I only place this topic here, because I had to search to find this (which possibly other people could have easily seen the post), but I think game saving in T6 is now supported
Directed by this post: https://forum.plutonium.pw/post/140528
I only place this topic here, because I had to search to find this (which possibly other people could have easily seen the post), but I think game saving in T6 is now supported
Directed by this post: https://forum.plutonium.pw/post/140528
Yeah, I feel the same way too now.
If you mean M16 sounds like SIG 556, and Peacekeeper sounds like MP5, that's super easy to create, so I can do it if you want.
I guess I'll also say that your URL was not found.
It'll be appreciated if your download "link" was updated.
Is it okay if I were to release a topic relating to this mod that serves to make the BO1 m1911 sounding more high quality?
It's not available for download at the moment.
SludgeFest For whatever folder your Black Ops 2 game folder is, just place the contents of sound.zip inside the "sound" folder.
I've been recreating the posters from Die Rise to show the main character instead of just Chinese art. And I wondered if I should post it so here's an example.
Mods used in screenshot:
GOLD3N 4RM I wish I could add more to it but there's a layer limit. So it just looks cartoony.
This topic can be removed if it deems to disturb the category, but it's only an answer to a question I'd recently experienced.
Have you been experiencing this problem where players are invisible and player scores of only the host have been showing up? You could've set your party privacy "Player Limit" to 1 instead of 4+.
I don't think anyone in advance would change it to 1, but I normally do because I want to view in-game movies/cinematics (Zombies).
hindercanrun You've inspired me to create my own version of these organized menus. So thanks.
DedinsideYT I'll be honest, I agree with you on the Buried part about how Leroy's purpose has been entirely destroyed and him being replaced as a zombie trap basically.
Yes, it's pretty boring around this point, seeing as though even the environment can kill the zombies which I guess proves that zombies lose (even if it's only slightly so) health when they touch lava.
Looks like a very frail start to BO2 Mod tools.
I'm not sure if this is universal, if my system is weird, or it's because the game is running two audio files at once. But the maps NukeTown and Tranzit: Turned will play the load screen audio twice (kind of simultaneously).
It's not a serious problem as it doesn't affect gameplay, I'm just simply curious.
So I guess you were successful in unlocking the round limit.
Another thing you could do (not saying it should be done, just a suggestion) is to begin Insta Kill Rounds.
At that point, I find it at most necessary.
I got this from NukeTown Zombies | Call of Duty Wiki | Fandom
Apparently Treyarch had once called Nuketown Zombies "Nuke'dTown Zombies."