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Plutonium

bluefield7310undefined

bluefield7310

@bluefield7310
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Recent Best Controversial

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Now things are solved now.
    Thanks for the help!

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA Now Verruckt runs normally

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA
    스크린샷 2026-01-21 191000.png

    Note: I'm (South) Korean. So the language displayed is like this as well.

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA Okay, hope the solution will be found later.

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA
    Uhh... Hey. Is there anything that I should do?
    I uninstalled the GPU driver and then re-installed it.
    But it didn't work.

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA
    Man, what should I do, then?

    I've tried everything but cannot run the old 2008 game on rather new computer?

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA

    Well, did the driver version get updated in dxdiag?

    Yes

    The game runs fine only on Der Riese. Other things like Campaign and 3 other Zombie maps couldn't be played.

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    스크린샷 2026-01-21 121556.png

    Already up to date.

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA
    Sorry. I didn't see that exactly.
    My version on dxdiag display tab is 31.0.101.4314

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA

    CPU: 13th Gen Intel Core i7-1360P (16 CPUs, ~2.2GHz

    DirectX Version: 12

    GPU Driver version: Intel 11th-14th Gen Processor Graphics - Windows 32.0.101.7082

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    BdawgTheSlaya I did both and still getting the same error

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Xerxes Intel Iris XE

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    BdawgTheSlaya
    Still not working tho...

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    BdawgTheSlaya
    Do I have to do the same thing for bootstrapper file and original waw singleplayer/co-op exe file on steam folder?

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    BdawgTheSlaya yes

    WAW Client Support

  • WAW Zombie error: Direct3DDevice9::Present failed: n/a
    bluefield7310undefined bluefield7310

    Note: my graphic card driver and DirectX are at latest version.

    WAW Client Support

  • WAW Zombie error: Direct3DDevice9::Present failed: n/a
    bluefield7310undefined bluefield7310

    스크린샷 2026-01-20 101641.png

    Der Riese run as usual. Maps other than Der Riese don't.

