Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

AdrX003undefined

AdrX003

@AdrX003
About
Posts
495
Topics
9
Shares
0
Groups
0
Followers
111
Following
151

Posts

Recent Best Controversial

  • [Release] [Camo's] Sorex Eruption Camo
    AdrX003undefined AdrX003

    FragsAreUs i always thought on updating the site with something like a "subthreads" sections betlween only camos, custom map changes, other costmetics and so on, it would make way easier to check new posts of each type.

    BO2 Modding Releases & Resources

  • [Release] [Camo's] Sorex Eruption Camo
    AdrX003undefined AdrX003

    heyfrx maybe clear cache/cookies or try on another browser? (also this is not rlly a good place/thread to get anwsers about that)

    BO2 Modding Releases & Resources

  • 𓆩✧ Sliquifier - Prera ✧𓆪
    AdrX003undefined AdrX003

    @eraphine even if it doesnt get released it would be rlly nice to have a way to now quicker wich texture name gets applied were. ive seen GlitchingQueen using a tool for it but i would need the name of the tool too, wich i dont know.

    this kind of knowledge would open chance to new modders and people with not much time for manually testing everything.

    BO2 Modding Releases & Resources prera sliquifier

  • [T6ZM] Ray Gun from CoD:Black Ops III
    AdrX003undefined AdrX003

    Beautiful! Love it

    BO2 Modding Releases & Resources

  • Misty black gloves with fish net
    AdrX003undefined AdrX003

    Awesome

    BO2 Modding Releases & Resources

  • Bluarch | MODED CAMO - BO2 | Cyborg Replacement
    AdrX003undefined AdrX003

    Plis give us some mirrors to download since the host is down! thnx

    BO2 Modding Releases & Resources

  • 🍒 BO3 Cherry Fizz 🍒 (Faithful Recreation!)
    AdrX003undefined AdrX003

    Awesome stuff

    BO2 Modding Releases & Resources

  • UPDATE CUSTOM CAMOS
    AdrX003undefined AdrX003

    vzbiggie You can only use one of a time if theyre replace the same camo.
    For now as we still cannot ADD camos and only REPLACE stuff the camos use, if we make alot of different camos and the BASE of all of them is Paladin for example, only one if them can be loaded in game at a time.

    The problem of making multiple camos that can be used at once is only one: PROPRIETIES. most dlc camos have unique features that they cannot be replicated (at least still in the modding scene, it may change because theres custom FF loading on pluto now)

    Examples:

    • Basic camos and some DLC like Etching covers only specific gun parts and it haves only basic proprieties of a small level of faking 3D like WaW had;
    • A Camo like Diamond+DLCs like Kawaii and Graffiti have layers for the main and alternative camo in separate making a very interesting "duo style" with a pattern and a solid+all the above;
    • Weaponized 115 may have some strange propriety that i wouldnt know what to say about it now but yeah, its a funny one to test stuff on;
    • Bacon and Paladin covers the whole gun and it have more layers on it that helps to do fake 3D things to the gun+some the above;
    • Ghosts starts to have multiple layers with one that you can make glow in the dark with the correct way you set up the "light" on it+some the above;
    • Afterlife and Cyborg have all of the above and are animated with a texture that loops on a movement on the whole surface+all the above.
    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    sehteria Maybe add both to box and remove Mauser's supressor and change to the BO3 Origins sound to match it? (just a personal taste that i would do if i had the time but still an idea maybe worth trying)

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    sehteria any idea on what could be happening if the game freezes after i load the mod?
    (i simply cant click any button after the menu shows the mod is loaded, theres no way to control with the mouse or keyboard, the plutonium terminal also hangs and doesnt respond any command and i can only close it)

    Tested with both 2.0 and 2.1, and only other mods are working normally like Reimagined or the AK47/MP. will get back to test older versions and mark the one that is still loading after i get back from work.

    I can provide any other detail if necessary, just unsure of how to troubleshoot this.

    Solved in later posts, Custom Sounds are not complatible with the mod anymore, only with older versions of it. read the full thread to understand clearly, thanks.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    sehteria Hyped Beyond Belief.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
    I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

    BO2 Modding Releases & Resources

  • [Zombies] Infinite Damage Galvaknuckles
    AdrX003undefined AdrX003

    ITS_Bloody-98 157c9ae2-f861-4965-bfce-ab9fbc93198c-image.png

    BO2 Modding Releases & Resources zombies gsc melee galvaknuckles

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    AdrX003undefined AdrX003

    l3lackBeard I would teach this the same way i usually tell people about learning to use the PC, just learn the most basic parts of what are filetypes, everything else goes from it

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Maximizer Blake wtf man.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Maximizer Blake https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide/6

    BO2 Modding Releases & Resources

  • [ZM] Galaxy Pack A Punch Camo_By Folbix (V0.1)
    AdrX003undefined AdrX003

    personally liked 1, 3 and 10 more (and btw 8 seems like a nice base for a Candy style camo)
    awesome stuff

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    nfk Veterana If there is no mods folder, just go "one up"/one before it and make the mods folder

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)

    to add a gun in a mod where we have both existing sources (ZM):
    - add weapon lines on scripts/zm/ *CSC *GSC
    - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed)
    - copy weaponfiles to /weapons
    - add camo_*.json camo file to /camo
    - add/check weapon's soundbank aliases lines in its folder
    - if needed, add images, attachmentunique, accuracy & attachment files to its folders
    

    something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this

    BO2 Modding Releases & Resources
  • 1
  • 2
  • 6
  • 7
  • 8
  • 9
  • 10
  • 8 / 10
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate