Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Server Hosting Support
  3. Crash Log

Crash Log

Scheduled Pinned Locked Moved BO2 Server Hosting Support
14 Posts 4 Posters 538 Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Jaxundefined Offline
    Jaxundefined Offline
    Jax
    Contributor
    wrote on last edited by
    #1

    Hello,

    Is their anyway to see a developer crash log for the server? I know there's already a g_log file being populated when the server is running but it doesn't show the source of a server crash.

    1 Reply Last reply
    0
    • Jaxundefined Offline
      Jaxundefined Offline
      Jax
      Contributor
      wrote on last edited by
      #2

      does anyone have an idea? bump

      Drgnundefined 1 Reply Last reply
      0
      • Jaxundefined Jax

        does anyone have an idea? bump

        Drgnundefined Offline
        Drgnundefined Offline
        Drgn
        Plutonium Staff
        wrote on last edited by
        #3

        Jax Are you loading GSC?

        Jaxundefined 1 Reply Last reply
        0
        • Drgnundefined Drgn

          Jax Are you loading GSC?

          Jaxundefined Offline
          Jaxundefined Offline
          Jax
          Contributor
          wrote on last edited by Jax
          #4

          Drgn said in Crash Log:

          Jax Are you loading GSC?

          yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

          Drgnundefined 1 Reply Last reply
          0
          • Jaxundefined Jax

            Drgn said in Crash Log:

            Jax Are you loading GSC?

            yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

            Drgnundefined Offline
            Drgnundefined Offline
            Drgn
            Plutonium Staff
            wrote on last edited by
            #5

            Jax Did you try not using _development_dvars.gsc

            Jaxundefined 1 Reply Last reply
            0
            • Jaxundefined Offline
              Jaxundefined Offline
              Jax
              Contributor
              wrote on last edited by Jax
              #6

              no, but I don't think it would make a difference but your are basically telling me that theirs no script error log

              1 Reply Last reply
              0
              • Mr. Androidundefined Offline
                Mr. Androidundefined Offline
                Mr. Android
                Plutonium Admin
                wrote on last edited by
                #7

                RektInator Would you mind providing your input?

                1 Reply Last reply
                0
                • RektInatorundefined Offline
                  RektInatorundefined Offline
                  RektInator
                  Plutonium Admin
                  wrote on last edited by
                  #8

                  There is no such log (why do I need to write at least 25 characters as staff member :/)

                  Mr. Androidundefined 1 Reply Last reply
                  0
                  • RektInatorundefined RektInator

                    There is no such log (why do I need to write at least 25 characters as staff member :/)

                    Mr. Androidundefined Offline
                    Mr. Androidundefined Offline
                    Mr. Android
                    Plutonium Admin
                    wrote on last edited by
                    #9

                    RektInator Is it possible for us to add it in the future?

                    1 Reply Last reply
                    0
                    • RektInatorundefined Offline
                      RektInatorundefined Offline
                      RektInator
                      Plutonium Admin
                      wrote on last edited by
                      #10

                      Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                      Jaxundefined 1 Reply Last reply
                      0
                      • RektInatorundefined RektInator

                        Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                        Jaxundefined Offline
                        Jaxundefined Offline
                        Jax
                        Contributor
                        wrote on last edited by
                        #11

                        RektInator said in Crash Log:

                        Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                        true

                        1 Reply Last reply
                        0
                        • Drgnundefined Drgn

                          Jax Did you try not using _development_dvars.gsc

                          Jaxundefined Offline
                          Jaxundefined Offline
                          Jax
                          Contributor
                          wrote on last edited by
                          #12

                          Drgn said in Crash Log:

                          Jax Did you try not using _development_dvars.gsc

                          just used _gameadvertisements.gsc and it still crashed

                          Drgnundefined 1 Reply Last reply
                          0
                          • Jaxundefined Jax

                            Drgn said in Crash Log:

                            Jax Did you try not using _development_dvars.gsc

                            just used _gameadvertisements.gsc and it still crashed

                            Drgnundefined Offline
                            Drgnundefined Offline
                            Drgn
                            Plutonium Staff
                            wrote on last edited by Drgn
                            #13

                            Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                            Jaxundefined 1 Reply Last reply
                            0
                            • Drgnundefined Drgn

                              Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                              Jaxundefined Offline
                              Jaxundefined Offline
                              Jax
                              Contributor
                              wrote on last edited by
                              #14

                              Drgn said in Crash Log:

                              Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                              yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file

                              1 Reply Last reply
                              0
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Donate