    When starting Verruckt -

    migration data
    Unknown command "splitscreen"
    unknown UI script ; in block:
    "play" "mouse_click" ; "open" "popmenu_newgame" ; "exec" "set onlinegame 0; set systemlink 0" ; ; "LOCAL_ARCADE_RESET" ; "exec" "set zombiemode 0" ; ; 
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Loading fastfile nazi_zombie_asylum_load
    Database: Assets Sync Started
    Loading fastfile 'nazi_zombie_asylum_load'
    used 0.00 MB memory in DB alloc
    Database: Assets Sync Finished
    PROFILES: setting server info to 0.0.0.0:0
    Couldn't get profiles instance, are we logged on?
    ------ Server Initialization ------
    Server: nazi_zombie_asylum
    Database: Assets Sync Started
    Database: Assets Sync Finished
    ----- R_Init -----
    DirectX reports 128 MB of video memory and 3866 MB of available texture memory.
    Using video memory size to cap used texture memory at 112 MB.
    Picmip is set manually.
    Using picmip 2 on most textures, 2 on normal maps, and 3 on specular maps
    Save Message First Frame Shown: 29620
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Unloaded fastfile plutonium_ui
    PMem_Free( plutonium_ui, 0 )
    Unloaded fastfile ui
    PMem_Free( ui, 0 )
    Loading fastfile localized_nazi_zombie_asylum
    Database: Assets Sync Started
    Loading fastfile 'localized_nazi_zombie_asylum'
    used 0.68 MB memory in DB alloc
    Database: Assets Sync Finished
    Loading fastfile nazi_zombie_asylum_patch
    Database: Assets Sync Started
    Loading fastfile 'nazi_zombie_asylum_patch'
    used 0.92 MB memory in DB alloc
    Database: Assets Sync Finished
    Loading fastfile nazi_zombie_asylum
    Database: Assets Sync Started
    Loading fastfile 'nazi_zombie_asylum'
    used 105.09 MB memory in DB alloc
    Database: Assets Sync Finished
    ------- Game Initialization -------
    gamename: PT4SP
    gamedate: Jan  9 2026
    Initializing game at 01/20/26 10:21:37 +0900
    Current uptime: 00:00:45
    Level time: 0
    Restart: 0
    animscripts/traverse/wall_hop_zombie
    animscripts/traverse/wall_hop_zombie
    Loading script scripts/sp/callbacks.gsc...
    Script scripts/sp/callbacks.gsc loaded successfully.
    Loading script scripts/sp/zm_spawn_fix.gsc...
    Script scripts/sp/zm_spawn_fix.gsc loaded successfully.
    Error: Could not load xanim "ai_flamethrower_crouch_pain".
    Error: Could not load xanim "ai_flamethrower_stand_pain".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
    Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
    Error: Could not load xanim "ai_bonzai_buddy_fail_front".
    Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
    Error: Could not load xanim "ai_bonzai_enemy_fail_right".
    Error: Could not load xanim "ai_bonzai_enemy_fail_left".
    Error: Could not load xanim "ai_bonzai_enemy_fail_front".
    Error: Could not load xanim "ai_flamethrower_crouch_death".
    Error: Could not load xanim "ai_flamethrower_stand_death".
    Error: Could not load xanim "ai_flamethrower_death_b".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
    Error: Could not load xanim "ai_bonzai_enemy_success_rear".
    Error: Could not load xanim "ai_bonzai_enemy_success_front".
    Error: Could not load xanim "ai_bonzai_buddy_success_rear".
    Error: Could not load xanim "ai_bonzai_buddy_success_right".
    Error: Could not load xanim "ai_bonzai_buddy_success_left".
    Error: Could not load xanim "ai_bonzai_buddy_success_front".
    Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
    Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
    Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
    Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
    Error: Could not load xanim "ai_flamethrower_turn180".
    Error: Could not load xanim "ai_flamethrower_turn135r".
    Error: Could not load xanim "ai_flamethrower_turn135l".
    Error: Could not load xanim "ai_flamethrower_turn90r".
    Error: Could not load xanim "ai_flamethrower_turn90l".
    Error: Could not load xanim "ai_flamethrower_turn45r".
    Error: Could not load xanim "ai_flamethrower_turn45l".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
    Error: Could not load xanim "ai_flamethrower_aim_5".
    Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
    Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
    Error: Could not load xanim "ai_flamethrower_aim_8".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
    Error: Could not load xanim "ai_flamethrower_aim_2".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
    Error: Could not load xanim "ai_flamethrower_aim_6".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
    Error: Could not load xanim "ai_flamethrower_aim_4".
    Error: Could not load xanim "ai_mg_shoulder_run".
    Error: Could not load xanim "ai_bonzai_sprint_d".
    Error: Could not load xanim "ai_bonzai_sprint_c".
    Error: Could not load xanim "ai_bonzai_sprint_b".
    Error: Could not load xanim "ai_bonzai_sprint_a".
    Error: Could not load xanim "ai_flamethrower_combatrun_c".
    Error: Could not load xanim "ai_flamethrower_crouch_twitch".
    Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
    Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
    Error: Could not load xanim "ai_flamethrower_stand_twitch".
    Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
    Error: Could not load xanim "ai_mg_shoulder_run2crouch".
    Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
    Error: Could not load xanim "ai_mg_shoulder_run2stand".
    Error: Could not load xanim "ai_mg_shoulder_stand_idle".
    Error: Could not load xanim "ai_flame_crouch_fire_center".
    Error: Could not load xanim "ai_flame_fire_center".
    Error: Could not load xanim "void_loop".
    Error: Could not load xanim "int_bonzai_attack_player_success".
    Error: Could not load xanim "int_bonzai_attack_player_fail".
    Error: Could not load xanim "int_bonzai_attack_player_intro".
    Error: Could not load xanim "int_bonzai_attack_player".
    Error: Could not load xanim "int_bonzai_attack_player_impact".
    Error: Could not load xanim "v_opelblitz_flattire_rf".
    Error: Could not load xanim "v_opelblitz_flattire_rb".
    Error: Could not load xanim "v_opelblitz_flattire_lf".
    Error: Could not load xanim "v_opelblitz_flattire_lb".
    Error: Could not load xanim "v_opelblitz_explode".
    Error: Could not load xanim "p_makinraid_hatch".
    Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
    Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
    Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
    Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
    Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
    Error: Could not load xanim "p_flak1_tag2_idle".
    Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
    Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
    Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
    Error: Could not load xanim "pb_prone_crawl_hold_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_satchel".
    Error: Could not load xanim "pb_hold_run_left_satchel".
    Error: Could not load xanim "pb_hold_run_right_satchel".
    Error: Could not load xanim "pb_hold_run_back_satchel".
    Error: Could not load xanim "pb_hold_run_satchel".
    Error: Could not load xanim "pb_sprint_hold_satchel".
    Error: Could not load xanim "pb_crouch_hold_idle_satchel".
    Error: Could not load xanim "pb_hold_idle_satchel".
    Error: Could not load xanim "pb_prone_hold_satchel".
    Error: Could not load xanim "pt_hold_prone_throw_satchel".
    Error: Could not load xanim "pt_hold_throw_satchel".
    ERROR: Pathnode (Path) at (648 -976 66.4) is in solid
    Spawner at (-546.1 1241.6 73.8) is in solid
    Spawner at (-1071.9 566.2 218.6) is in solid
    Spawner at (-1032.9 640.7 218.6) is in solid
    -----------------------------------
    Executing 'main' for scripts/sp/callbacks.gsc
    Finished 'main' for scripts/sp/callbacks.gsc
    Executing 'main' for scripts/sp/zm_spawn_fix.gsc
    Finished 'main' for scripts/sp/zm_spawn_fix.gsc
    Error: Could not load rawfile "shock/zombie_death.shock".
    Error: couldn't open 'shock/zombie_death.shock'.
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
      Domain is any number from 0.001 to 1000
    Executing 'init' for scripts/sp/zm_spawn_fix.gsc
    Finished 'init' for scripts/sp/zm_spawn_fix.gsc
    -----------------------------------
    
