Sass its amazing that people even ask that. like cant you just go in game and press buttons till it opens lol?

Ducxy
Posts
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[Release] (UPDATED)XUID MENU BASE #2 -
[Resource] [SCRIPT] RIP CHEATERS EARSFry said in [SCRIPT] RIP CHEATERS EARS:
Get that dick weed out of my sight
i bet i could find the sound files for that
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Time for another progress update.Drgn bettt. i have an edited HTML already but wasnt sure if doing something like this was possible on the current client. But rn I have added options and a button to connect right to my server (useful for testing)
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Time for another progress update.also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?
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[Support] Unkillable after opening admin menu - NEED HELP! :(Soccer1978 make sure invulnerability isnt being called anywhere
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[Support] Move Slide Care Package to new Position?Soccer1978 heres my entire script ```
slideBind() //SLIDES
{
self endon("disconnect");
for(;;)
{
if(self getStance() == "crouch" && self actionslotthreebuttonpressed() && self.slidecount > 0)
{
self thread Slide(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"] + (0,0,20), self getPlayerAngles());
self iprintln("^6Slide Placed!");
self iprintln("^6Knife the carepackage to get launched!");
self.slidecount -= 1;
self iprintln("You have ^6"+self.slidecount+"^7 slides left");
wait .2;
}
wait .01;
}
wait .2;
}Slide( slidePosition, slideAngles ) //SLIDES
{
level endon( "game_ended" ); level.slide[level.numberOfSlides] = spawn("script_model", slidePosition); level.slide[level.numberOfSlides].angles = (0,slideAngles[1]-90,60); level.slide[level.numberOfSlides] setModel("t6_wpn_supply_drop_trap"); level.numberOfSlides++; for(;;) { foreach(player in level.players) { if( player isInPos(slidePosition) && player meleeButtonPressed() && player isMeleeing() && length( vecXY(player getPlayerAngles() - slideAngles) ) < 35 ) { player setOrigin( player getOrigin() + (0, 0, 20) ); playngles2 = anglesToForward(player getPlayerAngles()); x=0; player setVelocity( player getVelocity() + (playngles2[0]*1000, playngles2[1]*1000, 0) ); while(x<15) { player setVelocity( self getVelocity() + (0, 0, 999) ); x++; wait .01; } wait 1; } } wait .01; }
}
vecXY( vec ) //SLIDES
{
return (vec[0], vec[1], 0);
}
isInPos( sP ) //SLIDES
{
if(distance( self.origin, sP ) < 100) return true; return false;
}
this goes onplayerconnect
player.slidecount = 3;
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[Support] Move Slide Care Package to new Position?@NOXSYS make it to where players can only get 2 or 3 slides
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Question about voice chat..Drgn also it isnt hard to hop in a voice chat on an external program like Discord
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[Resource] [SCRIPT] RIP CHEATERS EARSKalitos however you want. you could have some kind of cheater detection that will automatically call for this or have it as an option in a menu
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[Resource] [SCRIPT] RIP CHEATERS EARSi hate this dumb minimum character crap
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[Resource] [SCRIPT] RIP CHEATERS EARSHello, i just made a small GSC script that will let you mess with any cheaters in your server... This will blast a loud sound at them( specifically the audio test sound... its loud af), take their weapons, freeze their controls, prevent them from leaving, and then will kick them after 10 seconds. I put in the prevent them from leaving so if they are playing on external speakers at night, they can wake everybody up. or you know, just keep the sound going for 10 secs unless they turn it down.
cheaterPayback(player) { self iPrintln("^1CHEATER IS NOW PISSED OFF."); player takeallweapons(); player iprintlnbold("GTFO Of My Server ^1CHEATER."); player playlocalsound("tst_test_system"); player freezecontrols(true); player maps/mp/gametypes/_globallogic_ui::closemenus(); wait 10; self thread kickPlayer(player); } kickPlayer(player) { ban(player getentitynumber()); kick(player GetEntityNumber()); self iPrintln(player.name + ": ^1Kicked From Game"); }
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[Resource] Make a bot leave when people connect to serveryes skid, i do indeed need this my good sir
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[Support] How to add my own binds for codingsBlessa do it using an "if" function, for example
if(self actionslottwobuttonpressed()); { self suicide(); }
doing this would kill yourself by pressing down on dpad.
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[Release] (UPDATED)XUID MENU BASE #2@NOXSYS you can get XUID from IW4M Admin
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[Release] (UPDATED)XUID MENU BASE #2kuxqi done, check post
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Restrict Accessories on Server BO2 !Help...i think it has something to do with the restricted.cfg
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[Release] (UPDATED)XUID MENU BASE #2lula GSC Studio.............
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[Release] (UPDATED)XUID MENU BASE #2I quickly realized that my last XUID menu base was not the best and had way messier code. So here a better version of it that works flawlessly. Just open up the project in GSC Studio and then in functions.gsc add the XUIDs. This base has people with XUID set to Host verification and any other player is set to Admin verification. You can easily change this near the top of Main.GSC.
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[Support] Can someone help me with this.. Please!Soccer1978 I am releasing a newer updated version!
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A small update on what we have been working on!mikzy I heard it wasnt a tool, but a modified t6rmp.exe