spawn_with_ppsh()
{
level endon("end_game");
while(true)
{
level waittill("connected", player);
player thread on_player_spawned_weapon();
}
}
on_player_spawned_weapon()
{
self endon("disconnect");
while(true)
{
self waittill("spawned_player");
wait(3); // Wait for the load-in to finish
weapon = "ppsh_upgraded_zm";
// Take current starting weapon (usually colt_zm)
self takeallweapons();
// Give the Reaper
self giveWeapon(weapon);
self giveMaxAmmo(weapon);
self switchToWeapon(weapon);
}
}