maybe just swap the m1garand for an fg42 wallbuy, id be fine with that.

Brigeezy123
Posts
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[ZM] WAW Weapons mod for bo1 maps v2.13 -
[ZM] WAW Weapons mod for bo1 maps v2.13hmm. thanks for the update
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[ZM] WAW Weapons mod for bo1 maps v2.13also the papped browning's metal bumps looks a bit weird too, it shares textures with the papped waffe
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 i had that bug javascript had but with the arisaka on der riese lol. i mean whos gonna be papping it anyway lol
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[ZM] WAW Weapons mod for bo1 maps v2.13playerlsaysr69 yeah i also really like the ppsh muzzle flares and hope they can be added later on
https://youtu.be/wbbY1fnDug4 -
[ZM] WAW Weapons mod for bo1 maps v2.13just focus on the most important stuff in the mod and add more updates and other changes later HomerJay42
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[ZM] WAW Weapons mod for bo1 maps v2.13playerlsaysr69 wow i never noticed they werent included in bo1 lol
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[ZM] WAW Weapons mod for bo1 maps v2.13also im not sure how you did the etchings part, it looks like the normal map is overlaying some kind of chrome texture. though thats how the ppsh drum mag should look. if you can keep it looking that way that would be great. but if youd like to give the etchings some depth i would say to have the ~orniment_silver_ao-rgbl.iwi be more visible somehow idk how scripts work lol
this file may be better than the one i provided on my mod,
and this is the spec map im currently using
very small ik lolyou could potentially get it to look closer to this
dont mean to be annoying if i am lol
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[ZM] WAW Weapons mod for bo1 maps v2.13looks like you updated the 1911 camo, looks sick
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 this is how it looks normally, it was just cause i alt tabbed in fullscreen and it changed to pure white.
ill check it out the update tho
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[ZM] WAW Weapons mod for bo1 maps v2.13i think it was just on my end because when i papped my guns and got the camo it looked fine but when i accidentally alt tabbed and went back it looked like that
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 also there seems to be a bit of a bug where the pap camo turns out like this in bo1 maps,
i believe it has to do with the gblackness.iwi not being completely black in base game because of the cubemaps being different on der riese compared to the rest of the maps i guess. drop this in the .iwd and i think it should fix it.
https://www.mediafire.com/file/shsfrj8s71b3s00/%257E-gblackness_c.rar/file(nvm its just because i alt tabbed in fullscreen, dw ab putting it in, they left the gblackness as is just because of the engine i guess.)
theres also a bug here where javascript couldnt pick up his papped weapon - https://youtu.be/DIV9yDQE7-Q?si=58CZVcWJuMlgTGO9&t=1460
and i would recommend changing some of the bo1 map wallbuys and making the kar98k 200 pts. in ascension you should change the m1garand buy to an mp40
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Upscaled and Recolored PPSHCertain parts of the gun will look blurry no matter what, since they set those parts of the texture to stretch.
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Arizona Green Tea Camo BO1 PortXxDuskBladexX Press Windows Key+R, type in %localappdata%/plutonium/storage/t5 and click OK. make a folder called images in there and drag the .iwis from the rar into images. you don't have to put the directory in Run each time since it saves up to like 20 different ones.
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Upscaled and Recolored PPSHI know it currently doesn't look much different. I'll try messing around to see if I can get it to look a lot better.
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Arizona Green Tea PPSHThe original for BO1 weapons I made are here - https://forum.plutonium.pw/topic/41172/arizona-green-tea-camo-bo1-port
The version for WAW that includes the PPSH is here - https://forum.plutonium.pw/topic/41078/arizona-green-tea-camo
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Arizona Green Tea PPSHmeant to be used with HomerJay42's WAW Weapons mod - https://forum.plutonium.pw/topic/41789/zm-waw-weapons-mod-for-bo1-maps-now-with-mg42-.357
Just drag and drop the .iwis into Plutonium/t5/images and you will see it ingame once you load his mod.
(all .iwi files included in the download folder for the specific texture change are necessary otherwise it will not show up properly ingame)
- Screenshots;
- Screenshots;
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Upscaled and Recolored PPSHmeant to be used with HomerJay42's WAW Weapons mod - https://forum.plutonium.pw/topic/41789/zm-waw-weapons-mod-for-bo1-maps-now-with-mg42-.357
Just drag and drop the .iwis into Plutonium/t5/images and you will see it ingame once you load his mod.
I upscaled the textures and recolored them to match WAW more.
Download - https://www.mediafire.com/file/3ikd1ix89zwnndl/recolored_pp.rar/file
(all .iwi files included in the download folder for the specific texture change are necessary otherwise it will not show up properly ingame)
Screenshots;
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Upscaled and recolored
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Original game files
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[ZM] WAW Weapons mod for bo1 maps v2.13HomerJay42 i think the script is overlaying the metal_bumps over the one already on it. and i dont think its set to the right settings and resolution in the script. i tried making the texture into a 4x4 and it looked a lot closer but still looked like it was overlaying the original file placement.
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Galaxy PAP Camo BO1 port(all .iwi files included in the download folder for the specific texture change are necessary otherwise it will not show up properly ingame)
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WaW Gun version (Der Riese)
download - https://www.mediafire.com/file/d8lyix1mpmcy33z/galaxy_papbo1.rar/file -
BO1 Gun version
download - https://www.mediafire.com/file/ita8meyvwuuea55/bo1gunsgalaxy.rar/file -
WAW Gun version screenshots;
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BO1 Gun version screenshots;
Version for WAW - https://forum.plutonium.pw/topic/40941/galaxy-pap-camo
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