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  3. [Release] Lua Scripting

[Release] Lua Scripting

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  • Xx_Phoenix_xXundefined Xx_Phoenix_xX

    ill try to make a damage counter like repz gungame servers on iw4x

    fedundefined Offline
    fedundefined Offline
    fed
    wrote on last edited by
    #4

    Xx_Phoenix_xX i think this is what you mean

    game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
        if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
            return
        end
    
        local huddamage = game:newclienthudelem(attacker)
        huddamage.alignx = "center"
        huddamage.horzalign = "center"
        huddamage.x = 10
        huddamage.y = 235
        huddamage.fontscale = 1.6
        huddamage.font = "objective"
        huddamage:setvalue(damage)
    
        if (hitloc == "head") then
            huddamage.color = vector:new(1, 1, 0.25)
        end
    
        huddamage:moveovertime(1)
        huddamage:fadeovertime(1)
        huddamage.alpha = 0
        huddamage.x = math.random(25, 70)
        huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
    
        game:ontimeout(function()
            huddamage:destroy()
        end, 1000)
    end)
    
    Xx_Phoenix_xXundefined 1 Reply Last reply
    0
    • Xediundefined Offline
      Xediundefined Offline
      Xedi
      wrote on last edited by Xedi
      #5

      Just a question: I don't know how to program, but with this Lua script is it possible to make smart bots (since it's impossible to make with the current chaiscript) ?

      fedundefined 1 Reply Last reply
      0
      • Xediundefined Xedi

        Just a question: I don't know how to program, but with this Lua script is it possible to make smart bots (since it's impossible to make with the current chaiscript) ?

        fedundefined Offline
        fedundefined Offline
        fed
        wrote on last edited by
        #6

        Xedi yes

        1 Reply Last reply
        0
        • Rosamahaundefined Offline
          Rosamahaundefined Offline
          Rosamaha
          wrote on last edited by
          #7

          good job! finally see something good for mw3..

          Xerxesundefined 1 Reply Last reply
          0
          • Rosamahaundefined Rosamaha

            good job! finally see something good for mw3..

            Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by
            #8

            Rosamaha Still won't allow you to set blocked commands on clients 😆

            Rosamahaundefined 1 Reply Last reply
            0
            • Xerxesundefined Xerxes

              Rosamaha Still won't allow you to set blocked commands on clients 😆

              Rosamahaundefined Offline
              Rosamahaundefined Offline
              Rosamaha
              wrote on last edited by
              #9

              Xerxes good that gsc support comes soon ^^ sadly I stopped playing mw3 atm

              1 Reply Last reply
              0
              • mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #10

                good release 🙂

                1 Reply Last reply
                0
                • fedundefined fed

                  Xx_Phoenix_xX i think this is what you mean

                  game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                      if (game:isplayer(attacker) ~= 1 or _self.sessionteam == attacker.sessionteam or _self == attacker) then
                          return
                      end
                  
                      local huddamage = game:newclienthudelem(attacker)
                      huddamage.alignx = "center"
                      huddamage.horzalign = "center"
                      huddamage.x = 10
                      huddamage.y = 235
                      huddamage.fontscale = 1.6
                      huddamage.font = "objective"
                      huddamage:setvalue(damage)
                  
                      if (hitloc == "head") then
                          huddamage.color = vector:new(1, 1, 0.25)
                      end
                  
                      huddamage:moveovertime(1)
                      huddamage:fadeovertime(1)
                      huddamage.alpha = 0
                      huddamage.x = math.random(25, 70)
                      huddamage.y = 235 + math.random(25, 70) * (math.random(0, 1) == 1 and -1 or 1)
                  
                      game:ontimeout(function()
                          huddamage:destroy()
                      end, 1000)
                  end)
                  
                  Xx_Phoenix_xXundefined Offline
                  Xx_Phoenix_xXundefined Offline
                  Xx_Phoenix_xX
                  wrote on last edited by
                  #11

                  fed so how do i implement this on my game?

                  1 Reply Last reply
                  0
                  • fedundefined Offline
                    fedundefined Offline
                    fed
                    wrote on last edited by
                    #12

                    Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

                    Xx_Phoenix_xXundefined 1 Reply Last reply
                    0
                    • fedundefined fed

                      Put that in a file like Plutonium/storage/iw5/scripts/yourscript/__init__.lua

                      Xx_Phoenix_xXundefined Offline
                      Xx_Phoenix_xXundefined Offline
                      Xx_Phoenix_xX
                      wrote on last edited by
                      #13

                      fed does it work on all servers or only my own? btw nice gungame server its lots of fun

                      1 Reply Last reply
                      0
                      • fedundefined fed

                        As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                        Everything is basically the same as in IW6x (documentation can be found here).

