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Crash Log

Scheduled Pinned Locked Moved BO2 Server Hosting Support
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  • Jaxundefined Offline
    Jaxundefined Offline
    Jax
    Contributor
    wrote on last edited by
    #2

    does anyone have an idea? bump

    Drgnundefined 1 Reply Last reply
    0
    • Jaxundefined Jax

      does anyone have an idea? bump

      Drgnundefined Offline
      Drgnundefined Offline
      Drgn
      Plutonium Staff
      wrote on last edited by
      #3

      Jax Are you loading GSC?

      Jaxundefined 1 Reply Last reply
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      • Drgnundefined Drgn

        Jax Are you loading GSC?

        Jaxundefined Offline
        Jaxundefined Offline
        Jax
        Contributor
        wrote on last edited by Jax
        #4

        Drgn said in Crash Log:

        Jax Are you loading GSC?

        yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

        Drgnundefined 1 Reply Last reply
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        • Jaxundefined Jax

          Drgn said in Crash Log:

          Jax Are you loading GSC?

          yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

          Drgnundefined Offline
          Drgnundefined Offline
          Drgn
          Plutonium Staff
          wrote on last edited by
          #5

          Jax Did you try not using _development_dvars.gsc

          Jaxundefined 1 Reply Last reply
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          • Jaxundefined Offline
            Jaxundefined Offline
            Jax
            Contributor
            wrote on last edited by Jax
            #6

            no, but I don't think it would make a difference but your are basically telling me that theirs no script error log

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            • Mr. Androidundefined Offline
              Mr. Androidundefined Offline
              Mr. Android
              Plutonium Admin
              wrote on last edited by
              #7

              RektInator Would you mind providing your input?

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              • RektInatorundefined Offline
                RektInatorundefined Offline
                RektInator
                Plutonium Admin
                wrote on last edited by
                #8

                There is no such log (why do I need to write at least 25 characters as staff member :/)

                Mr. Androidundefined 1 Reply Last reply
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                • RektInatorundefined RektInator

                  There is no such log (why do I need to write at least 25 characters as staff member :/)

                  Mr. Androidundefined Offline
                  Mr. Androidundefined Offline
                  Mr. Android
                  Plutonium Admin
                  wrote on last edited by
                  #9

                  RektInator Is it possible for us to add it in the future?

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                  • RektInatorundefined Offline
                    RektInatorundefined Offline
                    RektInator
                    Plutonium Admin
                    wrote on last edited by
                    #10

                    Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                    Jaxundefined 1 Reply Last reply
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                    • RektInatorundefined RektInator

                      Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                      Jaxundefined Offline
                      Jaxundefined Offline
                      Jax
                      Contributor
                      wrote on last edited by
                      #11

                      RektInator said in Crash Log:

                      Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                      true

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                      • Drgnundefined Drgn

                        Jax Did you try not using _development_dvars.gsc

                        Jaxundefined Offline
                        Jaxundefined Offline
                        Jax
                        Contributor
                        wrote on last edited by
                        #12

                        Drgn said in Crash Log:

                        Jax Did you try not using _development_dvars.gsc

                        just used _gameadvertisements.gsc and it still crashed

                        Drgnundefined 1 Reply Last reply
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                        • Jaxundefined Jax

                          Drgn said in Crash Log:

                          Jax Did you try not using _development_dvars.gsc

                          just used _gameadvertisements.gsc and it still crashed

                          Drgnundefined Offline
                          Drgnundefined Offline
                          Drgn
                          Plutonium Staff
                          wrote on last edited by Drgn
                          #13

                          Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                          Jaxundefined 1 Reply Last reply
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                          • Drgnundefined Drgn

                            Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                            Jaxundefined Offline
                            Jaxundefined Offline
                            Jax
                            Contributor
                            wrote on last edited by
                            #14

                            Drgn said in Crash Log:

                            Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                            yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file

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