@dontknowletsplay could let some links on where you learned to separate the sub maps from tranzit so new scripters could take a look to get the basics of "making a map" on BO2 enen with all this limitation on ? as i know you might not give the source to anyone, it could be nice at least to know were you found a wau to do it, the main ideias behind ir and all.

AdrX003
Posts
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[Release] [Zombies] Black Ops 2 Nacht Der Untoten -
🍒 BO3 Cherry Fizz 🍒 (Faithful Recreation!)Awesome stuff
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UPDATE CUSTOM CAMOSvzbiggie You can only use one of a time if theyre replace the same camo.
For now as we still cannot ADD camos and only REPLACE stuff the camos use, if we make alot of different camos and the BASE of all of them is Paladin for example, only one if them can be loaded in game at a time.The problem of making multiple camos that can be used at once is only one: PROPRIETIES. most dlc camos have unique features that they cannot be replicated (at least still in the modding scene, it may change because theres custom FF loading on pluto now)
Examples:
- Basic camos and some DLC like Etching covers only specific gun parts and it haves only basic proprieties of a small level of faking 3D like WaW had;
- A Camo like Diamond+DLCs like Kawaii and Graffiti have layers for the main and alternative camo in separate making a very interesting "duo style" with a pattern and a solid+all the above;
- Weaponized 115 may have some strange propriety that i wouldnt know what to say about it now but yeah, its a funny one to test stuff on;
- Bacon and Paladin covers the whole gun and it have more layers on it that helps to do fake 3D things to the gun+some the above;
- Ghosts starts to have multiple layers with one that you can make glow in the dark with the correct way you set up the "light" on it+some the above;
- Afterlife and Cyborg have all of the above and are animated with a texture that loops on a movement on the whole surface+all the above.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapssehteria Maybe add both to box and remove Mauser's supressor and change to the BO3 Origins sound to match it? (just a personal taste that i would do if i had the time but still an idea maybe worth trying)
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapssehteria any idea on what could be happening if the game freezes after i load the mod?
(i simply cant click any button after the menu shows the mod is loaded, theres no way to control with the mouse or keyboard, the plutonium terminal also hangs and doesnt respond any command and i can only close it)Tested with both 2.0 and 2.1, and only other mods are working normally like Reimagined or the AK47/MP. will get back to test older versions and mark the one that is still loading after i get back from work.I can provide any other detail if necessary, just unsure of how to troubleshoot this.Solved in later posts, Custom Sounds are not complatible with the mod anymore, only with older versions of it. read the full thread to understand clearly, thanks.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapssehteria Hyped Beyond Belief.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps@Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve. -
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps_shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...
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[Zombies] Infinite Damage Galvaknuckles -
[ BO2 TranZit 2.0 Reimagined Release ]l3lackBeard I would teach this the same way i usually tell people about learning to use the PC, just learn the most basic parts of what are filetypes, everything else goes from it
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsMaximizer Blake wtf man.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps -
[ZM] Galaxy Pack A Punch Camo_By Folbix (V0.1)personally liked 1, 3 and 10 more (and btw 8 seems like a nice base for a Candy style camo)
awesome stuff -
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsnfk Veterana If there is no mods folder, just go "one up"/one before it and make the mods folder
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)
to add a gun in a mod where we have both existing sources (ZM): - add weapon lines on scripts/zm/ *CSC *GSC - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed) - copy weaponfiles to /weapons - add camo_*.json camo file to /camo - add/check weapon's soundbank aliases lines in its folder - if needed, add images, attachmentunique, accuracy & attachment files to its folders
something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this
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[ BO2 TranZit 2.0 Reimagined Release ]Ultimateman zamn
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[ BO2 TranZit 2.0 Reimagined Release ]FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.
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Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days UpdateGhostRider0125 yeah, adding Hellhounds would be awesome
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsCawldwink Wonder if he was talking about the custom extra survival maps that can be added in.
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[Release] [ZM] Mob of the Dead Easter Egg Solo ModErickgames_HD so there actually is a working scr_zm_enable_bots function in zm...