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Plutonium

bashyundefined

bashy

@bashy
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  • Server Query data
    bashyundefined bashy

    Made a new protocol with quake3 but changed getstatus to getinfo with infoResponse and I've got back this.

    EDIT: clients is player count? Might be good to go then!

    $ gamedig --type protocol-quake3info iphere:2304 --pretty
    {
      "name": "hostname here",
      "map": "mp_exchange",
      "password": false,
      "raw": {
        "protocol": "20604",
        "checksum": "-461731637",
        "hostname": "hostname here",
        "mapname": "mp_exchange",
        "clients": "1",
        "sv_maxclients": "18",
        "gametype": "war",
        "pure": "1",
        "con_disabled": "1",
        "kc": "1",
        "hw": "6",
        "mod": "0",
        "voice": "2\u0000ô¢"
      },
      "maxplayers": "18",
      "players": [],
      "bots": [],
      "connect": "iphere:2304",
      "ping": 4
    }
    
    MW3 Server Hosting Support

  • Server Query data
    bashyundefined bashy

    VVLNT That might be why then. Thanks for the insight.

    MW3 Server Hosting Support

  • Server Query data
    bashyundefined bashy

    Strange one. Works in HLSW (map and players) but has timeout for ping. I'll try investigate, now I know the correct protocol. Thanks for your time.

    Capture.JPG

    MW3 Server Hosting Support

  • Server Query data
    bashyundefined bashy

    Using 2304 for the server's net_port and I'm using that to query it as well.

    Package doing the querying: https://github.com/sonicsnes/node-gamedig/

    CoD4 server on the same server;

    Q#0 Buffer length: 14 bytes
    ff ff ff ff 67 65 74 73 74 61 74 75 73 00
                g  e  t  s  t  a  t  u  s
    
    iphere:15505 <--UDP
    Buffer length: 422 bytes
    ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e 73 65 0a 5c 5f
                s  t  a  t  u  s  R  e  s  p  o  n  s  e     \  _
    
    MW3 Server Hosting Support

  • Server Query data
    bashyundefined bashy

    Xerxes Thanks for confirming. I have just tried quake3 and it timed out too. Do I have to enable or set anything for the query stuff to work?

    Q#0 Buffer length: 14 bytes
    ff ff ff ff 67 65 74 73 74 61 74 75 73 00
                g  e  t  s  t  a  t  u  s
    
    Q#0 UDP timeout detected
    Q#0 Query failed with error Error: UDP - Timed out after 5000ms
    
    MW3 Server Hosting Support

  • Server Query data
    bashyundefined bashy

    So the Steam version of MW3 used the Valve protocol to get data about the game server.

    Is this still supported?

    I need a way of getting player count and hostname value for our hosting platform.

    Q#0 Buffer length: 25 bytes
    ff ff ff ff 54 53 6f 75 72 63 65 20 45 6e 67 69 6e 65 20 51 75
                T  S  o  u  r  c  e     E  n  g  i  n  e     Q  u
    65 72 79 00
    e  r  y
    
    Q#0 UDP timeout detected
    Q#0 Query failed with error Error: UDP - Timed out after 2000ms
    
    MW3 Server Hosting Support

  • CAN I PLAY WITH MW3 PIRATE?
    bashyundefined bashy

    Just need the Dedicated Server files from Steam which is free. https://forum.plutonium.pw/topic/448/how-to-download-the-iw5-base-game

    MW3 Client Support

  • Automating server key creation/use
    bashyundefined bashy

    Hi,

    I run a free, on-demand, game server platform and would like to provide Plutonium IW5 servers to our users.

    I'd firstly like to ask if this is permitted, and secondly, how can I generate keys with hostnames before the game servers have been setup. I read that the hostname value is what needs to be used in the Server Key value.

    MW3 Server Hosting Support
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