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  3. Respawn on Saved Position Code?

Respawn on Saved Position Code?

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  • Duui YTundefined Duui YT

    TheHiddenHour i got it in add to my menu but it still works as a save and load i have to do it like this bec when i just do saveloaction it dose not spawn me on savedpos on when i die

    self add_option("SubM10", "saveLocation", ::saveLocation);
    self add_option("SubM10", "Load", ::moveToSavedLocation); 
    
    TheHiddenHourundefined Offline
    TheHiddenHourundefined Offline
    TheHiddenHour
    Contributor
    wrote on last edited by
    #15

    Duui YT Did you add the rest to onPlayerSpawned()?

    Duui YTundefined Codgogo_undefined 2 Replies Last reply
    3
    • TheHiddenHourundefined TheHiddenHour

      Duui YT Did you add the rest to onPlayerSpawned()?

      Duui YTundefined Offline
      Duui YTundefined Offline
      Duui YT
      wrote on last edited by
      #16

      TheHiddenHour yes i added both of them

      if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))  
      
      self moveToSavedLocation(); 
      
      1 Reply Last reply
      0
      • Duui YTundefined Offline
        Duui YTundefined Offline
        Duui YT
        wrote on last edited by Duui YT
        #17

        TheHiddenHour i did it like this

        onplayerspawned()
        {
            self endon( "disconnect" );
            level endon( "game_ended" );
            self freezecontrols(false);
            self.MenuInit = false;
            isFirstSpawn = true;
            for(;;)
            {
                if(isFirstSpawn)
                {
                	if (self isHost())
                	{
                		self iPrintln(" ^1 ");
        	        }
        	        isFirstSpawn = false;
                }
        		self waittill( "spawned_player" );         
                if(self is_bot()) self takeallweapons();
        		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
        		   self setPerk("specialty_fallheight");
        		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
        		{
        			if (!self.MenuInit)
        			{
        		        self moveToSavedLocation();
        			}
        		}
            }
        } 
        
        // Set saved location 
        saveLocation() {
        	self.savedOrigin = self.origin;
        	self.savedAngles = self.angles;
        	
        	self iprintln("^2Saved location when you die you will ^6spawn here");
        }
        
        // Move entity to saved location 
        moveToSavedLocation() {
        	self setOrigin(self.savedOrigin);
        	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
        	
        	self iprintln("^2Moved to saved location");
        }
        
        // Erase saved location to prevent spawning on it 
        eraseSavedLocation() {
        	self.savedOrigin = undefined;
        	self.savedAngles = undefined;
        	
        	self iprintln("^1Saved location erased");
        } 
        
        TheHiddenHourundefined 1 Reply Last reply
        0
        • Duui YTundefined Duui YT

          TheHiddenHour i did it like this

          onplayerspawned()
          {
              self endon( "disconnect" );
              level endon( "game_ended" );
              self freezecontrols(false);
              self.MenuInit = false;
              isFirstSpawn = true;
              for(;;)
              {
                  if(isFirstSpawn)
                  {
                  	if (self isHost())
                  	{
                  		self iPrintln(" ^1 ");
          	        }
          	        isFirstSpawn = false;
                  }
          		self waittill( "spawned_player" );         
                  if(self is_bot()) self takeallweapons();
          		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
          		   self setPerk("specialty_fallheight");
          		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
          		{
          			if (!self.MenuInit)
          			{
          		        self moveToSavedLocation();
          			}
          		}
              }
          } 
          
          // Set saved location 
          saveLocation() {
          	self.savedOrigin = self.origin;
          	self.savedAngles = self.angles;
          	
          	self iprintln("^2Saved location when you die you will ^6spawn here");
          }
          
          // Move entity to saved location 
          moveToSavedLocation() {
          	self setOrigin(self.savedOrigin);
          	self.angles = self.savedAngles; // Can't remember if there's a function to set an entity's angles 
          	
          	self iprintln("^2Moved to saved location");
          }
          
          // Erase saved location to prevent spawning on it 
          eraseSavedLocation() {
          	self.savedOrigin = undefined;
          	self.savedAngles = undefined;
          	
          	self iprintln("^1Saved location erased");
          } 
          
          TheHiddenHourundefined Offline
          TheHiddenHourundefined Offline
          TheHiddenHour
          Contributor
          wrote on last edited by
          #18

          Duui YT

          if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
          		   self setPerk("specialty_fallheight");
          

          🤔

          if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
          		{
          			if (!self.MenuInit)
          			{
          		        self moveToSavedLocation();
          			}
          		}
          

          🤔 🤔 🤔

          Give this a try

          onplayerspawned()
          {
              self endon( "disconnect" );
              level endon( "game_ended" );
          	
              self freezecontrols(false);
              self.MenuInit = false;
              isFirstSpawn = true;
          	
              for(;;)
              {
          		self waittill( "spawned_player" );    
          		
                  if(isFirstSpawn)
                  {
                  	if (self isHost())
                  	{
                  		self iPrintln(" ^1 ");
          	        }
          	        isFirstSpawn = false;
                  }
          		
                  if(self is_bot())
          			self takeallweapons();
          		
