Small Update
Fixed bug with origins easter egg.

dontknowletspl
Posts
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[Release] [Zombies] Black Ops 2 Chaos Mode -
Fusionar mods de whydoesanyonecare / Merge whydoesanyonecare mods Black-ops-2-shared-mysterybox-and-perks-in-box and Plutonium_T6_Zombies_Custom_Perk_PowerupJjApk01 Since there is no mod tools for bo2 only way to make this work is when you get custom perk from box it would still show original perk model like stamin-up bottle. It is possible to make the box hint show the custom perk name tho but cannot do anything for the models right now.
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[Release] [Zombies] Black Ops 1 Chaos modUPDATE
Has now mod installer which was written in python and compiled to exe with pyinstaller.
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[Release] [Zombies] Black Ops 1 Chaos mod[ UPDATE ] Added mod file for easier installion
I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.
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[Release] [Zombies] Black Ops 1 Chaos modPandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.
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[Release] [Zombies] "Custom Survival Maps" option for custom gamesSeen few people having issues installing and uninstalling this mod so i added mod installer which was made with python and compiled to exe with pyinstaller. Source code is on github but exe being over 25mb cannot be uploaded to github.
Picture of mod installer:
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[Release] [Zombies] Black Ops 2 Chaos ModeSmall update.
Some new features added which was requested and some old ones was fixed.
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how to add password to t5zm server?Alright then.
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how to add password to t5zm server?I never tested it from config. I only tested with the setdvar("g_password", "yourpassword"); from gsc script which never worked but good to know that it work from config.
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how to add password to t5zm server?FutureRave I also tested it on test server and it does not work even with gsc script on lastest version of plutonium.
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[Release] [Zombies] Black Ops 2 Custom Perk Power upTheCowKing The grenade perk is phd flopper which removes all explosive damage like it originally would if that is what you trying to say and i think you mean by shield perk windows wine which deals damage to zombies if you have grenades when you are hit. You can comment out the perks in give_random_perk() function like this if you want to remove some.
There might be some issues with latest plutonium update "r3605" and this script.
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[Release] [T6] Tranzit Town Wall BuysCxrrupt2 Since you have not done gsc before and the code you used as base is old i wanted to show how you could make it lil bit better.
You have used "thread" which allow running code after it even if the old function is not done running. Because of this you can use same "wallweaponmonitorbox" and "playchalkfx" functions for all weapons.
Also with loops you should add endons like "level endon("end_game");" which stops the loop running after game ended otherwise the loop can cause issues like crashing.
#include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_magicbox; init() { if(getdvar("mapname") == "zm_transit") //run only in any transit map { //precaching fx effects might cause issues if game has them already precached //caused error with other script of mine level._effect["wall_b23r"] = loadfx( "maps/zombie/fx_zmb_wall_buy_berreta93r" ); level._effect["wall_m16"] = loadfx( "maps/zombie/fx_zmb_wall_buy_m16" ); level._effect["wall_mp5k"] = loadfx( "maps/zombie/fx_zmb_wall_buy_mp5k" ); flag_wait( "initial_blackscreen_passed" ); thread wallweaponmonitorbox(( 1126.7, 865.359, 10 ), ( 0, 270, 0 ), "m16_zm", 1200, 600 ); thread playchalkfx("wall_m16", ( 1126.7, 865.359, 10 ), ( 0, 270, 0 )); thread wallweaponmonitorbox(( 611, -997, 177.2 ), ( 0, 270, 0 ), "mp5k_zm", 1200, 600 ); thread playchalkfx("wall_mp5k", ( 611, -995, 177 ), ( 0, 270, 0 )); thread wallweaponmonitorbox(( 2428, 438, -5 ), ( 0, 180, 0 ), "fiveseven_zm", 1200, 600 ); thread playchalkfx("wall_b23r", ( 2428, 438, -5 ), ( 0, 180, 0 )); } } playchalkfx(effect, origin, angles) { level endon("end_game"); for(;;) { fx = SpawnFX(level._effect[ effect ], origin,AnglesToForward(angles),AnglesToUp(angles)); TriggerFX(fx); level waittill("connected", player); fx Delete(); } } wallweaponmonitorbox(origin, angles, weapon, cost, ammo ) { level endon("end_game"); name = get_weapon_display_name( weapon ); trigger = spawn("trigger_radius", origin, 0, 35, 80); trigger SetCursorHint("HINT_NOICON"); trigger SetHintString("Hold ^3&&1^7 For Buy " + name + " [Cost: " + cost + "] Ammo [Cost: " + ammo + "] Upgraded Ammo [Cost: 4500]"); for(;;) { trigger waittill("trigger", player); if(player usebuttonpressed() && !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && player can_buy_weapon()) { if( !player has_weapon_or_upgrade(weapon) && player.score >= cost ) { player playsound( "zmb_cha_ching" ); player.score -= cost; player thread weapon_give( weapon, 0, 1 ); if(!isdefined(model)) { play_sound_at_pos( "weapon_show", origin, player ); model = spawn("script_model", origin); model.angles = angles; model setmodel(getweaponmodel( weapon )); } wait 3; } else { if(player has_upgrade(weapon) && player.score >= 4500) { if(player ammo_give(get_upgrade_weapon(weapon))) { player.score -= 4500; player playsound("zmb_cha_ching"); wait 3; } } else if(player hasweapon(weapon) && player.score >= ammo) { if(player ammo_give(weapon)) { player.score -= ammo; player playsound("zmb_cha_ching"); wait 3; } } } } wait .05; } }
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questionexiled revenger Some one shared fix to it. https://forum.plutonium.pw/topic/31379/please-build-the-fast-file-associated-with-_____-dbsp-fix
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Perma Perks 2023?TechInATux The script give shotgun rank with blue eyes if you keep it in the install folder
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[Plugin] T5SP Session error fixNehalem Sometimes when server is started, restarted or server rotate it seems to try fix the session and fail but eventually manages to fix it. This still causes the session error which can be only fixed by restarting server.