    Server: Set client 0 pbguid to 6292560
    Connecting player #0 has a zero GUID
    Going from CS_FREE to CS_CONNECTED for  (num 0 guid 6292560)
    Received packet 0 of stats data
    Received packet 1 of stats data
    Received packet 2 of stats data
    Received packet 3 of stats data
    Received packet 4 of stats data
    Received packet 5 of stats data
    Received packet 6 of stats data
    --
    DynEnt_WriteGameState wrote 2 bytes
    --
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Setting state to CA_LOADING in CL_DownloadsComplete
    Setting state to CA_LOADING in CL_InitCGame
    Player 0 no longer burning at time: 0
    Player 0 no longer electrified at time: 0
    Player 0 no longer transporter sick at time: 0
    Error: Could not load xmodel "viewmodel_knife_bowie".
    Error: Could not load material "nightvision_overlay_goggles".
    Error: Could not load material "ammo_counter_tesla".
    Error: Could not load material "decode_characters".
    Error: Could not load material "decode_characters_glow".
    Error: Could not load material "killicondied".
    Error: Could not load material "killiconcrush".
    Error: Could not load material "killiconfalling".
    Error: Could not load material "killiconsuicide".
    Error: Could not load material "killiconheadshot".
    Error: Could not load material "killiconmelee".
    Could not find label 'sound_notify' in script 'clientscripts/_callbacks'
    Error: Could not load rawfile "clientscripts/_zombie_mode.csc".
    Could not find script 'clientscripts/_zombie_mode'
    LOADING... collision map
    LOADING... graphics
    LOADING... maps/nazi_zombie_asylum.d3dbsp
    
