Now things are solved now.
Thanks for the help!
bluefield7310
Posts
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing? -
How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Hadi77KSA Now Verruckt runs normally
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Note: I'm (South) Korean. So the language displayed is like this as well.
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Hadi77KSA Okay, hope the solution will be found later.
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Hadi77KSA
Uhh... Hey. Is there anything that I should do?
I uninstalled the GPU driver and then re-installed it.
But it didn't work. -
How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Hadi77KSA
Man, what should I do, then?I've tried everything but cannot run the old 2008 game on rather new computer?
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Well, did the driver version get updated in dxdiag?
Yes
The game runs fine only on Der Riese. Other things like Campaign and 3 other Zombie maps couldn't be played.
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
Already up to date.
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Hadi77KSA
Sorry. I didn't see that exactly.
My version on dxdiag display tab is 31.0.101.4314 -
How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?CPU: 13th Gen Intel Core i7-1360P (16 CPUs, ~2.2GHz
DirectX Version: 12
GPU Driver version: Intel 11th-14th Gen Processor Graphics - Windows 32.0.101.7082
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?BdawgTheSlaya I did both and still getting the same error
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Xerxes Intel Iris XE
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?BdawgTheSlaya
Still not working tho... -
How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?BdawgTheSlaya
Do I have to do the same thing for bootstrapper file and original waw singleplayer/co-op exe file on steam folder? -
How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?BdawgTheSlaya yes
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WAW Zombie error: Direct3DDevice9::Present failed: n/aNote: my graphic card driver and DirectX are at latest version.
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WAW Zombie error: Direct3DDevice9::Present failed: n/a
Der Riese run as usual. Maps other than Der Riese don't.
When starting Verruckt -
migration data Unknown command "splitscreen" unknown UI script ; in block: "play" "mouse_click" ; "open" "popmenu_newgame" ; "exec" "set onlinegame 0; set systemlink 0" ; ; "LOCAL_ARCADE_RESET" ; "exec" "set zombiemode 0" ; ; Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile nazi_zombie_asylum_load Database: Assets Sync Started Loading fastfile 'nazi_zombie_asylum_load' used 0.00 MB memory in DB alloc Database: Assets Sync Finished PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? ------ Server Initialization ------ Server: nazi_zombie_asylum Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 128 MB of video memory and 3866 MB of available texture memory. Using video memory size to cap used texture memory at 112 MB. Picmip is set manually. Using picmip 2 on most textures, 2 on normal maps, and 3 on specular maps Save Message First Frame Shown: 29620 Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile plutonium_ui PMem_Free( plutonium_ui, 0 ) Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_nazi_zombie_asylum Database: Assets Sync Started Loading fastfile 'localized_nazi_zombie_asylum' used 0.68 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile nazi_zombie_asylum_patch Database: Assets Sync Started Loading fastfile 'nazi_zombie_asylum_patch' used 0.92 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile nazi_zombie_asylum Database: Assets Sync Started Loading fastfile 'nazi_zombie_asylum' used 105.09 MB memory in DB alloc Database: Assets Sync Finished ------- Game Initialization ------- gamename: PT4SP gamedate: Jan 9 2026 Initializing game at 01/20/26 10:21:37 +0900 Current uptime: 00:00:45 