LKurama if you happen to know someone who knows how to mess with LUA/HUD stuff thats already in the game just to point some stuff out it would help alot 
Alot of cool stuff can be done with it now that theres mod loading but all i have are ideas.
AdrX003
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[Release] [ZM] BO3 Hud -
[ZM] [RELEASE] Universe BackgroundNightMaRe_911 Seems a good idea to edit the quick tutorial for the current best method of loading textures wich should be to place all the IWI images in
%localappdata%\Plutonium\storage\t6\images. i know it might still work but when they update the launcher or something it might not work anymore. -
Wojak reticleAbsolute HUEHEUHEUEHHEHEHUE
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[ZM] Hazardous Camo PackSir Fofferman The preview might need to be reuploaded directly for pluto site cause discord is giving a time limit on all their links
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[Zombies] Infinite Damage Galvaknuckles -
[ T6MP - Release ] BO:CW Dark Aether camoAwesome stuff as always
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsSucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.
The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsSucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.
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zombie counter doesn't worktommyberti Have you read through all the you linked and left the gsc in the correct folder? If yes its hard to guess whats wrong.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps_shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...
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The Black & Blue Shang Project"That is big, and loong"
- Edward Richtofen.
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[ZM] Harder AI ModGhostRider0125 I also recommend Renaissance Mod (even if its not supported by plutonium but there are other clients for it just check my profile)
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(My Last Camo Release) Sailor Moon AUG 2.0 + Stars Muzzle FlashCute

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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps@Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve. -
[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
Fire, wishd I had the time to check on these things but work just doesnt let me. -
Round Counter PositionDasChrisForeYou maybe check this if you are still looking into it.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapssehteria Hyped Beyond Belief.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsAWESOME STUFF FINALLY M1911 ON ORIGINS AND MAUSER ON OTHER MAPS LESGOOO

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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsZheYi i Think custom textures are ok, at least for me it was only the sounds i had to restore.