Other than that nice work.
Console:
[SESSION FIX] Failed to recreate session [SESSION FIX] Something went wrong with dwCreateSession [SESSION FIX] Will try to recreate session again soon... Read 3517 bytes of file online_tu14_sp_english.wad. (7609ms) Got Online WAD. 3 entries, generated: Thu May 26 13:22:09 202 2 Warning: Invalid category ID found, returning first category. calling XNetQosListen( ENABLE ) for session 'gameSession' Got our host key for our new party - xnkid [SESSION FIX] Failed to recreate session [SESSION FIX] Something went wrong with dwCreateSession [SESSION FIX] Will try to recreate session again soon... [SESSION FIX] Watchdog is alive [SESSION FIX] Watchdog is alive [SESSION FIX] Recreating session... calling XNetQosListen( DISABLE ) for session 'gameSession' Deleting 'gameSession' session Calling dwCreateSession (gameSession [00000000]) with control ler 0 as the host (flags are 9), 4 public and 4 private slots SESSION CREATE ERROR 0 calling XNetQosListen( ENABLE ) for session 'gameSession' Got our host key for our new party - xnkid [SESSION FIX] Session recreated successfully
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[Release] [Zombies] Black Ops 2 Alternative Ammo TypesLatest issues in comments should now be fix.
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[Release] [Zombies] "Custom Survival Maps" option for custom gamesdrmuller444 I think it is my AAT mod you have. I have seen other users reporting this same error with that mod.
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Give ideas for scripts! -
Perma Perks 2023?Added this to my discord channel while back. Here it is for anyone else whos looking for easy shotgun rank.
Copy to text editor and save with .gsc extension and move the file to
%Localappdata%\Plutonium\storage\t6\scripts\zm
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes\_hud_message; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_utility; init() { level thread onPlayerConnect(); } onPlayerConnect() { level endon("end_game"); for(;;) { level waittill("connected", player); player thread onspawn(); } } onspawn() { self endon("disconnect"); level endon("end_game"); self waittill("spawned_player"); flag_wait("initial_blackscreen_passed"); wait 3; self thread shotgunrank(); } shotgunrank() { self maps\mp\zombies\_zm_stats::set_client_stat("kills", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("perks_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("headshots", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("melee_kills", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("grenade_kills", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("doors_purchased", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("distance_traveled", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("hits", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("gibs", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("head_gibs", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("WINS", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("nuke_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("insta_kill_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("full_ammo_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("double_points_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("meat_stink_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("carpenter_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("fire_sale_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("use_magicbox", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("use_pap", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pap_weapon_grabbed", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("boards", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("grabbed_from_magicbox", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_armorvest_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_quickrevive_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_rof_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_fastreload_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_flakjacket_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_additionalprimaryweapon_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_longersprint_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_deadshot_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_scavenger_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_finalstand_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_grenadepulldeath_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("specialty_nomotionsensor", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("ballistic_knives_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("wallbuy_weapons_purchased", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("_drank", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("claymores_planted", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("claymores_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("ammo_purchased", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("upgraded_ammo_purchased", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("power_turnedon", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("planted_buildables_pickedup", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("buildables_built", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("time_played_total", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("weighted_rounds_played", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("contaminations_given", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("zdogs_killed", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("zdog_rounds_finished", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("screecher_minigames_won", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("screechers_killed", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("screecher_teleporters_used", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("avogadro_defeated", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_boarding", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_revivenoperk", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_multikill_headshots", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_cash_back_bought", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_cash_back_prone", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_insta_kill", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_insta_kill_stabs", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_jugg", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("pers_carpenter", 1000000); self maps\mp\zombies\_zm_stats::set_client_stat("zteam", 1000000); self iprintlnbold("^5Shotgun Rank Recieved"); }