                        How

                        • Download the latest version from the Releases tab
                        • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                        • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                        • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                        • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                        Below are some features that are not available or documented in IW6x

                        Chat notifies

                        level:onnotify("say", function(player, message)
                            print(player.name .. " said: " .. message)
                        end)
                        

                        or

                        level:onnotify("connected", function(player)
                            player:onnotify("say", function(message)
                                print(player.name .. " said: " .. message)
                            end)
                        end)
                        

                        Player damage/killed callbacks

                        Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                        Damage can be changed by returning it

                        Returning anything other than a number will not do anything (must be an integer)

                        game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                            damage = 0
                        
                            return damage
                        end)
                        
                        game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                            print(attacker.name .. " killed " .. _self.name)
                        end)
                        

                        Arrays

                        GSC arrays are supported and can be accessed similarly to gsc:

                        local ents = game:getentarray()
                        
                        for i = 1, #ents do
                            print(ents[i])
                        end
                        

                        To get the array's keys use the getkeys method:

                        local keys = player.pers.getkeys()
                        
                        for i = 1, #keys do
                            print(keys[i])
                        end
                        

                        Structs

                        GSC structs are also supported similarly as the arrays.

                        To get an entity's struct use the getstruct method:

                        local levelstruct = level:getstruct()
                        
                        levelstruct.inGracePeriod = 10000
                        

                        Structs in other variables like arrays are automatically converted:

                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                player.pers.killstreaks[1].streakName = "ac130"
                                player.pers.killstreaks[1].available = 1
                            end)
                        end)
                        

                        Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                        Functions

                        You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                        scriptcall(filename, function, ...) method:

                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                
                                hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                hudelem.label = "&Hello world"
                            end)
                        end)
                        

                        Functions in variables such as structs or arrays will be automatically converted to a lua function.

                        The first argument must always be the entity to call the function on (level, player...)

                        local levelstruct = level:getstruct()
                        
                        level:onnotify("connected", function(player)
                            player:onnotify("spawned_player", function()
                                levelstruct.killstreakFuncs["ac130"](player)
                            end)
                        end)
                        
                        BO2undefined Offline
                        BO2undefined Offline
                        BO2
                        Contributor Banned
                        wrote on last edited by
                        #14

                        fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                        fedundefined 1 Reply Last reply
                        0
                        • BO2undefined BO2

                          fed It doesn't seem to work for me. I did the Damage Counter Script you made in the above comments. But It never worked, I neither know how to run it. (if you have to run it manually) Any Help?

                          fedundefined Offline
                          fedundefined Offline
                          fed
                          wrote on last edited by
                          #15

                          @ScottieC111
                          1 - Copy the plugin to Plutonium/storage/iw5/plugins/
                          2 - Create a file in Plutonium/storage/iw5/scripts/yourscript/__init__.lua and copy the code into it
                          3 - Run the server

                          1 Reply Last reply
                          1
                          • naccibundefined Offline
                            naccibundefined Offline
                            naccib
                            wrote on last edited by
                            #16

                            Looks like a great addition, I'll install Pluto IW5 to try this out.

                            I didn't notice any issues or development plan on GitHub. Looking forward to contributing to it.

                            1 Reply Last reply
                            0
                            • st0rmundefined Offline
                              st0rmundefined Offline
                              st0rm
                              VIP
                              wrote on last edited by
                              #17

                              fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                              function onPlayerSpawned( player )
                              	if(player:haspek("specialty_grenadepulldeath")) then
                              		print(player.name .. " is using marty")
                              	end	
                              end
                              
                              function onPlayerConnected( player )
                                  local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                              end
                              
                              level:onnotify("connected", onPlayerConnected)
                              
                              fedundefined 1 Reply Last reply
                              0
                              • st0rmundefined st0rm

                                fed Thank you for adding the lua support. I've been trying to get hasperk and unsetperk to work but it seem it crash the server upon loading the script every time.

