ElectroGames I tested it is working.

dontknowletspl
Posts
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How To Fix Zombies Ignoring Barriers -
How To Fix Zombies Ignoring BarriersElectroGames It work just fine if you do it correctly. Here is modified version of your spawner function, you can remove the spawners i commented out. I would make the spawn area bigger and move the spawner even more away from the window because when there is alot zombies they push each others.
changeZombieSpawners() { flag_wait( "initial_blackscreen_passed" ); /* level.zombie_spawn_locations[0].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[1].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[2].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[3].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[4].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[5].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[6].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[7].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[8].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[9].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[10].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[11].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[12].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[13].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[14].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[15].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[16].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[17].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[18].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[19].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[20].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[21].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[22].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[23].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[24].origin = (2350.74, -850, -55.875); level.zombie_spawn_locations[25].origin = (2350.74, -850, -55.875); level.player_spawn_locations[25].origin = (2350.74, -850, -55.875); */ spawners = level.zombie_spawn_locations; for(i=0;i<spawners.size;i++) { //cba checking which spawner has the target set if(distance(spawners[i].origin, (2889.19, -1045.72, -55.625)) < 200) { spawners[i].origin = (2350, -885, -55.875); spawners[i].script_noteworthy = "riser_location"; continue; } spawners[i].is_enabled = 0; } }
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How To Fix Zombies Ignoring BarriersElectroGames Easiest way might be disabling the other spawners and leave the ones enabled that has the target set to the window.
You should be able to disable spawners with
level.zombie_spawn_locations[0].is_enabled = 0;
each spawner ofcourse need its own number. -
[Release] [Zombies] "Custom Survival Maps" option for custom gamesdrmuller444 I guess some other mod you are using is causing issues with this mod.
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[Release] [Zombies] "Custom Survival Maps" option for custom games@Lw You did not delete the files if you still spawn in bridge. There is 2 script locations that can be used to load scripts check both.
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[Release] [Zombies] "Custom Survival Maps" option for custom gamesdarkjhon_1203 The extra maps are only on our server and we will add more once in while.
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[Release] [Zombies] "Custom Survival Maps" option for custom gamesAhmed358 Try reading the install guide.
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[Release] [Zombies] "Custom Survival Maps" option for custom gamesdarkjhon_1203 Im not updating this project anymore. It will stop working when plutonium decide stop using already compiled gsc files.
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is there a way to remove animation perk?@Mr-Red234 You change that line in the file before compiling it
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[Release] [Zombies] BO1 No Mans Land Survival mapJezuzLizard said in [Release] [Zombies] BO1 No Mans Land Survival map:
replacefunc( function1, function2 )
{}
Just heads up. This does not work the game still takes that function instead the build in one.
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[Release] [Zombies] "Custom Survival Maps" option for custom gamesdarkjhon_1203 There is already some on our servers
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Challenge Verification FailedLuisJCasablancas It's issue with current plutonium update. I'm able to join servers that has not been updated to r3408 or newer version but if the server has been updated past r3408 i get the Challenge Verification Failed error.
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[Release] [Zombies] Black Ops 2 Alternative Ammo Typesnoob123004 Yes
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Challenge Verification Failed Error Problem Help?I have same issue with newest update r3417.
I am able to join any server that has not been updated to r3408 or newer version.
Got this same issue with my local server sadly.
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Custom wallbuys ?SantiTheII It is open source you can learn how i made it by reading the code.
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Afterlife BrokenSantiTheII I already fixed the issue in the mod. https://forum.plutonium.pw/topic/16795/release-zombies-black-ops-2-alternative-ammo-types/40
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[Release] [Zombies] Black Ops 2 Alternative Ammo TypesDisappoint Sorry for late answer but this should be now fixed.
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[Release] [Zombies] Black Ops 2 Alternative Ammo TypesUPDATE: Fixed AATs saving issue and afterlife not triggering.
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Afterlife BrokenSantiTheII Do you have my aats mod? It causes that issue.
I am going to fix that issue later.