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  3. [Beta] ZM Refreshed

[Beta] ZM Refreshed

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SelfCentered SelfCentered

    Such a phenomenal work, no doubt about that, and i salute you for making this, for future additions i want to suggest you add the ppsh 41, i tried to do it, but i did not know where to start or how files needs to be structured and organized and which are necessary and which are not, to be compatible with the bo2 engine, if you find this to be interesting too, i can further assist you with it because i know it’s possible and the gun been seen before on the old Redacted client, also i think it’ll be cool because it will be ready when the dlc 5 maps port drops

    CxRise Offline
    CxRise Offline
    CxRise
    wrote last edited by
    #15

    SelfCentered if you can find me the original mod I can look into it

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    • SelfCentered Offline
      SelfCentered Offline
      SelfCentered
      wrote last edited by
      #16

      "drive".google".com/file/d/1WwDr6hbNBqA2tb-iK_AjDk2dbLljK3RY/view?usp=drive_link"
      it's in mp along with other weapons too

      1 Reply Last reply
      0
      • HexifY2689 Offline
        HexifY2689 Offline
        HexifY2689
        wrote last edited by
        #17

        I like this style of Vanilla+ enhancements to BO2's already existing gameplay, please don't try to divert and make it feel more like newer zombies. This feels a lot like how BO2 should've been with you adding more perks and weapons to all the maps, and if we keep going down this path then this might end up being the best BO2 Zombies Mod competing with Jbleezy's Reimagined and other Expansion mods. As long as we don't stray too far from BO2's vision.

        My few suggestions:

        • Add a perk limit on original difficulty only
        • All easter eggs possible with any amount of players
        • Adding the cut gamemodes that are seen in JBleezy's Reimagined (but with the untouched map selection UI)
        • Unique stylish huds to every map
        • Adding the future DLC 5 port mod to this pack, if possible
        • Adding the cut TranZit sub-section maps (Cornfields, Nacht, Power Station, and Tunnel) if possible
        • Adding back all other cut content, if possible
        NightMaRe_911 1 Reply Last reply
        1
        • AdrX003 Offline
          AdrX003 Offline
          AdrX003
          wrote last edited by
          #18

          Awesome stuff.

          1 Reply Last reply
          0
          • HexifY2689 HexifY2689

            I like this style of Vanilla+ enhancements to BO2's already existing gameplay, please don't try to divert and make it feel more like newer zombies. This feels a lot like how BO2 should've been with you adding more perks and weapons to all the maps, and if we keep going down this path then this might end up being the best BO2 Zombies Mod competing with Jbleezy's Reimagined and other Expansion mods. As long as we don't stray too far from BO2's vision.

            My few suggestions:

            • Add a perk limit on original difficulty only
            • All easter eggs possible with any amount of players
            • Adding the cut gamemodes that are seen in JBleezy's Reimagined (but with the untouched map selection UI)
            • Unique stylish huds to every map
            • Adding the future DLC 5 port mod to this pack, if possible
            • Adding the cut TranZit sub-section maps (Cornfields, Nacht, Power Station, and Tunnel) if possible
            • Adding back all other cut content, if possible
            NightMaRe_911 Offline
            NightMaRe_911 Offline
            NightMaRe_911
            wrote last edited by
            #19

            HexifY2689 i will wait when you would add the storm PSR to all maps... Please, I beg you xd

            1 Reply Last reply
            0
            • Sloth Offline
              Sloth Offline
              Sloth
              Contributor
              wrote last edited by
              #20

              hey CxRise Nice mod, I appreciate you crediting me for the death machine but could you also credit me for the l96a1 please as stated on my github 😅

              CxRise 1 Reply Last reply
              1
              • Sloth Sloth

                hey CxRise Nice mod, I appreciate you crediting me for the death machine but could you also credit me for the l96a1 please as stated on my github 😅

                CxRise Offline
                CxRise Offline
                CxRise
                wrote last edited by
                #21

                Sloth oh yeah sorry for sure ❤

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                • FlankerCrusader Offline
                  FlankerCrusader Offline
                  FlankerCrusader
                  wrote last edited by
                  #22

                  Wondering how to install the BO2 Nuketown zombies where more perks and guns are in nuketown, tried to do it twice and failed

                  1 Reply Last reply
                  0
                  • Raidboss786 Offline
                    Raidboss786 Offline
                    Raidboss786
                    wrote last edited by
                    #23

                    are you able to rank up in this mod or nah?

                    1 Reply Last reply
                    0
                    • SrKurimuzon Offline
                      SrKurimuzon Offline
                      SrKurimuzon
                      wrote last edited by
                      #24

                      It's a fun mod, certainly a refreshing experience. My only suggestion at the moment is toning down the damage of the Mob Of The Dead starting pistol, it has way too much damage in my opinion, one shotting zombies well past round 7.

                      CxRise 1 Reply Last reply
                      0
                      • SrKurimuzon SrKurimuzon

                        It's a fun mod, certainly a refreshing experience. My only suggestion at the moment is toning down the damage of the Mob Of The Dead starting pistol, it has way too much damage in my opinion, one shotting zombies well past round 7.

                        CxRise Offline
                        CxRise Offline
                        CxRise
                        wrote last edited by
                        #25

                        SrKurimuzon yeah at this point in time it's just the default python with a model change, but I was thinking of toning down the damage and giving it a speed reloader

                        1 Reply Last reply
                        1
                        • Yass69200 Offline
                          Yass69200 Offline
                          Yass69200
                          wrote last edited by
                          #26

                          great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

                          CxRise 1 Reply Last reply
                          0
                          • Yass69200 Yass69200

                            great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

                            CxRise Offline
                            CxRise Offline
                            CxRise
                            wrote last edited by
                            #27

                            Yass69200 should be pushed out in the next update

                            1 Reply Last reply
                            0
                            • CxRise Offline
                              CxRise Offline
                              CxRise
                              wrote last edited by
                              #28

                              update has been pushed to fix the perk icons and change recoil patterns

                              1 Reply Last reply
                              0
                              • CxRise CxRise

                                place the mod into your mods folder

                                RonnyHaper Offline
                                RonnyHaper Offline
                                RonnyHaper
                                wrote last edited by RonnyHaper
                                #29

                                CxRise I keep getting two script error when launching a map not sure what I am doing wrong.

                                1 Reply Last reply
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