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Plutonium

Ducxyundefined

Ducxy

@Ducxy
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Recent Best Controversial

  • [Release] (UPDATED)XUID MENU BASE #2
    Ducxyundefined Ducxy

    Sass its amazing that people even ask that. like cant you just go in game and press buttons till it opens lol?

    BO2 Modding Releases & Resources

  • [Resource] [SCRIPT] RIP CHEATERS EARS
    Ducxyundefined Ducxy

    Fry said in [SCRIPT] RIP CHEATERS EARS:

    Get that dick weed out of my sight

    i bet i could find the sound files for that 🙂

    BO2 Modding Releases & Resources

  • Time for another progress update.
    Ducxyundefined Ducxy

    Drgn bettt. i have an edited HTML already but wasnt sure if doing something like this was possible on the current client. But rn I have added options and a button to connect right to my server (useful for testing)

    Announcements

  • Time for another progress update.
    Ducxyundefined Ducxy

    also if users REALLY wanted to, couldnt they make their own HTML files to make similar looking menus before the update?

    Announcements

  • [Support] Unkillable after opening admin menu - NEED HELP! :(
    Ducxyundefined Ducxy

    Soccer1978 make sure invulnerability isnt being called anywhere

    BO2 Modding Support & Discussion

  • [Support] Move Slide Care Package to new Position?
    Ducxyundefined Ducxy

    Soccer1978 heres my entire script ```
    slideBind() //SLIDES
    {
    self endon("disconnect");
    for(;;)
    {
    if(self getStance() == "crouch" && self actionslotthreebuttonpressed() && self.slidecount > 0)
    {
    self thread Slide(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"] + (0,0,20), self getPlayerAngles());
    self iprintln("^6Slide Placed!");
    self iprintln("^6Knife the carepackage to get launched!");
    self.slidecount -= 1;
    self iprintln("You have ^6"+self.slidecount+"^7 slides left");
    wait .2;
    }
    wait .01;
    }
    wait .2;
    }

    Slide( slidePosition, slideAngles ) //SLIDES

    {

    level endon( "game_ended" );
    
    level.slide[level.numberOfSlides] = spawn("script_model", slidePosition);
    
    level.slide[level.numberOfSlides].angles = (0,slideAngles[1]-90,60);
    
    level.slide[level.numberOfSlides] setModel("t6_wpn_supply_drop_trap");
    
    level.numberOfSlides++;
    
    for(;;)
    
    {
    
        foreach(player in level.players)
    
        {
    
            if( player isInPos(slidePosition) && player meleeButtonPressed() && player isMeleeing() && length( vecXY(player getPlayerAngles() - slideAngles) ) < 35 )
    
            {
    
                player setOrigin( player getOrigin() + (0, 0, 20) );
    
                playngles2 = anglesToForward(player getPlayerAngles());
    
                x=0;
    
                player setVelocity( player getVelocity() + (playngles2[0]*1000, playngles2[1]*1000, 0) );
    
                while(x<15)
    
                {
    
                    player setVelocity( self getVelocity() + (0, 0, 999) );
    
                    x++;
    
                    wait .01;
    
                }
    
                wait 1;
    
            }
    
        }
    
    wait .01;
    
    }
    

    }

    vecXY( vec ) //SLIDES

    {

    return (vec[0], vec[1], 0);

    }

    isInPos( sP ) //SLIDES

    {

    if(distance( self.origin, sP ) < 100)
    
        return true;
    
    return false;
    

    }

    this goes onplayerconnect

    player.slidecount = 3;
    
    BO2 Modding Support & Discussion

  • [Support] Move Slide Care Package to new Position?
    Ducxyundefined Ducxy

    @NOXSYS make it to where players can only get 2 or 3 slides

    BO2 Modding Support & Discussion

  • Question about voice chat..
    Ducxyundefined Ducxy

    Drgn also it isnt hard to hop in a voice chat on an external program like Discord

    General Discussion

  • [Resource] [SCRIPT] RIP CHEATERS EARS
    Ducxyundefined Ducxy

    Kalitos however you want. you could have some kind of cheater detection that will automatically call for this or have it as an option in a menu

    BO2 Modding Releases & Resources

  • [Resource] [SCRIPT] RIP CHEATERS EARS
    Ducxyundefined Ducxy

    luigistyle 🙂

    i hate this dumb minimum character crap

    BO2 Modding Releases & Resources

  • [Resource] [SCRIPT] RIP CHEATERS EARS
    Ducxyundefined Ducxy

    Hello, i just made a small GSC script that will let you mess with any cheaters in your server... This will blast a loud sound at them( specifically the audio test sound... its loud af), take their weapons, freeze their controls, prevent them from leaving, and then will kick them after 10 seconds. I put in the prevent them from leaving so if they are playing on external speakers at night, they can wake everybody up. or you know, just keep the sound going for 10 secs unless they turn it down.

    cheaterPayback(player) 
    
    { 
        self iPrintln("^1CHEATER IS NOW PISSED OFF."); 
        
        player takeallweapons();
        
        player iprintlnbold("GTFO Of My Server ^1CHEATER.");
        
        player playlocalsound("tst_test_system"); 
        
        player freezecontrols(true);
        
        player maps/mp/gametypes/_globallogic_ui::closemenus();
        
        wait 10;
        
        self thread kickPlayer(player);
        
        
    }
    
    kickPlayer(player)
    
    {
    
        ban(player getentitynumber());
    
        kick(player GetEntityNumber());
    
        self iPrintln(player.name + ": ^1Kicked From Game");
    
    }
    
    BO2 Modding Releases & Resources

  • [Resource] Make a bot leave when people connect to server
    Ducxyundefined Ducxy

    yes skid, i do indeed need this my good sir 🙄

    BO2 Modding Releases & Resources

  • [Support] How to add my own binds for codings
    Ducxyundefined Ducxy

    Blessa do it using an "if" function, for example

    if(self actionslottwobuttonpressed());
    {
        self suicide();
    }
    

    doing this would kill yourself by pressing down on dpad.

    BO2 Modding Support & Discussion

  • [Release] (UPDATED)XUID MENU BASE #2
    Ducxyundefined Ducxy

    @NOXSYS you can get XUID from IW4M Admin

    BO2 Modding Releases & Resources

  • [Release] (UPDATED)XUID MENU BASE #2
    Ducxyundefined Ducxy

    kuxqi done, check post

    ....................

    BO2 Modding Releases & Resources

  • Restrict Accessories on Server BO2 !Help...
    Ducxyundefined Ducxy

    i think it has something to do with the restricted.cfg

    BO2 Server Hosting Support

  • [Release] (UPDATED)XUID MENU BASE #2
    Ducxyundefined Ducxy

    lula GSC Studio.............

    BO2 Modding Releases & Resources

  • [Release] (UPDATED)XUID MENU BASE #2
    Ducxyundefined Ducxy

    I quickly realized that my last XUID menu base was not the best and had way messier code. So here a better version of it that works flawlessly. Just open up the project in GSC Studio and then in functions.gsc add the XUIDs. This base has people with XUID set to Host verification and any other player is set to Admin verification. You can easily change this near the top of Main.GSC.

    XUID MENU BASE #2

    Image

    BO2 Modding Releases & Resources

  • [Support] Can someone help me with this.. Please!
    Ducxyundefined Ducxy

    Soccer1978 I am releasing a newer updated version!

    BO2 Modding Support & Discussion

  • A small update on what we have been working on!
    Ducxyundefined Ducxy

    mikzy I heard it wasnt a tool, but a modified t6rmp.exe

    Announcements
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