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Plutonium

AdrX003undefined

AdrX003

@AdrX003
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Recent Best Controversial

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    ohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)

    to add a gun in a mod where we have both existing sources (ZM):
    - add weapon lines on scripts/zm/ *CSC *GSC
    - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed)
    - copy weaponfiles to /weapons
    - add camo_*.json camo file to /camo
    - add/check weapon's soundbank aliases lines in its folder
    - if needed, add images, attachmentunique, accuracy & attachment files to its folders
    

    something might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this

    BO2 Modding Releases & Resources

  • [ Release - T6MP ] BO6 Nebula Camo
    AdrX003undefined AdrX003

    Im pretty sure something could be done in GSC to make the camo change stages in game with OAT when we can add/clone camo entries and use the script to control the changes since the script to change camo in game already exists on Mod Menus.

    Someday.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    nfk Veterana If there is no mods folder, just go "one up"/one before it and make the mods folder

    BO2 Modding Releases & Resources

  • [ZM] Galaxy Pack A Punch Camo_By Folbix (V0.1)
    AdrX003undefined AdrX003

    personally liked 1, 3 and 10 more (and btw 8 seems like a nice base for a Candy style camo)
    awesome stuff

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO3 Hud
    AdrX003undefined AdrX003

    gabo12345 please check existing tutorials like https://plutonium.pw/docs/modding/loading-textures/ or on most releases that include the folder where you can paste them.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Maximizer Blake read, grab the tools, learn, try to follow some tutorials , ask for help when needed, help others to make stuff when u understand it better, throw a party when something works and play with your friends the stuff you made instead of only asking for premade stuff that other people are tying but struggling to do cause we all have problems on life and cant fullfill requests without some payment.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Maximizer Blake https://forum.plutonium.pw/topic/38179/release-oat-t6-modding-porting-tutorial-the-qooyak-guide/6

    BO2 Modding Releases & Resources

  • Asiimov Base Textures
    AdrX003undefined AdrX003

    @Hong-Kong-Lover discord: adrx003 / telegram: adrx_v3

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Maximizer Blake if u wanna help... ive just ported Makarov, Browning HP, Peacekeeper, Dragunov, M60 and SPAS-12. M60 has a belt position problem to be solved wile Makarov has a problem on the camo wich i think ill solve today.

    You could help by just find where all the launcher sounds are for the MM1 Grenade Launcher, SMAW, FHJ-18AA and FIM-92 Stinger and the Valkyrie Launcher because i guess ive managed to port them but i cant find the sounds nor force the game to add them from the files i have. just tried again by placing all the SP files on the game folder but they still dont load the sounds.

    BO2 Modding Releases & Resources

  • [T6MP - Release] BO6 Dark Matter camo
    AdrX003undefined AdrX003

    guess you couldve uploaded everything to a single zip but ok

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    Maximizer Blake wtf man.

    BO2 Modding Releases & Resources

  • Asiimov Base Textures
    AdrX003undefined AdrX003

    it could be a camo but yea, k

    BO2 Modding Releases & Resources

  • TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025
    AdrX003undefined AdrX003

    l3lackBeard I would teach this the same way i usually tell people about learning to use the PC, just learn the most basic parts of what are filetypes, everything else goes from it

    BO2 Modding Releases & Resources bo2 bo2 zombies reimagined tranzit

  • Origins
    AdrX003undefined AdrX003

    Ibrxx9 check my discord of same name for how to install the game ig.

    BO2 Client Support

  • B01 + Renaissance mod crash
    AdrX003undefined AdrX003

    UlekBR
    donkeymilk
    HotPotato115
    Local EnclaveSgt
    Daxh64
    panda coe dalll

    Discord. Same username.

    BO1 Modding Support & Discussion

  • [Release] Draw Distance Fix V2 + Extra Scripts
    AdrX003undefined AdrX003

    Awesome!

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    sehteria What you think of me sending you a few weapons im almost getting completed to add to you pack? since yours already have alot more work put into it. ive managed to get the SPAS from SP and Peacekeeper from MP, will check some others that i could get later like the Dragunov, Browning HP, M60 and Makarov

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    AdrX003undefined AdrX003

    TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO3 Hud
    AdrX003undefined AdrX003

    LKurama About my last message right above this one, i guess the source from BO2 Reimagined to understand how to get the same hud on every map without just replacing stuff, so it could also be repositioned and all that. i usually just look at all the code but when its time to actually do stuff with it i almost never get anything to rlly work.

    BO2 Modding Releases & Resources

  • [Release] [ZM] BO3 Hud
    AdrX003undefined AdrX003

    LKurama if you happen to know someone who knows how to mess with LUA/HUD stuff thats already in the game just to point some stuff out it would help alot 🙂
    Alot of cool stuff can be done with it now that theres mod loading but all i have are ideas.

    BO2 Modding Releases & Resources
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