          		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
          		   self moveToSavedLocation();
          	   
          		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
          		{
          			if (!self.MenuInit)
          			{
          		        // self moveToSavedLocation();
          			}
          		}
              }
          } 
          
          Duui YTundefined 1 Reply Last reply
          1
          • TheHiddenHourundefined TheHiddenHour

            Duui YT

            if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
            		   self setPerk("specialty_fallheight");
            

            🤔

            if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
            		{
            			if (!self.MenuInit)
            			{
            		        self moveToSavedLocation();
            			}
            		}
            

            🤔 🤔 🤔

            Give this a try

            onplayerspawned()
            {
                self endon( "disconnect" );
                level endon( "game_ended" );
            	
                self freezecontrols(false);
                self.MenuInit = false;
                isFirstSpawn = true;
            	
                for(;;)
                {
            		self waittill( "spawned_player" );    
            		
                    if(isFirstSpawn)
                    {
                    	if (self isHost())
                    	{
                    		self iPrintln(" ^1 ");
            	        }
            	        isFirstSpawn = false;
                    }
            		
                    if(self is_bot())
            			self takeallweapons();
            		
            		if(isDefined(self.savedOrigin) && isDefined(self.savedAngles))
            		   self moveToSavedLocation();
            	   
            		if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
            		{
            			if (!self.MenuInit)
            			{
            		        // self moveToSavedLocation();
            			}
            		}
                }
            } 
            
            Duui YTundefined Offline
            Duui YTundefined Offline
            Duui YT
            wrote on last edited by
            #19

            TheHiddenHour it works but when i try binding it it says it is bad

            buttonMonitorsaveandlaod()
            {
                self endon("disconnect");
                
                for(;;)
                {
                    if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                        self saveLocation();
                    wait .05;
                }
            } 
            
            TheHiddenHourundefined Cahzundefined 2 Replies Last reply
            1
            • Duui YTundefined Duui YT

              TheHiddenHour it works but when i try binding it it says it is bad

              buttonMonitorsaveandlaod()
              {
                  self endon("disconnect");
                  
                  for(;;)
                  {
                      if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                          self saveLocation();
                      wait .05;
                  }
              } 
              
              TheHiddenHourundefined Offline
              TheHiddenHourundefined Offline
              TheHiddenHour
              Contributor
              wrote on last edited by
              #20

              Duui YT

              it says it is bad

              Elaborate.

              1 Reply Last reply
              0
              • Duui YTundefined Duui YT

                TheHiddenHour it works but when i try binding it it says it is bad

                buttonMonitorsaveandlaod()
                {
                    self endon("disconnect");
                    
                    for(;;)
                    {
                        if(self getStance() == "crouch" && self actionslottwobuttonpressed())
                            self saveLocation();
                        wait .05;
                    }
                } 
                
                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #21

                Duui YT weird_face.png

                1 Reply Last reply
                0
                • Duui YTundefined Offline
                  Duui YTundefined Offline
                  Duui YT
                  wrote on last edited by
                  #22

                  TheHiddenHour how am i going to bind it

                  TheHiddenHourundefined mikzyundefined 2 Replies Last reply
                  0
                  • Duui YTundefined Duui YT

                    TheHiddenHour how am i going to bind it

                    TheHiddenHourundefined Offline
                    TheHiddenHourundefined Offline
                    TheHiddenHour
                    Contributor
                    wrote on last edited by
                    #23

                    Duui YT I mean, what you've got already looks like it should work.

                    1 Reply Last reply
                    1
                    • Duui YTundefined Duui YT

                      TheHiddenHour how am i going to bind it

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by mikzy
                      #24

                      Duui YT simple. 2 lines in onPlayerSpawned.

                      Onplayerspawn, put this:

                      if (isDefined(self.a) && isDefined(self.o)) {
                          self setplayerangles(self.a);
                          self setorigin(self.o);
                      }
                      

                      This will respawn you on your saved position if its set. Keep the original save and load code too.

                      Codgogo_undefined 1 Reply Last reply
                      0
                      • mikzyundefined mikzy

                        Duui YT simple. 2 lines in onPlayerSpawned.

                        Onplayerspawn, put this:

                        if (isDefined(self.a) && isDefined(self.o)) {
                            self setplayerangles(self.a);
                            self setorigin(self.o);
                        }
                        

                        This will respawn you on your saved position if its set. Keep the original save and load code too.

                        Codgogo_undefined Offline
                        Codgogo_undefined Offline
                        Codgogo_
                        wrote on last edited by Codgogo_
                        #25

                        mikey where i put this scripte which folder and type

                        1 Reply Last reply
                        0
                        • TheHiddenHourundefined TheHiddenHour

                          Duui YT Did you add the rest to onPlayerSpawned()?

                          Codgogo_undefined Offline
                          Codgogo_undefined Offline
                          Codgogo_
                          wrote on last edited by
                          #26

                          TheHiddenHour How did u name it in .gsc

                          1 Reply Last reply
                          0

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