Crash Log
-
Hello,
Is their anyway to see a developer crash log for the server? I know there's already a g_log file being populated when the server is running but it doesn't show the source of a server crash.
-
does anyone have an idea? bump
-
Jax Are you loading GSC?
-
-
Jax Did you try not using _development_dvars.gsc
-
no, but I don't think it would make a difference but your are basically telling me that theirs no script error log
-
RektInator Would you mind providing your input?
-
There is no such log (why do I need to write at least 25 characters as staff member :/)
-
There is no such log (why do I need to write at least 25 characters as staff member :/)
RektInator Is it possible for us to add it in the future?
-
Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.
-
Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.
RektInator said in Crash Log:
Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.
true
-
-
Jax You shouldn't be using those. Use
gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and_gameadvertisements.gschas a ton of lines of code that could potentially be broken due to the decompiler. As for_development_dvars.gscthat seems fine to me. Does the server load fine without GSCs being loaded? -
Jax You shouldn't be using those. Use
gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and_gameadvertisements.gschas a ton of lines of code that could potentially be broken due to the decompiler. As for_development_dvars.gscthat seems fine to me. Does the server load fine without GSCs being loaded?Jax You shouldn't be using those. Use
gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and_gameadvertisements.gschas a ton of lines of code that could potentially be broken due to the decompiler. As for_development_dvars.gscthat seems fine to me. Does the server load fine without GSCs being loaded?yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login