Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Server Hosting Support
  3. Crash Log

Crash Log

Scheduled Pinned Locked Moved BO2 Server Hosting Support
14 Posts 4 Posters 1.2k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Jaxundefined Offline
    Jaxundefined Offline
    Jax
    Contributor
    wrote on last edited by
    #1

    Hello,

    Is their anyway to see a developer crash log for the server? I know there's already a g_log file being populated when the server is running but it doesn't show the source of a server crash.

    1 Reply Last reply
    0
    • Jaxundefined Offline
      Jaxundefined Offline
      Jax
      Contributor
      wrote on last edited by
      #2

      does anyone have an idea? bump

      Drgnundefined 1 Reply Last reply
      0
      • Jaxundefined Jax

        does anyone have an idea? bump

        Drgnundefined Offline
        Drgnundefined Offline
        Drgn
        Plutonium Staff
        wrote on last edited by
        #3

        Jax Are you loading GSC?

        Jaxundefined 1 Reply Last reply
        0
        • Drgnundefined Drgn

          Jax Are you loading GSC?

          Jaxundefined Offline
          Jaxundefined Offline
          Jax
          Contributor
          wrote on last edited by Jax
          #4

          Drgn said in Crash Log:

          Jax Are you loading GSC?

          yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

          Drgnundefined 1 Reply Last reply
          0
          • Jaxundefined Jax

            Drgn said in Crash Log:

            Jax Are you loading GSC?

            yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

            Drgnundefined Offline
            Drgnundefined Offline
            Drgn
            Plutonium Staff
            wrote on last edited by
            #5

            Jax Did you try not using _development_dvars.gsc

            Jaxundefined 1 Reply Last reply
            0
            • Jaxundefined Offline
              Jaxundefined Offline
              Jax
              Contributor
              wrote on last edited by Jax
              #6

              no, but I don't think it would make a difference but your are basically telling me that theirs no script error log

              1 Reply Last reply
              0
              • Mr. Androidundefined Offline
                Mr. Androidundefined Offline
                Mr. Android
                Plutonium Admin
                wrote on last edited by
                #7

                RektInator Would you mind providing your input?

                1 Reply Last reply
                0
                • RektInatorundefined Offline
                  RektInatorundefined Offline
                  RektInator
                  Plutonium Admin
                  wrote on last edited by
                  #8

                  There is no such log (why do I need to write at least 25 characters as staff member :/)

                  Mr. Androidundefined 1 Reply Last reply
                  0
                  • RektInatorundefined RektInator

                    There is no such log (why do I need to write at least 25 characters as staff member :/)

                    Mr. Androidundefined Offline
                    Mr. Androidundefined Offline
                    Mr. Android
                    Plutonium Admin
                    wrote on last edited by
                    #9

                    RektInator Is it possible for us to add it in the future?

                    1 Reply Last reply
                    0
                    • RektInatorundefined Offline
                      RektInatorundefined Offline
                      RektInator
                      Plutonium Admin
                      wrote on last edited by
                      #10

                      Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                      Jaxundefined 1 Reply Last reply
                      0
                      • RektInatorundefined RektInator

                        Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                        Jaxundefined Offline
                        Jaxundefined Offline
                        Jax
                        Contributor
                        wrote on last edited by
                        #11

                        RektInator said in Crash Log:

                        Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                        true

                        1 Reply Last reply
                        0
                        • Drgnundefined Drgn

                          Jax Did you try not using _development_dvars.gsc

                          Jaxundefined Offline
                          Jaxundefined Offline
                          Jax
                          Contributor
                          wrote on last edited by
                          #12

                          Drgn said in Crash Log:

                          Jax Did you try not using _development_dvars.gsc

                          just used _gameadvertisements.gsc and it still crashed

                          Drgnundefined 1 Reply Last reply
                          0
                          • Jaxundefined Jax

                            Drgn said in Crash Log:

                            Jax Did you try not using _development_dvars.gsc

                            just used _gameadvertisements.gsc and it still crashed

                            Drgnundefined Offline
                            Drgnundefined Offline
                            Drgn
                            Plutonium Staff
                            wrote on last edited by Drgn
                            #13

                            Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                            Jaxundefined 1 Reply Last reply
                            0
                            • Drgnundefined Drgn

                              Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                              Jaxundefined Offline
                              Jaxundefined Offline
                              Jax
                              Contributor
                              wrote on last edited by
                              #14

                              Drgn said in Crash Log:

                              Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                              yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file

                              1 Reply Last reply
                              0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Don't have an account? Register

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Donate