzon

                            CxRise I found a bug while playing Mob Of The Dead with a friend. If you get downed and go into afterlife while picking up a Death Machine power up, upon reviving yourself, you'll still have the Death Machine with infinite bullets. It doesn't get taken away if you switch weapons or go down again

                            CxRise Offline
                            CxRise Offline
                            CxRise
                            wrote last edited by
                            #33

                            SrKurimuzon i'd recommend any death machine related issues the report them here: https://forum.plutonium.pw/topic/44897/release-zombies-bo2-deathmachine-power-up/2

                            1 Reply Last reply
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                            • bondson Offline
                              bondson Offline
                              bondson
                              wrote last edited by
                              #34

                              Great mod! I have a few feature suggestions that would really improve the experience:

                              Tranzit Hatch: Could you make the hatch leading to the Galvaknuckles in Tranzit permanently open?
                              Pack-a-Punch Access: Is it possible to have the Pack-a-Punch pathway unlocked right from the start?
                              Base Health Adjustment: Could you set the starting HP to 150 instead of 100?

                              1 Reply Last reply
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                              • ImConfused44 Offline
                                ImConfused44 Offline
                                ImConfused44
                                wrote last edited by
                                #35

                                Hey CxRise, do you take suggestions for Refreshed?

                                CxRise 1 Reply Last reply
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                                • ImConfused44 ImConfused44

                                  Hey CxRise, do you take suggestions for Refreshed?

                                  CxRise Offline
                                  CxRise Offline
                                  CxRise
                                  wrote last edited by
                                  #36

                                  ImConfused44 i do

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                                  • BaBuBuB Offline
                                    BaBuBuB Offline
                                    BaBuBuB
                                    wrote last edited by BaBuBuB
                                    #37

                                    I've been playing with this mod for a couple of weeks and i love it. One thing i want to ask is: are there any plans to add attachments to the added weapons like the Peacekeeper and MP7?

                                    CxRise 1 Reply Last reply
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                                    • BaBuBuB BaBuBuB

                                      I've been playing with this mod for a couple of weeks and i love it. One thing i want to ask is: are there any plans to add attachments to the added weapons like the Peacekeeper and MP7?

                                      CxRise Offline
                                      CxRise Offline
                                      CxRise
                                      wrote last edited by
                                      #38

                                      BaBuBuB I do but having issues with that at the moment

                                      BaBuBuB 1 Reply Last reply
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                                      • CxRise CxRise

                                        BaBuBuB I do but having issues with that at the moment

                                        BaBuBuB Offline
                                        BaBuBuB Offline
                                        BaBuBuB
                                        wrote last edited by
                                        #39

                                        CxRise You'll figure it out. All the best to you!

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