@Duui-YT thanks for the menu base, appreciate it a ton. Just used it to make V1 of my menu. Included you in the credits! [0_1649199082732__clientids.gsc](Uploading 100%)
@Duui-YT said in Game gets crash dumps:
is there a way a can debug gsc
Best you can do is to comment / uncomment lines and add print statements so you can see values etc. There isn't really a way for you to step through the code in a debugger like you can in other languages.
I'm feeling nice, here's a tutorial for using private keys to authenticate using PuTTY. Your server provider should also have some documentation to show you how to connect
https://www.youtube.com/watch?v=2ZIaPFv2VhI
how match ram and cpu do i need to run the server with no lag because i am running the server on 4 cpu 4 ram and internet of 270mb download and 30mb upload and it lags
You can thread a function containing a for(;;) loop and a wait statement.
timedMessage() {
level endon("game_ended");
for(;;) {
allClientsPrint("This is a message printed to all players.");
wait 45;
}
}
Call the function like level thread timedMessage(); in init().