Ultimateman zamn
AdrX003
Posts
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025 -
[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsohautoparts ive written a thing on my disc where i speak about this, but in your case would be to do the exact opposite of everything (would suggest adding me AdrX003 on it)
to add a gun in a mod where we have both existing sources (ZM): - add weapon lines on scripts/zm/ *CSC *GSC - add weapon lines on zonefiles to zone_source (mod.zone, /weapons, as needed) - copy weaponfiles to /weapons - add camo_*.json camo file to /camo - add/check weapon's soundbank aliases lines in its folder - if needed, add images, attachmentunique, accuracy & attachment files to its folderssomething might be off or much problably is actually faster cause it could only be something like comment the other weapon lines and remove them from the zonefiles but genrally is this
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[ Release - T6MP ] BO6 Nebula CamoIm pretty sure something could be done in GSC to make the camo change stages in game with OAT when we can add/clone camo entries and use the script to control the changes since the script to change camo in game already exists on Mod Menus.
Someday.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsnfk Veterana If there is no mods folder, just go "one up"/one before it and make the mods folder
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[ZM] Galaxy Pack A Punch Camo_By Folbix (V0.1)personally liked 1, 3 and 10 more (and btw 8 seems like a nice base for a Candy style camo)
awesome stuff -
[Release] [ZM] BO3 Hudgabo12345 please check existing tutorials like https://plutonium.pw/docs/modding/loading-textures/ or on most releases that include the folder where you can paste them.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsMaximizer Blake read, grab the tools, learn, try to follow some tutorials , ask for help when needed, help others to make stuff when u understand it better, throw a party when something works and play with your friends the stuff you made instead of only asking for premade stuff that other people are tying but struggling to do cause we all have problems on life and cant fullfill requests without some payment.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps -
Asiimov Base Textures@Hong-Kong-Lover discord: adrx003 / telegram: adrx_v3
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsMaximizer Blake if u wanna help... ive just ported Makarov, Browning HP, Peacekeeper, Dragunov, M60 and SPAS-12. M60 has a belt position problem to be solved wile Makarov has a problem on the camo wich i think ill solve today.
You could help by just find where all the launcher sounds are for the MM1 Grenade Launcher, SMAW, FHJ-18AA and FIM-92 Stinger and the Valkyrie Launcher because i guess ive managed to port them but i cant find the sounds nor force the game to add them from the files i have. just tried again by placing all the SP files on the game folder but they still dont load the sounds.
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[T6MP - Release] BO6 Dark Matter camoguess you couldve uploaded everything to a single zip but ok
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsMaximizer Blake wtf man.
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Asiimov Base Texturesit could be a camo but yea, k
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TranZit Reimagined 2020 | Colder Days Mod | Updated August 18th, 2025l3lackBeard I would teach this the same way i usually tell people about learning to use the PC, just learn the most basic parts of what are filetypes, everything else goes from it
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OriginsIbrxx9 check my discord of same name for how to install the game ig.
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B01 + Renaissance mod crashUlekBR
donkeymilk
HotPotato115
Local EnclaveSgt
Daxh64
panda coe dalllDiscord. Same username.
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[Release] Draw Distance Fix V2 + Extra ScriptsAwesome!
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapssehteria What you think of me sending you a few weapons im almost getting completed to add to you pack? since yours already have alot more work put into it. ive managed to get the SPAS from SP and Peacekeeper from MP, will check some others that i could get later like the Dragunov, Browning HP, M60 and Makarov
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Black Ops 2 Zombies ReimaginedTheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.
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[Release] [ZM] BO3 HudLKurama About my last message right above this one, i guess the source from BO2 Reimagined to understand how to get the same hud on every map without just replacing stuff, so it could also be repositioned and all that. i usually just look at all the code but when its time to actually do stuff with it i almost never get anything to rlly work.