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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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Recent Best Controversial

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    Small Update
    Fixed bug with origins easter egg.

    BO2 Modding Releases & Resources

  • Fusionar mods de whydoesanyonecare / Merge whydoesanyonecare mods Black-ops-2-shared-mysterybox-and-perks-in-box and Plutonium_T6_Zombies_Custom_Perk_Powerup
    dontknowletsplundefined dontknowletspl

    JjApk01 Since there is no mod tools for bo2 only way to make this work is when you get custom perk from box it would still show original perk model like stamin-up bottle. It is possible to make the box hint show the custom perk name tho but cannot do anything for the models right now.

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    UPDATE

    Has now mod installer which was written in python and compiled to exe with pyinstaller.

    f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    [ UPDATE ] Added mod file for easier installion

    I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

    996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

    BO1 Modding Support & Discussion

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    Seen few people having issues installing and uninstalling this mod so i added mod installer which was made with python and compiled to exe with pyinstaller. Source code is on github but exe being over 25mb cannot be uploaded to github.

    Picture of mod installer:

    kuva.png

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    Small update.

    Some new features added which was requested and some old ones was fixed.

    BO2 Modding Releases & Resources

  • how to add password to t5zm server?
    dontknowletsplundefined dontknowletspl

    Alright then.

    BO1 Server Hosting Support

  • how to add password to t5zm server?
    dontknowletsplundefined dontknowletspl

    I never tested it from config. I only tested with the setdvar("g_password", "yourpassword"); from gsc script which never worked but good to know that it work from config.

    BO1 Server Hosting Support

  • how to add password to t5zm server?
    dontknowletsplundefined dontknowletspl

    FutureRave I also tested it on test server and it does not work even with gsc script on lastest version of plutonium.

    BO1 Server Hosting Support

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    TheCowKing The grenade perk is phd flopper which removes all explosive damage like it originally would if that is what you trying to say and i think you mean by shield perk windows wine which deals damage to zombies if you have grenades when you are hit. You can comment out the perks in give_random_perk() function like this if you want to remove some. 54cde195-2366-4a0e-af96-f08b1b6a7bb1-kuva.png

    There might be some issues with latest plutonium update "r3605" and this script.

    BO2 Modding Releases & Resources

  • [Release] [T6] Tranzit Town Wall Buys
    dontknowletsplundefined dontknowletspl

    Cxrrupt2 Since you have not done gsc before and the code you used as base is old i wanted to show how you could make it lil bit better.

    You have used "thread" which allow running code after it even if the old function is not done running. Because of this you can use same "wallweaponmonitorbox" and "playchalkfx" functions for all weapons.

    Also with loops you should add endons like "level endon("end_game");" which stops the loop running after game ended otherwise the loop can cause issues like crashing.

    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm\_hud_util;
    #include maps\mp\zombies\_zm_weapons;
    #include maps\mp\zombies\_zm_magicbox;
    init()
    {
        if(getdvar("mapname") == "zm_transit") //run only in any transit map
        {
            //precaching fx effects might cause issues if game has them already precached
            //caused error with other script of mine
            level._effect["wall_b23r"] = loadfx( "maps/zombie/fx_zmb_wall_buy_berreta93r" ); 
            level._effect["wall_m16"] = loadfx( "maps/zombie/fx_zmb_wall_buy_m16" ); 
            level._effect["wall_mp5k"] = loadfx( "maps/zombie/fx_zmb_wall_buy_mp5k" ); 
    
            flag_wait( "initial_blackscreen_passed" );
            thread wallweaponmonitorbox(( 1126.7, 865.359, 10 ), ( 0, 270, 0 ), "m16_zm", 1200, 600 );
            thread playchalkfx("wall_m16", ( 1126.7, 865.359, 10 ), ( 0, 270, 0 ));
    
            thread wallweaponmonitorbox(( 611, -997, 177.2 ), ( 0, 270, 0 ), "mp5k_zm", 1200, 600 );
            thread playchalkfx("wall_mp5k", ( 611, -995, 177 ), ( 0, 270, 0 ));
    
            thread wallweaponmonitorbox(( 2428, 438, -5 ), ( 0, 180, 0 ), "fiveseven_zm", 1200, 600 );
            thread playchalkfx("wall_b23r", ( 2428, 438, -5 ), ( 0, 180, 0 ));
        }
    }
    
    playchalkfx(effect, origin, angles)
    {
        level endon("end_game");
        for(;;)
    	{
    		fx = SpawnFX(level._effect[ effect ], origin,AnglesToForward(angles),AnglesToUp(angles));
    		TriggerFX(fx);
    		level waittill("connected", player);
    		fx Delete();
    	}
    }
    
    wallweaponmonitorbox(origin, angles, weapon, cost, ammo )
    {
        level endon("end_game");
    
        name = get_weapon_display_name( weapon );
    	trigger = spawn("trigger_radius", origin, 0, 35, 80);
    	trigger SetCursorHint("HINT_NOICON");
    	trigger SetHintString("Hold ^3&&1^7 For Buy " + name + " [Cost: " + cost + "] Ammo [Cost: " + ammo + "] Upgraded Ammo [Cost: 4500]");
        for(;;)
        {
    		trigger waittill("trigger", player);
            if(player usebuttonpressed() && !player maps\mp\zombies\_zm_laststand::player_is_in_laststand() && player can_buy_weapon())
            {
                if( !player has_weapon_or_upgrade(weapon) && player.score >= cost )
                {
                    player playsound( "zmb_cha_ching" );
                    player.score -= cost;
                    player thread weapon_give( weapon, 0, 1 );
                    if(!isdefined(model))
                    {
                        play_sound_at_pos( "weapon_show", origin, player );
                        model = spawn("script_model", origin);
                        model.angles = angles;
                        model setmodel(getweaponmodel( weapon ));
                    }
                    wait 3;
                }
                else
                {
                    if(player has_upgrade(weapon) && player.score >= 4500)
                    {
                        if(player ammo_give(get_upgrade_weapon(weapon)))
                        {
                            player.score -= 4500;
                            player playsound("zmb_cha_ching");
                            wait 3;
                        }
                    }
                    else if(player hasweapon(weapon) && player.score >= ammo)
                    {
                        if(player ammo_give(weapon))
                        {
                            player.score -= ammo;
                            player playsound("zmb_cha_ching");
                            wait 3;
                        }
                    }
                }
    		}
    		wait .05;
    	}
    }
    