                                function onPlayerSpawned( player )
                                	if(player:haspek("specialty_grenadepulldeath")) then
                                		print(player.name .. " is using marty")
                                	end	
                                end
                                
                                function onPlayerConnected( player )
                                    local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                                end
                                
                                level:onnotify("connected", onPlayerConnected)
                                
                                fedundefined Offline
                                fedundefined Offline
                                fed
                                wrote on last edited by
                                #18

                                st0rm not sure why it crashes but doing this works fine:

                                function onPlayerSpawned( player )
                                    game:ontimeout(function()
                                        if(player:hasperk("specialty_grenadepulldeath") == 1) then
                                            print(player.name .. " is using marty")
                                        end	
                                    end, 0)
                                end
                                
                                function onPlayerConnected( player )
                                    local spawnListener = player:onnotify("spawned_player", function() onPlayerSpawned(player) end)
                                end
                                
                                level:onnotify("connected", onPlayerConnected)
                                
                                1 Reply Last reply
                                0
                                • st0rmundefined Offline
                                  st0rmundefined Offline
                                  st0rm
                                  VIP
                                  wrote on last edited by
                                  #19

                                  Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                                  Kalitosundefined 1 Reply Last reply
                                  0
                                  • fedundefined fed

                                    As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                                    Everything is basically the same as in IW6x (documentation can be found here).

                                    How

                                    • Download the latest version from the Releases tab
                                    • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                                    • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                                    • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                                    • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                                    Below are some features that are not available or documented in IW6x

                                    Chat notifies

                                    level:onnotify("say", function(player, message)
                                        print(player.name .. " said: " .. message)
                                    end)
                                    

                                    or

                                    level:onnotify("connected", function(player)
                                        player:onnotify("say", function(message)
                                            print(player.name .. " said: " .. message)
                                        end)
                                    end)
                                    

                                    Player damage/killed callbacks

                                    Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                                    Damage can be changed by returning it

                                    Returning anything other than a number will not do anything (must be an integer)

                                    game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                        damage = 0
                                    
                                        return damage
                                    end)
                                    
                                    game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                        print(attacker.name .. " killed " .. _self.name)
                                    end)
                                    

                                    Arrays

                                    GSC arrays are supported and can be accessed similarly to gsc:

                                    local ents = game:getentarray()
                                    
                                    for i = 1, #ents do
                                        print(ents[i])
                                    end
                                    

                                    To get the array's keys use the getkeys method:

                                    local keys = player.pers.getkeys()
                                    
                                    for i = 1, #keys do
                                        print(keys[i])
                                    end
                                    

                                    Structs

                                    GSC structs are also supported similarly as the arrays.

                                    To get an entity's struct use the getstruct method:

                                    local levelstruct = level:getstruct()
                                    
                                    levelstruct.inGracePeriod = 10000
                                    

                                    Structs in other variables like arrays are automatically converted:

                                    level:onnotify("connected", function(player)
                                        player:onnotify("spawned_player", function()
                                            player.pers.killstreaks[1].streakName = "ac130"
                                            player.pers.killstreaks[1].available = 1
                                        end)
                                    end)
                                    

                                    Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                                    Functions

                                    You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                                    scriptcall(filename, function, ...) method:

                                    level:onnotify("connected", function(player)
                                        player:onnotify("spawned_player", function()
                                            local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                            
                                            hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                            hudelem.label = "&Hello world"
                                        end)
                                    end)
                                    

                                    Functions in variables such as structs or arrays will be automatically converted to a lua function.

                                    The first argument must always be the entity to call the function on (level, player...)

                                    local levelstruct = level:getstruct()
                                    
                                    level:onnotify("connected", function(player)
                                        player:onnotify("spawned_player", function()
                                            levelstruct.killstreakFuncs["ac130"](player)
                                        end)
                                    end)
                                    
                                    Kalitosundefined Offline
                                    Kalitosundefined Offline
                                    Kalitos
                                    wrote on last edited by
                                    #20

                                    fed I am trying to upload the plugin to the server, but I am getting the following error:

                                    a08b266d-a8e6-4b21-9bae-fb25e0c3732c-image.png

                                    1 Reply Last reply
                                    0
                                    • st0rmundefined st0rm

                                      Thanks Fed. That work just fine. I learnt the hard way the mw3 sets death perks in a really dumb way where there is not way to unset them since they're based on death streaks.

                                      Kalitosundefined Offline
                                      Kalitosundefined Offline
                                      Kalitos
                                      wrote on last edited by
                                      #21

                                      st0rm And regarding this, I don't know what you want to achieve, but if it works for you, in GSC I use this to deactivate the death streaks

                                      onPlayerKilled()
                                      {
                                          self endon("disconnect");
                                          level endon("game_ended");
                                          for(;;)
                                          {
                                              self waittill("killed_player");
                                              self.pers["cur_death_streak"] = 0; //Stop deathstreak
                                          }
                                      } 
                                      
                                      1 Reply Last reply
                                      0
                                      • Kalitosundefined Offline
                                        Kalitosundefined Offline
                                        Kalitos
                                        wrote on last edited by
                                        #22

                                        I needed Net Framework 3.5. I already solved it.

