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Plutonium

AdrX003undefined

AdrX003

@AdrX003
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  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Tabka_Gaming14 whaaat? all the weapons on the wall are the SMR?

    have u installed the mod the right way? --> https://forum.plutonium.pw/post/154968

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    Maximizer Blake its a compiled mod, you extract the folder to your Plutonium Mods folder thats at: %localappdata%\Plutonium\storage\t6\mods then in game it will show on the Mods list to load and thats it.

    Monopolybass

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Izi selva I had this problem from the first day and version where the mod stopped working with the BO4 Sounds, no idea why they dont work anymore but you will need to use the original sounds for this mod from now on, that is until we sort out all the BO4 sounds that can be changed and recompile them with the mod from source, wich will be the only way for them to work again.

    add me on discord if you need help with that its the same as my name to add: AdrX003

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Izi selva you need to check this on his github, you can find his source there.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    FreshToad223 if you wanna check out the MP7, MSMC, MK48, XPR50 and TAC45 you can see them on Jbleezy's Reimagined mod, wile the Dragunov is one i ported to a mod where im trying to add all of them, just check on my profile.

    ill soo try to add all these other guns from the game to zombies but some of them have lots of scripts that need to be studied to work properly. jbleezy traded some weapons for them but my plan is to rlly add them add more weapons, not replacing any.

    BO2 Modding Releases & Resources

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    AdrX003undefined AdrX003

    H3X1C Sad.

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • ZM - Origins fovs, richtofen not included. Carbon fiber for dempsy and nikolai, black and white for takeo
    AdrX003undefined AdrX003

    Guess these are the original filenames: (you could just zipped them so ther would be no change on the name at the middle/to store on whatever place pluto uses that seems to change the filenames)

    ~~-gviewarm_zom_dempsey_devic~8c1e178a.iwi
    ~~-gviewarm_zom_dempsey_s-rgb~c0c017e4.iwi
    ~~-gviewarm_zom_nikola_s-rgb&~0b4065d8.iwi
    ~~-gviewarm_zom_takeo_s-rgb&~~add932fb.iwi
    ~~-gviewarm_zom_takeo_straps_~035504d4.iwi
    ~-gviewarm_zom_dempsey_c.iwi
    ~-gviewarm_zom_dempsey_device_c.iwi
    ~-gviewarm_zom_nikola_c.iwi
    ~-gviewarm_zom_takeo_c.iwi
    ~-gviewarm_zom_takeo_straps_c.iwi
    
    BO2 Modding Releases & Resources

  • ZM - Origins fovs, richtofen not included. Carbon fiber for dempsy and nikolai, black and white for takeo
    AdrX003undefined AdrX003

    Aziz1v1 That is from a Obsidian pack made by both KanashiiDesu and me, pretty sure is still up around the forum just search for obsidian on the forum

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    ZAPlord yeah im trying to all all the guns to all the maps. pretty sure ill only be unable to mess with the wonder weapons till we find out from another modder how to do them. too hard for me.

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    PS2ABBACHIO said in [T6] AdrX Test Weapons first OAT Port:

    i

    Yeah i slowly adding all the weapons. just having some problems with a lock-on launcher ATM. gonna force it to be free-fire for the game.

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    tacobellXD u need to download and place the mod in the correct way in the folder, and make sure you loaded it in.

    you can also enable cheats to get thru console commands: give SOMEWEAPON with the added ones being these

    browninghp_zm, dragunov_zm m60_zm, makarov_zm, peacekeeper_zm, spas_zm

    BO2 Modding Releases & Resources

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    GhostRider0125 all these use their own animations wich is still not possible from what i know, everything you listed is not a black ops 2 weapon, theres is still no support for animations, so no weapons from outside the game yet.

    BO2 Modding Releases & Resources

  • [Release] (ZM) - Origins Enhanced Version
    AdrX003undefined AdrX003

    ❤ Fantastic

    BO2 Modding Releases & Resources bo2 zombies origins remaster sound

  • [T6] AdrX Test Weapons first OAT Port
    AdrX003undefined AdrX003

    A simple mod adding weapons and some other stuff based of sehteria 's ZM-Weapons for me to learn the tools and all of the structure on building a mod, sent cause some friends asked me to.

    ---> Download

    ---> Alternative

    Added Weapons:

    • Peacekeeper (without flashlight model)
    • SPAS-12
    • Browning HP
    • Dragunov
    • M60
    • Makarov
    • Mauser C96 added to other maps

    Stats are pretty much just test values since the mod was not meant to be playable ig.

    Patches:

    • (Probably) More damage for Refitted 8700 Mechanical Cranium Sequencer
    • (Probably) More damage and ammo for Dystopic Demolisher
    • (Probably) More damage and ammo for RPG & Rocket Propelled Grievance
    • 2025 ACOG is now fully covered by all PAP Camos

    Issues:

    • Cant knife wile ADS'ing with the Boomhilda

    Other Mod Additions:

    • Sehteris's own ZM Perks included in

    Plans for the future include pretty much adding all the guns that are not on zombies but are on all the other BO2 Modes and camo coverage for all the guns and attachments.

    Will keep testing and updating stuff on my discord/other networks that can be found on bio

    BO2 Modding Releases & Resources

  • [MP] IW Diamond Camo
    AdrX003undefined AdrX003

    Would probably only be able to look nice modding with OAT because the camos for most zombies maps barely have any good layers to work with.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    FreshToad223 JBleezy already ported them in BO2 Reimagined. theyre looking cool.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.

    BO2 Modding Releases & Resources

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    AdrX003undefined AdrX003

    GhostRider0125 yeah, adding Hellhounds would be awesome

    BO2 Modding Releases & Resources bo2 bo2 zombies bo2 custom bo2 custom map custom zombies black ops 2 tranzit reimagined revamped

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    AdrX003undefined AdrX003

    FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Tranzit Revamped | Warmer Days Mod 2025 | Updated January 29th, 2025
    AdrX003undefined AdrX003

    How i didnt saw this at release, goddamn
    Awesome.

    BO2 Modding Releases & Resources bo2 bo2 zombies bo2 custom bo2 custom map custom zombies black ops 2 tranzit reimagined revamped
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