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Crash Log

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  • Jaxundefined Jax

    does anyone have an idea? bump

    Drgnundefined Offline
    Drgnundefined Offline
    Drgn
    Plutonium Staff
    wrote on last edited by
    #3

    Jax Are you loading GSC?

    Jaxundefined 1 Reply Last reply
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    • Drgnundefined Drgn

      Jax Are you loading GSC?

      Jaxundefined Offline
      Jaxundefined Offline
      Jax
      Contributor
      wrote on last edited by Jax
      #4

      Drgn said in Crash Log:

      Jax Are you loading GSC?

      yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

      Drgnundefined 1 Reply Last reply
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      • Jaxundefined Jax

        Drgn said in Crash Log:

        Jax Are you loading GSC?

        yes, I’m using _development_dvars.gsc to load a mod menu for players to use. The server turns off after a little while because the mod menu makes it crash.

        Drgnundefined Offline
        Drgnundefined Offline
        Drgn
        Plutonium Staff
        wrote on last edited by
        #5

        Jax Did you try not using _development_dvars.gsc

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        • Jaxundefined Offline
          Jaxundefined Offline
          Jax
          Contributor
          wrote on last edited by Jax
          #6

          no, but I don't think it would make a difference but your are basically telling me that theirs no script error log

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          • Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android
            Plutonium Admin
            wrote on last edited by
            #7

            RektInator Would you mind providing your input?

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            • RektInatorundefined Offline
              RektInatorundefined Offline
              RektInator
              Plutonium Admin
              wrote on last edited by
              #8

              There is no such log (why do I need to write at least 25 characters as staff member :/)

              Mr. Androidundefined 1 Reply Last reply
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              • RektInatorundefined RektInator

                There is no such log (why do I need to write at least 25 characters as staff member :/)

                Mr. Androidundefined Offline
                Mr. Androidundefined Offline
                Mr. Android
                Plutonium Admin
                wrote on last edited by
                #9

                RektInator Is it possible for us to add it in the future?

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                • RektInatorundefined Offline
                  RektInatorundefined Offline
                  RektInator
                  Plutonium Admin
                  wrote on last edited by
                  #10

                  Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                  Jaxundefined 1 Reply Last reply
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                  • RektInatorundefined RektInator

                    Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                    Jaxundefined Offline
                    Jaxundefined Offline
                    Jax
                    Contributor
                    wrote on last edited by
                    #11

                    RektInator said in Crash Log:

                    Possible but not a priority as it takes a lot of effort trying to log runtime GSC issues.

                    true

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                    • Drgnundefined Drgn

                      Jax Did you try not using _development_dvars.gsc

                      Jaxundefined Offline
                      Jaxundefined Offline
                      Jax
                      Contributor
                      wrote on last edited by
                      #12

                      Drgn said in Crash Log:

                      Jax Did you try not using _development_dvars.gsc

                      just used _gameadvertisements.gsc and it still crashed

                      Drgnundefined 1 Reply Last reply
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                      • Jaxundefined Jax

                        Drgn said in Crash Log:

                        Jax Did you try not using _development_dvars.gsc

                        just used _gameadvertisements.gsc and it still crashed

                        Drgnundefined Offline
                        Drgnundefined Offline
                        Drgn
                        Plutonium Staff
                        wrote on last edited by Drgn
                        #13

                        Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                        Jaxundefined 1 Reply Last reply
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                        • Drgnundefined Drgn

                          Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                          Jaxundefined Offline
                          Jaxundefined Offline
                          Jax
                          Contributor
                          wrote on last edited by
                          #14

                          Drgn said in Crash Log:

                          Jax You shouldn't be using those. Use gametypes/_clientids.gsc. Mainly because the decompiler isn't the best. Even using a non-modified, decompiled script causes issues, and _gameadvertisements.gsc has a ton of lines of code that could potentially be broken due to the decompiler. As for _development_dvars.gsc that seems fine to me. Does the server load fine without GSCs being loaded?

                          yes, I only tested _gameadvertisements because I was using _development_dvars and you asked me if I tried using another preloaded gsc file

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