    Foliage: --------------------------
    Foliage: smodelCount = 2176
    Foliage: foliage model count = 2176 (max=16384)
    Foliage: sizeof(g_modelInfos) = 16384, element size = 1
    Foliage: --------------------------
    
    vertex stream 2: --------------------------
    vertex stream 2: needs 660440 bytes
    vertex stream 2: vertex buffer allocate ok
    vertex stream 2: --------------------------
    LOADING... game media
    LOADING...  - textures
    Error: Could not load material "headicondisconnected".
    Error: Could not load material "headiconyouinkillcam".
    Error: Could not load material "objective_up".
    Error: Could not load material "objective_down".
    Error: Could not load material "compassping_friendly".
    Error: Could not load material "objective_friendly_chat".
    Error: Could not load material "compassping_enemy".
    Error: Could not load material "compass_radarline".
    Error: Could not load material "compass_objpoint_airstrike_busy".
    Error: Could not load material "compass_objpoint_airstrike_friendly".
    Error: Could not load material "hud_flashbangicon".
    Error: Could not load material "hud_banzai".
    Error: Could not load material "hud_banzaigrenade".
    LOADING...  - models
    LOADING...  - items
    LOADING...  - inline models
    LOADING...  - server models
    Error: Could not load fx "fx_zombie_light_elec_room_on".
    Error: Could not load fx "bio/player/fx_footstep_snow".
    Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
    Error: Could not load fx "misc/fx_flare_sky_white_10sec".
    Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
    Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
    Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
    Error: Could not load rawfile "shock/zombie_death.shock".
    Error: couldn't open 'shock/zombie_death.shock'.
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
      Domain is any number from 0.001 to 1000
    Error: Could not load fx "treadfx/heli_dust_default".
    Error: Could not load fx "treadfx/heli_water".
    Error: Could not load fx "smoke/smoke_trail_white_heli".
    Error: Could not load fx "smoke/smoke_trail_black_heli".
    Error: Could not load fx "fire/fire_smoke_trail_L".
    Error: Could not load fx "fire/jet_afterburner".
    Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
    LOADING...  - game media done
    LOADING... clients
    Error: Could not load menufile "ui/scriptmenus/briefing.menu".
    Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
    *** CLIENT SPAWN 0 script_brushmodels 0 script_models.
    Error: attempted to play spatialized alias 'water_floor' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'fire_large' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'fire_large' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'fire_large_far' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: Could not load material "terrain_scorch_bark".
    Error: Could not load material "terrain_scorch_brick".
    Error: Could not load material "terrain_scorch_carpet".
    Error: Could not load material "terrain_scorch_cloth".
    Error: Could not load material "terrain_scorch_concrete".
    Error: Could not load material "terrain_scorch_dirt".
    Error: Could not load material "terrain_scorch_flesh".
    Error: Could not load material "terrain_scorch_foliage".
    Error: Could not load material "terrain_scorch_glass".
    Error: Could not load material "terrain_scorch_gravel".
    Error: Could not load material "terrain_scorch_ice".
    Error: Could not load material "terrain_scorch_metal".
    Error: Could not load material "terrain_scorch_paper".
    Error: Could not load material "terrain_scorch_plaster".
    Error: Could not load material "terrain_scorch_rock".
    Error: Could not load material "terrain_scorch_snow".
    Error: Could not load material "terrain_scorch_water".
    Error: Could not load material "terrain_scorch_wood".
    Error: Could not load material "terrain_scorch_asphalt".
    Error: Could not load material "terrain_scorch_ceramic".
    Error: Could not load material "terrain_scorch_plastic".
    Error: Could not load material "terrain_scorch_rubber".
    Error: Could not load material "terrain_scorch_cushion".
    Error: Could not load material "terrain_scorch_fruit".
    Error: Could not load material "terrain_scorch_paintedmetal".
    Error: Could not load material "terrain_scorch_player".
    Error: Could not load material "terrain_scorch_tallgrass".
    CL_InitCGame:  0.18 seconds
    Com_TouchMemory: 0 msec. Using sum: 644184596
    Hiding channel: gamenotify
    Hiding channel: obituary
    Adding channel: gamenotify
    Adding channel: obituary
    Hiding channel: boldgame
    Adding channel: boldgame
    Hiding channel: subtitle
    Adding channel: subtitle
    Hiding channel: coopinfo
    Adding channel: coopinfo
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Fade in 35636 1250
    bluefield7310 Connected
    G_WriteGame 'nazi_zombie_asylum-zombie_start' 'AUTOSAVE_LEVELSTART'
    