Level time: 0 Restart: 0 animscripts/traverse/wall_hop_zombie animscripts/traverse/wall_hop_zombie Loading script scripts/sp/callbacks.gsc... Script scripts/sp/callbacks.gsc loaded successfully. Loading script scripts/sp/zm_spawn_fix.gsc... Script scripts/sp/zm_spawn_fix.gsc loaded successfully. Error: Could not load xanim "ai_flamethrower_crouch_pain". Error: Could not load xanim "ai_flamethrower_stand_pain". Error: Could not load xanim "ai_flamethrower_wounded_stand_leg". Error: Could not load xanim "ai_flamethrower_wounded_stand_head". Error: Could not load xanim "ai_flamethrower_wounded_stand_chest". Error: Could not load xanim "ai_flamethrower_wounded_stand_arm". Error: Could not load xanim "ai_bonzai_buddy_fail_rear". Error: Could not load xanim "ai_bonzai_buddy_fail_front". Error: Could not load xanim "ai_bonzai_enemy_fail_rear". Error: Could not load xanim "ai_bonzai_enemy_fail_right". Error: Could not load xanim "ai_bonzai_enemy_fail_left". Error: Could not load xanim "ai_bonzai_enemy_fail_front". Error: Could not load xanim "ai_flamethrower_crouch_death". Error: Could not load xanim "ai_flamethrower_stand_death". Error: Could not load xanim "ai_flamethrower_death_b". Error: Could not load xanim "ai_bonzai_enemy_attack_player_success". Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail". Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro". Error: Could not load xanim "ai_bonzai_enemy_attack_player". Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact". Error: Could not load xanim "ai_bonzai_enemy_success_rear". Error: Could not load xanim "ai_bonzai_enemy_success_front". Error: Could not load xanim "ai_bonzai_buddy_success_rear". Error: Could not load xanim "ai_bonzai_buddy_success_right". Error: Could not load xanim "ai_bonzai_buddy_success_left". Error: Could not load xanim "ai_bonzai_buddy_success_front". Error: Could not load xanim "ai_flamethrower_stand_2_crouch". Error: Could not load xanim "ai_flamethrower_crouch_2_stand". Error: Could not load xanim "ai_flamethrower_crouch_turn90r". Error: Could not load xanim "ai_flamethrower_crouch_turn90l". Error: Could not load xanim "ai_flamethrower_turn180". Error: Could not load xanim "ai_flamethrower_turn135r". Error: Could not load xanim "ai_flamethrower_turn135l". Error: Could not load xanim "ai_flamethrower_turn90r". Error: Could not load xanim "ai_flamethrower_turn90l". Error: Could not load xanim "ai_flamethrower_turn45r". Error: Could not load xanim "ai_flamethrower_turn45l". Error: Could not load xanim "ai_flamethrower_crouch_aim_5". Error: Could not load xanim "ai_flamethrower_aim_5". Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1". Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1". Error: Could not load xanim "ai_flamethrower_crouch_aim_8". Error: Could not load xanim "ai_flamethrower_aim_8". Error: Could not load xanim "ai_flamethrower_crouch_aim_2". Error: Could not load xanim "ai_flamethrower_aim_2". Error: Could not load xanim "ai_flamethrower_crouch_aim_6". Error: Could not load xanim "ai_flamethrower_aim_6". Error: Could not load xanim "ai_flamethrower_crouch_aim_4". Error: Could not load xanim "ai_flamethrower_aim_4". Error: Could not load xanim "ai_mg_shoulder_run". Error: Could not load xanim "ai_bonzai_sprint_d". Error: Could not load xanim "ai_bonzai_sprint_c". Error: Could not load xanim "ai_bonzai_sprint_b". Error: Could not load xanim "ai_bonzai_sprint_a". Error: Could not load xanim "ai_flamethrower_combatrun_c". Error: Could not load xanim "ai_flamethrower_crouch_twitch". Error: Could not load xanim "ai_flamethrower_crouch_idle_b". Error: Could not load xanim "ai_flamethrower_crouch_idle_a". Error: Could not load xanim "ai_flamethrower_stand_twitch". Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1". Error: Could not load xanim "ai_mg_shoulder_run2crouch". Error: Could not load xanim "ai_mg_shoulder_crouch_idle". Error: Could not load xanim "ai_mg_shoulder_run2stand". Error: Could not load xanim "ai_mg_shoulder_stand_idle". Error: Could not load xanim "ai_flame_crouch_fire_center". Error: Could not load xanim "ai_flame_fire_center". Error: Could not load xanim "void_loop". Error: Could not load xanim "int_bonzai_attack_player_success". Error: Could not load xanim "int_bonzai_attack_player_fail". Error: Could not load xanim "int_bonzai_attack_player_intro". Error: Could not load xanim "int_bonzai_attack_player". Error: Could not load xanim "int_bonzai_attack_player_impact". Error: Could not load xanim "v_opelblitz_flattire_rf". Error: Could not load xanim "v_opelblitz_flattire_rb". Error: Could not load xanim "v_opelblitz_flattire_lf". Error: Could not load xanim "v_opelblitz_flattire_lb". Error: Could not load xanim "v_opelblitz_explode". Error: Could not load xanim "p_makinraid_hatch". Error: Could not load xanim "crew_sherman_passenger9_combatidle_player". Error: Could not load xanim "crew_sherman_passenger8_combatidle_player". Error: Could not load xanim "crew_lvt4_peleliu1_character9_player". Error: Could not load xanim "crew_lvt4_peleliu1_character5_player". Error: Could not load xanim "crew_lvt4_peleliu1_character4_player". Error: Could not load xanim "p_flak1_tag2_idle". Error: Could not load xanim "pb_prone_crawl_right_hold_satchel". Error: Could not load xanim "pb_prone_crawl_left_hold_satchel". Error: Could not load xanim "pb_prone_crawl_back_hold_satchel". Error: Could not load xanim "pb_prone_crawl_hold_satchel". Error: Could not load xanim "pb_crouch_hold_run_right_satchel". Error: Could not load xanim "pb_crouch_hold_run_left_satchel". Error: Could not load xanim "pb_crouch_hold_run_back_satchel". Error: Could not load xanim "pb_crouch_hold_run_satchel". Error: Could not load xanim "pb_hold_run_left_satchel". Error: Could not load xanim "pb_hold_run_right_satchel". Error: Could not load xanim "pb_hold_run_back_satchel". Error: Could not load xanim "pb_hold_run_satchel". Error: Could not load xanim "pb_sprint_hold_satchel". Error: Could not load xanim "pb_crouch_hold_idle_satchel". Error: Could not load xanim "pb_hold_idle_satchel". Error: Could not load xanim "pb_prone_hold_satchel". Error: Could not load xanim "pt_hold_prone_throw_satchel". Error: Could not load xanim "pt_hold_throw_satchel". ERROR: Pathnode (Path) at (648 -976 66.4) is in solid Spawner at (-546.1 1241.6 73.8) is in solid Spawner at (-1071.9 566.2 218.6) is in solid Spawner at (-1032.9 640.7 218.6) is in solid ----------------------------------- Executing 'main' for scripts/sp/callbacks.gsc Finished 'main' for scripts/sp/callbacks.gsc Executing 'main' for scripts/sp/zm_spawn_fix.gsc Finished 'main' for scripts/sp/zm_spawn_fix.gsc Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 Executing 'init' for scripts/sp/zm_spawn_fix.gsc Finished 'init' for scripts/sp/zm_spawn_fix.gsc ----------------------------------- Server: Set client 0 pbguid to 6292560 Connecting player #0 has a zero GUID Going from CS_FREE to CS_CONNECTED for (num 0 guid 6292560) Received packet 0 of stats data Received packet 1 of stats data Received packet 2 of stats data Received packet 3 of stats data Received packet 4 of stats data Received packet 5 of stats data Received packet 6 of stats data -- DynEnt_WriteGameState wrote 2 bytes -- Database: Assets Sync Started Database: Assets Sync Finished Setting state to CA_LOADING in CL_DownloadsComplete Setting state to CA_LOADING in CL_InitCGame Player 0 no longer burning at time: 0 Player 0 no longer electrified at time: 0 Player 0 no longer transporter sick at time: 0 Error: Could not load xmodel "viewmodel_knife_bowie". Error: Could not load material "nightvision_overlay_goggles". Error: Could not load material "ammo_counter_tesla". Error: Could not load material "decode_characters". Error: Could not load material "decode_characters_glow". Error: Could not load material "killicondied". Error: Could not load material "killiconcrush". Error: Could not load material "killiconfalling". Error: Could not load material "killiconsuicide". Error: Could not load material "killiconheadshot". Error: