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  3. [Beta] ZM Refreshed (V.17)

[Beta] ZM Refreshed (V.17)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • SrKurimuzon SrKurimuzon

    It's a fun mod, certainly a refreshing experience. My only suggestion at the moment is toning down the damage of the Mob Of The Dead starting pistol, it has way too much damage in my opinion, one shotting zombies well past round 7.

    CxRise
    CxRise
    CxRise
    wrote on last edited by
    #25

    SrKurimuzon yeah at this point in time it's just the default python with a model change, but I was thinking of toning down the damage and giving it a speed reloader

    1 Reply Last reply
    1
    • Yass69200
      Yass69200
      Yass69200
      wrote on last edited by
      #26

      great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

      CxRise 1 Reply Last reply
      0
      • Yass69200 Yass69200

        great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

        CxRise
        CxRise
        CxRise
        wrote on last edited by
        #27

        Yass69200 should be pushed out in the next update

        1 Reply Last reply
        0
        • CxRise
          CxRise
          CxRise
          wrote on last edited by
          #28

          update has been pushed to fix the perk icons and change recoil patterns

          1 Reply Last reply
          0
          • CxRise CxRise

            place the mod into your mods folder

            RonnyHaper
            RonnyHaper
            RonnyHaper
            wrote on last edited by RonnyHaper
            #29

            CxRise I keep getting two script error when launching a map not sure what I am doing wrong.

            1 Reply Last reply
            0
            • NickB_05
              NickB_05
              NickB_05
              wrote on last edited by
              #30

              Ayo thanks for giving my script visibility! although make sure to update it with the most recent versions so it dosent has any old mistakes i made before. The v1.2 version has many multiplayer incompabilities and other lack of optimizations

              CxRise 1 Reply Last reply
              0
              • NickB_05 NickB_05

                Ayo thanks for giving my script visibility! although make sure to update it with the most recent versions so it dosent has any old mistakes i made before. The v1.2 version has many multiplayer incompabilities and other lack of optimizations

                CxRise
                CxRise
                CxRise
                wrote on last edited by
                #31

                NickB_05 not a problem! I've been trying to figure out how to do this myself and it's exactly what I was looking for

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                0
                • SrKurimuzon
                  SrKurimuzon
                  SrKurimuzon
                  wrote on last edited by
                  #32

                  CxRise I found a bug while playing Mob Of The Dead with a friend. If you get downed and go into afterlife while picking up a Death Machine power up, upon reviving yourself, you'll still have the Death Machine with infinite bullets. It doesn't get taken away if you switch weapons or go down again

                  CxRise 1 Reply Last reply
                  0
                  • SrKurimuzon SrKurimuzon

                    CxRise I found a bug while playing Mob Of The Dead with a friend. If you get downed and go into afterlife while picking up a Death Machine power up, upon reviving yourself, you'll still have the Death Machine with infinite bullets. It doesn't get taken away if you switch weapons or go down again

                    CxRise
                    CxRise
                    CxRise
                    wrote on last edited by
                    #33

                    SrKurimuzon i'd recommend any death machine related issues the report them here: https://forum.plutonium.pw/topic/44897/release-zombies-bo2-deathmachine-power-up/2

                    1 Reply Last reply
                    0
                    • bondson
                      bondson
                      bondson
                      wrote on last edited by
                      #34

                      Great mod! I have a few feature suggestions that would really improve the experience:

                      Tranzit Hatch: Could you make the hatch leading to the Galvaknuckles in Tranzit permanently open?
                      Pack-a-Punch Access: Is it possible to have the Pack-a-Punch pathway unlocked right from the start?
                      Base Health Adjustment: Could you set the starting HP to 150 instead of 100?

                      1 Reply Last reply
                      0
                      • ImConfused44
                        ImConfused44
                        ImConfused44
                        wrote on last edited by
                        #35

                        Hey CxRise, do you take suggestions for Refreshed?

                        CxRise 1 Reply Last reply
                        0
                        • ImConfused44 ImConfused44

                          Hey CxRise, do you take suggestions for Refreshed?

                          CxRise
                          CxRise
                          CxRise
                          wrote on last edited by
                          #36

                          ImConfused44 i do

                          1 Reply Last reply
                          0
                          • BaBuBuB
                            BaBuBuB
                            BaBuBuB
                            wrote on last edited by BaBuBuB
                            #37

                            I've been playing with this mod for a couple of weeks and i love it. One thing i want to ask is: are there any plans to add attachments to the added weapons like the Peacekeeper and MP7?

                            CxRise 1 Reply Last reply
                            0
                            • BaBuBuB BaBuBuB

                              I've been playing with this mod for a couple of weeks and i love it. One thing i want to ask is: are there any plans to add attachments to the added weapons like the Peacekeeper and MP7?

                              CxRise
                              CxRise
                              CxRise
                              wrote on last edited by
                              #38

                              BaBuBuB I do but having issues with that at the moment

                              BaBuBuB 1 Reply Last reply
                              0
                              • CxRise CxRise

                                BaBuBuB I do but having issues with that at the moment

                                BaBuBuB
                                BaBuBuB
                                BaBuBuB
                                wrote on last edited by
                                #39

                                CxRise You'll figure it out. All the best to you!

                                1 Reply Last reply
                                0
                                • CursedSFMS
                                  CursedSFMS
                                  CursedSFMS
                                  wrote on last edited by
                                  #40

                                  if possible, could you please make it show what parts you have when you press Tab? like in Origins or MOTD but for TranZit, Die Rise and Buried?

                                  1 Reply Last reply
                                  0
                                  • CursedSFMS
                                    CursedSFMS
                                    CursedSFMS
                                    wrote on last edited by
                                    #41

                                    also, getting a max ammo while having an AN-94 on TranZit doesnt refill its ammo for some reason

                                    1 Reply Last reply
                                    0
                                    • CursedSFMS
                                      CursedSFMS
                                      CursedSFMS
                                      wrote on last edited by
                                      #42

                                      ^ buying ammo doesnt work either

                                      1 Reply Last reply
                                      0
                                      • Werinchi
                                        Werinchi
                                        Werinchi
                                        wrote on last edited by
                                        #43

                                        Has the mod been updated? In the mod selection options, it is still listed as 1.0.0 for me.

                                        1 Reply Last reply
                                        0
                                        • SinatraVII
                                          SinatraVII
                                          SinatraVII
                                          wrote on last edited by
                                          #44

                                          Would you be willing to add other wonder weapons, like the Thundergun, DG2, and Winter's Howl from this mod?
                                          https://forum.plutonium.pw/topic/44652/wonder-weapons-all-maps

                                          CxRise 1 Reply Last reply
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