    
    Direct3DDevice9::Present failed: n/a
    

    When starting Shi no Numa:

    ets Sync Started
    Database: Assets Sync Finished
    Unloaded fastfile plutonium_ui
    PMem_Free( plutonium_ui, 0 )
    Unloaded fastfile ui
    PMem_Free( ui, 0 )
    Loading fastfile localized_nazi_zombie_sumpf
    Database: Assets Sync Started
    Loading fastfile 'localized_nazi_zombie_sumpf'
    used 9.89 MB memory in DB alloc
    Database: Assets Sync Finished
    Loading fastfile nazi_zombie_sumpf_patch
    Database: Assets Sync Started
    Loading fastfile 'nazi_zombie_sumpf_patch'
    used 1.29 MB memory in DB alloc
    Database: Assets Sync Finished
    Loading fastfile nazi_zombie_sumpf
    Database: Assets Sync Started
    Loading fastfile 'nazi_zombie_sumpf'
    used 122.47 MB memory in DB alloc
    Database: Assets Sync Finished
    ------- Game Initialization -------
    gamename: PT4SP
    gamedate: Jan  9 2026
    Initializing game at 01/20/26 10:25:29 +0900
    Current uptime: 00:00:32
    Level time: 0
    Restart: 0
    animscripts/traverse/wall_hop
    animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40
    animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40animscripts/traverse/wall_hop_zombie
    animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40animscripts/traverse/wall_hop_zombie
    Loading script scripts/sp/callbacks.gsc...
    Script scripts/sp/callbacks.gsc loaded successfully.
    Loading script scripts/sp/zm_spawn_fix.gsc...
    Script scripts/sp/zm_spawn_fix.gsc loaded successfully.
    Error: Could not load xanim "ai_flamethrower_crouch_pain".
    Error: Could not load xanim "ai_flamethrower_stand_pain".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
    Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
    Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
    Error: Could not load xanim "ai_bonzai_buddy_fail_front".
    Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
    Error: Could not load xanim "ai_bonzai_enemy_fail_right".
    Error: Could not load xanim "ai_bonzai_enemy_fail_left".
    Error: Could not load xanim "ai_bonzai_enemy_fail_front".
    Error: Could not load xanim "ai_flamethrower_crouch_death".
    Error: Could not load xanim "ai_flamethrower_stand_death".
    Error: Could not load xanim "ai_flamethrower_death_b".
    Error: Could not load xanim "ai_attacked_german_shepherd_05_death_a".
    Error: Could not load xanim "ai_attacked_german_shepherd_04_getup_a".
    Error: Could not load xanim "ai_attacked_german_shepherd_04_middle_a".
    Error: Could not load xanim "ai_attacked_german_shepherd_03_shoot_a".
    Error: Could not load xanim "ai_attacked_german_shepherd_03_push_a".
    Error: Could not load xanim "ai_attacked_german_shepherd_02_getup_a".
    Error: Could not load xanim "ai_attacked_german_shepherd_02_idle_a".
    Error: Could not load xanim "ai_attacked_german_shepherd_01_start_a".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player".
    Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
    Error: Could not load xanim "ai_bonzai_enemy_success_rear".
    Error: Could not load xanim "ai_bonzai_enemy_success_front".
    Error: Could not load xanim "ai_bonzai_buddy_success_rear".
    Error: Could not load xanim "ai_bonzai_buddy_success_right".
    Error: Could not load xanim "ai_bonzai_buddy_success_left".
    Error: Could not load xanim "ai_bonzai_buddy_success_front".
    Error: Could not load xanim "ai_zombie_traverse_v3".
    Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
    Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
    Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
    Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
    Error: Could not load xanim "ai_flamethrower_turn180".
    Error: Could not load xanim "ai_flamethrower_turn135r".
    Error: Could not load xanim "ai_flamethrower_turn135l".
    Error: Could not load xanim "ai_flamethrower_turn90r".
    Error: Could not load xanim "ai_flamethrower_turn90l".
    Error: Could not load xanim "ai_flamethrower_turn45r".
    Error: Could not load xanim "ai_flamethrower_turn45l".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
    Error: Could not load xanim "ai_flamethrower_aim_5".
    Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
    Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
    Error: Could not load xanim "ai_flamethrower_aim_8".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
    Error: Could not load xanim "ai_flamethrower_aim_2".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
    Error: Could not load xanim "ai_flamethrower_aim_6".
    Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
    Error: Could not load xanim "ai_flamethrower_aim_4".
    Error: Could not load xanim "ai_mg_shoulder_run".
    Error: Could not load xanim "ai_bonzai_sprint_d".
    Error: Could not load xanim "ai_bonzai_sprint_c".
    Error: Could not load xanim "ai_bonzai_sprint_b".
    Error: Could not load xanim "ai_bonzai_sprint_a".
    Error: Could not load xanim "ai_flamethrower_combatrun_c".
    Error: Could not load xanim "ai_flamethrower_crouch_twitch".
    Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
    Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
    Error: Could not load xanim "ai_flamethrower_stand_twitch".
    Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
    Error: Could not load xanim "ai_mg_shoulder_run2crouch".
    Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
    Error: Could not load xanim "ai_mg_shoulder_run2stand".
    Error: Could not load xanim "ai_mg_shoulder_stand_idle".
    Error: Could not load xanim "ai_flame_crouch_fire_center".
    Error: Could not load xanim "ai_flame_fire_center".
    Error: Could not load xanim "void_loop".
    Error: Could not load xanim "int_bonzai_attack_player_success".
    Error: Could not load xanim "int_bonzai_attack_player_fail".
    Error: Could not load xanim "int_bonzai_attack_player_intro".
    Error: Could not load xanim "int_bonzai_attack_player".
    Error: Could not load xanim "int_bonzai_attack_player_impact".
    Error: Could not load xanim "german_shepherd_attack_ai_05_kill_a".
    Error: Could not load xanim "german_shepherd_attack_ai_04_middle_a".
    Error: Could not load xanim "german_shepherd_attack_ai_03_shot_a".
    Error: Could not load xanim "german_shepherd_attack_ai_03_pushed_a".
    Error: Could not load xanim "german_shepherd_attack_ai_02_idle_a".
    Error: Could not load xanim "german_shepherd_attack_ai_01_start_a".
    Error: Could not load xanim "p_makinraid_hatch".
    Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
    Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
    Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
    Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
    Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
    Error: Could not load xanim "p_flak1_tag2_idle".
    Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
    Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
    Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
    Error: Could not load xanim "pb_prone_crawl_hold_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
    Error: Could not load xanim "pb_crouch_hold_run_satchel".
    Error: Could not load xanim "pb_hold_run_left_satchel".
    Error: Could not load xanim "pb_hold_run_right_satchel".
    Error: Could not load xanim "pb_hold_run_back_satchel".
    Error: Could not load xanim "pb_hold_run_satchel".
    Error: Could not load xanim "pb_sprint_hold_satchel".
    Error: Could not load xanim "pb_crouch_hold_idle_satchel".
    Error: Could not load xanim "pb_hold_idle_satchel".
    Error: Could not load xanim "pb_prone_hold_satchel".
    Error: Could not load xanim "pt_hold_prone_throw_satchel".
    Error: Could not load xanim "pt_hold_throw_satchel".
    -----------------------------------
    Executing 'main' for scripts/sp/callbacks.gsc
    Finished 'main' for scripts/sp/callbacks.gsc
    Executing 'main' for scripts/sp/zm_spawn_fix.gsc
    Finished 'main' for scripts/sp/zm_spawn_fix.gsc
    Error: Could not load rawfile "shock/zombie_death.shock".
    Error: couldn't open 'shock/zombie_death.shock'.
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
      Domain is any number from 0.001 to 1000
    Executing 'init' for scripts/sp/zm_spawn_fix.gsc
    Finished 'init' for scripts/sp/zm_spawn_fix.gsc
    -----------------------------------
    
