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Plutonium

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Recent Best Controversial

  • [ZM] Emotes & Gestures Script (Controller Compatible ONLY)!
    Coronavirus-19undefined Coronavirus-19

    Just Some Fun Shit!

    Zombie with Xbox controller(169).png

    Emotes Link | Video Link

    These scripts add gesture, emote, consumable, and buildable equip functionality that can be activated using the D-Pad (Action Slots) and should also work with keyboard bindings (keyboard usage not fully tested).

    Input Methods
    Controller:
    • Uses D-Pad / Action Slot buttons (Action Slot 2–4 depending on script)
    Keyboard:
    • Should function via mapped action-slot keys.
    ⚠️ Keyboard behavior has not been fully tested.
    Behavior Details
    Repeatable Use
    Most gestures and consumables (e.g. knuckle crack, syrette-style animations) are:
    • Fully repeatable
    • Reset correctly after each use
    • Safe to activate multiple times in one game
    Map-Specific Gestures
    • Some gestures / emotes are map-specific
    Availability depends on:
    • Map scripting
    • Loaded assets
    • Internal animation support
    If a gesture exists on the map, it can generally be reused without issue!

    ⚠️ Important Limitation
    If a buildable is already equipped or actively attached (example: Zombie Shield already on the player), attempting to equip another buildable or gesture may fail or do nothing due to engine restrictions.
    • This is a game limitation, not a script bug!

    BO2 Modding Releases & Resources

  • BO3's System for Max Ammo for BO1
    Coronavirus-19undefined Coronavirus-19

    StarGold Thank you for notifying me, I'll work on this!

    BO1 Modding Releases & Resources

  • looking for decompiled or compiled jetgun mods
    Coronavirus-19undefined Coronavirus-19

    Where would this go?

    BO2 Modding Releases & Resources

  • Custom Loading Screen and Menu Selection
    Coronavirus-19undefined Coronavirus-19

    High Quality Images from Remastered Projects on BO3!

    Drag n' Drop Method - Plutonium/storage/t6/images
    Custom Pack - Instructions in the files!

    • You'll need this image converter for the .dds files!
      OAT Img Converter

    Screenshot (451).png Screenshot (456).png Screenshot 2026-01-06 171616.png Screenshot 2026-01-06 171236.png Screenshot (455).png Screenshot (453).png

    BO2 Modding Releases & Resources

  • [ZM][RELEASE] First Box Patch + Timer + Movement Speed Patch for Verruckt
    Coronavirus-19undefined Coronavirus-19

    LuciTheFen %localappdata%/Plutonium/storage/t4/raw/scripts/sp/nazi_zombie_asylum

    WAW Modding Releases & Resources

  • [ZM][RELEASE] First Box Patch + Timer + Movement Speed Patch for Verruckt
    Coronavirus-19undefined Coronavirus-19

    LuciTheFen literally what's the folder name?

    WAW Modding Releases & Resources

  • [Zombies]Aim assist WaW(lock on)
    Coronavirus-19undefined Coronavirus-19

    John_Banana did you finish it?

    WAW Modding Releases & Resources

  • Bo1 3 hit scrip
    Coronavirus-19undefined Coronavirus-19

    Lllos definitely working on it

    BO1 Modding Support & Discussion

  • BO3's 3-Hit System & increased health for Juggernog on BO1!
    Coronavirus-19undefined Coronavirus-19

    hzp13 I realized that this version functions to regen the players health faster! I'm working on a v2!

    BO1 Modding Releases & Resources

  • Bo1 3 hit scrip
    Coronavirus-19undefined Coronavirus-19

    https://forum.plutonium.pw/topic/43491/bo3-s-3-hit-system-increased-health-for-juggernog-on-bo1?_=1766031752603

    BO1 Modding Support & Discussion

  • BO3's 3-Hit System & increased health for Juggernog on BO1!
    Coronavirus-19undefined Coronavirus-19

    This script overrides the health function and increases it to 150 HP then 300 HP when Juggernog is obtained. Also properly resets when downed and revived!

    Installation

    Plutonium/storage/t5/scripts/sp

    BO3 3-Hit System GSC Script

    Raw Code

    #include maps\_utility;
    
    init()
    {
        level thread on_player_connect();
    }
    
    on_player_connect()
    {
        for (;;)
        {
            level waittill("connected", player);
            player thread health_controller();
        }
    }
    
    health_controller()
    {
        self endon("disconnect");
    
        for (;;)
        {
            wait 0.05;
    
            // Determine max HP
            if (self hasperk("specialty_armorvest"))
            {
                self.maxhealth = 300;
            }
            else
            {
                self.maxhealth = 150;
            }
    
            // Force regen override
            if (self.health < self.maxhealth && self.health > 0)
            {
                self.health += 2;
    
                if (self.health > self.maxhealth)
                {
                    self.health = self.maxhealth;
                }
            }
        }
    }
    
    
    BO1 Modding Releases & Resources

  • BO3's System for Max Ammo for BO1
    Coronavirus-19undefined Coronavirus-19

    This script overrides the max ammo to function like BO3's Max Ammo!