    BO2 Modding Releases & Resources

  • question
    dontknowletsplundefined dontknowletspl

    exiled revenger Some one shared fix to it. https://forum.plutonium.pw/topic/31379/please-build-the-fast-file-associated-with-_____-dbsp-fix

    BO1 Client Support

  • Perma Perks 2023?
    dontknowletsplundefined dontknowletspl

    TechInATux The script give shotgun rank with blue eyes if you keep it in the install folder

    BO2 Client Support

  • [Plugin] T5SP Session error fix
    dontknowletsplundefined dontknowletspl

    Nehalem Sometimes when server is started, restarted or server rotate it seems to try fix the session and fail but eventually manages to fix it. This still causes the session error which can be only fixed by restarting server.

    Other than that nice work.

    Console:

    [SESSION FIX] Failed to recreate session
    [SESSION FIX] Something went wrong with dwCreateSession
    [SESSION FIX] Will try to recreate session again soon...
    Read 3517 bytes of file online_tu14_sp_english.wad. (7609ms)
    Got Online WAD. 3 entries, generated: Thu May 26 13:22:09 202
    2
    Warning: Invalid category ID found, returning first category.
    calling XNetQosListen( ENABLE ) for session 'gameSession'
    Got our host key for our new party - xnkid 
    [SESSION FIX] Failed to recreate session
    [SESSION FIX] Something went wrong with dwCreateSession
    [SESSION FIX] Will try to recreate session again soon...
    [SESSION FIX] Watchdog is alive
    [SESSION FIX] Watchdog is alive
    [SESSION FIX] Recreating session...
    calling XNetQosListen( DISABLE ) for session 'gameSession'
    Deleting 'gameSession' session
    Calling dwCreateSession (gameSession [00000000]) with control
    ler 0 as the host (flags are 9), 4 public and 4 private slots
    SESSION CREATE ERROR 0
    calling XNetQosListen( ENABLE ) for session 'gameSession'
    Got our host key for our new party - xnkid 
    [SESSION FIX] Session recreated successfully
    
    BO1 Server Hosting Support

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    dontknowletsplundefined dontknowletspl

    Latest issues in comments should now be fix.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    drmuller444 I think it is my AAT mod you have. I have seen other users reporting this same error with that mod.

    BO2 Modding Releases & Resources

  • Give ideas for scripts!
    dontknowletsplundefined dontknowletspl

    xNando Already done. https://forum.plutonium.pw/topic/19445/resource-zm-center-perks-script

    BO2 Modding Support & Discussion

  • Perma Perks 2023?
    dontknowletsplundefined dontknowletspl

    Added this to my discord channel while back. Here it is for anyone else whos looking for easy shotgun rank.

    Copy to text editor and save with .gsc extension and move the file to
    %Localappdata%\Plutonium\storage\t6\scripts\zm

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\gametypes\_hud_message;
    #include maps\mp\zombies\_zm_weapons;
    #include maps\mp\zombies\_zm_utility; 
    
    init()
    {
        level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
    	level endon("end_game");
        for(;;)
        {
            level waittill("connected", player);
            player thread onspawn();
    	}
    }
    
    onspawn()
    {
        self endon("disconnect");
    	level endon("end_game");
        self waittill("spawned_player");
        flag_wait("initial_blackscreen_passed");
        wait 3;
        self thread shotgunrank();
    }
    
    shotgunrank()
    {
    	self maps\mp\zombies\_zm_stats::set_client_stat("kills", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("perks_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("headshots", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("melee_kills", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("grenade_kills", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("doors_purchased", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("distance_traveled", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("hits", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("gibs", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("head_gibs", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("WINS", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("nuke_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("insta_kill_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("full_ammo_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("double_points_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("meat_stink_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("carpenter_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("fire_sale_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("use_magicbox", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("use_pap", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pap_weapon_grabbed", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("boards", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("grabbed_from_magicbox", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_armorvest_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_quickrevive_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_rof_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_fastreload_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_flakjacket_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_additionalprimaryweapon_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_longersprint_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_deadshot_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_scavenger_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_finalstand_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_grenadepulldeath_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("specialty_nomotionsensor", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("ballistic_knives_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("wallbuy_weapons_purchased", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("_drank", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("claymores_planted", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("claymores_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("ammo_purchased", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("upgraded_ammo_purchased", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("power_turnedon", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("planted_buildables_pickedup", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("buildables_built", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("time_played_total", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("weighted_rounds_played", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("contaminations_given", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("zdogs_killed", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("zdog_rounds_finished", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("screecher_minigames_won", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("screechers_killed", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("screecher_teleporters_used", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("avogadro_defeated", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_boarding", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_revivenoperk", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_multikill_headshots", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_cash_back_bought", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_cash_back_prone", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_insta_kill", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_insta_kill_stabs", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_jugg", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("pers_carpenter", 1000000);
    	self maps\mp\zombies\_zm_stats::set_client_stat("zteam", 1000000);
    	self iprintlnbold("^5Shotgun Rank Recieved");
    }
    
    BO2 Client Support
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