    Server: Set client 0 pbguid to 6292560
    Connecting player #0 has a zero GUID
    Going from CS_FREE to CS_CONNECTED for  (num 0 guid 6292560)
    Received packet 0 of stats data
    Received packet 1 of stats data
    Received packet 2 of stats data
    Received packet 3 of stats data
    Received packet 4 of stats data
    Received packet 5 of stats data
    Received packet 6 of stats data
    --
    DynEnt_WriteGameState wrote 2 bytes
    --
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Setting state to CA_LOADING in CL_DownloadsComplete
    Setting state to CA_LOADING in CL_InitCGame
    Player 0 no longer burning at time: 0
    Player 0 no longer electrified at time: 0
    Player 0 no longer transporter sick at time: 0
    Error: Could not load xmodel "viewmodel_knife_bowie".
    Error: Could not load material "nightvision_overlay_goggles".
    Error: Could not load material "decode_characters".
    Error: Could not load material "decode_characters_glow".
    Error: Could not load material "killicondied".
    Error: Could not load material "killiconcrush".
    Error: Could not load material "killiconfalling".
    Error: Could not load material "killiconsuicide".
    Error: Could not load material "killiconheadshot".
    Error: Could not load material "killiconmelee".
    Error: Could not load rawfile "clientscripts/_zombie_mode.csc".
    Could not find script 'clientscripts/_zombie_mode'
    LOADING... collision map
    LOADING... graphics
    LOADING... maps/nazi_zombie_sumpf.d3dbsp
    
    Foliage: --------------------------
    Foliage: smodelCount = 6170
    Foliage: foliage model count = 6170 (max=16384)
    Foliage: sizeof(g_modelInfos) = 16384, element size = 1
    Foliage: --------------------------
    
