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Plutonium

Cahzundefined

Cahz

@Cahz
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Recent Best Controversial

  • [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
    Cahzundefined Cahz

    @nSuomi make sure you are running an older version of plutonium, or wait until one of the next updates that should fix being able to load the mod
    17964263-340c-4ca2-a438-cce1322c4419-image.png


  • [Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
    Cahzundefined Cahz

    That totals the number of Maps provided in the mod to 10. Thanks for all your work bois.
    GerardS0406 JezuzLizard


  • Bug Vsync (Bugs + No puedo volar con la paralizadora)
    Cahzundefined Cahz

    @ParcaZ https://forum.plutonium.pw/topic/4205/how-do-i-make-paralyzer-work


  • [Release] [ZM] Nightmode
    Cahzundefined Cahz

    @SerinityyXD They were created by KanashiiDesu and the link can be found here


  • [Release] [ZM] Nightmode
    Cahzundefined Cahz

    kimochii b91ec304-ae2b-4576-8eeb-62a4c2956e6a-image.png
    You cannot load it onto other people's servers unfortunately.
    The server host must load the mod onto the server.


  • [ZM] I need help to fix an error with my timer script
    Cahzundefined Cahz

    @Sterke-ziel For something like that it I'm assuming you're using setText instead of setValue for your timer.

    Look at this thread for an example of using setValue as it will not cause overflow errors.

    Another thing to note, there are timer functions within BO2 that should negate you needing to make your own function for the counting.

    A good reference to look at is Jbleezy's BO2 Reimagined which actually includes a round timer & game timer using said built-in timer functions.


  • [QUESTION/REQUEST] DSR 50 iron sights
    Cahzundefined Cahz

    Migter12 As of right now something like that wouldn't be possible by modders within the community.
    But that doesn't mean that the Plutonium developers cannot make it happen.

    If you want something like this to be implemented, you'd have to submit a Feature Bounty and have it be accepted.


  • [Release] [ZM] ZOMBIES++
    Cahzundefined Cahz

    RevengeWRLD999
    Z++ doesn't use tell so that is being caused by another mod you have loaded.

    Lish
    You can disable certain powerups by setting whichever Dvar values to 0

    zmPowerupsFastFeetEnabled
    zmPowerupsUnlimitedAmmoEnabled
    zmPowerupsPackAPunchEnabled
    zmPowerupsMoneyDropEnabled
    zmPowerupsNukeEnabled
    zmPowerupsInstaKillEnabled
    zmPowerupsMaxAmmoEnabled
    zmPowerupsDoublePointsEnabled
    zmPowerupsFireSaleEnabled
    zmPowerupsPerkBottleEnabled
    zmPowerupsCarpenterEnabled
    zmPowerupsZombieBloodEnabled
    

    For Custom Games:
    Open console and type set <dvar> <value>
    Example: set zmPowerupsZombieBloodEnabled 0

    For Dedicated Servers:
    You can edit your dedicated_zm.cfg file to add the DVARs


  • [Release] [ZM] Nightmode
    Cahzundefined Cahz

    ZOMBIES NIGHTMODE

    die rise.png

    READ ME
    This mod only tweaks visual dvars and will not impact gameplay in anyway.
    The host of the game/server needs to run this script in order for it to work for everyone in the lobby.

    TUTORIAL FOR LOADING SCRIPTS
    In-depth Custom GSC Script Guide
    To use this mod, take the precompiled file from github and place it in
    %localappdata%/Plutonium/storage/t6/scripts/zm
    If this directory doesn't exist, simply create it.

    Link for Zombies Nightmode: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Nightmode

    nuketown.png
    origins 1.png
    butry.png
    farm.png
    motd.png
    Screenshot_5.png


  • [Release] T6 Cranked Gamemode Script
    Cahzundefined Cahz

    birchy Nice release 🙂


  • [Release] [ZM] ZOMBIES++
    Cahzundefined Cahz

    I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

    https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

    18Crime RatchetX3Xgladi PoTaT0-. @lucas-amw


  • [ BO2 TranZit 2.0 Reimagined Release ]
    Cahzundefined Cahz

    Ultimateman Seems a bit ridiculous to not provide the source code for the mod and then tell people to use a decompiler to edit it. Especially considering the decompilers don't decompile 1:1.

    Sounds like you want to gatekeep this mod for some stupid ass reason.


  • Is there any way I can play easy mode on buried.
    Cahzundefined Cahz

    Jayblu360 There's no way to play on easy mode. Play on normal


  • [ZM] Highest Round Tracker Error
    Cahzundefined Cahz

    MetalThunder I'm unable to replicate your errors so I unfortunately have no other recommendations for how you could fix it....

    Maybe messing with the path in the GSC or just removing the t6r folder to match where your other logs are at


  • [ZM] Highest Round Tracker Error
    Cahzundefined Cahz

    MetalThunder What's the directory your game is stored at?


  • [ZM] Highest Round Tracker Error
    Cahzundefined Cahz

    MetalThunder
    I'm unsure why it would be giving that error besides two possibilities.

    1. It is possible that the game is giving the fopen Invalid path because the txt files to not initially exist. You can try downloading a blank slate of records from here that might fix the issue.
    2. It is also possible that you aren't using the newest version of fed's t6 gsc utilites found here

    If you are still having issues, feel free to check my profile for my discord and add me. If we find a solution I will still post it here too


  • staff
    Cahzundefined Cahz

    qexy AntiCheat ban policy.


  • Console DONT closes
    Cahzundefined Cahz

    Mark_77Souls Maybe because the key to toggle it isn't that key
    it's the tilde key
    " ` "

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