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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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Recent Best Controversial

  • How To Fix Zombies Ignoring Barriers
    dontknowletsplundefined dontknowletspl

    ElectroGames I tested it is working.

    BO2 Modding Support & Discussion

  • How To Fix Zombies Ignoring Barriers
    dontknowletsplundefined dontknowletspl

    ElectroGames It work just fine if you do it correctly. Here is modified version of your spawner function, you can remove the spawners i commented out. I would make the spawn area bigger and move the spawner even more away from the window because when there is alot zombies they push each others.

    changeZombieSpawners()
    {
    	flag_wait( "initial_blackscreen_passed" );
    	
    /*
    	level.zombie_spawn_locations[0].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[1].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[2].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[3].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[4].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[5].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[6].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[7].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[8].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[9].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[10].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[11].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[12].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[13].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[14].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[15].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[16].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[17].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[18].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[19].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[20].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[21].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[22].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[23].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[24].origin = (2350.74, -850, -55.875);
    	level.zombie_spawn_locations[25].origin = (2350.74, -850, -55.875);
    	level.player_spawn_locations[25].origin = (2350.74, -850, -55.875);
    */
    	spawners = level.zombie_spawn_locations;
    	for(i=0;i<spawners.size;i++)
    	{
    		//cba checking which spawner has the target set
    		if(distance(spawners[i].origin, (2889.19, -1045.72, -55.625)) < 200)
    		{
    			spawners[i].origin = (2350, -885, -55.875);
    			spawners[i].script_noteworthy = "riser_location";
    			continue;
    		}
    		spawners[i].is_enabled = 0;
    	}
    }
    
    BO2 Modding Support & Discussion

  • How To Fix Zombies Ignoring Barriers
    dontknowletsplundefined dontknowletspl

    ElectroGames Easiest way might be disabling the other spawners and leave the ones enabled that has the target set to the window.

    You should be able to disable spawners with level.zombie_spawn_locations[0].is_enabled = 0; each spawner ofcourse need its own number.

    BO2 Modding Support & Discussion

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    drmuller444 I guess some other mod you are using is causing issues with this mod.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    @Lw You did not delete the files if you still spawn in bridge. There is 2 script locations that can be used to load scripts check both.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    darkjhon_1203 The extra maps are only on our server and we will add more once in while.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    Ahmed358 Try reading the install guide.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    darkjhon_1203 Im not updating this project anymore. It will stop working when plutonium decide stop using already compiled gsc files.

    BO2 Modding Releases & Resources

  • is there a way to remove animation perk?
    dontknowletsplundefined dontknowletspl

    @Mr-Red234 You change that line in the file before compiling it

    BO2 Modding Support & Discussion

  • [Release] [Zombies] BO1 No Mans Land Survival map
    dontknowletsplundefined dontknowletspl

    JezuzLizard said in [Release] [Zombies] BO1 No Mans Land Survival map:

    replacefunc( function1, function2 )
    {

    }

    Just heads up. This does not work the game still takes that function instead the build in one.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    darkjhon_1203 There is already some on our servers 7385d68c-bf79-473a-a647-7c4e201a0aec-kuva.png df8db473-7b21-44f1-8db3-b2b9f9f33a3a-kuva.png

    BO2 Modding Releases & Resources

  • Challenge Verification Failed
    dontknowletsplundefined dontknowletspl

    LuisJCasablancas It's issue with current plutonium update. I'm able to join servers that has not been updated to r3408 or newer version but if the server has been updated past r3408 i get the Challenge Verification Failed error.

    BO2 Client Support

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    dontknowletsplundefined dontknowletspl

    noob123004 Yes

    BO2 Modding Releases & Resources

  • Challenge Verification Failed Error Problem Help?
    dontknowletsplundefined dontknowletspl

    I have same issue with newest update r3417.

    I am able to join any server that has not been updated to r3408 or newer version.

    Got this same issue with my local server sadly.

    BO2 Server Hosting Support

  • Custom wallbuys ?
    dontknowletsplundefined dontknowletspl

    SantiTheII It is open source you can learn how i made it by reading the code.

    BO2 Modding Support & Discussion help me please bo2 zombies gsc script

  • Afterlife Broken
    dontknowletsplundefined dontknowletspl

    SantiTheII I already fixed the issue in the mod. https://forum.plutonium.pw/topic/16795/release-zombies-black-ops-2-alternative-ammo-types/40

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    dontknowletsplundefined dontknowletspl

    Disappoint Sorry for late answer but this should be now fixed.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    dontknowletsplundefined dontknowletspl

    UPDATE: Fixed AATs saving issue and afterlife not triggering.

    BO2 Modding Releases & Resources

  • Afterlife Broken
    dontknowletsplundefined dontknowletspl

    SantiTheII Do you have my aats mod? It causes that issue.

    I am going to fix that issue later.

    BO2 Modding Support & Discussion
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