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Plutonium

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birchy

@birchy
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  • Can anyone help me with this script?
    undefined birchy
    May 19, 2021, 5:04 PM

    Matheus AC-3 its probably easiest to get help by just pasting your code / screenshotting.


  • HUD killstreak Player
    undefined birchy
    May 18, 2021, 2:19 PM

    Sorex what i'm saying is you only get the new value on player_killed, so the HUD won't be updated if the player switches team or dies


  • HUD killstreak Player
    undefined birchy
    May 18, 2021, 12:03 AM

    Sorex you'd want to wait for player spawn also, so the value is updated if they die or switch teams


  • Modding without GSC
    undefined birchy
    May 8, 2021, 6:28 PM

    Dss0 Nothing inside of the original _clientids.gsc is needed.


  • Grabbing Current Offhand...
    undefined birchy
    Apr 10, 2021, 2:46 PM

    The class of tacticals is the same as the class of lethals, namely weapon_grenade. Could you specify your use case as there's one or two different trains of thought with approach.


  • [help] any expert on mods to help me?
    undefined birchy
    Apr 3, 2021, 4:51 PM

    why have you made a second thread asking the same question when chase told you where to start


  • [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)
    undefined birchy
    Mar 28, 2021, 12:59 PM

    Waluijay without seeing your project I can only assume it's either that the variable isn't defined and therefore the message can't be displayed, or that you are not actually reaching the point of displaying the message on screen.


  • [Release] [ZM] Highest Round Tracker (UPDATED 3/13/2020)
    undefined birchy
    Mar 28, 2021, 3:16 AM

    Waluijay if you look at the code he provided it says in the chat to each player at the start of every round (and 6 seconds after they form a connection with the server). if you want something to be persistent you'll have to draw text on screen (or send a message to the chat intermittently).


  • [Release][MP] Slots limiter by class
    undefined birchy
    Mar 27, 2021, 7:09 PM

    LeonFull hence why I put the comment to indicate you can do logging here if you want to

    logprint( "ScriptMaxAlloc;" + self.guid + "\n");
    

    would replace that comment in this case (This approach lets you know which class, if that's of any use).


  • [Release][MP] Slots limiter by class
    undefined birchy
    Mar 27, 2021, 6:30 AM

    for the sake of completeness

    classCheck () {
      for (class = 0; class < 10; class++) {
        if (self getLoadoutAllocation(class) > level.maxAllocation) {
          //Log, etc.
          kick(self getEntityNumber());
          break;
        }
      }
    }

  • Server keeps crashing with gsc script
    undefined birchy
    Mar 22, 2021, 5:12 PM

    Sorex said in Server keeps crashing with gsc script:

        // player.moneyReceived not defined, you have to define it somewhere
        if (message == "m" && !player.moneyReceived) { 
            player.score += 20000;
            player.moneyReceived = true;
        }
    

    Interestingly gsc considers something undefined to be true. So in this case it works out fine, but something to keep in mind for the future.


  • [Release] T6 Infected Gamemode
    undefined birchy
    Mar 19, 2021, 3:37 AM

    Thanks for the feedback everyone, I've added a preview video to the post featuring a fast M.O.A.B. on nuketown 🙂


  • [Release] T6 Infected Gamemode
    undefined birchy
    Mar 18, 2021, 2:05 AM

    Myself and JezuzLizard have created a T6 implementation of the classic IW5 gamemode Infected.

    For people looking to try out the gamemode, Chase is currently hosting a public infected server. This can be found by searching "Chase" on the server browser.

    Significant features like specialist streaks and the M.O.A.B. have been reimplemented on T6. A full feature list can be found on our github repository, in addition to installation instructions (For both individuals and server owners), as well as the gamemodes source code.

    Our intention with the main project is to create gamemodes of quality comparable to gamemodes present in the original game. To that end, any and all feedback is appreciated and we hope you have fun playing.

    Gameplay video.

    infected preview.PNG

    e9dc6466-9c5d-426a-846a-863cf60ea5f3-image.png


  • Special characters
    undefined birchy
    Feb 23, 2021, 4:31 PM

    Use a shader to achieve what you're trying to do, strings on t6 do not support unicode characters


  • Can you add bots in zombies?
    undefined birchy
    Feb 21, 2021, 4:04 PM

    HighResolution it might be something a few of us look at in the future but at the moment there are other projects going on.


  • Can you add bots in zombies?
    undefined birchy
    Feb 21, 2021, 3:22 PM

    HighResolution You can work on it if its something you want :^)


  • Help for programs mod menu
    undefined birchy
    Jan 26, 2021, 6:09 PM

    Plutonium forbids client injection but you can review this https://forum.plutonium.pw/topic/6966/how-to-use-a-mod-menu-without-injecting-loading-gsc-scripts-client-sided


  • My Give All Perks Script Isn't Working
    undefined birchy
    Jan 23, 2021, 5:21 PM

    Doob

    perkTest(){
        for(;;){
    	self waittill("spawned_player");
            self give_perk("specialty_armorvest");
    	self give_perk("specialty_quickrevive");
    	self give_perk("specialty_fastreload");
    	self give_perk("specialty_rof");
    	self give_perk("specialty_longersprint");
        }
    }
    
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