    vertex stream 2: --------------------------
    vertex stream 2: needs 31716 bytes
    vertex stream 2: vertex buffer allocate ok
    vertex stream 2: --------------------------
    LOADING... game media
    LOADING...  - textures
    Error: Could not load material "headicondisconnected".
    Error: Could not load material "headiconyouinkillcam".
    Error: Could not load material "objective_up".
    Error: Could not load material "objective_down".
    Error: Could not load material "compassping_friendly".
    Error: Could not load material "objective_friendly_chat".
    Error: Could not load material "compassping_enemy".
    Error: Could not load material "compass_radarline".
    Error: Could not load material "compass_objpoint_airstrike_busy".
    Error: Could not load material "compass_objpoint_airstrike_friendly".
    Error: Could not load material "hud_flashbangicon".
    Error: Could not load material "hud_banzai".
    Error: Could not load material "hud_banzaigrenade".
    LOADING...  - models
    LOADING...  - items
    LOADING...  - inline models
    LOADING...  - server models
    Error: Could not load fx "impacts/fx_deathfx_bloodpool_view".
    Error: Could not load fx "impacts/fx_deathfx_dogbite".
    Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
    Error: Could not load fx "misc/fx_flare_sky_white_10sec".
    Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
    Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
    Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
    Error: Could not load rawfile "shock/zombie_death.shock".
    Error: couldn't open 'shock/zombie_death.shock'.
    '0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
      Domain is any number from 0.001 to 1000
    '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
      Domain is any number from 0.001 to 1000
    Error: Could not load fx "treadfx/heli_dust_default".
    Error: Could not load fx "treadfx/heli_water".
    Error: Could not load fx "smoke/smoke_trail_white_heli".
    Error: Could not load fx "smoke/smoke_trail_black_heli".
    Error: Could not load fx "fire/fire_smoke_trail_L".
    Error: Could not load fx "fire/jet_afterburner".
    Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
    LOADING...  - game media done
    LOADING... clients
    Error: Could not load menufile "ui/scriptmenus/briefing.menu".
    Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
    *** CLIENT SPAWN 0 script_brushmodels 0 script_models.
    Error: attempted to play spatialized alias 'cicada_drone_loop_b' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'cicada_drone_loop_b' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'amb_swamp_01_L' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'amb_swamp_01_R' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'amb_swamp_02_L' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: attempted to play spatialized alias 'amb_swamp_02_R' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level.
    Error: Could not load material "terrain_scorch_bark".
    Error: Could not load material "terrain_scorch_brick".
    Error: Could not load material "terrain_scorch_carpet".
    Error: Could not load material "terrain_scorch_cloth".
    Error: Could not load material "terrain_scorch_concrete".
    Error: Could not load material "terrain_scorch_dirt".
    Error: Could not load material "terrain_scorch_flesh".
    Error: Could not load material "terrain_scorch_foliage".
    Error: Could not load material "terrain_scorch_glass".
    Error: Could not load material "terrain_scorch_gravel".
    Error: Could not load material "terrain_scorch_ice".
    Error: Could not load material "terrain_scorch_metal".
    Error: Could not load material "terrain_scorch_paper".
    Error: Could not load material "terrain_scorch_plaster".
    Error: Could not load material "terrain_scorch_rock".
    Error: Could not load material "terrain_scorch_snow".
    Error: Could not load material "terrain_scorch_water".
    Error: Could not load material "terrain_scorch_wood".
    Error: Could not load material "terrain_scorch_asphalt".
    Error: Could not load material "terrain_scorch_ceramic".
    Error: Could not load material "terrain_scorch_plastic".
    Error: Could not load material "terrain_scorch_rubber".
    Error: Could not load material "terrain_scorch_cushion".
    Error: Could not load material "terrain_scorch_fruit".
    Error: Could not load material "terrain_scorch_paintedmetal".
    Error: Could not load material "terrain_scorch_player".
    Error: Could not load material "terrain_scorch_tallgrass".
    CL_InitCGame:  0.18 seconds
    Com_TouchMemory: 0 msec. Using sum: -1128322074
    Hiding channel: gamenotify
    Hiding channel: obituary
    Adding channel: gamenotify
    Adding channel: obituary
    Hiding channel: boldgame
    Adding channel: boldgame
    Hiding channel: subtitle
    Adding channel: subtitle
    Hiding channel: coopinfo
    Adding channel: coopinfo
    Database: Assets Sync Started
    Database: Assets Sync Finished
    Fade in 28343 1250
    bluefield7310 Connected
    
    
    Direct3DDevice9::Present failed: n/a
    
    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    op3hkad What is that 'plunt'?

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    Hadi77KSA
    I did what you said.
    And then, I could play Nacht der Untoten and Der Riese normally,
    But cannot still start Verruckt and Shi no Numa.
    It keeps saying "Direct3DDevice9: Present failed: n/a".

    WAW Client Support

  • How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
    bluefield7310undefined bluefield7310

    스크린샷 2026-01-18 151611.png

    Error: Direct3DDevice9::Present failed: n/a
    on loading campaign and zombie maps other than Der Riese.

    WAW Client Support
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