                                        1 Reply Last reply
                                        0
                                        • fedundefined fed

                                          As many of you probably know the current chaiscript scripting is pretty bad and has many limitations. This plugin implements lua scripting in IW5 and fixes all those problems.

                                          Everything is basically the same as in IW6x (documentation can be found here).

                                          How

                                          • Download the latest version from the Releases tab
                                          • Copy it to %localappdata%/Plutonium/storage/iw5/plugins/
                                          • Create a __init__.lua file in a folder with a name of your choice in %localappdata%/Plutonium/storage/iw5/scripts/
                                          • Example %localappdata%/Plutonium/storage/iw5/scripts/myscript/__init__.lua
                                          • Run the server (preferably with the -no-scripting flag to disable ChaiScript)

                                          Below are some features that are not available or documented in IW6x

                                          Chat notifies

                                          level:onnotify("say", function(player, message)
                                              print(player.name .. " said: " .. message)
                                          end)
                                          

                                          or

                                          level:onnotify("connected", function(player)
                                              player:onnotify("say", function(message)
                                                  print(player.name .. " said: " .. message)
                                              end)
                                          end)
                                          

                                          Player damage/killed callbacks

                                          Callbacks can be added using the game:onplayerkilled or game:onplayerdamage functions:

                                          Damage can be changed by returning it

                                          Returning anything other than a number will not do anything (must be an integer)

                                          game:onplayerdamage(function(_self, inflictor, attacker, damage, dflags, mod, weapon, point, dir, hitloc)
                                              damage = 0
                                          
                                              return damage
                                          end)
                                          
                                          game:onplayerkilled(function(_self, inflictor, attacker, damage, mod, weapon, dir, hitloc, timeoffset, deathanimduration)
                                              print(attacker.name .. " killed " .. _self.name)
                                          end)
                                          

                                          Arrays

                                          GSC arrays are supported and can be accessed similarly to gsc:

                                          local ents = game:getentarray()
                                          
                                          for i = 1, #ents do
                                              print(ents[i])
                                          end
                                          

                                          To get the array's keys use the getkeys method:

                                          local keys = player.pers.getkeys()
                                          
                                          for i = 1, #keys do
                                              print(keys[i])
                                          end
                                          

                                          Structs

                                          GSC structs are also supported similarly as the arrays.

                                          To get an entity's struct use the getstruct method:

                                          local levelstruct = level:getstruct()
                                          
                                          levelstruct.inGracePeriod = 10000
                                          

                                          Structs in other variables like arrays are automatically converted:

                                          level:onnotify("connected", function(player)
                                              player:onnotify("spawned_player", function()
                                                  player.pers.killstreaks[1].streakName = "ac130"
                                                  player.pers.killstreaks[1].available = 1
                                              end)
                                          end)
                                          

                                          Note: you cannot create new struct fields but only modify or read existing ones, same thing for arrays

                                          Functions

                                          You can call (will not work for every function) functions and methods within the game's gsc scripts using the

                                          scriptcall(filename, function, ...) method:

                                          level:onnotify("connected", function(player)
                                              player:onnotify("spawned_player", function()
                                                  local hudelem = player:scriptcall("maps/mp/gametypes/_hud_utils", "createFontString", 1)
                                                  
                                                  hudelem:scriptcall("maps/mp/gametypes/_hud_util", "setPoint", "CENTER", nil, 100, 100)
                                                  hudelem.label = "&Hello world"
                                              end)
                                          end)
                                          

                                          Functions in variables such as structs or arrays will be automatically converted to a lua function.

                                          The first argument must always be the entity to call the function on (level, player...)

                                          local levelstruct = level:getstruct()
                                          
                                          level:onnotify("connected", function(player)
                                              player:onnotify("spawned_player", function()
                                                  levelstruct.killstreakFuncs["ac130"](player)
                                              end)
                                          end)
                                          
                                          Desempregradoundefined Offline
                                          Desempregradoundefined Offline
                                          Desempregrado
                                          wrote on last edited by
                                          #23

                                          fed I came here today to ask a question about the lua language in Bo2 Plutonium, I wanted to know another method to change or add custom menus in bo2 Plutonium without having to use the plutonium files that is privategamelobby_project.lua ?

                                          I want to load my own lua script into the game, is that possible ? How to do that..?

                                          1 Reply Last reply
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