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  3. [Beta] ZM Refreshed (V.17)

[Beta] ZM Refreshed (V.17)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
48 Posts 27 Posters 4.7k Views 8 Watching
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  • HexifY2689 Offline
    HexifY2689 Offline
    HexifY2689
    wrote on last edited by
    #17
    This post is deleted!
    NightMaRe_911 1 Reply Last reply
    1
    • AdrX003 Offline
      AdrX003 Offline
      AdrX003
      wrote on last edited by
      #18

      Awesome stuff.

      1 Reply Last reply
      0
      • HexifY2689 HexifY2689
        [[topic:post-is-deleted]]
        NightMaRe_911 Offline
        NightMaRe_911 Offline
        NightMaRe_911
        wrote on last edited by
        #19

        HexifY2689 i will wait when you would add the storm PSR to all maps... Please, I beg you xd

        1 Reply Last reply
        0
        • Sloth Offline
          Sloth Offline
          Sloth
          Contributor
          wrote on last edited by
          #20

          hey CxRise Nice mod, I appreciate you crediting me for the death machine but could you also credit me for the l96a1 please as stated on my github 😅

          CxRise 1 Reply Last reply
          1
          • Sloth Sloth

            hey CxRise Nice mod, I appreciate you crediting me for the death machine but could you also credit me for the l96a1 please as stated on my github 😅

            CxRise Offline
            CxRise Offline
            CxRise
            wrote on last edited by
            #21

            Sloth oh yeah sorry for sure ❤

            1 Reply Last reply
            0
            • FlankerCrusader Offline
              FlankerCrusader Offline
              FlankerCrusader
              wrote on last edited by
              #22

              Wondering how to install the BO2 Nuketown zombies where more perks and guns are in nuketown, tried to do it twice and failed

              1 Reply Last reply
              0
              • Raidboss786 Offline
                Raidboss786 Offline
                Raidboss786
                wrote on last edited by
                #23

                are you able to rank up in this mod or nah?

                1 Reply Last reply
                0
                • SrKurimuzon Offline
                  SrKurimuzon Offline
                  SrKurimuzon
                  wrote on last edited by
                  #24

                  It's a fun mod, certainly a refreshing experience. My only suggestion at the moment is toning down the damage of the Mob Of The Dead starting pistol, it has way too much damage in my opinion, one shotting zombies well past round 7.

                  CxRise 1 Reply Last reply
                  0
                  • SrKurimuzon SrKurimuzon

                    It's a fun mod, certainly a refreshing experience. My only suggestion at the moment is toning down the damage of the Mob Of The Dead starting pistol, it has way too much damage in my opinion, one shotting zombies well past round 7.

                    CxRise Offline
                    CxRise Offline
                    CxRise
                    wrote on last edited by
                    #25

                    SrKurimuzon yeah at this point in time it's just the default python with a model change, but I was thinking of toning down the damage and giving it a speed reloader

                    1 Reply Last reply
                    1
                    • Yass69200 Offline
                      Yass69200 Offline
                      Yass69200
                      wrote on last edited by
                      #26

                      great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

                      CxRise 1 Reply Last reply
                      0
                      • Yass69200 Yass69200

                        great work. Could you fix some of the perk logos? Especially Juggernaut, which is pixelated

                        CxRise Offline
                        CxRise Offline
                        CxRise
                        wrote on last edited by
                        #27

                        Yass69200 should be pushed out in the next update

                        1 Reply Last reply
                        0
                        • CxRise Offline
                          CxRise Offline
                          CxRise
                          wrote on last edited by
                          #28

                          update has been pushed to fix the perk icons and change recoil patterns

                          1 Reply Last reply
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                          • CxRise CxRise

                            place the mod into your mods folder

                            RonnyHaper Offline
                            RonnyHaper Offline
                            RonnyHaper
                            wrote on last edited by RonnyHaper
                            #29

                            CxRise I keep getting two script error when launching a map not sure what I am doing wrong.

                            1 Reply Last reply
                            0
                            • NickB_05 Offline
                              NickB_05 Offline
                              NickB_05
                              wrote on last edited by
                              #30

                              Ayo thanks for giving my script visibility! although make sure to update it with the most recent versions so it dosent has any old mistakes i made before. The v1.2 version has many multiplayer incompabilities and other lack of optimizations

                              CxRise 1 Reply Last reply
                              0
                              • NickB_05 NickB_05

                                Ayo thanks for giving my script visibility! although make sure to update it with the most recent versions so it dosent has any old mistakes i made before. The v1.2 version has many multiplayer incompabilities and other lack of optimizations

                                CxRise Offline
                                CxRise Offline
                                CxRise
                                wrote on last edited by
                                #31

                                NickB_05 not a problem! I've been trying to figure out how to do this myself and it's exactly what I was looking for

                                1 Reply Last reply
                                0
                                • SrKurimuzon Offline
                                  SrKurimuzon Offline
                                  SrKurimuzon
                                  wrote on last edited by
                                  #32

                                  CxRise I found a bug while playing Mob Of The Dead with a friend. If you get downed and go into afterlife while picking up a Death Machine power up, upon reviving yourself, you'll still have the Death Machine with infinite bullets. It doesn't get taken away if you switch weapons or go down again

                                  CxRise 1 Reply Last reply
                                  0
                                  • SrKurimuzon SrKurimuzon

                                    CxRise I found a bug while playing Mob Of The Dead with a friend. If you get downed and go into afterlife while picking up a Death Machine power up, upon reviving yourself, you'll still have the Death Machine with infinite bullets. It doesn't get taken away if you switch weapons or go down again

                                    CxRise Offline
                                    CxRise Offline
                                    CxRise
                                    wrote on last edited by
                                    #33

                                    SrKurimuzon i'd recommend any death machine related issues the report them here: https://forum.plutonium.pw/topic/44897/release-zombies-bo2-deathmachine-power-up/2

                                    1 Reply Last reply
                                    0
                                    • bondson Offline
                                      bondson Offline
                                      bondson
                                      wrote on last edited by
                                      #34

                                      Great mod! I have a few feature suggestions that would really improve the experience:

                                      Tranzit Hatch: Could you make the hatch leading to the Galvaknuckles in Tranzit permanently open?
                                      Pack-a-Punch Access: Is it possible to have the Pack-a-Punch pathway unlocked right from the start?
                                      Base Health Adjustment: Could you set the starting HP to 150 instead of 100?

                                      1 Reply Last reply
                                      0
                                      • ImConfused44 Offline
                                        ImConfused44 Offline
                                        ImConfused44
                                        wrote on last edited by
                                        #35

                                        Hey CxRise, do you take suggestions for Refreshed?

                                        CxRise 1 Reply Last reply
                                        0
                                        • ImConfused44 ImConfused44

                                          Hey CxRise, do you take suggestions for Refreshed?

                                          CxRise Offline
                                          CxRise Offline
                                          CxRise
                                          wrote on last edited by
                                          #36

                                          ImConfused44 i do

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