Could not load material "killiconmelee". Could not find label 'sound_notify' in script 'clientscripts/_callbacks' Error: Could not load rawfile "clientscripts/_zombie_mode.csc". Could not find script 'clientscripts/_zombie_mode' LOADING... collision map LOADING... graphics LOADING... maps/nazi_zombie_asylum.d3dbsp Foliage: -------------------------- Foliage: smodelCount = 2176 Foliage: foliage model count = 2176 (max=16384) Foliage: sizeof(g_modelInfos) = 16384, element size = 1 Foliage: -------------------------- vertex stream 2: -------------------------- vertex stream 2: needs 660440 bytes vertex stream 2: vertex buffer allocate ok vertex stream 2: -------------------------- LOADING... game media LOADING... - textures Error: Could not load material "headicondisconnected". Error: Could not load material "headiconyouinkillcam". Error: Could not load material "objective_up". Error: Could not load material "objective_down". Error: Could not load material "compassping_friendly". Error: Could not load material "objective_friendly_chat". Error: Could not load material "compassping_enemy". Error: Could not load material "compass_radarline". Error: Could not load material "compass_objpoint_airstrike_busy". Error: Could not load material "compass_objpoint_airstrike_friendly". Error: Could not load material "hud_flashbangicon". Error: Could not load material "hud_banzai". Error: Could not load material "hud_banzaigrenade". LOADING... - models LOADING... - items LOADING... - inline models LOADING... - server models Error: Could not load fx "fx_zombie_light_elec_room_on". Error: Could not load fx "bio/player/fx_footstep_snow". Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade". Error: Could not load fx "misc/fx_flare_sky_white_10sec". Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec". Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail". Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec". Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 Error: Could not load fx "treadfx/heli_dust_default". Error: Could not load fx "treadfx/heli_water". Error: Could not load fx "smoke/smoke_trail_white_heli". Error: Could not load fx "smoke/smoke_trail_black_heli". Error: Could not load fx "fire/fire_smoke_trail_L". Error: Could not load fx "fire/jet_afterburner". Error: Could not load fx "vehicle/water/fx_wake_lvt_churn". LOADING... - game media done LOADING... clients Error: Could not load menufile "ui/scriptmenus/briefing.menu". Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu". *** CLIENT SPAWN 0 script_brushmodels 0 script_models. Error: attempted to play spatialized alias 'water_floor' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'fire_large' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'fire_large' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'fire_large_far' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: Could not load material "terrain_scorch_bark". Error: Could not load material "terrain_scorch_brick". Error: Could not load material "terrain_scorch_carpet". Error: Could not load material "terrain_scorch_cloth". Error: Could not load material "terrain_scorch_concrete". Error: Could not load material "terrain_scorch_dirt". Error: Could not load material "terrain_scorch_flesh". Error: Could not load material "terrain_scorch_foliage". Error: Could not load material "terrain_scorch_glass". Error: Could not load material "terrain_scorch_gravel". Error: Could not load material "terrain_scorch_ice". Error: Could not load material "terrain_scorch_metal". Error: Could not load material "terrain_scorch_paper". Error: Could not load material "terrain_scorch_plaster". Error: Could not load material "terrain_scorch_rock". Error: Could not load material "terrain_scorch_snow". Error: Could not load material "terrain_scorch_water". Error: Could not load material "terrain_scorch_wood". Error: Could not load material "terrain_scorch_asphalt". Error: Could not load material "terrain_scorch_ceramic". Error: Could not load material "terrain_scorch_plastic". Error: Could not load material "terrain_scorch_rubber". Error: Could not load material "terrain_scorch_cushion". Error: Could not load material "terrain_scorch_fruit". Error: Could not load material "terrain_scorch_paintedmetal". Error: Could not load material "terrain_scorch_player". Error: Could not load material "terrain_scorch_tallgrass". CL_InitCGame: 0.18 seconds Com_TouchMemory: 0 msec. Using sum: 644184596 Hiding channel: gamenotify Hiding channel: obituary Adding channel: gamenotify Adding channel: obituary Hiding channel: boldgame Adding channel: boldgame Hiding channel: subtitle Adding channel: subtitle Hiding channel: coopinfo Adding channel: coopinfo Database: Assets Sync Started Database: Assets Sync Finished Fade in 35636 1250 bluefield7310 Connected G_WriteGame 'nazi_zombie_asylum-zombie_start' 'AUTOSAVE_LEVELSTART' Direct3DDevice9::Present failed: n/a
When starting Shi no Numa:
ets Sync Started Database: Assets Sync Finished Unloaded fastfile plutonium_ui PMem_Free( plutonium_ui, 0 ) Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_nazi_zombie_sumpf Database: Assets Sync Started Loading fastfile 'localized_nazi_zombie_sumpf' used 9.89 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile nazi_zombie_sumpf_patch Database: Assets Sync Started Loading fastfile 'nazi_zombie_sumpf_patch' used 1.29 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile nazi_zombie_sumpf Database: Assets Sync Started Loading fastfile 'nazi_zombie_sumpf' used 122.47 MB memory in DB alloc Database: Assets Sync Finished ------- Game Initialization ------- gamename: PT4SP gamedate: Jan 9 2026 Initializing game at 01/20/26 10:25:29 +0900 Current uptime: 00:00:32 Level time: 0 Restart: 0 animscripts/traverse/wall_hop animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40 animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40animscripts/traverse/wall_hop_zombie animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40animscripts/traverse/wall_hop_zombie Loading script scripts/sp/callbacks.gsc... Script scripts/sp/callbacks.gsc loaded successfully. Loading script scripts/sp/zm_spawn_fix.gsc... Script scripts/sp/zm_spawn_fix.gsc loaded successfully. Error: Could not load xanim "ai_flamethrower_crouch_pain". Error: Could not load xanim "ai_flamethrower_stand_pain". Error: Could not load xanim "ai_flamethrower_wounded_stand_leg". Error: Could not load xanim "ai_flamethrower_wounded_stand_head". Error: Could not load xanim "ai_flamethrower_wounded_stand_chest". Error: Could not load xanim "ai_flamethrower_wounded_stand_arm". Error: Could not load xanim "ai_bonzai_buddy_fail_rear". Error: Could not load xanim "ai_bonzai_buddy_fail_front". Error: Could not load xanim "ai_bonzai_enemy_fail_rear". Error: Could not load xanim "ai_bonzai_enemy_fail_right". Error: Could not load xanim "ai_bonzai_enemy_fail_left". Error: Could not load xanim "ai_bonzai_enemy_fail_front". Error: Could not load xanim "ai_flamethrower_crouch_death". Error: Could not load xanim "ai_flamethrower_stand_death". Error: Could not load xanim "ai_flamethrower_death_b". Error: Could not load xanim "ai_attacked_german_shepherd_05_death_a". Error: Could not load xanim "ai_attacked_german_shepherd_04_getup_a". Error: Could not load xanim "ai_attacked_german_shepherd_04_middle_a". Error: Could not load xanim "ai_attacked_german_shepherd_03_shoot_a". Error: Could not load xanim "ai_attacked_german_shepherd_03_push_a". Error: Could not load xanim "ai_attacked_german_shepherd_02_getup_a". Error: Could not load xanim "ai_attacked_german_shepherd_02_idle_a". Error: Could not load xanim "ai_attacked_german_shepherd_01_start_a". Error: Could not load xanim "ai_bonzai_enemy_attack_player_success". Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail". Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro". Error: Could not load xanim "ai_bonzai_enemy_attack_player". Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact". Error: Could not load xanim "ai_bonzai_enemy_success_rear". Error: Could not load xanim "ai_bonzai_enemy_success_front". Error: Could not load xanim "ai_bonzai_buddy_success_rear". Error: Could not load xanim "ai_bonzai_buddy_success_right". Error: Could not load xanim "ai_bonzai_buddy_success_left". Error: Could not load xanim "ai_bonzai_buddy_success_front". Error: Could not load xanim "ai_zombie_traverse_v3". Error: Could not load xanim "ai_flamethrower_stand_2_crouch". Error: Could not load xanim "ai_flamethrower_crouch_2_stand". Error: Could not load xanim "ai_flamethrower_crouch_turn90r". Error: Could not load xanim "ai_flamethrower_crouch_turn90l". Error: Could not load xanim "ai_flamethrower_turn180". Error: Could not load xanim "ai_flamethrower_turn135r". Error: Could not load xanim "ai_flamethrower_turn135l". Error: Could not load xanim "ai_flamethrower_turn90r". Error: Could not load xanim "ai_flamethrower_turn90l". Error: Could not load xanim "ai_flamethrower_turn45r". Error: Could not load xanim "ai_flamethrower_turn45l". Error: Could not load xanim "ai_flamethrower_crouch_aim_5". Error: Could not load xanim "ai_flamethrower_aim_5". Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1". Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1". Error: Could not load xanim "ai_flamethrower_crouch_aim_8". Error: Could not load xanim "ai_flamethrower_aim_8". Error: Could not load xanim "ai_flamethrower_crouch_aim_2". Error: Could not load xanim "ai_flamethrower_aim_2". Error: Could not load xanim "ai_flamethrower_crouch_aim_6". Error: Could not load xanim "ai_flamethrower_aim_6". Error: Could not load xanim "ai_flamethrower_crouch_aim_4". Error: Could not load xanim "ai_flamethrower_aim_4". Error: Could not load xanim "ai_mg_shoulder_run". Error: Could not load xanim "ai_bonzai_sprint_d". Error: Could not load xanim "ai_bonzai_sprint_c". Error: Could not load xanim "ai_bonzai_sprint_b". Error: Could not load xanim "ai_bonzai_sprint_a". Error: Could not load xanim "ai_flamethrower_combatrun_c". Error: Could not load xanim "ai_flamethrower_crouch_twitch". Error: Could not load xanim "ai_flamethrower_crouch_idle_b". Error: Could not load xanim "ai_flamethrower_crouch_idle_a". Error: Could not load xanim "ai_flamethrower_stand_twitch". Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1". Error: Could not load xanim "ai_mg_shoulder_run2crouch". Error: Could not load xanim "ai_mg_shoulder_crouch_idle". Error: Could not load xanim "ai_mg_shoulder_run2stand". Error: Could not load xanim "ai_mg_shoulder_stand_idle". Error: Could not load xanim "ai_flame_crouch_fire_center". Error: Could not load xanim "ai_flame_fire_center". Error: Could not load xanim "void_loop". Error: Could not load xanim "int_bonzai_attack_player_success". Error: Could not load xanim "int_bonzai_attack_player_fail". Error: Could not load xanim "int_bonzai_attack_player_intro". Error: Could not load xanim "int_bonzai_attack_player". Error: Could not load xanim "int_bonzai_attack_player_impact". Error: Could not load xanim "german_shepherd_attack_ai_05_kill_a". Error: Could not load xanim "german_shepherd_attack_ai_04_middle_a". Error: Could not load xanim "german_shepherd_attack_ai_03_shot_a". Error: Could not load xanim "german_shepherd_attack_ai_03_pushed_a". Error: Could not load xanim "german_shepherd_attack_ai_02_idle_a". Error: Could not load xanim "german_shepherd_attack_ai_01_start_a". Error: Could not load xanim "p_makinraid_hatch". Error: Could not load xanim "crew_sherman_passenger9_combatidle_player". Error: Could not load xanim "crew_sherman_passenger8_combatidle_player". Error: Could not load xanim "crew_lvt4_peleliu1_character9_player". Error: Could not load xanim "crew_lvt4_peleliu1_character5_player". Error: Could not load xanim "crew_lvt4_peleliu1_character4_player". Error: Could not load xanim "p_flak1_tag2_idle". Error: Could not load xanim "pb_prone_crawl_right_hold_satchel". Error: Could not load xanim "pb_prone_crawl_left_hold_satchel". Error: Could not load xanim "pb_prone_crawl_back_hold_satchel". Error: Could