    Installation

    Plutonium/storage/t5/scripts/sp

    Max Ammo GSC

    Raw Code

    #include maps\_utility;
    
    init()
    {
        level thread on_player_connect();
    }
    
    on_player_connect()
    {
        for (;;)
        {
            level waittill("connected", player);
            player thread max_ammo_clip_fix();
        }
    }
    
    max_ammo_clip_fix()
    {
        self endon("disconnect");
    
        lastAmmoCheck = [];
    
        for (;;)
        {
            wait 0.1;
    
            weapons = self getweaponslist();
    
            i = 0;
            while (i < weapons.size)
            {
                weapon = weapons[i];
    
                if (!self hasweapon(weapon))
                {
                    i++;
                    continue;
                }
    
                ammo = self getweaponammostock(weapon);
                maxAmmo = weaponmaxammo(weapon);
    
                // Init tracking
                if (!isDefined(lastAmmoCheck[weapon]))
                    lastAmmoCheck[weapon] = ammo;
    
                // Detect Max Ammo refill
                if (ammo == maxAmmo && lastAmmoCheck[weapon] < maxAmmo)
                {
                    self setweaponammoclip(weapon, weaponclipsize(weapon));
                }
    
                lastAmmoCheck[weapon] = ammo;
                i++;
            }
        }
    }
    
    
    BO1 Modding Releases & Resources

  • What are the numbers on the top of my screen and how can i disable it?
    Coronavirus-19undefined Coronavirus-19

    I've gotten the same thing on my BO2

    WAW Client Support t4 waw

  • Zombie Damage (3hit system like bo3)
    Coronavirus-19undefined Coronavirus-19

    https://forum.plutonium.pw/topic/43127/zm-bo3-s-three-hit-system-and-increased-health-for-juggernog-as-well-v2

    BO2 Modding Support & Discussion

  • [ZM] Origins Permasnow (TEST)
    Coronavirus-19undefined Coronavirus-19

    Permanent Snow after Round 1!

    This mod is for anyone that wants the Ice Staff on an earlier round.

    Any issues please state them in the comments!

    Files: Plutonium/storage/t6/scripts/zm/zm_tomb

    Raw Code:

    init()
    {
        level thread force_snow_weather();
    }
    
    force_snow_weather()
    {
        // Wait for Origins weather controller to start
        wait 5;
    
        // Stop Origins from cycling weather
        level.weather_cycle_enabled = false;
        level.weather_state = "snow";
    
        setDvar("weather", "snow");
        setDvar("weather_state", "snow");
    
        // Loop to keep overriding anything the game tries to change
        while (1)
        {
            level.weather_state = "snow";
            setDvar("weather", "snow");
            setDvar("weather_state", "snow");
            wait 5;
        }
    }
    
    
    BO2 Modding Releases & Resources

  • [ZM] Iron Fist on Round 1 of Origins
    Coronavirus-19undefined Coronavirus-19

    The Iron Fists/ One Inch Punch has been my favorite melee since it's debut. I know the steps to require it can take some time and by the time to get it the Iron Fist is a two-hit kill!

    • CREDIT: https://forum.plutonium.pw/topic/16828/resource-gsc-give-yourself-the-one_inch_punch-correctly

    • I updated the code and also allowed the Iron Fist to be a one-shot kill for further rounds!

    • I will make an update for the upgraded version and the elemental versions too!

    • Iron Fist and Damage Mod for it was be separate in-case you just want the fist by itself!

    • Command will be through in-game chat by typing and entering "#fist"

    • Setup for the correct placements for the scripts:

    Put the iron_fist.gsc and iron_fist_infdmg.gsc in zm_tomb, so it should be "Plutonium/storage/t6/scripts/zm/zm_tomb".
    Create a new folder within zm, so it should be "Plutonium/storage/t6/scripts/zm/replaced", and put infdmgfist.gsc in there!

    NOTE you can edit the damage, have fun and enjoy! 😄

    All Files

    Raw Code:

    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_weap_one_inch_punch;
    
    init()
    {
        level thread on_player_connect();
        level thread command_bar();
    }
    
    on_player_connect()
    {
        for (;;)
        {
            level waittill("connected", player);
            player thread on_player_spawned();
        }
    }
    
    on_player_spawned()
    {
        self endon("disconnect");
        for (;;)
        {
            self waittill("spawned_player");
        }
    }
    
    command_bar()
    {
        level endon("end_game");
        prefix = "#";
    
        for (;;)
        {
            level waittill("say", message, player);
            if (!isDefined(message) || !isDefined(player))
                continue;
    
            message = toLower(message);
            if (message[0] == prefix)
            {
                args = strtok(message, " ");
                command = getSubStr(args[0], 1);
    
                switch (command)
                {
                    case "fist":
                        player thread give_iron_fist();
                        break;
                }
            }
        }
    }
    
    give_iron_fist()
    {
        self endon("disconnect");
    
        self freezecontrols(true);
    
        current_weapon = self getcurrentweapon();
        if (isDefined(current_weapon))
            self takeweapon(current_weapon);
    
        // Optional flourish animation
        self giveweapon("zombie_one_inch_punch_upgrade_flourish");
        self switchtoweapon("zombie_one_inch_punch_upgrade_flourish");
        wait 1.5;
    
        self freezecontrols(false);
        self takeweapon("zombie_one_inch_punch_upgrade_flourish");
    
        // Give & activate regular Iron Fist
        self giveweapon("one_inch_punch_zm");
        self switchtoweapon("one_inch_punch_zm");
    
        // Enable proper Iron Fist melee handling
        self thread monitor_melee_swipe();
    
        self iprintlnbold("Iron Fist Equipped!");
    }
    
    monitor_melee_swipe()
    {
        self endon("disconnect");
        for (;;)
        {
            self waittill("melee");
            // add hit effect logic here if desired
        }
    }
    
    
    BO2 Modding Releases & Resources

  • [ZM] BO3's Three hit system and increased health for Juggernog as well! v3!
    Coronavirus-19undefined Coronavirus-19

    To add this script first copy n' paste this code into Notepad++ then save it as a ".txt" after edit the change ".txt" to ".gsc" -- if you don't know how to do that open up a random folder look for "View" at the top and click it. A drop down menu should appear and you'll see "Show" at the bottom, click it and you'll see "File name extension" and should be able to change ".txt" to ".gsc"

    --You can name the file whatever you want, just make sure it ends with ".gsc"

    After the File name extension change add the ".gsc" to the Plutonium folders by:
    Win + R and Run "%localappdata%" then search for "Plutonium" and go the folders as shown: Local/Plutonium/storage/t6/scripts/zm

    GSC File Download

    Raw Code:

    #include common_scripts\utility;
    #include maps\mp\_utility;
    
    init()
    {
        level thread global_player_connect_handler();
    }
    
    // -------------------------
    // GLOBAL PLAYER CONNECT
    // -------------------------
    global_player_connect_handler()
    {
        for(;;)
        {
            level waittill("connected", player);
    
            // make sure EVERY client gets the code
            player thread player_spawn_handler();
        }
    }
    
    // -------------------------
    // PLAYER SPAWN HANDLER
    // -------------------------
    player_spawn_handler()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            self waittill("spawned_player");
    
            // ensure each new spawn has these set
            self.jugActive = false;
            self.health_initialized = false;
    
            self thread enforce_health_system();
            self thread monitor_perks();
            self thread revive_handler();
        }
    }
    
    // -------------------------
    // ENFORCE HEALTH (RUNS EVERY 250ms)
    // -------------------------
    enforce_health_system()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            wait 0.25;
    
            if (self.jugActive)
            {
                if (self.maxhealth != 300)
                {
                    self.maxhealth = 300;
                    self.health = self.maxhealth;
                }
            }
            else
            {
                if (self.maxhealth != 150)
                {
                    self.maxhealth = 150;
                    self.health = self.maxhealth;
                }
            }
        }
    }
    
    // -------------------------
    // PERK MONITOR
    // -------------------------
    monitor_perks()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            wait 0.25;
    
            currentJug = self hasPerk("specialty_armorvest");
    
            if (!isDefined(self.jugActive) || currentJug != self.jugActive)
            {
                self.jugActive = currentJug;
    
                if (currentJug)
                {
                    self.maxhealth = 300;
                    self.health = self.maxhealth;
                    self IPrintLnBold("^2Juggernog: 300 HP");
                }
                else
                {
                    self.maxhealth = 150;
                    self.health = self.maxhealth;
                    self IPrintLnBold("^1Jug lost: 150 HP");
                }
            }
        }
    }
    
    // -------------------------
    // REVIVE HANDLER
    // -------------------------
    revive_handler()
    {
        self endon("disconnect");
        level endon("game_ended");
    
        for(;;)
        {
            self waittill("player_revived");
    
            // revive resets health → reapply our rules
            self.maxhealth = 150;
            self.health = self.maxhealth;
    
            self IPrintLnBold("^3Revived → HP reset to 150");
        }
    }
    
    
    
    BO2 Modding Releases & Resources

  • it is gonna be possible to play the dlc 5 maps on pc? (black ops 2)
    Coronavirus-19undefined Coronavirus-19

    only on Xenia, as of now!

    BO2 Modding Support & Discussion
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