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Plutonium

GOLD3N 4RMundefined

GOLD3N 4RM

@GOLD3N 4RM
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Recent Best Controversial

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    hindercanrun Good luck on them. I hope they work just fine with no major errors.

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [T6] [RELEASE] (ZM/MP) Sounded
    GOLD3N 4RMundefined GOLD3N 4RM

    GhostRider0125 Topic is planned to be released by next month.

    Current Progress:

    General: Done

    Multiplayer: Done

    TranZit: Done

    Die Rise: Done

    NukeTown Zombies: Done

    Mob of The Dead: Done

    Buried: 98%

    Origins: 89%

    BO2 Modding Releases & Resources black ops 2 mods sound bo2 zombies funny

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    hindercanrun Yeah I know, but its cool anyways

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    hindercanrun I really think all pictures (from ALPHA version) look good on the main menu. This time, I can see the game handler/code in the bottom (could possibly be part of the screenshot or actual code), and the menu looks like if Black Ops 2 Alpha released for Xbox 360 exclusively.

    To summarize: Not bad.

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [Release] [Zombies] Director's Cut
    GOLD3N 4RMundefined GOLD3N 4RM

    I guess this mod could be considered like a Strat Tester.

    BO2 Modding Releases & Resources

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    Xerxes
    I had no idea about that. I made that comment a little too soon.
    I had directed the comment from this post: https://forum.plutonium.pw/topic/30674/adding-custom-models-to-bo2?_=1705623198641

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    hindercanrun I can tell it's Greenlight from not only the text font, but the sharpness. The text looks too great to be from Black Ops 1.

    Nevertheless, I think it's a great menu to attempt (at least) to recreate.

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    About as possible as having fully modified T6 zombie models (zombie male models now have pigtails). [which is not possible]

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • My Personal Collection of Round Starts
    GOLD3N 4RMundefined GOLD3N 4RM

    GhostRider0125 Thanks, I appreciate it. I'm continuing to update the menu with the more I find out work better than the older.

    BO2 Modding Releases & Resources

  • My Personal Collection of Round Starts
    GOLD3N 4RMundefined GOLD3N 4RM

    Title's pretty simple. I'm just putting here a collection of round sounds I use for a particular mod. These are practically the one's I've thrown out for better.

    Notice: I think I might have left it undergoing maintenance. But now it's available (or should be at least).

    Here they are: Google Drive | Round Packs

    And if you use any of these sound effects, you don't need to credit me.

    WARNING

    Sorry if some of these sounds are a bit loud. They were used in my recently created SFX overhaul/reimagine mod, so I had to make the sounds super loud for the player to hear it in-game (you know sometimes Treyarch does that "Loudness Normalization" thing sometimes, well they did it here).

    BO2 Modding Releases & Resources

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    (Hoping to add more) Here's a page of some BO2/3 artwork/concept content I guess. I think most people may know about this: https://imgur.com/a/dZnBw3E

    I also realize this is the *100th comment.

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    One question (if can be asked): how were you able to decompile the LUA file for the Mainmenu.lua?

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    hindercanrun
    If you mean like the background, yes. I see the image also includes the "Call of Duty MOTD"

    And when I enter settings, the entire screen brightness increases to an orangey-like filter (I figured it possibly would be part of the lua errors).

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    Just tried it out. I really like the fact that you reassembled the order of all the settings (and even added extra/unnecessary tabs)

    Note: To enter a game (or at least in the way I did), use the arrow keys to switch maps and press ENTER to enter one.
    (I probably shouldn't even be doing that, but since this project's still a W.I.P, it's something I would do).

    Note 2: Try not to enter the game settings in-game. It will tell you that a LUA file (which loads the customized on-screen options [like COD TV being there]) has failed to process/load.

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [Release] [ZM] Select your character options for solo custom game
    GOLD3N 4RMundefined GOLD3N 4RM

    Press WIN + R and type this command: %localappdata%\Plutonium\storage\t6

    Then create a new folder named "scripts" and then create two new folders within that one "zm" and "mp."

    Finally, place the scripts in the ZM folder.

    BO2 Modding Releases & Resources

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    I believe it would be best for all. I'm sure most people will want this even if it means possible glitches.

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    If you still have sound files that I could modify and add to Sound Studio, I'll be ready.

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • [MP & ZM] Return to Alpha
    GOLD3N 4RMundefined GOLD3N 4RM

    hindercanrun I guess you technically can't really say you've given up. It seems like you've instead been taking a "break."

    BO2 Modding Support & Discussion bo2 hindercanrun modding return-to-alpha rta alpha

  • Which CoD on Plutonium has most players?
    GOLD3N 4RMundefined GOLD3N 4RM

    --Ok.

    General Discussion
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