Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

AdrX003undefined

AdrX003

@AdrX003
About
Posts
501
Topics
9
Shares
0
Groups
0
Followers
116
Following
155

Posts

Recent Best Controversial

  • [Release] [ZM] BO3 Hud
    AdrX003undefined AdrX003

    LKurama if you happen to know someone who knows how to mess with LUA/HUD stuff thats already in the game just to point some stuff out it would help alot 🙂
    Alot of cool stuff can be done with it now that theres mod loading but all i have are ideas.

    BO2 Modding Releases & Resources

  • [ZM] [RELEASE] Universe Background
    AdrX003undefined AdrX003

    NightMaRe_911 Seems a good idea to edit the quick tutorial for the current best method of loading textures wich should be to place all the IWI images in %localappdata%\Plutonium\storage\t6\images. i know it might still work but when they update the launcher or something it might not work anymore.

    BO2 Modding Releases & Resources

  • Wojak reticle
    AdrX003undefined AdrX003

    Absolute HUEHEUHEUEHHEHEHUE

    BO2 Modding Releases & Resources

  • [ZM] Hazardous Camo Pack
    AdrX003undefined AdrX003

    Sir Fofferman The preview might need to be reuploaded directly for pluto site cause discord is giving a time limit on all their links

    BO1 Modding Releases & Resources

  • [Zombies] Infinite Damage Galvaknuckles
    AdrX003undefined AdrX003

    ITS_Bloody-98 157c9ae2-f861-4965-bfce-ab9fbc93198c-image.png

    BO2 Modding Releases & Resources zombies gsc melee galvaknuckles

  • [ T6MP - Release ] BO:CW Dark Aether camo
    AdrX003undefined AdrX003

    Awesome stuff as always

    BO2 Modding Releases & Resources dark aether camo multiplayer cold war

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

    The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

    BO2 Modding Releases & Resources

  • zombie counter doesn't work
    AdrX003undefined AdrX003

    tommyberti Have you read through all the you linked and left the gsc in the correct folder? If yes its hard to guess whats wrong.

    BO2 Modding Support & Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

    BO2 Modding Releases & Resources

  • The Black & Blue Shang Project
    AdrX003undefined AdrX003

    "That is big, and loong"

    • Edward Richtofen.
    BO1 Modding Releases & Resources

  • [ZM] Harder AI Mod
    AdrX003undefined AdrX003

    GhostRider0125 I also recommend Renaissance Mod (even if its not supported by plutonium but there are other clients for it just check my profile)

    BO1 Modding Releases & Resources

  • (My Last Camo Release) Sailor Moon AUG 2.0 + Stars Muzzle Flash
    AdrX003undefined AdrX003

    Cute ❤

    BO1 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
    I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

    BO2 Modding Releases & Resources

  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    AdrX003undefined AdrX003

    ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

    BO2 Modding Support & Discussion

  • Round Counter Position
    AdrX003undefined AdrX003

    DasChrisForeYou maybe check this if you are still looking into it.

    https://forum.plutonium.pw/post/128434

    BO1 Modding Support & Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    sehteria Hyped Beyond Belief.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    AWESOME STUFF FINALLY M1911 ON ORIGINS AND MAUSER ON OTHER MAPS LESGOOO 🔥

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    AdrX003undefined AdrX003

    ZheYi i Think custom textures are ok, at least for me it was only the sounds i had to restore.

    BO2 Modding Releases & Resources
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 25
  • 26
  • 6 / 26
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate