I've gotten the same thing on my BO2
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Posts
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What are the numbers on the top of my screen and how can i disable it? -
Zombie Damage (3hit system like bo3) -
[ZM] Origins Permasnow (TEST)Permanent Snow after Round 1!
This mod is for anyone that wants the Ice Staff on an earlier round.
Any issues please state them in the comments!
Files: Plutonium/storage/t6/scripts/zm/zm_tomb
Raw Code:
init() { level thread force_snow_weather(); } force_snow_weather() { // Wait for Origins weather controller to start wait 5; // Stop Origins from cycling weather level.weather_cycle_enabled = false; level.weather_state = "snow"; setDvar("weather", "snow"); setDvar("weather_state", "snow"); // Loop to keep overriding anything the game tries to change while (1) { level.weather_state = "snow"; setDvar("weather", "snow"); setDvar("weather_state", "snow"); wait 5; } } -
[ZM] Iron Fist on Round 1 of OriginsThe Iron Fists/ One Inch Punch has been my favorite melee since it's debut. I know the steps to require it can take some time and by the time to get it the Iron Fist is a two-hit kill!
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CREDIT: https://forum.plutonium.pw/topic/16828/resource-gsc-give-yourself-the-one_inch_punch-correctly
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I updated the code and also allowed the Iron Fist to be a one-shot kill for further rounds!
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I will make an update for the upgraded version and the elemental versions too!
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Iron Fist and Damage Mod for it was be separate in-case you just want the fist by itself!
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Command will be through in-game chat by typing and entering "#fist"
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Setup for the correct placements for the scripts:
Put the iron_fist.gsc and iron_fist_infdmg.gsc in zm_tomb, so it should be "Plutonium/storage/t6/scripts/zm/zm_tomb".
Create a new folder within zm, so it should be "Plutonium/storage/t6/scripts/zm/replaced", and put infdmgfist.gsc in there!
NOTE you can edit the damage, have fun and enjoy!
Raw Code:
#include maps\mp\_utility; #include maps\mp\zombies\_zm_weap_one_inch_punch; init() { level thread on_player_connect(); level thread command_bar(); } on_player_connect() { for (;;) { level waittill("connected", player); player thread on_player_spawned(); } } on_player_spawned() { self endon("disconnect"); for (;;) { self waittill("spawned_player"); } } command_bar() { level endon("end_game"); prefix = "#"; for (;;) { level waittill("say", message, player); if (!isDefined(message) || !isDefined(player)) continue; message = toLower(message); if (message[0] == prefix) { args = strtok(message, " "); command = getSubStr(args[0], 1); switch (command) { case "fist": player thread give_iron_fist(); break; } } } } give_iron_fist() { self endon("disconnect"); self freezecontrols(true); current_weapon = self getcurrentweapon(); if (isDefined(current_weapon)) self takeweapon(current_weapon); // Optional flourish animation self giveweapon("zombie_one_inch_punch_upgrade_flourish"); self switchtoweapon("zombie_one_inch_punch_upgrade_flourish"); wait 1.5; self freezecontrols(false); self takeweapon("zombie_one_inch_punch_upgrade_flourish"); // Give & activate regular Iron Fist self giveweapon("one_inch_punch_zm"); self switchtoweapon("one_inch_punch_zm"); // Enable proper Iron Fist melee handling self thread monitor_melee_swipe(); self iprintlnbold("Iron Fist Equipped!"); } monitor_melee_swipe() { self endon("disconnect"); for (;;) { self waittill("melee"); // add hit effect logic here if desired } } -
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[ZM] BO3's Three hit system and increased health for Juggernog as well! v3!To add this script first copy n' paste this code into Notepad++ then save it as a ".txt" after edit the change ".txt" to ".gsc" -- if you don't know how to do that open up a random folder look for "View" at the top and click it. A drop down menu should appear and you'll see "Show" at the bottom, click it and you'll see "File name extension" and should be able to change ".txt" to ".gsc"
--You can name the file whatever you want, just make sure it ends with ".gsc"
After the File name extension change add the ".gsc" to the Plutonium folders by:
Win + R and Run "%localappdata%" then search for "Plutonium" and go the folders as shown: Local/Plutonium/storage/t6/scripts/zmRaw Code:
#include common_scripts\utility; #include maps\mp\_utility; init() { level thread global_player_connect_handler(); } // ------------------------- // GLOBAL PLAYER CONNECT // ------------------------- global_player_connect_handler() { for(;;) { level waittill("connected", player); // make sure EVERY client gets the code player thread player_spawn_handler(); } } // ------------------------- // PLAYER SPAWN HANDLER // ------------------------- player_spawn_handler() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); // ensure each new spawn has these set self.jugActive = false; self.health_initialized = false; self thread enforce_health_system(); self thread monitor_perks(); self thread revive_handler(); } } // ------------------------- // ENFORCE HEALTH (RUNS EVERY 250ms) // ------------------------- enforce_health_system() { self endon("disconnect"); level endon("game_ended"); for(;;) { wait 0.25; if (self.jugActive) { if (self.maxhealth != 300) { self.maxhealth = 300; self.health = self.maxhealth; } } else { if (self.maxhealth != 150) { self.maxhealth = 150; self.health = self.maxhealth; } } } } // ------------------------- // PERK MONITOR // ------------------------- monitor_perks() { self endon("disconnect"); level endon("game_ended"); for(;;) { wait 0.25; currentJug = self hasPerk("specialty_armorvest"); if (!isDefined(self.jugActive) || currentJug != self.jugActive) { self.jugActive = currentJug; if (currentJug) { self.maxhealth = 300; self.health = self.maxhealth; self IPrintLnBold("^2Juggernog: 300 HP"); } else { self.maxhealth = 150; self.health = self.maxhealth; self IPrintLnBold("^1Jug lost: 150 HP"); } } } } // ------------------------- // REVIVE HANDLER // ------------------------- revive_handler() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("player_revived"); // revive resets health → reapply our rules self.maxhealth = 150; self.health = self.maxhealth; self IPrintLnBold("^3Revived → HP reset to 150"); } } -
it is gonna be possible to play the dlc 5 maps on pc? (black ops 2)only on Xenia, as of now!
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Pack-A-Punch nameDownload a custom pack for origins and just copy n' paste the names to the corresponding pieces of your camo!