not load xanim "pb_prone_crawl_hold_satchel". Error: Could not load xanim "pb_crouch_hold_run_right_satchel". Error: Could not load xanim "pb_crouch_hold_run_left_satchel". Error: Could not load xanim "pb_crouch_hold_run_back_satchel". Error: Could not load xanim "pb_crouch_hold_run_satchel". Error: Could not load xanim "pb_hold_run_left_satchel". Error: Could not load xanim "pb_hold_run_right_satchel". Error: Could not load xanim "pb_hold_run_back_satchel". Error: Could not load xanim "pb_hold_run_satchel". Error: Could not load xanim "pb_sprint_hold_satchel". Error: Could not load xanim "pb_crouch_hold_idle_satchel". Error: Could not load xanim "pb_hold_idle_satchel". Error: Could not load xanim "pb_prone_hold_satchel". Error: Could not load xanim "pt_hold_prone_throw_satchel". Error: Could not load xanim "pt_hold_throw_satchel". ----------------------------------- Executing 'main' for scripts/sp/callbacks.gsc Finished 'main' for scripts/sp/callbacks.gsc Executing 'main' for scripts/sp/zm_spawn_fix.gsc Finished 'main' for scripts/sp/zm_spawn_fix.gsc Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 Executing 'init' for scripts/sp/zm_spawn_fix.gsc Finished 'init' for scripts/sp/zm_spawn_fix.gsc ----------------------------------- Server: Set client 0 pbguid to 6292560 Connecting player #0 has a zero GUID Going from CS_FREE to CS_CONNECTED for (num 0 guid 6292560) Received packet 0 of stats data Received packet 1 of stats data Received packet 2 of stats data Received packet 3 of stats data Received packet 4 of stats data Received packet 5 of stats data Received packet 6 of stats data -- DynEnt_WriteGameState wrote 2 bytes -- Database: Assets Sync Started Database: Assets Sync Finished Setting state to CA_LOADING in CL_DownloadsComplete Setting state to CA_LOADING in CL_InitCGame Player 0 no longer burning at time: 0 Player 0 no longer electrified at time: 0 Player 0 no longer transporter sick at time: 0 Error: Could not load xmodel "viewmodel_knife_bowie". Error: Could not load material "nightvision_overlay_goggles". Error: Could not load material "decode_characters". Error: Could not load material "decode_characters_glow". Error: Could not load material "killicondied". Error: Could not load material "killiconcrush". Error: Could not load material "killiconfalling". Error: Could not load material "killiconsuicide". Error: Could not load material "killiconheadshot". Error: Could not load material "killiconmelee". Error: Could not load rawfile "clientscripts/_zombie_mode.csc". Could not find script 'clientscripts/_zombie_mode' LOADING... collision map LOADING... graphics LOADING... maps/nazi_zombie_sumpf.d3dbsp Foliage: -------------------------- Foliage: smodelCount = 6170 Foliage: foliage model count = 6170 (max=16384) Foliage: sizeof(g_modelInfos) = 16384, element size = 1 Foliage: -------------------------- vertex stream 2: -------------------------- vertex stream 2: needs 31716 bytes vertex stream 2: vertex buffer allocate ok vertex stream 2: -------------------------- LOADING... game media LOADING... - textures Error: Could not load material "headicondisconnected". Error: Could not load material "headiconyouinkillcam". Error: Could not load material "objective_up". Error: Could not load material "objective_down". Error: Could not load material "compassping_friendly". Error: Could not load material "objective_friendly_chat". Error: Could not load material "compassping_enemy". Error: Could not load material "compass_radarline". Error: Could not load material "compass_objpoint_airstrike_busy". Error: Could not load material "compass_objpoint_airstrike_friendly". Error: Could not load material "hud_flashbangicon". Error: Could not load material "hud_banzai". Error: Could not load material "hud_banzaigrenade". LOADING... - models LOADING... - items LOADING... - inline models LOADING... - server models Error: Could not load fx "impacts/fx_deathfx_bloodpool_view". Error: Could not load fx "impacts/fx_deathfx_dogbite". Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade". Error: Could not load fx "misc/fx_flare_sky_white_10sec". Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec". Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail". Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec". Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 Error: Could not load fx "treadfx/heli_dust_default". Error: Could not load fx "treadfx/heli_water". Error: Could not load fx "smoke/smoke_trail_white_heli". Error: Could not load fx "smoke/smoke_trail_black_heli". Error: Could not load fx "fire/fire_smoke_trail_L". Error: Could not load fx "fire/jet_afterburner". Error: Could not load fx "vehicle/water/fx_wake_lvt_churn". LOADING... - game media done LOADING... clients Error: Could not load menufile "ui/scriptmenus/briefing.menu". Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu". *** CLIENT SPAWN 0 script_brushmodels 0 script_models. Error: attempted to play spatialized alias 'cicada_drone_loop_b' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'cicada_drone_loop_b' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'amb_swamp_01_L' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'amb_swamp_01_R' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'amb_swamp_02_L' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: attempted to play spatialized alias 'amb_swamp_02_R' while there is no active listener. Most likely this means you tried to play a spatialized sound while not in a level. Error: Could not load material "terrain_scorch_bark". Error: Could not load material "terrain_scorch_brick". Error: Could not load material "terrain_scorch_carpet". Error: Could not load material "terrain_scorch_cloth". Error: Could not load material "terrain_scorch_concrete". Error: Could not load material "terrain_scorch_dirt". Error: Could not load material "terrain_scorch_flesh". Error: Could not load material "terrain_scorch_foliage". Error: Could not load material "terrain_scorch_glass". Error: Could not load material "terrain_scorch_gravel". Error: Could not load material "terrain_scorch_ice". Error: Could not load material "terrain_scorch_metal". Error: Could not load material "terrain_scorch_paper". Error: Could not load material "terrain_scorch_plaster". Error: Could not load material "terrain_scorch_rock". Error: Could not load material "terrain_scorch_snow". Error: Could not load material "terrain_scorch_water". Error: Could not load material "terrain_scorch_wood". Error: Could not load material "terrain_scorch_asphalt". Error: Could not load material "terrain_scorch_ceramic". Error: Could not load material "terrain_scorch_plastic". Error: Could not load material "terrain_scorch_rubber". Error: Could not load material "terrain_scorch_cushion". Error: Could not load material "terrain_scorch_fruit". Error: Could not load material "terrain_scorch_paintedmetal". Error: Could not load material "terrain_scorch_player". Error: Could not load material "terrain_scorch_tallgrass". CL_InitCGame: 0.18 seconds Com_TouchMemory: 0 msec. Using sum: -1128322074 Hiding channel: gamenotify Hiding channel: obituary Adding channel: gamenotify Adding channel: obituary Hiding channel: boldgame Adding channel: boldgame Hiding channel: subtitle Adding channel: subtitle Hiding channel: coopinfo Adding channel: coopinfo Database: Assets Sync Started Database: Assets Sync Finished Fade in 28343 1250 bluefield7310 Connected Direct3DDevice9::Present failed: n/a -
How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?op3hkad What is that 'plunt'?
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How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?Hadi77KSA
I did what you said.
And then, I could play Nacht der Untoten and Der Riese normally,
But cannot still start Verruckt and Shi no Numa.
It keeps saying "Direct3DDevice9: Present failed: n/a". -
How to solve the 'Error: Direct3DDevice9::Present failed: n/a' thing?
Error: Direct3DDevice9::Present failed: n/a
on loading campaign and zombie maps other than Der Riese.
