Tabka_Gaming14 whaaat? all the weapons on the wall are the SMR?
have u installed the mod the right way? --> https://forum.plutonium.pw/post/154968
Tabka_Gaming14 whaaat? all the weapons on the wall are the SMR?
have u installed the mod the right way? --> https://forum.plutonium.pw/post/154968
Maximizer Blake its a compiled mod, you extract the folder to your Plutonium Mods folder thats at: %localappdata%\Plutonium\storage\t6\mods then in game it will show on the Mods list to load and thats it.
Izi selva I had this problem from the first day and version where the mod stopped working with the BO4 Sounds, no idea why they dont work anymore but you will need to use the original sounds for this mod from now on, that is until we sort out all the BO4 sounds that can be changed and recompile them with the mod from source, wich will be the only way for them to work again.
add me on discord if you need help with that its the same as my name to add: AdrX003
Izi selva you need to check this on his github, you can find his source there.
FreshToad223 if you wanna check out the MP7, MSMC, MK48, XPR50 and TAC45 you can see them on Jbleezy's Reimagined mod, wile the Dragunov is one i ported to a mod where im trying to add all of them, just check on my profile.
ill soo try to add all these other guns from the game to zombies but some of them have lots of scripts that need to be studied to work properly. jbleezy traded some weapons for them but my plan is to rlly add them add more weapons, not replacing any.
H3X1C Sad.
Guess these are the original filenames: (you could just zipped them so ther would be no change on the name at the middle/to store on whatever place pluto uses that seems to change the filenames)
~~-gviewarm_zom_dempsey_devic~8c1e178a.iwi
~~-gviewarm_zom_dempsey_s-rgb~c0c017e4.iwi
~~-gviewarm_zom_nikola_s-rgb&~0b4065d8.iwi
~~-gviewarm_zom_takeo_s-rgb&~~add932fb.iwi
~~-gviewarm_zom_takeo_straps_~035504d4.iwi
~-gviewarm_zom_dempsey_c.iwi
~-gviewarm_zom_dempsey_device_c.iwi
~-gviewarm_zom_nikola_c.iwi
~-gviewarm_zom_takeo_c.iwi
~-gviewarm_zom_takeo_straps_c.iwi
Aziz1v1 That is from a Obsidian pack made by both KanashiiDesu and me, pretty sure is still up around the forum just search for obsidian on the forum
ZAPlord yeah im trying to all all the guns to all the maps. pretty sure ill only be unable to mess with the wonder weapons till we find out from another modder how to do them. too hard for me.
PS2ABBACHIO said in [T6] AdrX Test Weapons first OAT Port:
i
Yeah i slowly adding all the weapons. just having some problems with a lock-on launcher ATM. gonna force it to be free-fire for the game.
tacobellXD u need to download and place the mod in the correct way in the folder, and make sure you loaded it in.
you can also enable cheats to get thru console commands: give SOMEWEAPON with the added ones being these
browninghp_zm, dragunov_zm m60_zm, makarov_zm, peacekeeper_zm, spas_zm
GhostRider0125 all these use their own animations wich is still not possible from what i know, everything you listed is not a black ops 2 weapon, theres is still no support for animations, so no weapons from outside the game yet.
Fantastic
A simple mod adding weapons and some other stuff based of sehteria 's ZM-Weapons for me to learn the tools and all of the structure on building a mod, sent cause some friends asked me to.
Added Weapons:
Stats are pretty much just test values since the mod was not meant to be playable ig.
Patches:
Issues:
Other Mod Additions:
Plans for the future include pretty much adding all the guns that are not on zombies but are on all the other BO2 Modes and camo coverage for all the guns and attachments.
Will keep testing and updating stuff on my discord/other networks that can be found on bio
Would probably only be able to look nice modding with OAT because the camos for most zombies maps barely have any good layers to work with.
FreshToad223 JBleezy already ported them in BO2 Reimagined. theyre looking cool.
Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.
GhostRider0125 yeah, adding Hellhounds would be awesome
FaZe Flick i would only play a mod loaded+ custom scripts in that folder only for very specific development stuff. its better to play the mods in the way they were compiled instead of trying to load alot of other stuff that will very likely crash cause theres alot of other custom GSC already loaded in.
How i didnt saw this at release, goddamn
Awesome.